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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions

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Ghost (talk | contribs)
Fixed Tetsuya's Ace Bonus in OGs2.
Ghost (talk | contribs)
Updated wording to use the translation patch names, updated hyperlinks.
Line 26: Line 26:
| Ryusei || リュウセイ || TK Weapons Final Damage + 10% ||
| Ryusei || リュウセイ || TK Weapons Final Damage + 10% ||
|- align="center"
|- align="center"
| Rai || ライ || Final Hit Rate +10%, Final Evasion Rate +10% ||
| Rai || ライ || Final Accuracy +10%, Final Evade +10% ||
|- align="center"
|- align="center"
| Aya || アヤ || Hit Rate +10%, SP +20 || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Aya || アヤ || Accuracy +10%, SP +20 || Accuracy affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy]]'' formula.
|- align="center"
|- align="center"
| Ingram || イングラム || Critical Hit Rate +20%, SP +10 ||
| Ingram || イングラム || Critical Hit +20%, SP +10 ||
|- align="center"
|- align="center"
| Viletta || ヴィレッタ || Critical Hit Rate +20%, SP +10 ||
| Viletta || ヴィレッタ || Critical Hit +20%, SP +10 ||
|- align="center"
|- align="center"
| Kyosuke || キョウスケ || ''Counter'' [[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Pilot Skill]] activation rate +10%, Melee Damage +10% ||
| Kyosuke || キョウスケ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Counter]]'' activation rate +10%, Final Melee Damage +10% ||
|- align="center"
|- align="center"
| Excellen || エクセレン || Support Attack Final Damage +10%, Support Defense Final Damage Taken -10% ||
| Excellen || エクセレン || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Final Damage +10%, ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10% ||
|- align="center"
|- align="center"
| Bullet || ブリット || Hit Rate +10%, Critical Hit Rate +10% || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Bullet || ブリット || Accuracy +10%, Critical Hit +10% || Accuracy affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy]]'' formula.
|- align="center"
|- align="center"
| Kusuha || クスハ || Support Defense Final Damage Taken -10%, EXP +10% ||
| Kusuha || クスハ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10%, EXP +10% ||
|- align="center"
|- align="center"
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5% ||
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5% ||
Line 46: Line 46:
| Rio || リオ || Money +10%, EXP +10% ||
| Rio || リオ || Money +10%, EXP +10% ||
|- align="center"
|- align="center"
| Katina || カチーナ || Hit Rate +10%, Final Damage Taken -10% || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Katina || カチーナ || Accuracy +10%, Final Damage Taken -10% || Accuracy affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy]]'' formula.
|- align="center"
|- align="center"
| Russel || ラッセル || Support Defense Final Damage Taken -20% ||
| Russel || ラッセル || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -20% ||
|- align="center"
|- align="center"
| Tasuku || タスク || ''Lucky'' [[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Pilot Skill]] activation +10%, ''Luck'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 15 SP ||
| Tasuku || タスク || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]'' activation +10%, ''[[Super_Robot_Wars/OGs/Spirit_Commands|Luck]]'' cost reduced to 15 SP ||
|- align="center"
|- align="center"
| Leona || レオナ || Hit Rate +10%, Evasion Rate +10% || Affects the ''Basic Hit Rate'' and ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formulas]].
| Leona || レオナ || Accuracy +10%, Evade +10% || Accuracy and Evade affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy and Basic Evade]]'' formulas.
|- align="center"
|- align="center"
| Masaki || マサキ || Final Damage +5%, Final Hit Rate +10% ||
| Masaki || マサキ || Final Damage +5%, Final Accuracy +10% ||
|- align="center"
|- align="center"
| Lune || リューネ || Final Damage +10% ||
| Lune || リューネ || Final Damage +10% ||
|- align="center"
|- align="center"
| Kai || カイ || Command Effect +5%, Critical Rate +10% ||
| Kai || カイ || Command Effect +5%, Critical Hit +10% ||
|- align="center"
|- align="center"
| Gilliam || ギリアム || Final Evasion Rate +15% ||
| Gilliam || ギリアム || Final Evade +15% ||
|- align="center"
|- align="center"
| Sanger || ゼンガー || Melee Final Damage +10% ||
| Sanger || ゼンガー || Melee Final Damage +10% ||
Line 66: Line 66:
| Elzam || エルザム || Ranged Final Damage +10% ||
| Elzam || エルザム || Ranged Final Damage +10% ||
|- align="center"
|- align="center"
| Irm || イルム || ''Love'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 45 SP ||
| Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP ||
|- align="center"
|- align="center"
| Ring || リン || Hit Rate +10%, Evasion Rate +10%, Critical Hit Rate +10% || Affects the ''Basic Hit Rate'' and ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formulas]].
| Ring || リン || Accuracy +10%, Evade +10%, Critical Hit +10% || Accuracy and Evade affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy and Basic Evade]]'' formulas.
|- align="center"
|- align="center"
| Giada || ジャーダ || Evasion Rate +10%, Final Damage Taken -10% || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Giada || ジャーダ || Evade +10%, Final Damage Taken -10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
|- align="center"
|- align="center"
| Garnet || ガーネット || EXP +10%, ''Bless'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 20 SP ||
| Garnet || ガーネット || EXP +10%, ''[[Super_Robot_Wars/OGs/Spirit_Commands|Bless]]'' cost reduced to 20 SP ||
|- align="center"
|- align="center"
| Latune || ラトゥーニ || EXP +20% ||
| Latune || ラトゥーニ || EXP +20% ||
|- align="center"
|- align="center"
| Radha || ラーダ || Evasion Rate +10%, SP +20 || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Radha || ラーダ || Evade +10%, SP +20 || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
|}
|}


Line 90: Line 90:
| Tetsuya (Main) || テツヤ || Final Damage +10% for all weapons with range over 1 (excluding MAP Weapons) ||
| Tetsuya (Main) || テツヤ || Final Damage +10% for all weapons with range over 1 (excluding MAP Weapons) ||
|- align="center"
|- align="center"
| Raul || ラウル || Evasion Rate +10%, Critical Hit Rate +10% || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Raul || ラウル || Evade +10%, Critical Hit +10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
|- align="center"
|- align="center"
| Fiona || フィオナ || ''Enable'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 50 SP ||
| Fiona || フィオナ || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Enable]]'' cost reduced to 50 SP ||
|- align="center"
|- align="center"
| Ibis || アイビス || Movement +1 ||
| Ibis || アイビス || Movement +1 ||
Line 98: Line 98:
| Srey || スレイ || Counterattack Final Damage +10% ||
| Srey || スレイ || Counterattack Final Damage +10% ||
|- align="center"
|- align="center"
| Tsugumi || ツグミ || Final Hit Rate +10%, SP +20 || Cannot become an Ace through normal gameplay.
| Tsugumi || ツグミ || Final Accuracy +10%, SP +20 || Cannot become an Ace through normal gameplay.
|- align="center"
|- align="center"
| Lamia || ラミア || Ranged Weapons Final Damage +5% and Ranged Weapons Final Hit Rate +10% ||
| Lamia || ラミア || Ranged Weapons Final Damage +5%, Ranged Weapons Final Accuracy +10% ||
|- align="center"
|- align="center"
| Mai || マイ || Final Hit Rate +10%, SP +20 ||
| Mai || マイ || Final Accuracy +10%, SP +20 ||
|- align="center"
|- align="center"
| Arado || アラド || Melee Final Damage +5%, Money +10% ||
| Arado || アラド || Melee Final Damage +5%, Money +10% ||
Line 108: Line 108:
| Seolla || ゼオラ || Ranged Final Damage +5%, EXP +10% ||
| Seolla || ゼオラ || Ranged Final Damage +5%, EXP +10% ||
|- align="center"
|- align="center"
| Yuuki || ユウキ || Evasion Rate +10%, Critical Hit Rate +10% || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Yuuki || ユウキ || Evade +10%, Critical Hit +10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
|- align="center"
|- align="center"
| Carla || リルカーラ || Hit Rate +10%, Money +10% || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Carla || リルカーラ || Accuracy +10%, Money +10% || Accuracy affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy]]'' formula.
|- align="center"
|- align="center"
| Ratsel || レーツェル || Ranged Final Damage +10% ||
| Ratsel || レーツェル || Ranged Final Damage +10% ||
Line 116: Line 116:
| Shine || シャイン || Money +20% ||
| Shine || シャイン || Money +20% ||
|- align="center"
|- align="center"
| Alchimie || アルフィミィ || Support Attack Final Damage +10%, Support Defense Final Damage Taken -10% ||
| Alchimie || アルフィミィ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Final Damage +10%, ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10% ||
|- align="center"
|- align="center"
| Ouka || オウカ || Counterattack Final Damage +10% ||
| Ouka || オウカ || Counterattack Final Damage +10% ||
Line 122: Line 122:
| Wodan || ウォーダン || Melee Final Damage +10% ||
| Wodan || ウォーダン || Melee Final Damage +10% ||
|- align="center"
|- align="center"
| Axel || アクセル || Final Hit Rate +20% ||
| Axel || アクセル || Final Accuracy +20% ||
|- align="center"
|- align="center"
| Lee || リー || Counterattack Final Damage +10%, Final Damage Taken -10% ||
| Lee || リー || Counterattack Final Damage +10%, Final Damage Taken -10% ||
Line 138: Line 138:
| Kouta || コウタ || Counterattack Final Damage +15%
| Kouta || コウタ || Counterattack Final Damage +15%
|- align="center"
|- align="center"
| Folka || フォルカ || Critical Hit Rate +30%, Melee Final Damage +5%
| Folka || フォルカ || Critical Hit +30%, Melee Final Damage +5%
|- align="center"
|- align="center"
| Fernando || フェルナンド || Melee Final Damage +10%
| Fernando || フェルナンド || Melee Final Damage +10%
|- align="center"
|- align="center"
| Rishu || リシュウ || Critical Hit Rate +40%
| Rishu || リシュウ || Critical Hit +40%
|- align="center"
|- align="center"
| Shu || シュウ || Final Damage +20% for all weapons with range over 1
| Shu || シュウ || Final Damage +20% for all weapons with range over 1
|}
|}

Revision as of 01:26, 30 August 2021

Ace Bonuses

Once a pilot has 50 kills, they will become an Ace pilot and the "A" beside their kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:

  • They start each scenario with +5 Will.
  • They will receive 20% more money whenever they shoot down an enemy unit.
  • They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.


Top Ace

Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.


Original Generations 1

English Japanese Ace Bonus Notes
Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya テツヤ SP +20 Cannot become an Ace through normal gameplay.
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 Cannot become an Ace through normal gameplay.
Ryusei リュウセイ TK Weapons Final Damage + 10%
Rai ライ Final Accuracy +10%, Final Evade +10%
Aya アヤ Accuracy +10%, SP +20 Accuracy affects the Basic Accuracy formula.
Ingram イングラム Critical Hit +20%, SP +10
Viletta ヴィレッタ Critical Hit +20%, SP +10
Kyosuke キョウスケ Counter activation rate +10%, Final Melee Damage +10%
Excellen エクセレン Support Attack Final Damage +10%, Support Defend Final Damage Taken -10%
Bullet ブリット Accuracy +10%, Critical Hit +10% Accuracy affects the Basic Accuracy formula.
Kusuha クスハ Support Defend Final Damage Taken -10%, EXP +10%
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Money +10%, EXP +10%
Katina カチーナ Accuracy +10%, Final Damage Taken -10% Accuracy affects the Basic Accuracy formula.
Russel ラッセル Support Defend Final Damage Taken -20%
Tasuku タスク Lucky activation +10%, Luck cost reduced to 15 SP
Leona レオナ Accuracy +10%, Evade +10% Accuracy and Evade affect the Basic Accuracy and Basic Evade formulas.
Masaki マサキ Final Damage +5%, Final Accuracy +10%
Lune リューネ Final Damage +10%
Kai カイ Command Effect +5%, Critical Hit +10%
Gilliam ギリアム Final Evade +15%
Sanger ゼンガー Melee Final Damage +10%
Elzam エルザム Ranged Final Damage +10%
Irm イルム Love cost reduced to 45 SP
Ring リン Accuracy +10%, Evade +10%, Critical Hit +10% Accuracy and Evade affect the Basic Accuracy and Basic Evade formulas.
Giada ジャーダ Evade +10%, Final Damage Taken -10% Evade affects the Basic Evade formula.
Garnet ガーネット EXP +10%, Bless cost reduced to 20 SP
Latune ラトゥーニ EXP +20%
Radha ラーダ Evade +10%, SP +20 Evade affects the Basic Evade formula.


Original Generations 2

Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.


English Japanese Ace Bonus Notes
Tetsuya (Main) テツヤ Final Damage +10% for all weapons with range over 1 (excluding MAP Weapons)
Raul ラウル Evade +10%, Critical Hit +10% Evade affects the Basic Evade formula.
Fiona フィオナ Enable cost reduced to 50 SP
Ibis アイビス Movement +1
Srey スレイ Counterattack Final Damage +10%
Tsugumi ツグミ Final Accuracy +10%, SP +20 Cannot become an Ace through normal gameplay.
Lamia ラミア Ranged Weapons Final Damage +5%, Ranged Weapons Final Accuracy +10%
Mai マイ Final Accuracy +10%, SP +20
Arado アラド Melee Final Damage +5%, Money +10%
Seolla ゼオラ Ranged Final Damage +5%, EXP +10%
Yuuki ユウキ Evade +10%, Critical Hit +10% Evade affects the Basic Evade formula.
Carla リルカーラ Accuracy +10%, Money +10% Accuracy affects the Basic Accuracy formula.
Ratsel レーツェル Ranged Final Damage +10%
Shine シャイン Money +20%
Alchimie アルフィミィ Support Attack Final Damage +10%, Support Defend Final Damage Taken -10%
Ouka オウカ Counterattack Final Damage +10%
Wodan ウォーダン Melee Final Damage +10%
Axel アクセル Final Accuracy +20%
Lee リー Counterattack Final Damage +10%, Final Damage Taken -10%


Original Generations 2.5

Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.


English Japanese Ace Bonus
Kouta コウタ Counterattack Final Damage +15%
Folka フォルカ Critical Hit +30%, Melee Final Damage +5%
Fernando フェルナンド Melee Final Damage +10%
Rishu リシュウ Critical Hit +40%
Shu シュウ Final Damage +20% for all weapons with range over 1