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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions
From Akurasu
< Super Robot Wars | OGs
m Fixed consistency issues in the wording. |
Changed names to the ones used in the fan translation, fixed Tetsuya and Shu's Ace Bonuses which were previously incorrect. |
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| Line 68: | Line 68: | ||
| Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP || | | Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP || | ||
|- align="center" | |- align="center" | ||
| | | Ling || リン || Accuracy +10%, Evade +10%, Critical Hit +10% || Accuracy and Evade affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy and Basic Evade]]'' formulas. | ||
|- align="center" | |- align="center" | ||
| Giada || ジャーダ || Evade +10%, Final Damage Taken -10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula. | | Giada || ジャーダ || Evade +10%, Final Damage Taken -10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula. | ||
| Line 88: | Line 88: | ||
! English !! Japanese !! Ace Bonus !! Notes | ! English !! Japanese !! Ace Bonus !! Notes | ||
|- align="center" | |- align="center" | ||
| Tetsuya (Main) || テツヤ || Final Damage | | Tetsuya (Main) || テツヤ || Final Damage Taken from attacks that are not MAP or have a range of 1 -10% || | ||
|- align="center" | |- align="center" | ||
| Raul || ラウル || Evade +10%, Critical Hit +10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula. | | Raul || ラウル || Evade +10%, Critical Hit +10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula. | ||
| Line 116: | Line 116: | ||
| Shine || シャイン || Money +20% || | | Shine || シャイン || Money +20% || | ||
|- align="center" | |- align="center" | ||
| | | Alchemie || アルフィミィ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Final Damage +10%, ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10% || | ||
|- align="center" | |- align="center" | ||
| Ouka || オウカ || Counterattack Final Damage +10% || | | Ouka || オウカ || Counterattack Final Damage +10% || | ||
| Line 136: | Line 136: | ||
! English !! Japanese !! Ace Bonus | ! English !! Japanese !! Ace Bonus | ||
|- align="center" | |- align="center" | ||
| | | Kota || コウタ || Counterattack Final Damage +15% | ||
|- align="center" | |- align="center" | ||
| Folka || フォルカ || Critical Hit +30%, Melee Final Damage +5% | | Folka || フォルカ || Critical Hit +30%, Melee Final Damage +5% | ||
| Line 144: | Line 144: | ||
| Rishu || リシュウ || Critical Hit +40% | | Rishu || リシュウ || Critical Hit +40% | ||
|- align="center" | |- align="center" | ||
| Shu || シュウ || Final Damage | | Shu || シュウ || Final Damage Taken from attacks that are not MAP or have a range of 1 -20% | ||
|} | |} | ||
Revision as of 15:41, 1 September 2021
Ace Bonuses
Once a pilot has 50 kills, they will become an Ace pilot and the "A" beside their kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:
- They start each scenario with +5 Will.
- They will receive 20% more money whenever they shoot down an enemy unit.
- They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.
Top Ace
Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.
Original Generations 1
| English | Japanese | Ace Bonus | Notes |
|---|---|---|---|
| Daitetsu | ダイテツ | Final Damage Taken -10% | |
| Tetsuya | テツヤ | SP +20 | Cannot become an Ace through normal gameplay. |
| Lefina | レフィーナ | Command Effect +5% | |
| Sean | ショーン | SP +20 | Cannot become an Ace through normal gameplay. |
| Ryusei | リュウセイ | TK Weapons Final Damage + 10% | |
| Rai | ライ | Final Accuracy +10%, Final Evade +10% | |
| Aya | アヤ | Accuracy +10%, SP +20 | Accuracy affects the Basic Accuracy formula. |
| Ingram | イングラム | Critical Hit +20%, SP +10 | |
| Viletta | ヴィレッタ | Critical Hit +20%, SP +10 | |
| Kyosuke | キョウスケ | Counter activation rate +10%, Melee Final Damage +10% | |
| Excellen | エクセレン | Support Attack Final Damage +10%, Support Defend Final Damage Taken -10% | |
| Bullet | ブリット | Accuracy +10%, Critical Hit +10% | Accuracy affects the Basic Accuracy formula. |
| Kusuha | クスハ | Support Defend Final Damage Taken -10%, EXP +10% | |
| Ryoto | リョウト | Final Damage +5%, Final Damage Taken -5% | |
| Rio | リオ | Money +10%, EXP +10% | |
| Katina | カチーナ | Accuracy +10%, Final Damage Taken -10% | Accuracy affects the Basic Accuracy formula. |
| Russel | ラッセル | Support Defend Final Damage Taken -20% | |
| Tasuku | タスク | Lucky activation +10%, Luck cost reduced to 15 SP | |
| Leona | レオナ | Accuracy +10%, Evade +10% | Accuracy and Evade affect the Basic Accuracy and Basic Evade formulas. |
| Masaki | マサキ | Final Damage +5%, Final Accuracy +10% | |
| Lune | リューネ | Final Damage +10% | |
| Kai | カイ | Command Effect +5%, Critical Hit +10% | |
| Gilliam | ギリアム | Final Evade +15% | |
| Sanger | ゼンガー | Melee Final Damage +10% | |
| Elzam | エルザム | Ranged Final Damage +10% | |
| Irm | イルム | Love cost reduced to 45 SP | |
| Ling | リン | Accuracy +10%, Evade +10%, Critical Hit +10% | Accuracy and Evade affect the Basic Accuracy and Basic Evade formulas. |
| Giada | ジャーダ | Evade +10%, Final Damage Taken -10% | Evade affects the Basic Evade formula. |
| Garnet | ガーネット | EXP +10%, Bless cost reduced to 20 SP | |
| Latune | ラトゥーニ | EXP +20% | |
| Radha | ラーダ | Evade +10%, SP +20 | Evade affects the Basic Evade formula. |
Original Generations 2
Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.
| English | Japanese | Ace Bonus | Notes |
|---|---|---|---|
| Tetsuya (Main) | テツヤ | Final Damage Taken from attacks that are not MAP or have a range of 1 -10% | |
| Raul | ラウル | Evade +10%, Critical Hit +10% | Evade affects the Basic Evade formula. |
| Fiona | フィオナ | Enable cost reduced to 50 SP | |
| Ibis | アイビス | Movement +1 | |
| Srey | スレイ | Counterattack Final Damage +10% | |
| Tsugumi | ツグミ | Final Accuracy +10%, SP +20 | Cannot become an Ace through normal gameplay. |
| Lamia | ラミア | Ranged Final Damage +5%, Ranged Final Accuracy +10% | |
| Mai | マイ | Final Accuracy +10%, SP +20 | |
| Arado | アラド | Melee Final Damage +5%, Money +10% | |
| Seolla | ゼオラ | Ranged Final Damage +5%, EXP +10% | |
| Yuuki | ユウキ | Evade +10%, Critical Hit +10% | Evade affects the Basic Evade formula. |
| Carla | リルカーラ | Accuracy +10%, Money +10% | Accuracy affects the Basic Accuracy formula. |
| Ratsel | レーツェル | Ranged Final Damage +10% | |
| Shine | シャイン | Money +20% | |
| Alchemie | アルフィミィ | Support Attack Final Damage +10%, Support Defend Final Damage Taken -10% | |
| Ouka | オウカ | Counterattack Final Damage +10% | |
| Wodan | ウォーダン | Melee Final Damage +10% | |
| Axel | アクセル | Final Accuracy +20% | |
| Lee | リー | Counterattack Final Damage +10%, Final Damage Taken -10% |
Original Generations 2.5
Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.
| English | Japanese | Ace Bonus |
|---|---|---|
| Kota | コウタ | Counterattack Final Damage +15% |
| Folka | フォルカ | Critical Hit +30%, Melee Final Damage +5% |
| Fernando | フェルナンド | Melee Final Damage +10% |
| Rishu | リシュウ | Critical Hit +40% |
| Shu | シュウ | Final Damage Taken from attacks that are not MAP or have a range of 1 -20% |