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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions

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Ghost (talk | contribs)
m Fixed consistency issues in the wording.
Ghost (talk | contribs)
Changed names to the ones used in the fan translation, fixed Tetsuya and Shu's Ace Bonuses which were previously incorrect.
Line 68: Line 68:
| Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP ||
| Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP ||
|- align="center"
|- align="center"
| Ring || リン || Accuracy +10%, Evade +10%, Critical Hit +10% || Accuracy and Evade affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy and Basic Evade]]'' formulas.
| Ling || リン || Accuracy +10%, Evade +10%, Critical Hit +10% || Accuracy and Evade affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Accuracy and Basic Evade]]'' formulas.
|- align="center"
|- align="center"
| Giada || ジャーダ || Evade +10%, Final Damage Taken -10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
| Giada || ジャーダ || Evade +10%, Final Damage Taken -10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
Line 88: Line 88:
! English !! Japanese !! Ace Bonus !! Notes
! English !! Japanese !! Ace Bonus !! Notes
|- align="center"
|- align="center"
| Tetsuya (Main) || テツヤ || Final Damage +10% for weapons with range over 1 (excluding MAP Weapons) ||
| Tetsuya (Main) || テツヤ || Final Damage Taken from attacks that are not MAP or have a range of 1 -10% ||
|- align="center"
|- align="center"
| Raul || ラウル || Evade +10%, Critical Hit +10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
| Raul || ラウル || Evade +10%, Critical Hit +10% || Evade affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Basic Evade]]'' formula.
Line 116: Line 116:
| Shine || シャイン || Money +20% ||
| Shine || シャイン || Money +20% ||
|- align="center"
|- align="center"
| Alchimie || アルフィミィ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Final Damage +10%, ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10% ||
| Alchemie || アルフィミィ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Final Damage +10%, ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10% ||
|- align="center"
|- align="center"
| Ouka || オウカ || Counterattack Final Damage +10% ||
| Ouka || オウカ || Counterattack Final Damage +10% ||
Line 136: Line 136:
! English !! Japanese !! Ace Bonus
! English !! Japanese !! Ace Bonus
|- align="center"
|- align="center"
| Kouta || コウタ || Counterattack Final Damage +15%
| Kota || コウタ || Counterattack Final Damage +15%
|- align="center"
|- align="center"
| Folka || フォルカ || Critical Hit +30%, Melee Final Damage +5%
| Folka || フォルカ || Critical Hit +30%, Melee Final Damage +5%
Line 144: Line 144:
| Rishu || リシュウ || Critical Hit +40%
| Rishu || リシュウ || Critical Hit +40%
|- align="center"
|- align="center"
| Shu || シュウ || Final Damage +20% for weapons with range over 1
| Shu || シュウ || Final Damage Taken from attacks that are not MAP or have a range of 1 -20%
|}
|}

Revision as of 15:41, 1 September 2021

Ace Bonuses

Once a pilot has 50 kills, they will become an Ace pilot and the "A" beside their kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:

  • They start each scenario with +5 Will.
  • They will receive 20% more money whenever they shoot down an enemy unit.
  • They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.


Top Ace

Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.


Original Generations 1

English Japanese Ace Bonus Notes
Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya テツヤ SP +20 Cannot become an Ace through normal gameplay.
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 Cannot become an Ace through normal gameplay.
Ryusei リュウセイ TK Weapons Final Damage + 10%
Rai ライ Final Accuracy +10%, Final Evade +10%
Aya アヤ Accuracy +10%, SP +20 Accuracy affects the Basic Accuracy formula.
Ingram イングラム Critical Hit +20%, SP +10
Viletta ヴィレッタ Critical Hit +20%, SP +10
Kyosuke キョウスケ Counter activation rate +10%, Melee Final Damage +10%
Excellen エクセレン Support Attack Final Damage +10%, Support Defend Final Damage Taken -10%
Bullet ブリット Accuracy +10%, Critical Hit +10% Accuracy affects the Basic Accuracy formula.
Kusuha クスハ Support Defend Final Damage Taken -10%, EXP +10%
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Money +10%, EXP +10%
Katina カチーナ Accuracy +10%, Final Damage Taken -10% Accuracy affects the Basic Accuracy formula.
Russel ラッセル Support Defend Final Damage Taken -20%
Tasuku タスク Lucky activation +10%, Luck cost reduced to 15 SP
Leona レオナ Accuracy +10%, Evade +10% Accuracy and Evade affect the Basic Accuracy and Basic Evade formulas.
Masaki マサキ Final Damage +5%, Final Accuracy +10%
Lune リューネ Final Damage +10%
Kai カイ Command Effect +5%, Critical Hit +10%
Gilliam ギリアム Final Evade +15%
Sanger ゼンガー Melee Final Damage +10%
Elzam エルザム Ranged Final Damage +10%
Irm イルム Love cost reduced to 45 SP
Ling リン Accuracy +10%, Evade +10%, Critical Hit +10% Accuracy and Evade affect the Basic Accuracy and Basic Evade formulas.
Giada ジャーダ Evade +10%, Final Damage Taken -10% Evade affects the Basic Evade formula.
Garnet ガーネット EXP +10%, Bless cost reduced to 20 SP
Latune ラトゥーニ EXP +20%
Radha ラーダ Evade +10%, SP +20 Evade affects the Basic Evade formula.


Original Generations 2

Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.


English Japanese Ace Bonus Notes
Tetsuya (Main) テツヤ Final Damage Taken from attacks that are not MAP or have a range of 1 -10%
Raul ラウル Evade +10%, Critical Hit +10% Evade affects the Basic Evade formula.
Fiona フィオナ Enable cost reduced to 50 SP
Ibis アイビス Movement +1
Srey スレイ Counterattack Final Damage +10%
Tsugumi ツグミ Final Accuracy +10%, SP +20 Cannot become an Ace through normal gameplay.
Lamia ラミア Ranged Final Damage +5%, Ranged Final Accuracy +10%
Mai マイ Final Accuracy +10%, SP +20
Arado アラド Melee Final Damage +5%, Money +10%
Seolla ゼオラ Ranged Final Damage +5%, EXP +10%
Yuuki ユウキ Evade +10%, Critical Hit +10% Evade affects the Basic Evade formula.
Carla リルカーラ Accuracy +10%, Money +10% Accuracy affects the Basic Accuracy formula.
Ratsel レーツェル Ranged Final Damage +10%
Shine シャイン Money +20%
Alchemie アルフィミィ Support Attack Final Damage +10%, Support Defend Final Damage Taken -10%
Ouka オウカ Counterattack Final Damage +10%
Wodan ウォーダン Melee Final Damage +10%
Axel アクセル Final Accuracy +20%
Lee リー Counterattack Final Damage +10%, Final Damage Taken -10%


Original Generations 2.5

Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.


English Japanese Ace Bonus
Kota コウタ Counterattack Final Damage +15%
Folka フォルカ Critical Hit +30%, Melee Final Damage +5%
Fernando フェルナンド Melee Final Damage +10%
Rishu リシュウ Critical Hit +40%
Shu シュウ Final Damage Taken from attacks that are not MAP or have a range of 1 -20%