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Super Robot Wars/OGs/Spirit Commands: Difference between revisions

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Ghost (talk | contribs)
Fixed a translation error.
Ghost (talk | contribs)
m Centered all tables.
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== '''Spirit Commands''' ==
== '''Spirit Commands''' ==
{|
{|
|-
|- align="center"
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6
|-
|- align="center"
| Valor || Bullseye || Guts || Drive || Scan || Gain
| Valor || Bullseye || Guts || Drive || Scan || Gain
|-
|- align="center"
| Flash || Attune || Trust || Rouse || Daunt || Cheer
| Flash || Attune || Trust || Rouse || Daunt || Cheer
|-
|- align="center"
| Persist || Accel || Faith || Mercy || Love || Sense
| Persist || Accel || Faith || Mercy || Love || Sense
|-
|- align="center"
| Wall || Zeal || Resupply || Snipe || Luck || Enable
| Wall || Zeal || Resupply || Snipe || Luck || Enable
|-
|- align="center"
| Focus || Vigor || Spirit || Pierce || Bless || Charge
| Focus || Vigor || Spirit || Pierce || Bless || Charge
|}
|}
Line 17: Line 17:


{|
{|
|-
|- align="center"
! English !! Japanese !! Target !! Description  
! English !! Japanese !! Target !! Description  
|-
|- align="center"
| Valor || 熱血 || Self || The next attack deals double damage.
| Valor || 熱血 || Self || The next attack deals double damage.
|-
|- align="center"
| Flash || ひらめき || Self || 100% chance to evade the next attack.
| Flash || ひらめき || Self || 100% chance to evade the next attack.
|-
|- align="center"
| Persist || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
| Persist || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
|-
|- align="center"
| Wall || 鉄壁 || Self || For one turn, decrease the damage received to 1/4.
| Wall || 鉄壁 || Self || For one turn, decrease the damage received to 1/4.
|-
|- align="center"
| Focus || 集中 || Self || For one turn, Final Hit & Evade rates increase by 30%.
| Focus || 集中 || Self || For one turn, Final Hit & Evade rates increase by 30%.
|-
|- align="center"
| Bullseye || 必中 || Self || For one turn, Hit rate becomes 100% and enemies cannot dodge with the ''After Image'' or ''Jammer'' [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]]. Does not override ''Flash''.
| Bullseye || 必中 || Self || For one turn, Hit rate becomes 100% and enemies cannot dodge with the ''After Image'' or ''Jammer'' [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]]. Does not override ''Flash''.
|-
|- align="center"
| Attune || 感応 || One Ally || For one turn, Hit rate becomes 100% and enemies cannot dodge with the ''After Image'' or ''Jammer'' [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]]. Does not override ''Flash''.
| Attune || 感応 || One Ally || For one turn, Hit rate becomes 100% and enemies cannot dodge with the ''After Image'' or ''Jammer'' [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]]. Does not override ''Flash''.
|-
|- align="center"
| Accel || 加速 || Self/Twin || +3 Movement. The effect remains until unit moves.
| Accel || 加速 || Self/Twin || +3 Movement. The effect remains until unit moves.
|-
|- align="center"
| Zeal || 覚醒 || Self/Twin || Unit can act again after moving and attacking. Does not stack.
| Zeal || 覚醒 || Self/Twin || Unit can act again after moving and attacking. Does not stack.
|-
|- align="center"
| Vigor || 根性 || Self || Recovers 30% of max HP.
| Vigor || 根性 || Self || Recovers 30% of max HP.
|-
|- align="center"
| Guts || ド根性 || Self || Fully recovers HP.
| Guts || ド根性 || Self || Fully recovers HP.
|-
|- align="center"
| Trust || 信頼 || One Ally || Recovers 2000 HP.
| Trust || 信頼 || One Ally || Recovers 2000 HP.
|-
|- align="center"
| Faith || 友情 || One Ally/Twin || Fully recovers HP.
| Faith || 友情 || One Ally/Twin || Fully recovers HP.
|-
|- align="center"
| Resupply || 補給 || One Unit || Recovers all EN and Ammo.
| Resupply || 補給 || One Unit || Recovers all EN and Ammo.
|-
|- align="center"
| Spirit || 気合 || Self || +10 Will.
| Spirit || 気合 || Self || +10 Will.
|-
|- align="center"
| Drive || 気迫 || Self || +30 Will.
| Drive || 気迫 || Self || +30 Will.
|-
|- align="center"
| Rouse || 激励 || One Ally || +10 Will.
| Rouse || 激励 || One Ally || +10 Will.
|-
|- align="center"
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the target's Skill stat is lower than the attacker's.
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the target's Skill stat is lower than the attacker's.
|-
|- align="center"
| Snipe || 狙撃 || Self || +2 weapon range (except for MAP and weapons with 1 range).
| Snipe || 狙撃 || Self || +2 weapon range (except for MAP and weapons with 1 range).
|-
|- align="center"
| Pierce || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense (except for the ''Lucky'' [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skill]] and the ''After Image'' [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Ability]]).
| Pierce || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense (except for the ''Lucky'' [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skill]] and the ''After Image'' [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Ability]]).
|-
|- align="center"
| Scan || 偵察 || One Enemy/Twin || View an enemy's stats.
| Scan || 偵察 || One Enemy/Twin || View an enemy's stats.
|-
|- align="center"
| Daunt || 脱力 || One Enemy || -10 Will.
| Daunt || 脱力 || One Enemy || -10 Will.
|-
|- align="center"
| Love || 愛 || Self || Use Accel, Valor, Flash, Strike, Spirit, Luck and Gain.
| Love || 愛 || Self || Use Accel, Valor, Flash, Strike, Spirit, Luck and Gain.
|-
|- align="center"
| Luck || 幸運 || Self/Twin || 2x money for the next attack. If the attack does not kill, the skill is still expended.
| Luck || 幸運 || Self/Twin || 2x money for the next attack. If the attack does not kill, the skill is still expended.
|-
|- align="center"
| Bless || 祝福 || One Ally/Twin || 2x money for the next attack. If the attack does not kill, the skill is still expended.
| Bless || 祝福 || One Ally/Twin || 2x money for the next attack. If the attack does not kill, the skill is still expended.
|-
|- align="center"
| Gain || 努力 || Self/Twin || 2x EXP for the next attack.
| Gain || 努力 || Self/Twin || 2x EXP for the next attack.
|-
|- align="center"
| Cheer || 応援 || One Ally/Twin || 2x EXP for the next attack.
| Cheer || 応援 || One Ally/Twin || 2x EXP for the next attack.
|-
|- align="center"
| Sense || 直感 || Self || Use Bullseye and Flash.
| Sense || 直感 || Self || Use Bullseye and Flash.
|-
|- align="center"
| Enable || 再動 || One Ally/Twin || Allow an ally that has already acted this turn to act again.
| Enable || 再動 || One Ally/Twin || Allow an ally that has already acted this turn to act again.
|-
|- align="center"
| Charge || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.
| Charge || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.
|}
|}
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== '''Twin Spirit Commands''' ==
== '''Twin Spirit Commands''' ==
{|
{|
|-
|- align="center"
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 !! Column 6
|-
|- align="center"
| Bond || Earn || Disrupt || Blitz || Mettle || Prayer
| Bond || Earn || Disrupt || Blitz || Mettle || Prayer
|-
|- align="center"
| Rally || Clarity || Soul || Sync || Hope || Dread
| Rally || Clarity || Soul || Sync || Hope || Dread
|}
|}
Line 94: Line 94:


{|
{|
|-
|- align="center"
! English !! Japanese !! Target !! Description  
! English !! Japanese !! Target !! Description  
|-
|- align="center"
| Bond || 絆 || All ally units || Recover 50% of max HP.
| Bond || 絆 || All ally units || Recover 50% of max HP.
|-
|- align="center"
| Rally || 大激励 || All ally units || +5 Will.
| Rally || 大激励 || All ally units || +5 Will.
|-
|- align="center"
| Earn || 修行 || Self/Twin || Receive 2x PP for the unit's next attack.
| Earn || 修行 || Self/Twin || Receive 2x PP for the unit's next attack.
|-
|- align="center"
| Clarity || 予測 || All enemy units || Decrease evasion chances.
| Clarity || 予測 || All enemy units || Decrease evasion chances.
|-
|- align="center"
| Disrupt || かく乱 || All enemy units || Decrease to-hit chances.
| Disrupt || かく乱 || All enemy units || Decrease to-hit chances.
|-
|- align="center"
| Soul || 魂 || Self/Twin || Increase attack power of next attack by 150%.
| Soul || 魂 || Self/Twin || Increase attack power of next attack by 150%.
|-
|- align="center"
| Blitz || 連撃 || Self/Twin || If the next attack destroys its target, this unit will be able to act again.
| Blitz || 連撃 || Self/Twin || If the next attack destroys its target, this unit will be able to act again.
|-
|- align="center"
| Sync || 同調 || Self/Twin || For one turn, the stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sync will set both stats to 200 for both pilots).
| Sync || 同調 || Self/Twin || For one turn, the stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sync will set both stats to 200 for both pilots).
|-
|- align="center"
| Mettle || 闘志 || Self/Twin || For one turn, all attacks have a 100% critical-hit chance.
| Mettle || 闘志 || Self/Twin || For one turn, all attacks have a 100% critical-hit chance.
|-
|- align="center"
| Hope || 期待 || 1 Ally || Recover 50 SP.
| Hope || 期待 || 1 Ally || Recover 50 SP.
|-
|- align="center"
| Prayer || 祈り || 1 Ally || Remove status effects.
| Prayer || 祈り || 1 Ally || Remove status effects.
|-
|- align="center"
| Dread || 戦慄 || All enemy units || -5 Will. Only affects enemies with a Skill stat lower than the user's.
| Dread || 戦慄 || All enemy units || -5 Will. Only affects enemies with a Skill stat lower than the user's.
|}
|}

Revision as of 03:59, 2 September 2021

Spirit Commands

Column 1 Column 2 Column 3 Column 4 Column 5 Column 6
Valor Bullseye Guts Drive Scan Gain
Flash Attune Trust Rouse Daunt Cheer
Persist Accel Faith Mercy Love Sense
Wall Zeal Resupply Snipe Luck Enable
Focus Vigor Spirit Pierce Bless Charge


English Japanese Target Description
Valor 熱血 Self The next attack deals double damage.
Flash ひらめき Self 100% chance to evade the next attack.
Persist 不屈 Self The next attack that hits this unit will deal 10 damage.
Wall 鉄壁 Self For one turn, decrease the damage received to 1/4.
Focus 集中 Self For one turn, Final Hit & Evade rates increase by 30%.
Bullseye 必中 Self For one turn, Hit rate becomes 100% and enemies cannot dodge with the After Image or Jammer Mech Abilities. Does not override Flash.
Attune 感応 One Ally For one turn, Hit rate becomes 100% and enemies cannot dodge with the After Image or Jammer Mech Abilities. Does not override Flash.
Accel 加速 Self/Twin +3 Movement. The effect remains until unit moves.
Zeal 覚醒 Self/Twin Unit can act again after moving and attacking. Does not stack.
Vigor 根性 Self Recovers 30% of max HP.
Guts ド根性 Self Fully recovers HP.
Trust 信頼 One Ally Recovers 2000 HP.
Faith 友情 One Ally/Twin Fully recovers HP.
Resupply 補給 One Unit Recovers all EN and Ammo.
Spirit 気合 Self +10 Will.
Drive 気迫 Self +30 Will.
Rouse 激励 One Ally +10 Will.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the target's Skill stat is lower than the attacker's.
Snipe 狙撃 Self +2 weapon range (except for MAP and weapons with 1 range).
Pierce 直撃 Self The next attack ignores enemy barriers and defensive skills, including support defense (except for the Lucky Pilot Skill and the After Image Mech Ability).
Scan 偵察 One Enemy/Twin View an enemy's stats.
Daunt 脱力 One Enemy -10 Will.
Love Self Use Accel, Valor, Flash, Strike, Spirit, Luck and Gain.
Luck 幸運 Self/Twin 2x money for the next attack. If the attack does not kill, the skill is still expended.
Bless 祝福 One Ally/Twin 2x money for the next attack. If the attack does not kill, the skill is still expended.
Gain 努力 Self/Twin 2x EXP for the next attack.
Cheer 応援 One Ally/Twin 2x EXP for the next attack.
Sense 直感 Self Use Bullseye and Flash.
Enable 再動 One Ally/Twin Allow an ally that has already acted this turn to act again.
Charge 突撃 Self For one turn, use any weapon (except MAP weapons) after moving.


Twin Spirit Commands

Column 1 Column 2 Column 3 Column 4 Column 5 Column 6
Bond Earn Disrupt Blitz Mettle Prayer
Rally Clarity Soul Sync Hope Dread


English Japanese Target Description
Bond All ally units Recover 50% of max HP.
Rally 大激励 All ally units +5 Will.
Earn 修行 Self/Twin Receive 2x PP for the unit's next attack.
Clarity 予測 All enemy units Decrease evasion chances.
Disrupt かく乱 All enemy units Decrease to-hit chances.
Soul Self/Twin Increase attack power of next attack by 150%.
Blitz 連撃 Self/Twin If the next attack destroys its target, this unit will be able to act again.
Sync 同調 Self/Twin For one turn, the stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sync will set both stats to 200 for both pilots).
Mettle 闘志 Self/Twin For one turn, all attacks have a 100% critical-hit chance.
Hope 期待 1 Ally Recover 50 SP.
Prayer 祈り 1 Ally Remove status effects.
Dread 戦慄 All enemy units -5 Will. Only affects enemies with a Skill stat lower than the user's.