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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions
From Akurasu
< Super Robot Wars | OGs
Added headers to the OGs1 and OGs2 tables. |
Added another squad header for the Ex-Aggressors. |
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| Line 78: | Line 78: | ||
| Rio || リオ || Money +10%, EXP +10% || | | Rio || リオ || Money +10%, EXP +10% || | ||
|- | |- | ||
! colspan="4" | | ! colspan="4" | Ex-Aggressors | ||
|- align="center" | |||
| Sanger || ゼンガー || Melee Final Damage +10% || | |||
|- align="center" | |||
| Elzam || エルザム || Ranged Final Damage +10% || | |||
|- align="center" | |- align="center" | ||
| Kai || カイ || Command Effect +5%, Critical Hit +10% || | | Kai || カイ || Command Effect +5%, Critical Hit +10% || | ||
|- align="center" | |- align="center" | ||
| Gilliam || ギリアム || Final Evade +15% || | | Gilliam || ギリアム || Final Evade +15% || | ||
|- | |- | ||
! colspan="4" | Other | |||
|- align="center" | |- align="center" | ||
| Masaki || マサキ || Final Damage +5%, Final Accuracy +10% || | | Masaki || マサキ || Final Damage +5%, Final Accuracy +10% || | ||
| Line 150: | Line 152: | ||
! colspan="4" | Other | ! colspan="4" | Other | ||
|- align="center" | |- align="center" | ||
| | | Rätsel || レーツェル || Ranged Final Damage +10% || | ||
|- align="center" | |- align="center" | ||
| Shine || シャイン || Money +20% || | | Shine || シャイン || Money +20% || | ||
Revision as of 20:31, 2 September 2021
Ace Bonuses
Once a pilot has 50 kills, they will become an Ace pilot and the "A" beside their kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:
- They start each scenario with +5 Will.
- They will receive 20% more money whenever they shoot down an enemy unit.
- They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.
Top Ace
Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.
Original Generations 1
| English | Japanese | Ace Bonus | Notes |
|---|---|---|---|
| Battleship Captains | |||
| Daitetsu | ダイテツ | Final Damage Taken -10% | |
| Tetsuya | テツヤ | SP +20 | Cannot become an Ace through normal gameplay. |
| Lefina | レフィーナ | Command Effect +5% | |
| Sean | ショーン | SP +20 | Cannot become an Ace through normal gameplay. |
| SRX Team | |||
| Ryusei | リュウセイ | TK Weapons Final Damage + 10% | |
| Rai | ライ | Final Accuracy +10%, Final Evade +10% | |
| Aya | アヤ | Accuracy +10%, SP +20 | Accuracy affects the Basic Accuracy formula. |
| Ingram | イングラム | Critical Hit +20%, SP +10 | |
| Viletta | ヴィレッタ | Critical Hit +20%, SP +10 | |
| ATX Team | |||
| Kyosuke | キョウスケ | Counter activation rate +10%, Melee Final Damage +10% | |
| Excellen | エクセレン | Support Attack Final Damage +10%, Support Defend Final Damage Taken -10% | |
| Bullet | ブリット | Accuracy +10%, Critical Hit +10% | Accuracy affects the Basic Accuracy formula. |
| Kusuha | クスハ | Support Defend Final Damage Taken -10%, EXP +10% | |
| Fighter Pilots | |||
| Giada | ジャーダ | Evade +10%, Final Damage Taken -10% | Evade affects the Basic Evade formula. |
| Garnet | ガーネット | EXP +10%, Bless cost reduced to 20 SP | |
| Latune | ラトゥーニ | EXP +20% | |
| Octo Squad | |||
| Katina | カチーナ | Accuracy +10%, Final Damage Taken -10% | Accuracy affects the Basic Accuracy formula. |
| Russel | ラッセル | Support Defend Final Damage Taken -20% | |
| Tasuku | タスク | Lucky activation +10%, Luck cost reduced to 15 SP | |
| Leona | レオナ | Accuracy +10%, Evade +10% | Accuracy and Evade affect the Basic Accuracy and Basic Evade formulas. |
| Mao Industries | |||
| Irm | イルム | Love cost reduced to 45 SP | |
| Ling | リン | Accuracy +10%, Evade +10%, Critical Hit +10% | Accuracy and Evade affect the Basic Accuracy and Basic Evade formulas. |
| Radha | ラーダ | Evade +10%, SP +20 | Evade affects the Basic Evade formula. |
| Ryoto | リョウト | Final Damage +5%, Final Damage Taken -5% | |
| Rio | リオ | Money +10%, EXP +10% | |
| Ex-Aggressors | |||
| Sanger | ゼンガー | Melee Final Damage +10% | |
| Elzam | エルザム | Ranged Final Damage +10% | |
| Kai | カイ | Command Effect +5%, Critical Hit +10% | |
| Gilliam | ギリアム | Final Evade +15% | |
| Other | |||
| Masaki | マサキ | Final Damage +5%, Final Accuracy +10% | |
| Lune | リューネ | Final Damage +10% | |
Original Generations 2
Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.
| English | Japanese | Ace Bonus | Notes |
|---|---|---|---|
| Battleship Captains | |||
| Lee | リー | Counterattack Final Damage +10%, Final Damage Taken -10% | |
| Tetsuya (Main) | テツヤ | Final Damage Taken from attacks that are not MAP or have a range of 1 -10% | |
| SRX Team | |||
| Mai | マイ | Final Accuracy +10%, SP +20 | |
| ATX Team | |||
| Lamia | ラミア | Ranged Final Damage +5%, Ranged Final Accuracy +10% | |
| School Members | |||
| Arado | アラド | Melee Final Damage +5%, Money +10% | |
| Seolla | ゼオラ | Ranged Final Damage +5%, EXP +10% | |
| Ouka | オウカ | Counterattack Final Damage +10% | |
| Project TD | |||
| Ibis | アイビス | Movement +1 | |
| Tsugumi | ツグミ | Final Accuracy +10%, SP +20 | Cannot become an Ace through normal gameplay. |
| Sleigh | スレイ | Counterattack Final Damage +10% | |
| Excellence Project | |||
| Raul | ラウル | Evade +10%, Critical Hit +10% | Evade affects the Basic Evade formula. |
| Fiona | フィオナ | Enable cost reduced to 50 SP | |
| Neo DC | |||
| Axel | アクセル | Final Accuracy +20% | |
| Yuuki | ユウキ | Evade +10%, Critical Hit +10% | Evade affects the Basic Evade formula. |
| Carla | リルカーラ | Accuracy +10%, Money +10% | Accuracy affects the Basic Accuracy formula. |
| Wodan | ウォーダン | Melee Final Damage +10% | |
| Other | |||
| Rätsel | レーツェル | Ranged Final Damage +10% | |
| Shine | シャイン | Money +20% | |
| Alchemie | アルフィミィ | Support Attack Final Damage +10%, Support Defend Final Damage Taken -10% | |
Original Generations 2.5
Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.
| English | Japanese | Ace Bonus |
|---|---|---|
| Kota | コウタ | Counterattack Final Damage +15% |
| Folka | フォルカ | Critical Hit +30%, Melee Final Damage +5% |
| Fernando | フェルナンド | Melee Final Damage +10% |
| Rishu | リシュウ | Critical Hit +40% |
| Shu | シュウ | Final Damage Taken from attacks that are not MAP or have a range of 1 -20% |