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Super Robot Wars/OGs/Formulas: Difference between revisions

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Ghost (talk | contribs)
Updated wording to use the translation patch names, updated hyperlinks.
Ghost (talk | contribs)
Fixed some incorrect information concerning which formula the Accuracy and Evade Ace Bonuses are plugged into, fixed wording.
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== '''Accuracy and Evade''' ==
== '''Accuracy and Evade Rate''' ==




'''Basic Accuracy'''
'''Basic Accuracy Rate'''


  = (Accuracy stat / 2 + 140) * pilot's Terrain Rating + weapon's Hit + other modifiers
  = (Accuracy stat / 2 + 140) * Terrain Rating + weapon's Accuracy + basic modifiers




'''Basic Evade'''
'''Basic Evade Rate'''


  = (Evade stat / 2 + unit's Mobility) * pilot's Terrain Rating + other modifiers
  = (Evade stat / 2 + unit's Mobility) * Terrain Rating + basic modifiers




'''Overall Accuracy'''
'''Accuracy Rate'''


  = (Basic Accuracy - Basic Evade) * defending unit's size + distance modifier + Command modifier - terrain bonus
  = (Basic Accuracy Rate - Basic Evade Rate) * defender's unit size + distance modifier + Command modifier + other modifiers - defender's terrain bonus




'''Final Accuracy'''
'''Final Accuracy Rate'''


  = Overall Accuracy + final modifiers
  = Accuracy Rate + final modifiers




'''Notes'''
'''Notes'''
* "Other modifiers" includes ''[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis, Genius, and Potential]]'', ''[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Friendship]]'', and certain ''[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]''.
* "Basic modifiers" includes the ''[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis, Genius, and Potential]]'' Pilot Skills.
* "Final modifiers" includes ''[[Super_Robot_Wars/OGs/Pilot_Skills|Predict and Precognition]]'', ''[[Super_Robot_Wars/OGs/Spirit_Commands|Focus]]'', and certain ''[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]''.
* "Other modifiers" include ''[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]'' which aren't marked as "Final".
* "Final modifiers" includes the ''[[Super_Robot_Wars/OGs/Pilot_Skills|Predict and Precognition]]'' Pilot Skills, the ''[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Friendship]]'' Relationship Bonus, the ''[[Super_Robot_Wars/OGs/Spirit_Commands|Focus]]'' Spirit Command, and "Final" ''[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]''.
* The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.
* The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.
* For the purposes of the '''Basic Accuracy''' formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.
* For the purposes of the '''Basic Accuracy Rate''' formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.




== '''Critical Hit''' ==
== '''Critical Hit Rate''' ==


  = Attacking pilot's Skill stat - Defending pilot's Skill stat + weapon's Critical Rate + other modifiers
  = Attacking pilot's Skill stat - defending pilot's Skill stat + weapon's Critical Rate + other modifiers




'''Notes'''
'''Notes'''
* "Other modifiers" includes ''[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis and Genius]]'', ''[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Rival]]'', and certain ''[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]''.
* "Other modifiers" includes the ''[[Super_Robot_Wars/OGs/Pilot_Skills|Telekinesis and Genius]]'' Pilot Skills, the ''[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Rival]]'' Relationship Bonus, and certain ''[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]''.
* Critical hits deal 1.25x damage.
* Critical hits deal 1.25x damage.
* Critical hits cannot occur if a pilot has ''[[Super_Robot_Wars/OGs/Spirit_Commands|Valor or Soul]]'' active.
* Critical hits cannot occur if a pilot has ''[[Super_Robot_Wars/OGs/Spirit_Commands|Valor or Soul]]'' active.
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'''Notes'''
'''Notes'''
* "Final modifiers" includes ''[[Super_Robot_Wars/OGs/Pilot_Skills|Attacker, Revenge, Assist Attacker, and Focused Attacker]]'', the ''[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Love]]'' Relationship Bonus, and certain ''[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]''.
* "Final modifiers" includes the ''[[Super_Robot_Wars/OGs/Pilot_Skills|Attacker, Revenge, Assist Attacker, and Focused Attacker]]'' Pilot Skills, the ''[[Super_Robot_Wars/OGs/Relationship_Bonuses#Relationship Types|Love]]'' Relationship Bonus, and "Final" ''[[Super_Robot_Wars/OGs/Ace_Bonuses|Ace Bonuses]]''.
* For the purposes of the '''Basic Attack Power''' formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.
* For the purposes of the '''Basic Attack Power''' formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.



Revision as of 23:33, 8 October 2021

Terrain Rating Modifiers

Pilot →

Unit ↓

S

(4)

A

(3)

B

(2)

C

(1)

D

(0)

S (4) x1.1 x1.1 x1.0 x0.9 x0.9
A (3) x1.1 x1.0 x0.9 x0.9 x0.8
B (2) x1.0 x0.9 x0.9 x0.8 x0.8
C (1) x0.9 x0.9 x0.8 x0.8 x0.4
D (0) x0.9 x0.8 x0.8 x0.4 x0.4


Unit Size Modifiers

Size Modifier
LL x1.4
L x1.2
M x1.0
S x0.8
SS x0.1


Accuracy and Evade Rate

Basic Accuracy Rate

= (Accuracy stat / 2 + 140) * Terrain Rating + weapon's Accuracy + basic modifiers


Basic Evade Rate

= (Evade stat / 2 + unit's Mobility) * Terrain Rating + basic modifiers


Accuracy Rate

= (Basic Accuracy Rate - Basic Evade Rate) * defender's unit size + distance modifier + Command modifier + other modifiers - defender's terrain bonus


Final Accuracy Rate

= Accuracy Rate + final modifiers


Notes

  • "Basic modifiers" includes the Telekinesis, Genius, and Potential Pilot Skills.
  • "Other modifiers" include Ace Bonuses which aren't marked as "Final".
  • "Final modifiers" includes the Predict and Precognition Pilot Skills, the Friendship Relationship Bonus, the Focus Spirit Command, and "Final" Ace Bonuses.
  • The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.
  • For the purposes of the Basic Accuracy Rate formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.


Critical Hit Rate

= Attacking pilot's Skill stat - defending pilot's Skill stat + weapon's Critical Rate + other modifiers


Notes


Damage

Basic Attack Power

= (Melee or Ranged stat + Will) / 200 * weapon's Attack Power * weapon's Terrain Rating


Basic Defense

= (Defense stat + Will) / 200 * unit's Armor * unit's Terrain Rating


Final Damage

= (Basic Attack Power - Basic Defense) * defender's terrain bonus * final modifiers


Notes


Experience

Kill Experience

= (Pilot EXP + Unit EXP) * Level Modifier


Attack Experience

= Kill Experience / 10


Repair Module Experience

= (Amount of HP recovered / 20) * Level Modifier


Resupply Module Experience

= 200 * Level Modifier


Level Modifier >= -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 >= +7
Modifier x4.0 x3.7 x3.4 x3.1 x2.8 x2.5 x2.2 x1.9 x1.6 x1.3 x1.0 x0.7 x0.5 x0.35 x0.2 x0.1 x0.05 x0.02


Notes

  • All pilots and units have their own EXP value (Pilot EXP and Unit EXP). Examples:
    • Elite Soldier: 5
    • Last Battalion Soldier: 10
    • Atad: 200
    • Last Battalion Guarlion: 172
    • Guarlion Trombe: 190
    • Most Guarlions: 175 (some have 170)
  • MAPWs reduce the experience gained to 33% (x0.33)
  • Sub-units in a Twin get 75% EXP (x0.75).
  • Battleship supporters get 50% EXP (x0.5).
  • The minimum guaranteed experience when killing an enemy unit is 10 and when attacking an enemy unit is 1.