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Super Robot Wars/OGs/Spirit Commands: Difference between revisions
From Akurasu
< Super Robot Wars | OGs
m Centered all tables. |
Added more information about each Spirit Command. |
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= '''Spirit Commands''' = | |||
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! English !! Japanese !! Target !! Description | ! English !! Japanese !! SP (Average) !! Target !! Duration !! Description | ||
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| Valor || 熱血 || Self || The next attack deals double damage. | | Valor || 熱血 || 40 || Self || Until the target attacks || The next attack deals double damage. Cannot critical hit. | ||
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| Flash || ひらめき || Self || 100% chance to evade the next attack. | | Flash || ひらめき || 10 || Self || Until the target is attacked || 100% chance to evade the next attack. The order of priority is [[Super_Robot_Wars/OGs/Pilot_Skills#Lucky|Lucky]], ''Flash'', and then ''Bullseye''. | ||
|- align="center" | |- align="center" | ||
| Persist || 不屈 || Self || The next attack that hits this unit will deal 10 damage. | | Persist || 不屈 || 10 || Self || Until the target is hit by an attack || The next attack that hits this unit will deal 10 damage. It takes priority over ''[[Super_Robot_Wars/OGs/Mech_Abilities#Barriers|Barrier]]'' Mech Abilities and causes you to take 10 damage even if the ''Barrier'' activates. | ||
|- align="center" | |- align="center" | ||
| Wall || 鉄壁 || Self || | | Wall || 鉄壁 || 25 || Self || Until the next player phase || Reduce Damage Taken to 25% for one turn. | ||
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| Focus || 集中 || Self || | | Focus || 集中 || 15 || Self || Until the next player phase || Final Hit Rate and Final Evade Rate +30% for one turn. | ||
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| Bullseye || 必中 || Self || | | Bullseye || 必中 || 20 || Self || Until the next player phase || Final Hit Rate becomes 100% for one turn. Overrides the ''[[Super_Robot_Wars/OGs/Mech_Abilities|Afterimage and Jammer]]'' Mech Abilities but does not override ''Flash''. | ||
|- align="center" | |- align="center" | ||
| Attune || 感応 || One Ally || | | Attune || 感応 || 30 || One Ally || Until the next player phase || Grants ''Bullseye'' to an ally. | ||
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| | | Accelerate || 加速 || 5 || Self/Twin || Until the target moves || Movement +3. | ||
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| Zeal || 覚醒 || Self/Twin || | | Zeal || 覚醒 || 60 || Self/Twin || Until the target moves or acts || Can act again after moving or attacking. Does not stack. | ||
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| Vigor || 根性 || Self || Recovers 30% of max HP. | | Vigor || 根性 || 20 || Self || Instantaneous || Recovers 30% of max HP. | ||
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| Guts || ド根性 || Self || Fully recovers HP. | | Guts || ド根性 || 40 || Self || Instantaneous || Fully recovers HP. | ||
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| Trust || 信頼 || One Ally || Recovers 2000 HP. | | Trust || 信頼 || 30 || One Ally || Instantaneous || Recovers 2000 HP. Can be used on NPCs. | ||
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| Faith || 友情 || One Ally/Twin || Fully recovers HP. | | Faith || 友情 || 40 || One Ally/Twin || Instantaneous || Fully recovers HP. If used on a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], both will be fully healed. | ||
|- align="center" | |- align="center" | ||
| Resupply || 補給 || One | | Resupply || 補給 || 60 || One Ally || Instantaneous || Recovers all EN and Ammo. Does not reduce Will. | ||
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| Spirit || 気合 || Self || +10 Will. | | Spirit || 気合 || 40 || Self || Instantaneous || +10 Will. | ||
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| Drive || 気迫 || Self || +30 Will. | | Drive || 気迫 || 60 || Self || Instantaneous || +30 Will. | ||
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| Rouse || 激励 || One Ally || +10 Will. | | Rouse || 激励 || 60 (OGs1) | ||
40 (OGs2) | |||
|| One Ally || Instantaneous || +10 Will. | |||
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| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, | | Mercy || てかげん || 10 || Self || Until the target attacks || If the next attack from this unit would destroy the target, their HP is reduced to 10 instead. The target's Skill stat must be lower than the attacker's. | ||
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| Snipe || 狙撃 || Self || +2 | | Snipe || 狙撃 || 20 || Self || Until the target attacks || Weapon range +2 (except for MAP and weapons with range 1). This effect will be not used if the unit performs a Support Attack while this is Spirit Command active. | ||
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| Pierce || 直撃 || Self || The next attack ignores | | Pierce || 直撃 || 20 || Self || Until the target attacks || The next attack ignores all ''[[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]]''. Does not override the ''[[Super_Robot_Wars/OGs/Pilot_Skills#Lucky|Lucky]]'' Pilot Skill or ''Flash''. | ||
|- align="center" | |- align="center" | ||
| Scan || 偵察 || One Enemy/Twin || View an enemy's stats. | | Scan || 偵察 || 1 || One Enemy/Twin || Instantaneous || View an enemy's stats. If used on a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], both will be scanned. | ||
|- align="center" | |- align="center" | ||
| Daunt || 脱力 || One Enemy || -10 Will. | | Daunt || 脱力 || 45 || One Enemy || Instantaneous || -10 Will. | ||
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| Love || 愛 || Self || | | Love || 愛 || 70 || Self || Special || Grants ''Accelerate'', ''Valor'', ''Flash'', Bullseye'', ''Spirit'', ''Luck'', and ''Gain''. | ||
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| Luck || 幸運 || Self/Twin || 2x money for the next | | Luck || 幸運 || 30 || Self/Twin || Until the next battle || 2x money for the next battle. If the attack does not shoot down the enemy unit, the skill is wasted. | ||
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| Bless || 祝福 || One Ally/Twin || | | Bless || 祝福 || 40 || One Ally/Twin || Instantaneous || Grants ''Luck''. | ||
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| Gain || 努力 || Self/Twin || 2x EXP for the next | | Gain || 努力 || 20 || Self/Twin || Until the next battle || 2x EXP for the next battle. | ||
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| Cheer || 応援 || One Ally/Twin || | | Cheer || 応援 || 30 || One Ally/Twin || Instantaneous || Grants ''Gain''. | ||
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| Sense || 直感 || Self || | | Sense || 直感 || 30 || Self || Instantaneous || Grants ''Flash'' and ''Bullseye''. | ||
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| Enable || 再動 || One Ally/Twin || | | Enable || 再動 || 70 || One Ally/Twin || Instantaneous || Allows an ally that has already acted this turn to act again. | ||
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| Charge || 突撃 || Self || | | Charge || 突撃 || 20 || Self || Until the next player phase || All weapons except MAP weapons gain Post-Movement for one turn. | ||
|} | |} | ||
= '''Twin Spirit Commands''' = | |||
{| | {| | ||
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{| | {| | ||
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! English !! Japanese !! Target !! Description | ! English !! Japanese !! SP (Average) !! Target !! Duration !! Description | ||
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| Bond || 絆 || All ally units || Recover 50% of max HP. | | Bond || 絆 || 40 || All ally units || Instantaneous || Recover 50% of max HP. | ||
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| Rally || 大激励 || All ally units || +5 Will. | | Rally || 大激励 || 75 || All ally units || Instantaneous || +5 Will. | ||
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| Earn || 修行 || | | Earn || 修行 || 50 || Twin || Until the next battle || Receive x2 PP for the unit's next battle. | ||
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| Clarity || 予測 || All enemy units || Decrease | | Clarity || 予測 || 40 || All enemy units || Until the next player phase || Decrease Evade Rate by 50%. | ||
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| Disrupt || かく乱 || All enemy units || Decrease | | Disrupt || かく乱 || 40 || All enemy units || Until the next player phase || Decrease Accuracy Rate by 50%. | ||
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| Soul || 魂 || | | Soul || 魂 || 70 || Twin || Until the next battle || The target's next attack deals x2.5 damage. Cannot critical hit. | ||
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| Blitz || 連撃 || | | Blitz || 連撃 || 35 || Twin || Instantaneous || If the next attack shoots down an enemy unit, the target will be able to act again. | ||
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| Sync || 同調 || | | Sync || 同調 || 10 || Twin || Until the next player phase || The stats of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evade and 200 Defense, and the other has 200 Evade and 150 Defense, Sync will set both stats to 200 for both pilots). | ||
|- align="center" | |- align="center" | ||
| Mettle || 闘志 || Self/Twin || | | Mettle || 闘志 || 20 || Self/Twin || Until the next player phase || All of the target's attacks have a 100% Critical Hit Rate. | ||
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| Hope || 期待 || 1 Ally || Recover 50 SP. | | Hope || 期待 || 50 || 1 Ally || Instantaneous || Recover 50 SP. | ||
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| Prayer || 祈り || 1 Ally || Remove status effects. | | Prayer || 祈り || 20 || 1 Ally || Instantaneous || Remove all status effects. | ||
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| Dread || 戦慄 || All enemy units || -5 Will. | | Dread || 戦慄 || 35 || All enemy units || Instantaneous || -5 Will. The enemy's Skill stat must be lower than the pilot who used Dread. | ||
|} | |} | ||
Revision as of 07:52, 9 October 2021
Spirit Commands
| Column 1 | Column 2 | Column 3 | Column 4 | Column 5 | Column 6 |
|---|---|---|---|---|---|
| Valor | Bullseye | Guts | Drive | Scan | Gain |
| Flash | Attune | Trust | Rouse | Daunt | Cheer |
| Persist | Accel | Faith | Mercy | Love | Sense |
| Wall | Zeal | Resupply | Snipe | Luck | Enable |
| Focus | Vigor | Spirit | Pierce | Bless | Charge |
| English | Japanese | SP (Average) | Target | Duration | Description |
|---|---|---|---|---|---|
| Valor | 熱血 | 40 | Self | Until the target attacks | The next attack deals double damage. Cannot critical hit. |
| Flash | ひらめき | 10 | Self | Until the target is attacked | 100% chance to evade the next attack. The order of priority is Lucky, Flash, and then Bullseye. |
| Persist | 不屈 | 10 | Self | Until the target is hit by an attack | The next attack that hits this unit will deal 10 damage. It takes priority over Barrier Mech Abilities and causes you to take 10 damage even if the Barrier activates. |
| Wall | 鉄壁 | 25 | Self | Until the next player phase | Reduce Damage Taken to 25% for one turn. |
| Focus | 集中 | 15 | Self | Until the next player phase | Final Hit Rate and Final Evade Rate +30% for one turn. |
| Bullseye | 必中 | 20 | Self | Until the next player phase | Final Hit Rate becomes 100% for one turn. Overrides the Afterimage and Jammer Mech Abilities but does not override Flash. |
| Attune | 感応 | 30 | One Ally | Until the next player phase | Grants Bullseye to an ally. |
| Accelerate | 加速 | 5 | Self/Twin | Until the target moves | Movement +3. |
| Zeal | 覚醒 | 60 | Self/Twin | Until the target moves or acts | Can act again after moving or attacking. Does not stack. |
| Vigor | 根性 | 20 | Self | Instantaneous | Recovers 30% of max HP. |
| Guts | ド根性 | 40 | Self | Instantaneous | Fully recovers HP. |
| Trust | 信頼 | 30 | One Ally | Instantaneous | Recovers 2000 HP. Can be used on NPCs. |
| Faith | 友情 | 40 | One Ally/Twin | Instantaneous | Fully recovers HP. If used on a Twin unit, both will be fully healed. |
| Resupply | 補給 | 60 | One Ally | Instantaneous | Recovers all EN and Ammo. Does not reduce Will. |
| Spirit | 気合 | 40 | Self | Instantaneous | +10 Will. |
| Drive | 気迫 | 60 | Self | Instantaneous | +30 Will. |
| Rouse | 激励 | 60 (OGs1)
40 (OGs2) |
One Ally | Instantaneous | +10 Will. |
| Mercy | てかげん | 10 | Self | Until the target attacks | If the next attack from this unit would destroy the target, their HP is reduced to 10 instead. The target's Skill stat must be lower than the attacker's. |
| Snipe | 狙撃 | 20 | Self | Until the target attacks | Weapon range +2 (except for MAP and weapons with range 1). This effect will be not used if the unit performs a Support Attack while this is Spirit Command active. |
| Pierce | 直撃 | 20 | Self | Until the target attacks | The next attack ignores all Mech Abilities. Does not override the Lucky Pilot Skill or Flash. |
| Scan | 偵察 | 1 | One Enemy/Twin | Instantaneous | View an enemy's stats. If used on a Twin unit, both will be scanned. |
| Daunt | 脱力 | 45 | One Enemy | Instantaneous | -10 Will. |
| Love | 愛 | 70 | Self | Special | Grants Accelerate, Valor, Flash, Bullseye, Spirit, Luck, and Gain. |
| Luck | 幸運 | 30 | Self/Twin | Until the next battle | 2x money for the next battle. If the attack does not shoot down the enemy unit, the skill is wasted. |
| Bless | 祝福 | 40 | One Ally/Twin | Instantaneous | Grants Luck. |
| Gain | 努力 | 20 | Self/Twin | Until the next battle | 2x EXP for the next battle. |
| Cheer | 応援 | 30 | One Ally/Twin | Instantaneous | Grants Gain. |
| Sense | 直感 | 30 | Self | Instantaneous | Grants Flash and Bullseye. |
| Enable | 再動 | 70 | One Ally/Twin | Instantaneous | Allows an ally that has already acted this turn to act again. |
| Charge | 突撃 | 20 | Self | Until the next player phase | All weapons except MAP weapons gain Post-Movement for one turn. |
Twin Spirit Commands
| Column 1 | Column 2 | Column 3 | Column 4 | Column 5 | Column 6 |
|---|---|---|---|---|---|
| Bond | Earn | Disrupt | Blitz | Mettle | Prayer |
| Rally | Clarity | Soul | Sync | Hope | Dread |
| English | Japanese | SP (Average) | Target | Duration | Description |
|---|---|---|---|---|---|
| Bond | 絆 | 40 | All ally units | Instantaneous | Recover 50% of max HP. |
| Rally | 大激励 | 75 | All ally units | Instantaneous | +5 Will. |
| Earn | 修行 | 50 | Twin | Until the next battle | Receive x2 PP for the unit's next battle. |
| Clarity | 予測 | 40 | All enemy units | Until the next player phase | Decrease Evade Rate by 50%. |
| Disrupt | かく乱 | 40 | All enemy units | Until the next player phase | Decrease Accuracy Rate by 50%. |
| Soul | 魂 | 70 | Twin | Until the next battle | The target's next attack deals x2.5 damage. Cannot critical hit. |
| Blitz | 連撃 | 35 | Twin | Instantaneous | If the next attack shoots down an enemy unit, the target will be able to act again. |
| Sync | 同調 | 10 | Twin | Until the next player phase | The stats of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evade and 200 Defense, and the other has 200 Evade and 150 Defense, Sync will set both stats to 200 for both pilots). |
| Mettle | 闘志 | 20 | Self/Twin | Until the next player phase | All of the target's attacks have a 100% Critical Hit Rate. |
| Hope | 期待 | 50 | 1 Ally | Instantaneous | Recover 50 SP. |
| Prayer | 祈り | 20 | 1 Ally | Instantaneous | Remove all status effects. |
| Dread | 戦慄 | 35 | All enemy units | Instantaneous | -5 Will. The enemy's Skill stat must be lower than the pilot who used Dread. |