https://akurasu.net/downloads/Mazin_head.png
Come hang out with us in the Discord server.
Account creation is disabled due to spam.
If you want to help out on the Wiki, poke us in on our Discord server in #wiki.
Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help.
https://akurasu.net/downloads/Flonne_cheer.png

Super Robot Wars/OGs/Spirit Commands: Difference between revisions

From Akurasu
Jump to navigationJump to search
Ghost (talk | contribs)
m Centered all tables.
Ghost (talk | contribs)
Added more information about each Spirit Command.
Line 1: Line 1:
== '''Spirit Commands''' ==
= '''Spirit Commands''' =
{|
{|
|- align="center"
|- align="center"
Line 18: Line 18:
{|
{|
|- align="center"
|- align="center"
! English !! Japanese !! Target !! Description  
! English !! Japanese !! SP (Average) !! Target !! Duration !! Description
|- align="center"
|- align="center"
| Valor || 熱血 || Self || The next attack deals double damage.
| Valor || 熱血 || 40 || Self || Until the target attacks || The next attack deals double damage. Cannot critical hit.
|- align="center"
|- align="center"
| Flash || ひらめき || Self || 100% chance to evade the next attack.
| Flash || ひらめき || 10 || Self || Until the target is attacked || 100% chance to evade the next attack. The order of priority is [[Super_Robot_Wars/OGs/Pilot_Skills#Lucky|Lucky]], ''Flash'', and then ''Bullseye''.
|- align="center"
|- align="center"
| Persist || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
| Persist || 不屈 || 10 || Self || Until the target is hit by an attack || The next attack that hits this unit will deal 10 damage. It takes priority over ''[[Super_Robot_Wars/OGs/Mech_Abilities#Barriers|Barrier]]'' Mech Abilities and causes you to take 10 damage even if the ''Barrier'' activates.
|- align="center"
|- align="center"
| Wall || 鉄壁 || Self || For one turn, decrease the damage received to 1/4.
| Wall || 鉄壁 || 25 || Self || Until the next player phase || Reduce Damage Taken to 25% for one turn.
|- align="center"
|- align="center"
| Focus || 集中 || Self || For one turn, Final Hit & Evade rates increase by 30%.
| Focus || 集中 || 15 || Self || Until the next player phase || Final Hit Rate and Final Evade Rate +30% for one turn.
|- align="center"
|- align="center"
| Bullseye || 必中 || Self || For one turn, Hit rate becomes 100% and enemies cannot dodge with the ''After Image'' or ''Jammer'' [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]]. Does not override ''Flash''.
| Bullseye || 必中 || 20 || Self || Until the next player phase || Final Hit Rate becomes 100% for one turn. Overrides the ''[[Super_Robot_Wars/OGs/Mech_Abilities|Afterimage and Jammer]]'' Mech Abilities but does not override ''Flash''.
|- align="center"
|- align="center"
| Attune || 感応 || One Ally || For one turn, Hit rate becomes 100% and enemies cannot dodge with the ''After Image'' or ''Jammer'' [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]]. Does not override ''Flash''.
| Attune || 感応 || 30 || One Ally || Until the next player phase || Grants ''Bullseye'' to an ally.
|- align="center"
|- align="center"
| Accel || 加速 || Self/Twin || +3 Movement. The effect remains until unit moves.
| Accelerate || 加速 || 5 || Self/Twin || Until the target moves || Movement +3.
|- align="center"
|- align="center"
| Zeal || 覚醒 || Self/Twin || Unit can act again after moving and attacking. Does not stack.
| Zeal || 覚醒 || 60 || Self/Twin || Until the target moves or acts || Can act again after moving or attacking. Does not stack.
|- align="center"
|- align="center"
| Vigor || 根性 || Self || Recovers 30% of max HP.
| Vigor || 根性 || 20 || Self || Instantaneous || Recovers 30% of max HP.
|- align="center"
|- align="center"
| Guts || ド根性 || Self || Fully recovers HP.
| Guts || ド根性 || 40 || Self || Instantaneous || Fully recovers HP.
|- align="center"
|- align="center"
| Trust || 信頼 || One Ally || Recovers 2000 HP.
| Trust || 信頼 || 30 || One Ally || Instantaneous || Recovers 2000 HP. Can be used on NPCs.
|- align="center"
|- align="center"
| Faith || 友情 || One Ally/Twin || Fully recovers HP.
| Faith || 友情 || 40 || One Ally/Twin || Instantaneous || Fully recovers HP. If used on a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], both will be fully healed.
|- align="center"
|- align="center"
| Resupply || 補給 || One Unit || Recovers all EN and Ammo.
| Resupply || 補給 || 60 || One Ally || Instantaneous || Recovers all EN and Ammo. Does not reduce Will.
|- align="center"
|- align="center"
| Spirit || 気合 || Self || +10 Will.
| Spirit || 気合 || 40 || Self || Instantaneous || +10 Will.
|- align="center"
|- align="center"
| Drive || 気迫 || Self || +30 Will.
| Drive || 気迫 || 60 || Self || Instantaneous || +30 Will.
|- align="center"
|- align="center"
| Rouse || 激励 || One Ally || +10 Will.
| Rouse || 激励 || 60 (OGs1)
 
40 (OGs2)
|| One Ally || Instantaneous || +10 Will.
|- align="center"
|- align="center"
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the target's Skill stat is lower than the attacker's.
| Mercy || てかげん || 10 || Self || Until the target attacks || If the next attack from this unit would destroy the target, their HP is reduced to 10 instead. The target's Skill stat must be lower than the attacker's.
|- align="center"
|- align="center"
| Snipe || 狙撃 || Self || +2 weapon range (except for MAP and weapons with 1 range).
| Snipe || 狙撃 || 20 || Self || Until the target attacks || Weapon range +2 (except for MAP and weapons with range 1). This effect will be not used if the unit performs a Support Attack while this is Spirit Command active.
|- align="center"
|- align="center"
| Pierce || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense (except for the ''Lucky'' [[Super_Robot_Wars/OGs/Pilot_Skills|Pilot Skill]] and the ''After Image'' [[Super_Robot_Wars/OGs/Mech_Abilities|Mech Ability]]).
| Pierce || 直撃 || 20 || Self || Until the target attacks || The next attack ignores all ''[[Super_Robot_Wars/OGs/Mech_Abilities|Mech Abilities]]''. Does not override the ''[[Super_Robot_Wars/OGs/Pilot_Skills#Lucky|Lucky]]'' Pilot Skill or ''Flash''.
|- align="center"
|- align="center"
| Scan || 偵察 || One Enemy/Twin || View an enemy's stats.
| Scan || 偵察 || 1 || One Enemy/Twin || Instantaneous || View an enemy's stats. If used on a [[Super_Robot_Wars/OGs/Twin_Battle_System|Twin unit]], both will be scanned.
|- align="center"
|- align="center"
| Daunt || 脱力 || One Enemy || -10 Will.
| Daunt || 脱力 || 45 || One Enemy || Instantaneous || -10 Will.
|- align="center"
|- align="center"
| Love || 愛 || Self || Use Accel, Valor, Flash, Strike, Spirit, Luck and Gain.
| Love || 愛 || 70 || Self || Special || Grants ''Accelerate'', ''Valor'', ''Flash'', Bullseye'', ''Spirit'', ''Luck'', and ''Gain''.
|- align="center"
|- align="center"
| Luck || 幸運 || Self/Twin || 2x money for the next attack. If the attack does not kill, the skill is still expended.
| Luck || 幸運 || 30 || Self/Twin || Until the next battle || 2x money for the next battle. If the attack does not shoot down the enemy unit, the skill is wasted.
|- align="center"
|- align="center"
| Bless || 祝福 || One Ally/Twin || 2x money for the next attack. If the attack does not kill, the skill is still expended.
| Bless || 祝福 || 40 || One Ally/Twin || Instantaneous || Grants ''Luck''.
|- align="center"
|- align="center"
| Gain || 努力 || Self/Twin || 2x EXP for the next attack.
| Gain || 努力 || 20 || Self/Twin || Until the next battle || 2x EXP for the next battle.
|- align="center"
|- align="center"
| Cheer || 応援 || One Ally/Twin || 2x EXP for the next attack.
| Cheer || 応援 || 30 || One Ally/Twin || Instantaneous || Grants ''Gain''.
|- align="center"
|- align="center"
| Sense || 直感 || Self || Use Bullseye and Flash.
| Sense || 直感 || 30 || Self || Instantaneous || Grants ''Flash'' and ''Bullseye''.
|- align="center"
|- align="center"
| Enable || 再動 || One Ally/Twin || Allow an ally that has already acted this turn to act again.
| Enable || 再動 || 70 || One Ally/Twin || Instantaneous || Allows an ally that has already acted this turn to act again.
|- align="center"
|- align="center"
| Charge || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.
| Charge || 突撃 || 20 || Self || Until the next player phase || All weapons except MAP weapons gain Post-Movement for one turn.
|}
|}




== '''Twin Spirit Commands''' ==
= '''Twin Spirit Commands''' =
{|
{|
|- align="center"
|- align="center"
Line 95: Line 98:
{|
{|
|- align="center"
|- align="center"
! English !! Japanese !! Target !! Description  
! English !! Japanese !! SP (Average) !! Target !! Duration !! Description
|- align="center"
|- align="center"
| Bond || 絆 || All ally units || Recover 50% of max HP.
| Bond || 絆 || 40 || All ally units || Instantaneous || Recover 50% of max HP.
|- align="center"
|- align="center"
| Rally || 大激励 || All ally units || +5 Will.
| Rally || 大激励 || 75 || All ally units || Instantaneous || +5 Will.
|- align="center"
|- align="center"
| Earn || 修行 || Self/Twin || Receive 2x PP for the unit's next attack.
| Earn || 修行 || 50 || Twin || Until the next battle || Receive x2 PP for the unit's next battle.
|- align="center"
|- align="center"
| Clarity || 予測 || All enemy units || Decrease evasion chances.
| Clarity || 予測 || 40 || All enemy units || Until the next player phase || Decrease Evade Rate by 50%.
|- align="center"
|- align="center"
| Disrupt || かく乱 || All enemy units || Decrease to-hit chances.
| Disrupt || かく乱 || 40 || All enemy units || Until the next player phase || Decrease Accuracy Rate by 50%.
|- align="center"
|- align="center"
| Soul || 魂 || Self/Twin || Increase attack power of next attack by 150%.
| Soul || 魂 || 70 || Twin || Until the next battle || The target's next attack deals x2.5 damage. Cannot critical hit.
|- align="center"
|- align="center"
| Blitz || 連撃 || Self/Twin || If the next attack destroys its target, this unit will be able to act again.
| Blitz || 連撃 || 35 || Twin || Instantaneous || If the next attack shoots down an enemy unit, the target will be able to act again.
|- align="center"
|- align="center"
| Sync || 同調 || Self/Twin || For one turn, the stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sync will set both stats to 200 for both pilots).
| Sync || 同調 || 10 || Twin || Until the next player phase || The stats of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evade and 200 Defense, and the other has 200 Evade and 150 Defense, Sync will set both stats to 200 for both pilots).
|- align="center"
|- align="center"
| Mettle || 闘志 || Self/Twin || For one turn, all attacks have a 100% critical-hit chance.
| Mettle || 闘志 || 20 || Self/Twin || Until the next player phase || All of the target's attacks have a 100% Critical Hit Rate.
|- align="center"
|- align="center"
| Hope || 期待 || 1 Ally || Recover 50 SP.
| Hope || 期待 || 50 || 1 Ally || Instantaneous || Recover 50 SP.
|- align="center"
|- align="center"
| Prayer || 祈り || 1 Ally || Remove status effects.
| Prayer || 祈り || 20 || 1 Ally || Instantaneous || Remove all status effects.
|- align="center"
|- align="center"
| Dread || 戦慄 || All enemy units || -5 Will. Only affects enemies with a Skill stat lower than the user's.
| Dread || 戦慄 || 35 || All enemy units || Instantaneous || -5 Will. The enemy's Skill stat must be lower than the pilot who used Dread.
|}
|}

Revision as of 07:52, 9 October 2021

Spirit Commands

Column 1 Column 2 Column 3 Column 4 Column 5 Column 6
Valor Bullseye Guts Drive Scan Gain
Flash Attune Trust Rouse Daunt Cheer
Persist Accel Faith Mercy Love Sense
Wall Zeal Resupply Snipe Luck Enable
Focus Vigor Spirit Pierce Bless Charge


English Japanese SP (Average) Target Duration Description
Valor 熱血 40 Self Until the target attacks The next attack deals double damage. Cannot critical hit.
Flash ひらめき 10 Self Until the target is attacked 100% chance to evade the next attack. The order of priority is Lucky, Flash, and then Bullseye.
Persist 不屈 10 Self Until the target is hit by an attack The next attack that hits this unit will deal 10 damage. It takes priority over Barrier Mech Abilities and causes you to take 10 damage even if the Barrier activates.
Wall 鉄壁 25 Self Until the next player phase Reduce Damage Taken to 25% for one turn.
Focus 集中 15 Self Until the next player phase Final Hit Rate and Final Evade Rate +30% for one turn.
Bullseye 必中 20 Self Until the next player phase Final Hit Rate becomes 100% for one turn. Overrides the Afterimage and Jammer Mech Abilities but does not override Flash.
Attune 感応 30 One Ally Until the next player phase Grants Bullseye to an ally.
Accelerate 加速 5 Self/Twin Until the target moves Movement +3.
Zeal 覚醒 60 Self/Twin Until the target moves or acts Can act again after moving or attacking. Does not stack.
Vigor 根性 20 Self Instantaneous Recovers 30% of max HP.
Guts ド根性 40 Self Instantaneous Fully recovers HP.
Trust 信頼 30 One Ally Instantaneous Recovers 2000 HP. Can be used on NPCs.
Faith 友情 40 One Ally/Twin Instantaneous Fully recovers HP. If used on a Twin unit, both will be fully healed.
Resupply 補給 60 One Ally Instantaneous Recovers all EN and Ammo. Does not reduce Will.
Spirit 気合 40 Self Instantaneous +10 Will.
Drive 気迫 60 Self Instantaneous +30 Will.
Rouse 激励 60 (OGs1)

40 (OGs2)

One Ally Instantaneous +10 Will.
Mercy てかげん 10 Self Until the target attacks If the next attack from this unit would destroy the target, their HP is reduced to 10 instead. The target's Skill stat must be lower than the attacker's.
Snipe 狙撃 20 Self Until the target attacks Weapon range +2 (except for MAP and weapons with range 1). This effect will be not used if the unit performs a Support Attack while this is Spirit Command active.
Pierce 直撃 20 Self Until the target attacks The next attack ignores all Mech Abilities. Does not override the Lucky Pilot Skill or Flash.
Scan 偵察 1 One Enemy/Twin Instantaneous View an enemy's stats. If used on a Twin unit, both will be scanned.
Daunt 脱力 45 One Enemy Instantaneous -10 Will.
Love 70 Self Special Grants Accelerate, Valor, Flash, Bullseye, Spirit, Luck, and Gain.
Luck 幸運 30 Self/Twin Until the next battle 2x money for the next battle. If the attack does not shoot down the enemy unit, the skill is wasted.
Bless 祝福 40 One Ally/Twin Instantaneous Grants Luck.
Gain 努力 20 Self/Twin Until the next battle 2x EXP for the next battle.
Cheer 応援 30 One Ally/Twin Instantaneous Grants Gain.
Sense 直感 30 Self Instantaneous Grants Flash and Bullseye.
Enable 再動 70 One Ally/Twin Instantaneous Allows an ally that has already acted this turn to act again.
Charge 突撃 20 Self Until the next player phase All weapons except MAP weapons gain Post-Movement for one turn.


Twin Spirit Commands

Column 1 Column 2 Column 3 Column 4 Column 5 Column 6
Bond Earn Disrupt Blitz Mettle Prayer
Rally Clarity Soul Sync Hope Dread


English Japanese SP (Average) Target Duration Description
Bond 40 All ally units Instantaneous Recover 50% of max HP.
Rally 大激励 75 All ally units Instantaneous +5 Will.
Earn 修行 50 Twin Until the next battle Receive x2 PP for the unit's next battle.
Clarity 予測 40 All enemy units Until the next player phase Decrease Evade Rate by 50%.
Disrupt かく乱 40 All enemy units Until the next player phase Decrease Accuracy Rate by 50%.
Soul 70 Twin Until the next battle The target's next attack deals x2.5 damage. Cannot critical hit.
Blitz 連撃 35 Twin Instantaneous If the next attack shoots down an enemy unit, the target will be able to act again.
Sync 同調 10 Twin Until the next player phase The stats of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evade and 200 Defense, and the other has 200 Evade and 150 Defense, Sync will set both stats to 200 for both pilots).
Mettle 闘志 20 Self/Twin Until the next player phase All of the target's attacks have a 100% Critical Hit Rate.
Hope 期待 50 1 Ally Instantaneous Recover 50 SP.
Prayer 祈り 20 1 Ally Instantaneous Remove all status effects.
Dread 戦慄 35 All enemy units Instantaneous -5 Will. The enemy's Skill stat must be lower than the pilot who used Dread.