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Super Robot Wars/30/Pilot Skills: Difference between revisions

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==Buyable Skills==
==Buyable Skills==
(WORK IN PROGRESS)
===Normal Skills===
===Normal Skills===
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Revision as of 07:40, 16 November 2021

Buyable Skills

Normal Skills

Skill Name JP Skill Name EN PP Max Lv Effect
援護攻撃 Support Attack 250 4 Makes an extra attack after an adjacent ally (for half of normal damage). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu.
再攻撃 Second Attack 350 1 If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage.
サポートアタック Enhance Attack 300 1 Support attacks will always critically hit. Does not apply when using Second Attack.
援護防御 Support Defend 250 4 Takes an attack instead of an adjacent ally (as if defending in combat). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu.
闘爭心 Fighter's Spirit 100 3 Increases Morale on sortie. L1: +2 / L2: +5 / L3: +10 / EX: +20
気力+ATK Morale+ (ATK) 250 1 When attacking, counterattacking or using Support Attack, +1 Morale on top of base Morale Gain.
気力+DEF Morale+ (DEF) 250 1 When taking damage, evading, or avoiding damage with a barrier ability, +1 Morale on top of base Morale Gain.
気力限界突破 Break Morale Limit 100 3 Increases maximum Morale from the normal 150. L1: +5 / L2: +10 / L3: +20 / EX: +30. Stacks with parts and effects that raise maximum Morale.
底力 Potential 100 9 Lost HP increases Accuracy, Evasion, Critical Rate, and Defense. The higher the level, the greater the effect. At L9 and below 10% HP, +45% final Accuracy and Evasion, +72% Critical Rate, and -90% damage taken.
Eセーブ Save E 150 2 Reduces the EN cost of weapons. L1: -10% / L2: -20% / EX: -30%
Bセーブ Save B 150 2 Increases Ammo capacity of weapons (rounds up). L1: +20% / L2: +50% / EX: +100%
見切り Instinct 100 3 At 130+ Morale, increase final Accuracy and Evasion. If an enemy hits with a 30% or less chance, the unit takes half damage. L1: +5% / L2: +10% / L3: +15% / EX: +25%.
ガード Guard 100 3 Reduces damage taken at 130+ Morale. L1: 10% / L2: 15% / L3: 20% / EX: 30%
先制攻撃 Preemptive Strike 300 1 Casts the Persist and Accel Spirits on sortie.
サイズ差補正無視 Ignore Size 100 4 When attacking larger enemies, units usually deal -10% damage per difference in size category. This skill allows the unit to ignore one size category per level.
精神耐性 Spirit Endurance 200 1 Negates the weapon effects Immobilize, Stats Halved, Morale Down, and SP Down, and the Daunt Spirit while under 100 Morale.
ヒット&アウェイ Hit & Run 300 1 If you attack without moving, you can move after attacking.
レスキュー技能 Maintenance Skill 300 1 +1 Range to the Repair command, and restores an additional 50% HP. The Individual Command Resupply becomes usable after moving.
??? Lucky Star 350 2 Activates the Fortune Spirit on sortie. At L2, activates this Spirit if starting own phase with 130+ Morale.
パーツ供給 Supply Parts 150 1 Use of consumable Power Parts on adjacent allies. Excludes Power parts which can affect multiple units.
SPアップ SP Up 100 9 +5 max SP per skill level.
エースプラウド Proud Ace 200 1 Lowers the kill requirements for Ace and Great Ace by 10, to 50 and 70 respectively.
??? Attacker 2500 1 +20% damage dealt when Morale is 130 or higher.
??? Full Counter 2000 1 When choosing Counterattack, always attack before the enemy.
??? Dash 1500 1 +1 Movement.
??? SP Recovery 2500 1 +10 SP at the start of the own phase, in addition to the base 5 SP regen.
??? ExC Bonus 2000 1 +2 Extra Count (ExC) on sortie.
??? Tactical Standby 2500 1 If this pilot has not taken an action at the end of own phase, activates the "Zeal" and "Accel" Spirits, and +5 SP to the main pilot over the base 5 SP regen


Parameter Skills

Skill Name JP Skill Name EN PP Effect
格闘アップ CQB Up 250 Increases CQB by 5.
射撃アップ RNG Up 250 Increases RNG by 5.
技量アップ SKL Up 250 Increases SKL by 5.
防御アップ DEF Up 250 Increases DEF by 5.
回避アップ EVD Up 250 Increases EVD by 5.
命中アップ HIT Up 250 Increases HIT by 5.


Non-Buyable Skills

Unique Skills

These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.

Skill Name JP Skill Name EN Max Lv Effect Pilots
指揮官 Commander 4 Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. Mitsuba, Bright, Suzukaze, Lelouch
??? Defiance 1 Against an enemy with a higher SKL, +10% damage dealt, -10% damage taken, +10% final Accuracy and Evasion Hyoma, Gomez
??? Apply Terrain 1 Doubles the benefit from spaces with terrain effect such as bonuses to Defense % and Evasion % Oliver
ニュータイプ Newtype 9 Skill level increases Accuracy, Evasion, and Range of weapons that require the Newtype skill. Kamille, Quattro, Fa, Amuro, Üso, Odello, Tomache
??? ???
??? Supreme 1 At 130+ Morale, +30% final Accuracy, final Evasion and Critical Rate Suzaku
勇者警察 Brave Police 9 Skill level increases Accuracy, Evasion, pilot SKL, and SP recovery. J Decker, Duke Fire, Build Tiger, Super Build Tiger, Shadow-Maru, Kagero
勇者 Brave 9 Skill rank increases Accuracy, Evasion, Critical Rate, and unit Armor. Mamoru, Kaidoh, Guy
??? Dual Kind 9 When piloting a unit with the Dual Kind System avility, skill level increases unit Sight, Mobility, Weapon Attack, and max EN. Mamoru, Kaidoh
??? Tactical Command 1 Enables the Tactical Cmd. command. Choose from Attack, Defend, and Special to grant bonuses to allies in an area for 1 turn. Lelouch
??? Curse of Geass 1 At 120+ Morale, +10% final damage dealt, and receive the effects of Potenial L9. (Maxes at under 10% HP, up to +45 Accuracy and Evasion, 72% Critical Rate, -90% damage taken) Suzaku
??? Magic Knight 1 Morale increases final Accuracy, damage dealt and reduces damage taken. At Morale 151+, +15% final Accuracy, +15% damage dealt, and -15% damage taken. Enables Magic Command (Fuu only) Hikaru, Umi, Fuu
??? ???
YII YII 1 Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats. Van
??? Overflow 1 At 150+ Morale, +10% damage dealt and -20% damage taken. Van
??? Knight Runner 9 Skill rank increase Accuracy, Evasion, Critical Rate, and damage dealt. Ernie, Kid, Addy
??? Computer Genius 1 Against an enemy with a lower SKL, deal +10% damage and +15% final Accuracy and Evasion. Ernie
??? OSP Commander 1 +3 Morale at the start of own phase. Receive +20% PP from destroying enemies. Ernie
??? Leo's Charisma 1 Allies within 3 spaces +5 Morale at the start of own phase Emrys
ヒーロー Hero 9 Skill level increase Armor and Critical Rate, reduces weapon EN costs. Gridman
電光超人 Hyper Agent 1 After defeating 5 units on map, +10% damage dealt and +10% Accuracy Gridman
??? ??? 1 At 140+ Morale, +5 CQB, RNG, SKL, DEF, EVD, and ACC, +10% damage dealt Edge, Az
??? Gift 1 Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC, and damage dealt. At a maximum of 151+ Morale, +10 to the above stats and +15% damage dealt Edge, Az
??? Telekinesis 9 Skill level increases Accuracy, Evasion, and damage blocked by the TK Field's barrier. Ryusei
??? Captain's Order 1 Effect of special skill Commander +10%. Units with the effective range gain maximum effect. Bright


Commander

Newtype

Level Accuracy and Evasion Range
1 +5%
2 +10%
3 +15%
4 +20%
5 +25%
6 +25% +1
7 +30% +1
8 +30% +2
9 +35% +2


Brave Police

Level Accuracy and Evasion SKL SP recovery
1 +2% +1
2 +4% +2 +1
3 +6% +4 +2
4 +8% +6 +2
5 +10% +8 +3
6 +12% +10 +3
7 +14% +12 +4
8 +16% +14 +4
9 +18% +16 +5


Brave

Level Accuracy and Evasion Critical Rate Armor
1 +2%
2 +4% +1%
3 +6% +3% +100
4 +8% +5% +100
5 +10% +7% +100
6 +12% +9% +200
7 +14% +11% +200
8 +16% +13% +200
9 +18% +15% +300


Dual Kind

Level Sight and Mobility Weapon Attack max EN
1 +6 +50 +10
2 +9 +100 +15
3 +12 +150 +20
4 +15 +200 +25
5 +18 +250 +30
6 +21 +300 +35
7 +24 +350 +40
8 +27 +400 +45
9 +30 +450 +50


Knight Runner

Level Accuracy and Evasion Critical Rate Damage dealt
1 2%
2 3% +1%
3 +4% +3% +5%
4 +6% +5% +5%
5 +8% +7% +5%
6 +10% +9% +10%
7 +13% +11% +10%
8 16% +13% +10%
9 +19% +15% +15%


Hero

Level Armor Critical Rate EN Cost
1 +50 +3%
2 +50 +4% -5%
3 +100 +5% -5%
4 +100 +6% -7%
5 +150 +8% -7%
6 +150 +10% -10%
7 +200 +13% -10%
8 +200 +15% -15%
9 +250 +20% -20%


Telekinesis

Level Accuracy and Evasion TK Field block value
1 4% 200
2 8% 400
3 12% 600
4 16% 800
5 20% 1000
6 +24% 1200
7 +28% 1400
8 +32% 1600
9 +36% 1800