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Super Robot Wars/30/Combination Attacks: Difference between revisions

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!Attack Name !! Japanese Name !! Units !! At what Stage !! Base Damage !! Morale !! EN !! Remarks
!Attack Name !! Japanese Name !! Units !! At what Stage !! Base Damage !! Morale !! EN !! Remarks
|-
|-
|Tiger Fang* || || Super Build Tiger<br>J-Decker || OE2-2/OS2-15 || 6000 || 120 || 40 || Ignore Size
|Tiger Fang* || || Super Build Tiger<br>J-Decker || OE2-2/OS2-15 || 6,000 || 120 || 40 || Ignore Size
|-
|-
|<span class="unlock">Tiger Fang*<br>(Improved)</span> || || Super Build Tiger<br>Fire J-Decker || K6-3 || 6400 || 120 || 40 || Ignore Size
|<span class="unlock">Tiger Fang*<br>(Improved)</span> || || Super Build Tiger<br>Fire J-Decker || K6-3 || 6,400 || 120 || 40 || Ignore Size
|-
|-
|<span class="secret">Brave Ninja Attack</span> || || Shadowmaru<br>Kagero || O4-8 || 4900 || 120 || 40 || Barrier Buster<br>Ignore Size
|<span class="secret">Brave Ninja Attack</span> || || Shadowmaru<br>Kagero || O4-8 || 4,900 || 120 || 40 || Barrier Buster<br>Ignore Size
|-
|-
|Brave Cannon* || || Fire J-Decker<br>Super Build Tiger<br>Shadowmaru || K7-2 || 7800 || 140 || 80 || Barrier Buster<br>Ignore Size
|Brave Cannon* || || Fire J-Decker<br>Super Build Tiger<br>Shadowmaru || K7-2 || 7,800 || 140 || 80 || Barrier Buster<br>Ignore Size
|-
|-
|Double Burning Fire || || Mazinger Z<br>Great Mazinger || OE2-5/OS3-1/K6-2 || 7000 || 130 || 50 || Barrier Buster<br>Ignore Size
|Double Burning Fire || || Mazinger Z<br>Great Mazinger || OE2-5/OS3-1/K6-2 || 7,000 || 130 || 50 || Barrier Buster<br>Ignore Size
|-
|-
|Spiral Flash || || Flame God Rayearth<br>Sea God Selece<br>Sky God Windam || K5-1C || 7300 || 130 || 70 || Barrier Buster<br>Ignore Size
|Spiral Flash || || Flame God Rayearth<br>Sea God Selece<br>Sky God Windam || K5-1C || 7,300 || 130 || 70 || Barrier Buster<br>Ignore Size
|-
|-
|Flash Sword* || || Flame God Rayearth<br>Sea God Selece<br>Sky God Windam || K9-2C/K9-3C || 7700 || 150 || 80 || Barrier Buster<br>Ignore Size
|Flash Sword* || || Flame God Rayearth<br>Sea God Selece<br>Sky God Windam || K9-2C/K9-3C || 7,700 || 150 || 80 || Barrier Buster<br>Ignore Size
|-
|-
|Rabbits Formation || || Blue 1 Purple 2<br>Rose 3 Gold 4<br>Red 5 Black 6 || K5-1B || 7000 || 130 || 50 || Barrier Buster<br>Ignore Size
|Rabbits Formation || || Blue 1 Purple 2<br>Rose 3 Gold 4<br>Red 5 Black 6 || K5-1B || 7,000 || 130 || 50 || Barrier Buster<br>Ignore Size
|}<br>
|}<br>
*These combination attacks can only used by the first unit listed
*These combination attacks can only used by the first unit listed
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!Attack Name !! Japanese Name !! Units !! At what Stage !! Base Damage !! Morale !! EN !! Remarks
!Attack Name !! Japanese Name !! Units !! At what Stage !! Base Damage !! Morale !! EN !! Remarks
|-
|-
|Super Electromagnetic Spin V-Slash || || Combattler V<br>Voltes V || DLC1-10 || 8000 || 140 || 100 || Armor Down<br>Barrier Buster<br>Ignore Size
|Super Electromagnetic Spin V-Slash || || Combattler V<br>Voltes V || DLC1-10 || 8,000 || 140 || 100 || Armor Down<br>Barrier Buster<br>Ignore Size
|-
|-
|Together In The Sakura Blossoms || || Type-2 Kobu Ogami Type<br>Type-2 Kobu Sakura Type || DLC1-8 || 6600 || 130 || 50 || Barrier Buster<br>Ignore Size
|Together In The Sakura Blossoms || || Type-2 Kobu Ogami Type<br>Type-2 Kobu Sakura Type || DLC1-8 || 6,600 || 130 || 50 || Barrier Buster<br>Ignore Size
|-
|-
|Hallelujah || || Type-2 Kobu Ogami Type<br>Kobu F2 Erica Type || DLC1-8 || 6600 || 130 || 50 || Barrier Buster<br>Ignore Size
|Hallelujah || || Type-2 Kobu Ogami Type<br>Kobu F2 Erica Type || DLC1-8 || 6,600 || 130 || 50 || Barrier Buster<br>Ignore Size
|-
|-
|Knock Our Future Out of the Park || || Star V(Fujiyama STAR)<br>Star V(Rodeo STAR) || DLC1-9 || 7000 || 130 || 50 || Barrier Buster<br>Ignore Size
|Knock Our Future Out of the Park || || Star V(Fujiyama STAR)<br>Star V(Rodeo STAR) || DLC1-9 || 7,000 || 130 || 50 || Barrier Buster<br>Ignore Size
|}<br>
|}<br>


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As mentioned earlier, units not deployed or not adjacent to each other suffer a damage penalty.
As mentioned earlier, units not deployed or not adjacent to each other suffer a damage penalty.
*2-unit attacks lose 1200 damage per unit
*2-unit attacks lose 1,200 damage per unit
*3-unit attacks lose 600 damage per missing/not adjacent unit
*3-unit attacks lose 600 damage per missing/not adjacent unit



Revision as of 20:08, 6 December 2021

Combination Attacks

Attack Name Japanese Name Units At what Stage Base Damage Morale EN Remarks
Tiger Fang* Super Build Tiger
J-Decker
OE2-2/OS2-15 6,000 120 40 Ignore Size
Tiger Fang*
(Improved)
Super Build Tiger
Fire J-Decker
K6-3 6,400 120 40 Ignore Size
Brave Ninja Attack Shadowmaru
Kagero
O4-8 4,900 120 40 Barrier Buster
Ignore Size
Brave Cannon* Fire J-Decker
Super Build Tiger
Shadowmaru
K7-2 7,800 140 80 Barrier Buster
Ignore Size
Double Burning Fire Mazinger Z
Great Mazinger
OE2-5/OS3-1/K6-2 7,000 130 50 Barrier Buster
Ignore Size
Spiral Flash Flame God Rayearth
Sea God Selece
Sky God Windam
K5-1C 7,300 130 70 Barrier Buster
Ignore Size
Flash Sword* Flame God Rayearth
Sea God Selece
Sky God Windam
K9-2C/K9-3C 7,700 150 80 Barrier Buster
Ignore Size
Rabbits Formation Blue 1 Purple 2
Rose 3 Gold 4
Red 5 Black 6
K5-1B 7,000 130 50 Barrier Buster
Ignore Size


  • These combination attacks can only used by the first unit listed

DLC 1 Combination Attacks

Attack Name Japanese Name Units At what Stage Base Damage Morale EN Remarks
Super Electromagnetic Spin V-Slash Combattler V
Voltes V
DLC1-10 8,000 140 100 Armor Down
Barrier Buster
Ignore Size
Together In The Sakura Blossoms Type-2 Kobu Ogami Type
Type-2 Kobu Sakura Type
DLC1-8 6,600 130 50 Barrier Buster
Ignore Size
Hallelujah Type-2 Kobu Ogami Type
Kobu F2 Erica Type
DLC1-8 6,600 130 50 Barrier Buster
Ignore Size
Knock Our Future Out of the Park Star V(Fujiyama STAR)
Star V(Rodeo STAR)
DLC1-9 7,000 130 50 Barrier Buster
Ignore Size


Combination attacks explanation

A combination attack is a special attack used by several units in collaboration.

Unlike earlier games, combination attacks can be used even if the units are not adjacent or deployed however, there will be a damage penalty. Units not adjacent to each other suffer the same damage penalty as if they were not deployed, but morale and energy requirements still must be met. The ExC command "Trick Attack" will reduce the energy requirement to 0 for the unit that it is used on. While the attack power and morale requirement of a combination attack are identical for all its participants, other stats may vary.

Customization, damage and power parts

Any improvements to weapon ranges, Hit, Crit, and EN cost applies only to that particular unit. Weapon attack power improvements from power parts apply to combination attacks but, attack power is determined by averaging out their combined attack power and rounding up to 50.

  • Ogami & Taiga's custom bonuses boost the combination attack power by 150 at 130+ morale
  • The pilot skill Spirit Power improves attack damage by 50 every 2 levels per pilot. With both pilots at Spirit Power Lv 8, damage is increased by 400.

Damage Penalties

As mentioned earlier, units not deployed or not adjacent to each other suffer a damage penalty.

  • 2-unit attacks lose 1,200 damage per unit
  • 3-unit attacks lose 600 damage per missing/not adjacent unit

Rabbits Formation loses attack power per unit but, at a different rate than other combination attacks.

Rabbits Formation

Number of units Damage penalty
1 1,200
2 600
3 400
4 300
5 200
6 0