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Super Robot Wars/A Portable/Pilot Skills: Difference between revisions
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Itachimaru (talk | contribs) Pilot consumeable Items |
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=Pilot Skills= | =Pilot Skills= | ||
{| | {| | ||
|- | |- | ||
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|In-Fight +1 || Inceases the range and damage dealt by melee weapons | |In-Fight +1 || Inceases the range and damage dealt by melee weapons | ||
|- | |- | ||
Gun Fight +1 || Inceases the range and damage dealt by firing weapons | |Gun Fight +1 || Inceases the range and damage dealt by firing weapons | ||
|- | |- | ||
Prevail +1 || Hit/Evade/Crit/Armor stats is raised when HP is low | |Prevail +1 || Hit/Evade/Crit/Armor stats is raised when HP is low | ||
|- | |- | ||
|-class="even" | |-class="even" | ||
| colspan=3 | <center>'''Page 5'''</center> | | colspan=3 | <center>'''Page 5'''</center> | ||
|- | |||
Sword Cut | |Sword Cut || Increase the effectiveness of counter cutting | ||
Shield Defense +1 | |- | ||
Support Atk +1 | |Shield Defense +1 || Increases the damage absorbtion by shields up to 9 | ||
Support Def +1 | |- | ||
Starting Morale +5 | |Support Atk +1 || Increase the number of support attack by one unit up to 4 | ||
Counter | |- | ||
|Support Def +1 || Increase the number of support defense by one unit up to 4 | |||
Page | |- | ||
Hit & Away | |Starting Morale +5 || Starting moral is 5 | ||
Sp -20% Cost | |- | ||
|Counter || Increase the chance to counter | |||
|- | |||
| colspan=3 | <center>'''Page 5'''</center> | |||
|- | |||
|Hit & Away || Able to move after attacking | |||
|- | |||
|Sp -20% Cost || Reduce Spirit skill cost by 20% | |||
|- | |- | ||
Revision as of 08:31, 21 June 2008
Pilot Skills
| Skill Name | Description | |
|---|---|---|
| SP +5 | Increases Pilot Spirit by 5 | |
| SP +10 | Increases Pilot Spirit by 10 | |
| SP +15 | Increases Pilot Spirit by 15 | |
| Melee Atk +5 | Increases pilot attack skill by 5 | |
| Melee Atk +10 | Increases pilot attack skill by 10 | |
| Melee Atk +15 | Increases pilot attack skill by 15 | |
| Range Atk +5 | Increases pilot range skill by 5 | |
| Range Atk +10 | Increases pilot range skill by 10 | |
| Range Atk +15 | Increases pilot range skill by 15 | |
| Evasion +5 | Increases pilot evasion skill by 5 | |
| Evasion +10 | Increases pilot evasion skill by 10 | |
| Evasion +15 | Increases pilot evasion skill by 15 | |
| Accuracy +5 | Increases pilot accuracy by 5 | |
| Accuracy +10 | Increases pilot accuracy by 10 | |
| Accuracy +15 | Increases pilot accurancy by 15 | |
| Defense +5 | Increases pilot defense by 5 | |
| Defense +10 | Increases pilot defense by 10 | |
| Defense +15 | Increases pilot defense by 15 | |
| Critical +5 | Increases pilot critical hit rating by 5 | |
| Critical +10 | Increases pilot critical hit rating by 10 | |
| Critical +15 | Increases pilot critical hit rating by 15 | |
| In-Fight +1 | Inceases the range and damage dealt by melee weapons | |
| Gun Fight +1 | Inceases the range and damage dealt by firing weapons | |
| Prevail +1 | Hit/Evade/Crit/Armor stats is raised when HP is low | |
| Sword Cut | Increase the effectiveness of counter cutting | |
| Shield Defense +1 | Increases the damage absorbtion by shields up to 9 | |
| Support Atk +1 | Increase the number of support attack by one unit up to 4 | |
| Support Def +1 | Increase the number of support defense by one unit up to 4 | |
| Starting Morale +5 | Starting moral is 5 | |
| Counter | Increase the chance to counter | |
| Hit & Away | Able to move after attacking | |
| Sp -20% Cost | Reduce Spirit skill cost by 20% | |