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Super Robot Wars/A Portable/Pilot Skills: Difference between revisions

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Pilot consumeable Items
 
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=Pilot Skills=
=Pilot Skills=
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|In-Fight +1 || Inceases the range and damage dealt by melee weapons
|In-Fight +1 || Inceases the range and damage dealt by melee weapons
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Gun Fight +1 || Inceases the range and damage dealt by firing weapons  
|Gun Fight +1 || Inceases the range and damage dealt by firing weapons  
|-
|-
Prevail +1 || Hit/Evade/Crit/Armor stats is raised when HP is low
|Prevail +1 || Hit/Evade/Crit/Armor stats is raised when HP is low
|-
|-
|-class="even"
|-class="even"
| colspan=3 | <center>'''Page 5'''</center>
| colspan=3 | <center>'''Page 5'''</center>
Page 5
|-
Sword Cut
|Sword Cut || Increase the effectiveness of counter cutting
Shield Defense +1
|-
Support Atk +1
|Shield Defense +1 || Increases the damage absorbtion by shields up to 9
Support Def +1
|-
Starting Morale +5 (Can only use once)
|Support Atk +1 || Increase the number of support attack by one unit up to 4
Counter
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|Support Def +1 || Increase the number of support defense by one unit up to 4
Page 6
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Hit & Away
|Starting Morale +5 || Starting moral is 5
Sp -20% Cost (Can only use once)
|-
|Counter || Increase the chance to counter
|-
| colspan=3 | <center>'''Page 5'''</center>
|-
|Hit & Away || Able to move after attacking
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|Sp -20% Cost || Reduce Spirit skill cost by 20%


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Revision as of 08:31, 21 June 2008

Pilot Skills

Page 1
Skill Name Description
SP +5 Increases Pilot Spirit by 5
SP +10 Increases Pilot Spirit by 10
SP +15 Increases Pilot Spirit by 15
Melee Atk +5 Increases pilot attack skill by 5
Melee Atk +10 Increases pilot attack skill by 10
Melee Atk +15 Increases pilot attack skill by 15
Page 2
Range Atk +5 Increases pilot range skill by 5
Range Atk +10 Increases pilot range skill by 10
Range Atk +15 Increases pilot range skill by 15
Evasion +5 Increases pilot evasion skill by 5
Evasion +10 Increases pilot evasion skill by 10
Evasion +15 Increases pilot evasion skill by 15
Page 3
Accuracy +5 Increases pilot accuracy by 5
Accuracy +10 Increases pilot accuracy by 10
Accuracy +15 Increases pilot accurancy by 15
Defense +5 Increases pilot defense by 5
Defense +10 Increases pilot defense by 10
Defense +15 Increases pilot defense by 15
Page 4
Critical +5 Increases pilot critical hit rating by 5
Critical +10 Increases pilot critical hit rating by 10
Critical +15 Increases pilot critical hit rating by 15
In-Fight +1 Inceases the range and damage dealt by melee weapons
Gun Fight +1 Inceases the range and damage dealt by firing weapons
Prevail +1 Hit/Evade/Crit/Armor stats is raised when HP is low
Page 5
Sword Cut Increase the effectiveness of counter cutting
Shield Defense +1 Increases the damage absorbtion by shields up to 9
Support Atk +1 Increase the number of support attack by one unit up to 4
Support Def +1 Increase the number of support defense by one unit up to 4
Starting Morale +5 Starting moral is 5
Counter Increase the chance to counter
Page 5
Hit & Away Able to move after attacking
Sp -20% Cost Reduce Spirit skill cost by 20%