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Super Robot Wars/64/Mech Abilities: Difference between revisions
From Akurasu
< Super Robot Wars | 64
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{| class="oddeven" | {| class="oddeven" | ||
|- | |- | ||
! Item !! JPN !! Description | ! Item !! JPN !! Description | ||
|- | |- | ||
| | | Beam Coat || ビームコート || Reduces damage from beam weapons by 1000 points. | ||
|- | |- | ||
| | |I-Field<br>Planet Defenser | ||
|| | |||
Iフィールド<br>プラネイトディフェンサー | |||
|| Reduces damage from beam weapons by 2000 points | |||
|- | |- | ||
| Aura Barrier || | | Aura Barrier || オーラバリア || Nullifies any damage from beam weapons below 3000 points.<br>Any damage higher than that will bypass the barrier. | ||
|- | |- | ||
| | |After Image<br>(Shin)Mach Special<br>God Shadow<br>Hyper Jammer<br>??? || 分身<br>(真)マッハスペシャル<br>ゴッドシャドー<br>ハイパージャマー<br>瞬幻足 || 50% chance to avoid any incoming attacks once the unit reaches 130 morale. | ||
| | |||
|- | |- | ||
| HP Recovery || | | HP Recovery || HP回復 || Recovers 10% or 20% of the unit's HP every player's phase. | ||
|- | |- | ||
| V-Max || | | V-Max || V-MAX || At 130 morale, enhances unit | ||
*Move +1, Mobility +20, Limit +100 and Beam Coat | |||
|} | |} | ||
<br> | <br> | ||
'''Dummy System (Enemy Only):''' Some enemy bosses and mid-bosses will have a set number of dummies, inflatable decoys, that will take hits for them until they run out of them. The number of dummies depends on the enemy and the stage, and it can go from 2 to 7. The enemies will not recover any dummies between turns, but to my knowledge there's not any visual counter of how many they have left. Note that the enemy needs to get hit in order for a dummy to be destroyed, they can still dodge attacks and use skills to avoid getting hit, such as sword cut. | '''Dummy System (Enemy Only):''' Some enemy bosses and mid-bosses will have a set number of dummies, inflatable decoys, that will take hits for them until they run out of them. The number of dummies depends on the enemy and the stage, and it can go from 2 to 7. The enemies will not recover any dummies between turns, but to my knowledge there's not any visual counter of how many they have left. Note that the enemy needs to get hit in order for a dummy to be destroyed, they can still dodge attacks and use skills to avoid getting hit, such as sword cut. | ||
Revision as of 18:09, 12 January 2022
| Item | JPN | Description |
|---|---|---|
| Beam Coat | ビームコート | Reduces damage from beam weapons by 1000 points. |
| I-Field Planet Defenser |
Iフィールド |
Reduces damage from beam weapons by 2000 points |
| Aura Barrier | オーラバリア | Nullifies any damage from beam weapons below 3000 points. Any damage higher than that will bypass the barrier. |
| After Image (Shin)Mach Special God Shadow Hyper Jammer ??? |
分身 (真)マッハスペシャル ゴッドシャドー ハイパージャマー 瞬幻足 |
50% chance to avoid any incoming attacks once the unit reaches 130 morale. |
| HP Recovery | HP回復 | Recovers 10% or 20% of the unit's HP every player's phase. |
| V-Max | V-MAX | At 130 morale, enhances unit
|
Dummy System (Enemy Only): Some enemy bosses and mid-bosses will have a set number of dummies, inflatable decoys, that will take hits for them until they run out of them. The number of dummies depends on the enemy and the stage, and it can go from 2 to 7. The enemies will not recover any dummies between turns, but to my knowledge there's not any visual counter of how many they have left. Note that the enemy needs to get hit in order for a dummy to be destroyed, they can still dodge attacks and use skills to avoid getting hit, such as sword cut.