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Super Robot Wars/OGs/Mech Database: Difference between revisions

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| '''Size''' || (The unit's size)
| '''Size''' || (The unit's size)
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|-
| '''Twin System Type''' || (The type of bonus they give when paired up with someone on the Twin System)
| '''Twin System Type''' || (The type of bonus the unit gives when paired up with someone on the Twin System)
|-
|-
| '''Cost''' || (How much it costs to repair the unit in case it is destroyed in-battle)
| '''Cost''' || (How much it costs to repair the unit in case it is destroyed in-battle)

Revision as of 06:10, 7 December 2022


Unit Categories

Note: For quick description of the BO units, refer to the Master Banpresto Original Unit List.

Layout Explanation

Below is how the information is laid out in the links

General Statistics

Name (The name of the unit)
Model Number (The unit's model number if known)
Height (The unit's height if known)
Weight (The unit's weight if known)


Movement (How many squares the unit can move)
Size (The unit's size)
Twin System Type (The type of bonus the unit gives when paired up with someone on the Twin System)
Cost (How much it costs to repair the unit in case it is destroyed in-battle)
Terrain (Terrain values of the unit in the order of Air / Ground / Water / Space)
Full Upgrade Bonus (The unique bonus available to the unit if you fully upgrade its non-weapon stats)
W Capacity (How many W Gauge worth of weapons the unit can equip)


Mechanic Statistics

Statistics Base +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

(The unit's base values for each stat is listed here with the values after each upgrade purchased.)

HP - The unit's hit points. Unit is destroted if reduced to zero.
EN - The unit's energy.
Mobility - Determines how well the unit is at dodging attacks.
Armor - Unit's defensive ability. High stats will reduce damage.


Armament Statistics

Armament Attribute Classification Attack Power Range Accuracy Critical Ammo EN Cost Will Terrain Requirement Status

(Detailed information on the attacks available to a unit excluding equipable weapons)

Armament - The name of the unit's attack
Attribute P means Post Movement, able to perform this attack after moving.
B means Beam, will be affected by beam barriers.
M means Missile, will be affected by jammers.
Classification Melee - Damage modified by pilot's melee stat & Infight level.
Shoot - Damage modified by pilot's shooting stat & Gunfight level.
Contact - Melee attack that uses the opponent's terrain for accuracy calculations.
All - Attack that will target both units in a twin setup.
Double - Possible to target two units that are 1 square apart at once.
Map - Will target all units within the designated range. (May or may not ignore allies)
Pierce - Will penetrate/ignore enemies' barriers.
Attack Power - Base value of the attack.
Range - How many squares from the unit that the attack is usable at.
Accuracy - Modifier to the chance of attack hitting the target.
Critical - Modifier to the chance of the attack causing critical damage.
Ammo - How many times the attack can be used if limited by ammo.
EN Cost - How much energy this attack requires to be used.
Will - The minimum Will requirement of the pilot before the attack can be used.
Terrain - Final damage modifier on various terrain ranked from S to D in this order: Air / Ground / Water / Space
Requirement - Anything else the attack requires e.g Telekinesis Level 2, Must be near X unit, etc.
Status Any status effects the attack has.
R status effect only inflicted to Robot (status effects can be blocked by certain mech abilities).
P status effect only inflicted to Pilot (status effects can be blocked by certain mech abilities).


Armament Upgrading

Armament Attack Power +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

(The unit's base values for each attack is listed here with the values after each upgrade purchased.)