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SD Gundam G Generation/Gather Beat/Flow Chart: Difference between revisions

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*After Sayla attacks Char, Sayla can communicate with Char.
*After Sayla attacks Char, Sayla can communicate with Char.
'''Secret Requirements:'''
'''Secret Requirements:'''
*<span class="secret">Keeping Sayla:
*<span class="secret">Keeping Sayla after Main Scenario 13:
**Let Sayla fight Char, then have her communicate with Char. This event will also cause Sayla to temporarily become an NPC in Main Scenario 3.  
**Let Sayla fight Char, then have her communicate with Char. This event will also cause Sayla to leave after this scenario and sortie in a Prototype GM as a temporary NPC in Main Scenario 3.  
 
'''Unit Acquisition (Post-Stage):'''
*<span class="lost">Sayla</span> <span class="secret">(If communicated with Char).
|-
|class="fc-std-sc" colspan="12"|'''Main Scenario 3: North America Continent'''
|-
|colspan="12"|'''Victory Condition:''' Survive for 9 turns, or shoot down all enemies.<br>'''Defeat Condition: White Base is shot down.'''<br>'''Unit Acquisition:'''
*<span class="temp">Prototype GM (Sayla)
**Rejoins Player Team if communicated with.
*<span class="temp">GM Command (Yuu)
*<span class="temp">GM Ground Type (Phillip)
*<span class="temp">GM Ground Type (Samana)
*<span class="temp">Gunperry (Alph)
*<span class="temp">Core Fighter (Federation Soldier)
*<span class="temp">Core Fighter (Federation Soldier)
*<span class="temp">Gunperry (Matilda)
*<span class="temp">Zaku II J (Doan)</span> <span class="secret">(secret)
'''Communication Events:'''
*Amuro can communicate with Sayla from Turn 2 onwards. This will allow Sayla to be controllable again. She will still rejoin your team after the scenario even if Amuro doesn't communicate with her.
*Sayla can communicate with Char
*Let Amuro or Hayato fight Doan, then after Doan's hesitation event, either of them can communicate with Doan.
*Anyone in the Player Team can communicate with Yuu, Phillip, Samana, and Alph.
'''Secret Requirements:'''
*<span class="secret">Zaku II J (Doan)
**After Amuro or Hayato fights Doan, there will be an event where Doan refuses to fight the Player Team, causing Garma to order his troops to kill Doan as well. Have Amuro or Hayato communicate with Doan, and he will become an ally NPC. After the scenario, he will join your team. 
*<span class="secret">Extra Scenario 1:
**Clear this scenario within 16 turns.
'''Unit Acquisition (Post-Stage):'''
*Prototype GM (Sayla) (if hasn't been communicated with yet).
*GM Command (Yuu)
*GM Ground Type (Phillip)
*GM Ground Type (Samana)
*Gunperry (Alph)
*<span class="secret">Zaku II J (Doan)
|}
|}

Revision as of 09:02, 30 May 2023

Primary Missions: Red Sub Missions: Yellow Talk Events: Uncolored Units in Black join your team.
Units and Pilots in Orange are available for that stage, then leave.
Units in Blue have special requirements. Check the Secrets page for more details.
Units in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Information in Green are upgrades for units already in your party.

Main Scenario 1: Side 7
Victory Condition: Shoot down all enemies.
Defeat Condition: Gundam or White Base is shot down.
Unit Acquisition:
  • Gundam (Amuro)
  • Guncannon (Kai)
  • Guntank (Hayato)
  • Core Fighter (Ryuu)
  • White Base (Bright)
  • White Base cannot take action.

Unit Acquisition (Post-Stage):

  • Core Fighter
  • (Sayla)
Main Scenario 2: Atmosphere
Victory Condition: Survive for 9 turns, or shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Salamis (Reed)
  • White Base cannot move.

Communication Events:

  • Amuro can communicate with Char.
  • After Sayla attacks Char, Sayla can communicate with Char.

Secret Requirements:

  • Keeping Sayla after Main Scenario 13:
    • Let Sayla fight Char, then have her communicate with Char. This event will also cause Sayla to leave after this scenario and sortie in a Prototype GM as a temporary NPC in Main Scenario 3.

Unit Acquisition (Post-Stage):

  • Sayla (If communicated with Char).
Main Scenario 3: North America Continent
Victory Condition: Survive for 9 turns, or shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Prototype GM (Sayla)
    • Rejoins Player Team if communicated with.
  • GM Command (Yuu)
  • GM Ground Type (Phillip)
  • GM Ground Type (Samana)
  • Gunperry (Alph)
  • Core Fighter (Federation Soldier)
  • Core Fighter (Federation Soldier)
  • Gunperry (Matilda)
  • Zaku II J (Doan) (secret)

Communication Events:

  • Amuro can communicate with Sayla from Turn 2 onwards. This will allow Sayla to be controllable again. She will still rejoin your team after the scenario even if Amuro doesn't communicate with her.
  • Sayla can communicate with Char
  • Let Amuro or Hayato fight Doan, then after Doan's hesitation event, either of them can communicate with Doan.
  • Anyone in the Player Team can communicate with Yuu, Phillip, Samana, and Alph.

Secret Requirements:

  • Zaku II J (Doan)
    • After Amuro or Hayato fights Doan, there will be an event where Doan refuses to fight the Player Team, causing Garma to order his troops to kill Doan as well. Have Amuro or Hayato communicate with Doan, and he will become an ally NPC. After the scenario, he will join your team.
  • Extra Scenario 1:
    • Clear this scenario within 16 turns.

Unit Acquisition (Post-Stage):

  • Prototype GM (Sayla) (if hasn't been communicated with yet).
  • GM Command (Yuu)
  • GM Ground Type (Phillip)
  • GM Ground Type (Samana)
  • Gunperry (Alph)
  • Zaku II J (Doan)