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SD Gundam G Generation/Gather Beat/Flow Chart: Difference between revisions
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*<span class="temp">Gundam Mk-II (Garrod)</span> <span class="secret">(secret) | *<span class="temp">Gundam Mk-II (Garrod)</span> <span class="secret">(secret) | ||
'''Secret Requirements:''' | '''Secret Requirements:''' | ||
*<span class="secret">Gundam Mk-II (Garrod): | *<span class="secret">Gundam Mk-II (Garrod) (1/3): | ||
**Lure any of the Frost Brothers near the Research Lab (at least 1 square away). Garrod will then appear in the Gundam Mk-II as an NPC ally. | **Lure any of the Frost Brothers near the Research Lab (at least 1 square away). Garrod will then appear in the Gundam Mk-II as an NPC ally. | ||
'''Unit Acquisition (Post-Stage):''' | '''Unit Acquisition (Post-Stage):''' | ||
| Line 140: | Line 140: | ||
*Chris can communicate with Monsha. | *Chris can communicate with Monsha. | ||
'''Secret Requirements:''' | '''Secret Requirements:''' | ||
*<span class="secret">Gundam Mk-II (Garrod): | *<span class="secret">Gundam Mk-II (Garrod) (2/3): | ||
**Let Grey Phantom be damaged. Garrod will then appear in the Gundam Mk-II as an NPC ally. | **Let Grey Phantom be damaged. Garrod will then appear in the Gundam Mk-II as an NPC ally. | ||
*<span class="secret">(Bernie): | *<span class="secret">(Bernie) (1/2): | ||
**Shoot down Bernie with Chris still alive on the map. | **Shoot down Bernie with Chris still alive on the map. | ||
'''Unit Acquisition (Post-Stage):''' | '''Unit Acquisition (Post-Stage):''' | ||
| Line 155: | Line 155: | ||
*<span class="secret">Gundam Mk-II (Garrod) | *<span class="secret">Gundam Mk-II (Garrod) | ||
'''Communication Events:''' | '''Communication Events:''' | ||
* | *After Garrod appears, Bright can communicate with him. | ||
'''Secret Requirements:''' | '''Secret Requirements:''' | ||
*<span class="secret">Gundam Mk-II (Garrod): | *<span class="secret">Gundam Mk-II (Garrod) (3/3): | ||
**Let Grey Phantom be damaged. Garrod will then appear in the Gundam Mk-II as an NPC ally. Have Bright communicate with Garrod, and he will join your team. | **Let Grey Phantom be damaged. Garrod will then appear in the Gundam Mk-II as an NPC ally. Have Bright communicate with Garrod, and he will join your team. | ||
*<span class="secret">(Bernie): | *<span class="secret">(Bernie) (2/2): | ||
**Reduce the enemy count on the map down to 17 units, but with Steiner, Garsia and Misha still alive. Their kamikaze attack event on the Grey Phantom will then play out. After the stage, Bernie will join your team. | **Reduce the enemy count on the map down to 17 units, but with Steiner, Garsia and Misha still alive. Their kamikaze attack event on the Grey Phantom will then play out. After the stage, Bernie will join your team. | ||
|- | |- | ||
|} | |} | ||
Revision as of 22:08, 30 May 2023
Units in Black join your team.
Units and Pilots in Orange are NPCs, or are only playable for that stage.
Units in Blue have special requirements. Check the Secrets page for more details.
Units in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Information in Green are upgrades for units already in your party.
All Extra Scenarios in this game are completely optional to play and can be skipped. Playing them will not force you to skip any other scenarios.
| Main Scenario 1: Side 7 | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Gundam or White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 2: Atmosphere | |||||||||||
| Victory Condition: Survive for 9 turns, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 3: North America Continent | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Extra Scenario 1: North American Zeon Research Lab | |||||||||||
| Victory Condition: Any ally unit reaches the Zeon Research Lab, or all enemies are shot down. Defeat Condition: White Base is shot down. Unit Acquisition: None Secret Requirements:
| |||||||||||
| Main Scenario 4: Mexico | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 5: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move White Base to the southern edge of the map, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Extra Scenario 2: Murasame Research Lab | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 6: Torrington Base | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 7: Kimberlite | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
|