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SD Gundam G Generation/Gather Beat/Flow Chart: Difference between revisions
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Information in <span class="unlock">Green</span> are upgrades for units already in your party. | Information in <span class="unlock">Green</span> are upgrades for units already in your party. | ||
All Extra Scenarios in this game are completely optional to play and can be skipped (aside from Extra Scenario 4). Playing them will not force you to skip any other scenarios. | All Extra Scenarios in this game are completely optional to play and can be skipped (aside from Extra Scenario 4 and Extra Scenario 6). Playing them will not force you to skip any other scenarios. | ||
{| width="60%" | {| width="60%" | ||
|- | |- | ||
| Line 27: | Line 27: | ||
*<span class="temp">Salamis (Reed) | *<span class="temp">Salamis (Reed) | ||
*<span class="lost">White Base cannot move. | *<span class="lost">White Base cannot move. | ||
'''Unit Acquisition (Post-Stage):''' | |||
*<span class="lost">Sayla</span> <span class="secret">(If communicated with Char). | |||
'''Communication Events:''' | '''Communication Events:''' | ||
*Amuro can communicate with Char. | *Amuro can communicate with Char. | ||
| Line 33: | Line 35: | ||
*<span class="secret">Keeping Sayla after Main Scenario 18 (1/2): | *<span class="secret">Keeping Sayla after Main Scenario 18 (1/2): | ||
**Let Sayla fight Char, then have her communicate with Char. This event will also cause Sayla to leave after this scenario and sortie in a Prototype GM as a temporary NPC in Main Scenario 3. | **Let Sayla fight Char, then have her communicate with Char. This event will also cause Sayla to leave after this scenario and sortie in a Prototype GM as a temporary NPC in Main Scenario 3. | ||
|- | |- | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 3: North America Continent''' | |class="fc-std-sc" colspan="12"|'''Main Scenario 3: North America Continent''' | ||
| Line 49: | Line 49: | ||
*<span class="temp">Gunperry (Matilda) | *<span class="temp">Gunperry (Matilda) | ||
*<span class="temp">Zaku II J (Doan)</span> <span class="secret">(secret) | *<span class="temp">Zaku II J (Doan)</span> <span class="secret">(secret) | ||
'''Unit Acquisition (Post-Stage):''' | |||
*Prototype GM (Sayla) (if hadn't been communicated with yet). | |||
*GM Command (Yuu) | |||
*GM Ground Type (Phillip) | |||
*GM Ground Type (Samana) | |||
*Gunperry (Alph) | |||
*<span class="secret">Zaku II J (Doan) | |||
'''Communication Events:''' | '''Communication Events:''' | ||
*Amuro can communicate with Sayla from Turn 2 onwards. This will allow Sayla to be controllable again. She will still rejoin your team after the scenario even if Amuro doesn't communicate with her. | *Amuro can communicate with Sayla from Turn 2 onwards. This will allow Sayla to be controllable again. She will still rejoin your team after the scenario even if Amuro doesn't communicate with her. | ||
| Line 59: | Line 66: | ||
*<span class="secret">Extra Scenario 1: | *<span class="secret">Extra Scenario 1: | ||
**Clear this scenario within 16 turns. | **Clear this scenario within 16 turns. | ||
|- | |- | ||
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 1: North American Zeon Research Lab''' | |class="fc-sp-sc" colspan="12"|'''Extra Scenario 1: North American Zeon Research Lab''' | ||
| Line 71: | Line 71: | ||
|colspan="12"|'''Victory Condition:''' Any ally unit reaches the Zeon Research Lab, or all enemies are shot down.<br>'''Defeat Condition:''' White Base is shot down.<br>'''Unit Acquisition:''' None | |colspan="12"|'''Victory Condition:''' Any ally unit reaches the Zeon Research Lab, or all enemies are shot down.<br>'''Defeat Condition:''' White Base is shot down.<br>'''Unit Acquisition:''' None | ||
'''Secret Requirements:''' | '''Secret Requirements:''' | ||
*<span class="secret">(Marion) & Extra Scenario 6: | *<span class="secret">(Marion) & Extra Scenario 6 (1/3): | ||
**Shoot down the Efreet Kai. You will receive the "EXAM System" part after Main Scenario 5, allowing you to build the Blue Destiny I | **Shoot down the Efreet Kai. You will receive the "EXAM System" part after Main Scenario 5, allowing you to build the Blue Destiny I. | ||
|- | |- | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 4: Mexico''' | |class="fc-std-sc" colspan="12"|'''Main Scenario 4: Mexico''' | ||
| Line 95: | Line 95: | ||
*Hover Truck (Eledore) | *Hover Truck (Eledore) | ||
*Mass-Production Guntank (Michel) | *Mass-Production Guntank (Michel) | ||
'''Unit Acquisition (Post-Stage):''' | |||
*<span class="unlock">White Base (Bright) => Grey Phantom (Bright) | |||
*<span class="unlock">Gundam => MC Gundam | |||
*'''Part:''' EXAM System | |||
*'''Part:''' Thermonuclear Hover | |||
'''Communication Events:''' | '''Communication Events:''' | ||
*Shiro can communicate with Aina. This will also cause Aina to immediately retreat. | *Shiro can communicate with Aina. This will also cause Aina to immediately retreat. | ||
| Line 104: | Line 109: | ||
*<span class="secret">Extra Scenario 2: | *<span class="secret">Extra Scenario 2: | ||
**Clear this scenario within 12 turns. | **Clear this scenario within 12 turns. | ||
|- | |- | ||
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 2: Murasame Research Lab''' | |class="fc-sp-sc" colspan="12"|'''Extra Scenario 2: Murasame Research Lab''' | ||
| Line 117: | Line 115: | ||
*<span class="temp">RX-78 Murasame Lab Custom (Zero) | *<span class="temp">RX-78 Murasame Lab Custom (Zero) | ||
*<span class="temp">Gundam Mk-II (Garrod)</span> <span class="secret">(secret) | *<span class="temp">Gundam Mk-II (Garrod)</span> <span class="secret">(secret) | ||
'''Unit Acquisition (Post-Stage):''' | |||
*RX-78 Murasame Lab Custom | |||
*(Zero) | |||
'''Secret Requirements:''' | '''Secret Requirements:''' | ||
*<span class="secret">Gundam Mk-II (Garrod) (1/3): | *<span class="secret">Gundam Mk-II (Garrod) (1/3): | ||
**Lure any of the Frost Brothers near the Research Lab (at least 1 square away). Garrod will then appear in the Gundam Mk-II as an NPC ally. | **Lure any of the Frost Brothers near the Research Lab (at least 1 square away). Garrod will then appear in the Gundam Mk-II as an NPC ally. | ||
|- | |- | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 6: Torrington Base''' | |class="fc-std-sc" colspan="12"|'''Main Scenario 6: Torrington Base''' | ||
| Line 136: | Line 134: | ||
*<span class="temp">Albion (Synapse) | *<span class="temp">Albion (Synapse) | ||
*<span class="temp">Gundam Mk-II (Garrod)</span> <span class="secret">(secret) | *<span class="temp">Gundam Mk-II (Garrod)</span> <span class="secret">(secret) | ||
'''Unit Acquisition (Post-Stage):''' | |||
*Albion (Synapse) | |||
*Gundam Ez8 | |||
'''Communication Events:''' | '''Communication Events:''' | ||
*Kou can communicate with Gato. | *Kou can communicate with Gato. | ||
| Line 145: | Line 146: | ||
*<span class="secret">(Bernie) (1/2): | *<span class="secret">(Bernie) (1/2): | ||
**Shoot down Bernie with Chris still alive on the map. | **Shoot down Bernie with Chris still alive on the map. | ||
|- | |- | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 7: Kimberlite''' | |class="fc-std-sc" colspan="12"|'''Main Scenario 7: Kimberlite''' | ||
| Line 180: | Line 178: | ||
*<span class="temp">Powered GM (Federation Soldier) | *<span class="temp">Powered GM (Federation Soldier) | ||
*<span class="temp">Apsalus III (Aina)</span> <span class="secret">(secret) | *<span class="temp">Apsalus III (Aina)</span> <span class="secret">(secret) | ||
'''Unit Acquisition (Post-Stage):''' | |||
*<span class="unlock">Grey Phantom (Bright) => Argama (Bright) | |||
*<span class="unlock">Gunperry (Alph) => Grey Phantom (Alph) | |||
'''Communication Events:''' | '''Communication Events:''' | ||
*Let Shiro fight Aina. She will turn into an NPC ally in the following event. Shiro can then communicate with her. | *Let Shiro fight Aina. She will turn into an NPC ally in the following event. Shiro can then communicate with her. | ||
| Line 187: | Line 188: | ||
*<span class="secret">Extra Scenario 3: | *<span class="secret">Extra Scenario 3: | ||
**Clear this scenario within 12 turns. | **Clear this scenario within 12 turns. | ||
|- | |- | ||
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 3: Kasarelia''' | |class="fc-sp-sc" colspan="12"|'''Extra Scenario 3: Kasarelia''' | ||
| Line 207: | Line 205: | ||
*<span class="secret">Mobile FLAT (Loran) | *<span class="secret">Mobile FLAT (Loran) | ||
*<span class="secret">Gelgoog JG (Aina) | *<span class="secret">Gelgoog JG (Aina) | ||
'''Unit Acquisition (Post-Stage):''' | |||
*<span class="unlock">Grey Phantom (Alph) => Irish (Alph) | |||
*<span class="unlock">Gundam Ez8 => Gundam Ez8 Kai | |||
'''Communication Events:''' | '''Communication Events:''' | ||
*Shiro can communicate with Aina. | *Shiro can communicate with Aina. | ||
| Line 214: | Line 215: | ||
*<span class="secret">Mobile FLAT (Loran): | *<span class="secret">Mobile FLAT (Loran): | ||
**Lure any enemy unit near the base area (at least adjacent to it). Loran will then appear in a Mobile FLAT and join your team. | **Lure any enemy unit near the base area (at least adjacent to it). Loran will then appear in a Mobile FLAT and join your team. | ||
|- | |- | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 11: Sweetwater''' | |class="fc-std-sc" colspan="12"|'''Main Scenario 11: Sweetwater''' | ||
|- | |- | ||
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition:''' | |colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition (Post-Stage):''' | ||
* | *'''Part:''' Sturm Booster | ||
*<span class="lost">(Amuro) | |||
*<span class="lost">(Sayla) | |||
'''Communication Events:''' | '''Communication Events:''' | ||
*Sayla can communicate with Char. | *Sayla can communicate with Char. | ||
| Line 227: | Line 227: | ||
*<span class="secret">Keeping Sayla after Main Scenario 18 (2/2): | *<span class="secret">Keeping Sayla after Main Scenario 18 (2/2): | ||
**Have Sayla communicate with Char. If you miss this requirement, you will have one more chance to complete it in the following scenario. | **Have Sayla communicate with Char. If you miss this requirement, you will have one more chance to complete it in the following scenario. | ||
|- | |- | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 12: Texas Colony (en-route)''' | |class="fc-std-sc" colspan="12"|'''Main Scenario 12: Texas Colony (en-route)''' | ||
| Line 238: | Line 234: | ||
**Rejoins Player Team when communicated with. | **Rejoins Player Team when communicated with. | ||
*Methuss (Sayla) | *Methuss (Sayla) | ||
'''Unit Acquisition (Post-Stage):''' | |||
*'''Part:''' Psycommu | |||
'''Communication Events:''' | '''Communication Events:''' | ||
*Sayla can communicate with Char (twice if you did not have her communicate with Char in the previous scenario). This '''MUST''' be done on Turn 1, since he will retreat by Turn 2 after Lalah's Elmeth is shot down. | *Sayla can communicate with Char (twice if you did not have her communicate with Char in the previous scenario). This '''MUST''' be done on Turn 1, since he will retreat by Turn 2 after Lalah's Elmeth is shot down. | ||
| Line 245: | Line 243: | ||
*<span class="secret">Extra Scenario 4: | *<span class="secret">Extra Scenario 4: | ||
**Have the Argama escape to the '''RIGHT''' side of the map. This is also the hidden alternate Victory Condition. You will then be led directly to Extra Scenario 4. | **Have the Argama escape to the '''RIGHT''' side of the map. This is also the hidden alternate Victory Condition. You will then be led directly to Extra Scenario 4. | ||
|- | |- | ||
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 4: Shangri-La''' | |class="fc-sp-sc" colspan="12"|'''Extra Scenario 4: Shangri-La''' | ||
| Line 265: | Line 261: | ||
*<span class="secret">Extra Scenario 5: | *<span class="secret">Extra Scenario 5: | ||
**Clear this scenario within 10 turns (could be tricky). | **Clear this scenario within 10 turns (could be tricky). | ||
|- | |- | ||
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 5: Frontier Side''' | |class="fc-sp-sc" colspan="12"|'''Extra Scenario 5: Frontier Side''' | ||
| Line 280: | Line 274: | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 14: Side 6 (en-route)''' | |class="fc-std-sc" colspan="12"|'''Main Scenario 14: Side 6 (en-route)''' | ||
|- | |- | ||
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition | |colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition:''' | ||
*Gundam Spiegel (Kyouji) | *<span class="temp">Gundam Spiegel (Kyouji) | ||
*Rising Gundam (Rain) | *<span class="temp">Rising Gundam (Rain) | ||
*<span class="temp">Alexandria (Federation Officer) | *<span class="temp">Alexandria (Federation Officer) | ||
*<span class="temp">GM Juggler (Monsha) | *<span class="temp">GM Juggler (Monsha) | ||
*<span class="temp">Jegan (Alpha) | *<span class="temp">Jegan (Alpha) | ||
*<span class="temp">Guncannon Detector (Chap) | *<span class="temp">Guncannon Detector (Chap) | ||
'''Unit Acquisition (Post-Stage):''' | |||
*Gundam Spiegel (Kyouji) | |||
*Rising Gundam (Rain) | |||
*<span class="lost">Blue Destiny III (Yuu) | |||
'''Communication Events:''' | '''Communication Events:''' | ||
*Domon can communicate with Rain (this will not be possible after Domon's power-up event). | *Domon can communicate with Rain (this will not be possible after Domon's power-up event). | ||
| Line 295: | Line 293: | ||
*<span class="secret">ID Command upgrade for Domon: | *<span class="secret">ID Command upgrade for Domon: | ||
**Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands. | **Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands. | ||
*<span class="secret">(Marion) & Extra Scenario 6 (2/3): | |||
**Have the Blue Destiny I, and then the Blue Destiny III built by the end of this stage. | |||
|- | |||
|class="fc-std-sc" colspan="12"|'''Main Scenario 15: Side 6''' | |||
|- | |||
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition:''' | |||
*<span class="temp">Wing Gundam (Heero) | |||
'''Unit Acquisition (Post-Stage):''' | |||
*Gundam Spiegel (Kyouji) | |||
*Rising Gundam (Rain) | |||
*<span class="lost">Blue Destiny III (Yuu) | |||
'''Communication Events:''' | |||
*Yuu can communicate with Heero. | |||
'''Secret Requirements:''' | |||
*<span class="secret">ID Command upgrade for Domon: | |||
**Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands. | |||
|- | |- | ||
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 6: Deserted Colony Area''' | |class="fc-sp-sc" colspan="12"|'''Extra Scenario 6: Deserted Colony Area''' | ||
|- | |- | ||
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition: '''Argama is shot down.<br>'''Unit Acquisition:''' | |colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition: '''Argama is shot down.<br>'''Unit Acquisition:''' | ||
*<span class="lost">Blue Destiny III | *Blue Destiny III => <span class="lost">Blue Destiny III</span> <span class="secret">(secret) | ||
*<span class="unlock">Yuu gains a new ID Command to replace his old EXAM-related one. | *<span class="unlock">Yuu gains a new ID Command to replace his old EXAM-related one. | ||
*<span class="secret">(Marion) & Extra Scenario 6 (3/3): | |||
**Have Yuu defeat Nimbus. This will also cause Yuu to lose the Blue Destiny III. | |||
|- | |- | ||
|} | |} | ||
Revision as of 12:14, 14 June 2023
Units in Black join your team.
Units and Pilots in Orange are NPCs, or are only playable for that stage.
Units in Blue have special requirements. Check the Secrets page for more details.
Units in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Information in Green are upgrades for units already in your party.
All Extra Scenarios in this game are completely optional to play and can be skipped (aside from Extra Scenario 4 and Extra Scenario 6). Playing them will not force you to skip any other scenarios.
| Main Scenario 1: Side 7 | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Gundam or White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 2: Atmosphere | |||||||||||
| Victory Condition: Survive for 9 turns, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 3: North America Continent | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 1: North American Zeon Research Lab | |||||||||||
| Victory Condition: Any ally unit reaches the Zeon Research Lab, or all enemies are shot down. Defeat Condition: White Base is shot down. Unit Acquisition: None Secret Requirements:
| |||||||||||
| Main Scenario 4: Mexico | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 5: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move White Base to the southern edge of the map, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 2: Murasame Research Lab | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Secret Requirements:
| |||||||||||
| Main Scenario 6: Torrington Base | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 7: Kimberlite | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 8: South America | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move Grey Phantom to the northern edge of the map. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
| |||||||||||
| Main Scenario 9: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move any ally unit to the designated point on the map, or shoot down all enemies. Defeat Condition: (1) Grey Phantom is shot down; (2) 6 turns pass. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 3: Kasarelia | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 10: Gibraltar | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 11: Sweetwater | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 12: Texas Colony (en-route) | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Have the Argama escape to the left side of the map, or shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 4: Shangri-La | |||||||||||
| Victory Condition: Capture or destroy all enemy units (in fact just capture or destroy the stolen Jegan). Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 13: Texas Colony | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 5: Frontier Side | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
| |||||||||||
| Main Scenario 14: Side 6 (en-route) | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 15: Side 6 | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 6: Deserted Colony Area | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
|