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SD Gundam G Generation/Gather Beat/Flow Chart: Difference between revisions

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Information in <span class="unlock">Green</span> are upgrades for units already in your party.
Information in <span class="unlock">Green</span> are upgrades for units already in your party.


All Extra Scenarios in this game are completely optional to play and can be skipped (aside from Extra Scenario 4). Playing them will not force you to skip any other scenarios.   
All Extra Scenarios in this game are completely optional to play and can be skipped (aside from Extra Scenario 4 and Extra Scenario 6). Playing them will not force you to skip any other scenarios.   
{| width="60%"  
{| width="60%"  
|-
|-
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*<span class="temp">Salamis (Reed)
*<span class="temp">Salamis (Reed)
*<span class="lost">White Base cannot move.
*<span class="lost">White Base cannot move.
'''Unit Acquisition (Post-Stage):'''
*<span class="lost">Sayla</span> <span class="secret">(If communicated with Char).
'''Communication Events:'''
'''Communication Events:'''
*Amuro can communicate with Char.
*Amuro can communicate with Char.
Line 33: Line 35:
*<span class="secret">Keeping Sayla after Main Scenario 18 (1/2):
*<span class="secret">Keeping Sayla after Main Scenario 18 (1/2):
**Let Sayla fight Char, then have her communicate with Char. This event will also cause Sayla to leave after this scenario and sortie in a Prototype GM as a temporary NPC in Main Scenario 3.  
**Let Sayla fight Char, then have her communicate with Char. This event will also cause Sayla to leave after this scenario and sortie in a Prototype GM as a temporary NPC in Main Scenario 3.  
'''Unit Acquisition (Post-Stage):'''
*<span class="lost">Sayla</span> <span class="secret">(If communicated with Char).
|-
|-
|class="fc-std-sc" colspan="12"|'''Main Scenario 3: North America Continent'''
|class="fc-std-sc" colspan="12"|'''Main Scenario 3: North America Continent'''
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*<span class="temp">Gunperry (Matilda)
*<span class="temp">Gunperry (Matilda)
*<span class="temp">Zaku II J (Doan)</span> <span class="secret">(secret)
*<span class="temp">Zaku II J (Doan)</span> <span class="secret">(secret)
'''Unit Acquisition (Post-Stage):'''
*Prototype GM (Sayla) (if hadn't been communicated with yet).
*GM Command (Yuu)
*GM Ground Type (Phillip)
*GM Ground Type (Samana)
*Gunperry (Alph)
*<span class="secret">Zaku II J (Doan)
'''Communication Events:'''
'''Communication Events:'''
*Amuro can communicate with Sayla from Turn 2 onwards. This will allow Sayla to be controllable again. She will still rejoin your team after the scenario even if Amuro doesn't communicate with her.
*Amuro can communicate with Sayla from Turn 2 onwards. This will allow Sayla to be controllable again. She will still rejoin your team after the scenario even if Amuro doesn't communicate with her.
Line 59: Line 66:
*<span class="secret">Extra Scenario 1:
*<span class="secret">Extra Scenario 1:
**Clear this scenario within 16 turns.
**Clear this scenario within 16 turns.
'''Unit Acquisition (Post-Stage):'''
*Prototype GM (Sayla) (if hadn't been communicated with yet).
*GM Command (Yuu)
*GM Ground Type (Phillip)
*GM Ground Type (Samana)
*Gunperry (Alph)
*<span class="secret">Zaku II J (Doan)
|-
|-
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 1: North American Zeon Research Lab'''
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 1: North American Zeon Research Lab'''
Line 71: Line 71:
|colspan="12"|'''Victory Condition:''' Any ally unit reaches the Zeon Research Lab, or all enemies are shot down.<br>'''Defeat Condition:''' White Base is shot down.<br>'''Unit Acquisition:''' None
|colspan="12"|'''Victory Condition:''' Any ally unit reaches the Zeon Research Lab, or all enemies are shot down.<br>'''Defeat Condition:''' White Base is shot down.<br>'''Unit Acquisition:''' None
'''Secret Requirements:'''
'''Secret Requirements:'''
*<span class="secret">(Marion) & Extra Scenario 6:
*<span class="secret">(Marion) & Extra Scenario 6 (1/3):
**Shoot down the Efreet Kai. You will receive the "EXAM System" part after Main Scenario 5, allowing you to build the Blue Destiny I. This is one of the requirements to obtain Marion through clearing Extra Scenario 6.
**Shoot down the Efreet Kai. You will receive the "EXAM System" part after Main Scenario 5, allowing you to build the Blue Destiny I.
|-
|-
|class="fc-std-sc" colspan="12"|'''Main Scenario 4: Mexico'''
|class="fc-std-sc" colspan="12"|'''Main Scenario 4: Mexico'''
Line 95: Line 95:
*Hover Truck (Eledore)
*Hover Truck (Eledore)
*Mass-Production Guntank (Michel)
*Mass-Production Guntank (Michel)
'''Unit Acquisition (Post-Stage):'''
*<span class="unlock">White Base (Bright) => Grey Phantom (Bright)
*<span class="unlock">Gundam => MC Gundam
*'''Part:''' EXAM System
*'''Part:''' Thermonuclear Hover
'''Communication Events:'''
'''Communication Events:'''
*Shiro can communicate with Aina. This will also cause Aina to immediately retreat.
*Shiro can communicate with Aina. This will also cause Aina to immediately retreat.
Line 104: Line 109:
*<span class="secret">Extra Scenario 2:
*<span class="secret">Extra Scenario 2:
**Clear this scenario within 12 turns.
**Clear this scenario within 12 turns.
*<span class="secret">(Marion) & Extra Scenario 6:
**Build the Blue Destiny I. This is one of the requirements to obtain Marion through clearing Extra Scenario 6.
'''Unit Acquisition (Post-Stage):'''
*<span class="unlock">White Base (Bright) => Grey Phantom (Bright)
*<span class="unlock">Gundam => MC Gundam
*'''Part:''' EXAM System
*'''Part:''' Thermonuclear Hover
|-
|-
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 2: Murasame Research Lab'''
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 2: Murasame Research Lab'''
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*<span class="temp">RX-78 Murasame Lab Custom (Zero)
*<span class="temp">RX-78 Murasame Lab Custom (Zero)
*<span class="temp">Gundam Mk-II (Garrod)</span> <span class="secret">(secret)
*<span class="temp">Gundam Mk-II (Garrod)</span> <span class="secret">(secret)
'''Unit Acquisition (Post-Stage):'''
*RX-78 Murasame Lab Custom
*(Zero)
'''Secret Requirements:'''
'''Secret Requirements:'''
*<span class="secret">Gundam Mk-II (Garrod) (1/3):
*<span class="secret">Gundam Mk-II (Garrod) (1/3):
**Lure any of the Frost Brothers near the Research Lab (at least 1 square away). Garrod will then appear in the Gundam Mk-II as an NPC ally.
**Lure any of the Frost Brothers near the Research Lab (at least 1 square away). Garrod will then appear in the Gundam Mk-II as an NPC ally.
'''Unit Acquisition (Post-Stage):'''
*RX-78 Murasame Lab Custom
*(Zero)
|-
|-
|class="fc-std-sc" colspan="12"|'''Main Scenario 6: Torrington Base'''
|class="fc-std-sc" colspan="12"|'''Main Scenario 6: Torrington Base'''
Line 136: Line 134:
*<span class="temp">Albion (Synapse)
*<span class="temp">Albion (Synapse)
*<span class="temp">Gundam Mk-II (Garrod)</span> <span class="secret">(secret)
*<span class="temp">Gundam Mk-II (Garrod)</span> <span class="secret">(secret)
'''Unit Acquisition (Post-Stage):'''
*Albion (Synapse)
*Gundam Ez8
'''Communication Events:'''
'''Communication Events:'''
*Kou can communicate with Gato.
*Kou can communicate with Gato.
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*<span class="secret">(Bernie) (1/2):
*<span class="secret">(Bernie) (1/2):
**Shoot down Bernie with Chris still alive on the map.  
**Shoot down Bernie with Chris still alive on the map.  
'''Unit Acquisition (Post-Stage):'''
*Albion (Synapse)
*Gundam Ez8
|-
|-
|class="fc-std-sc" colspan="12"|'''Main Scenario 7: Kimberlite'''
|class="fc-std-sc" colspan="12"|'''Main Scenario 7: Kimberlite'''
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*<span class="temp">Powered GM (Federation Soldier)
*<span class="temp">Powered GM (Federation Soldier)
*<span class="temp">Apsalus III (Aina)</span> <span class="secret">(secret)
*<span class="temp">Apsalus III (Aina)</span> <span class="secret">(secret)
'''Unit Acquisition (Post-Stage):'''
*<span class="unlock">Grey Phantom (Bright) => Argama (Bright)
*<span class="unlock">Gunperry (Alph) => Grey Phantom (Alph)
'''Communication Events:'''
'''Communication Events:'''
*Let Shiro fight Aina. She will turn into an NPC ally in the following event. Shiro can then communicate with her.
*Let Shiro fight Aina. She will turn into an NPC ally in the following event. Shiro can then communicate with her.
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*<span class="secret">Extra Scenario 3:
*<span class="secret">Extra Scenario 3:
**Clear this scenario within 12 turns.
**Clear this scenario within 12 turns.
'''Unit Acquisition (Post-Stage):'''
*<span class="unlock">Grey Phantom (Bright) => Argama (Bright)
*<span class="unlock">Gunperry (Alph) => Grey Phantom (Alph)
|-
|-
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 3: Kasarelia'''
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 3: Kasarelia'''
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*<span class="secret">Mobile FLAT (Loran)
*<span class="secret">Mobile FLAT (Loran)
*<span class="secret">Gelgoog JG (Aina)
*<span class="secret">Gelgoog JG (Aina)
'''Unit Acquisition (Post-Stage):'''
*<span class="unlock">Grey Phantom (Alph) => Irish (Alph)
*<span class="unlock">Gundam Ez8 => Gundam Ez8 Kai
'''Communication Events:'''
'''Communication Events:'''
*Shiro can communicate with Aina.  
*Shiro can communicate with Aina.  
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*<span class="secret">Mobile FLAT (Loran):
*<span class="secret">Mobile FLAT (Loran):
**Lure any enemy unit near the base area (at least adjacent to it). Loran will then appear in a Mobile FLAT and join your team.
**Lure any enemy unit near the base area (at least adjacent to it). Loran will then appear in a Mobile FLAT and join your team.
'''Unit Acquisition (Post-Stage):'''
*<span class="unlock">Grey Phantom (Alph) => Irish (Alph)
*<span class="unlock">Gundam Ez8 => Gundam Ez8 Kai
|-
|-
|class="fc-std-sc" colspan="12"|'''Main Scenario 11: Sweetwater'''
|class="fc-std-sc" colspan="12"|'''Main Scenario 11: Sweetwater'''
|-
|-
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition:'''
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition (Post-Stage):'''
*None
*'''Part:''' Sturm Booster
*<span class="lost">(Amuro)
*<span class="lost">(Sayla)
'''Communication Events:'''
'''Communication Events:'''
*Sayla can communicate with Char.
*Sayla can communicate with Char.
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*<span class="secret">Keeping Sayla after Main Scenario 18 (2/2):
*<span class="secret">Keeping Sayla after Main Scenario 18 (2/2):
**Have Sayla communicate with Char. If you miss this requirement, you will have one more chance to complete it in the following scenario.
**Have Sayla communicate with Char. If you miss this requirement, you will have one more chance to complete it in the following scenario.
'''Unit Acquisition (Post-Stage):'''
*'''Part:''' Sturm Booster
*<span class="lost">(Amuro)
*<span class="lost">(Sayla)
|-
|-
|class="fc-std-sc" colspan="12"|'''Main Scenario 12: Texas Colony (en-route)'''
|class="fc-std-sc" colspan="12"|'''Main Scenario 12: Texas Colony (en-route)'''
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**Rejoins Player Team when communicated with.
**Rejoins Player Team when communicated with.
*Methuss (Sayla)
*Methuss (Sayla)
'''Unit Acquisition (Post-Stage):'''
*'''Part:''' Psycommu
'''Communication Events:'''
'''Communication Events:'''
*Sayla can communicate with Char (twice if you did not have her communicate with Char in the previous scenario). This '''MUST''' be done on Turn 1, since he will retreat by Turn 2 after Lalah's Elmeth is shot down.
*Sayla can communicate with Char (twice if you did not have her communicate with Char in the previous scenario). This '''MUST''' be done on Turn 1, since he will retreat by Turn 2 after Lalah's Elmeth is shot down.
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*<span class="secret">Extra Scenario 4:
*<span class="secret">Extra Scenario 4:
**Have the Argama escape to the '''RIGHT''' side of the map. This is also the hidden alternate Victory Condition. You will then be led directly to Extra Scenario 4.
**Have the Argama escape to the '''RIGHT''' side of the map. This is also the hidden alternate Victory Condition. You will then be led directly to Extra Scenario 4.
'''Unit Acquisition (Post-Stage):'''
*'''Part:''' Psycommu
|-
|-
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 4: Shangri-La'''
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 4: Shangri-La'''
Line 265: Line 261:
*<span class="secret">Extra Scenario 5:
*<span class="secret">Extra Scenario 5:
**Clear this scenario within 10 turns (could be tricky).
**Clear this scenario within 10 turns (could be tricky).
*<span class="secret">Extra Scenario 6:
**Have the Blue Destiny III built by the time of this stage, or by the time of Extra Scenario 5 (if you decide to play it).
|-
|-
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 5: Frontier Side'''
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 5: Frontier Side'''
Line 280: Line 274:
|class="fc-std-sc" colspan="12"|'''Main Scenario 14: Side 6 (en-route)'''
|class="fc-std-sc" colspan="12"|'''Main Scenario 14: Side 6 (en-route)'''
|-
|-
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition (Post-Stage):'''
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition:'''
*Gundam Spiegel (Kyouji)
*<span class="temp">Gundam Spiegel (Kyouji)
*Rising Gundam (Rain)
*<span class="temp">Rising Gundam (Rain)
*<span class="temp">Alexandria (Federation Officer)
*<span class="temp">Alexandria (Federation Officer)
*<span class="temp">GM Juggler (Monsha)
*<span class="temp">GM Juggler (Monsha)
*<span class="temp">Jegan (Alpha)
*<span class="temp">Jegan (Alpha)
*<span class="temp">Guncannon Detector (Chap)
*<span class="temp">Guncannon Detector (Chap)
'''Unit Acquisition (Post-Stage):'''
*Gundam Spiegel (Kyouji)
*Rising Gundam (Rain)
*<span class="lost">Blue Destiny III (Yuu)
'''Communication Events:'''
'''Communication Events:'''
*Domon can communicate with Rain (this will not be possible after Domon's power-up event).
*Domon can communicate with Rain (this will not be possible after Domon's power-up event).
Line 295: Line 293:
*<span class="secret">ID Command upgrade for Domon:
*<span class="secret">ID Command upgrade for Domon:
**Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands.  
**Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands.  
*<span class="secret">(Marion) & Extra Scenario 6 (2/3):
**Have the Blue Destiny I, and then the Blue Destiny III built by the end of this stage.
|-
|class="fc-std-sc" colspan="12"|'''Main Scenario 15: Side 6'''
|-
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition:'''
*<span class="temp">Wing Gundam (Heero)
'''Unit Acquisition (Post-Stage):'''
*Gundam Spiegel (Kyouji)
*Rising Gundam (Rain)
*<span class="lost">Blue Destiny III (Yuu)
'''Communication Events:'''
*Yuu can communicate with Heero.
'''Secret Requirements:'''
*<span class="secret">ID Command upgrade for Domon:
**Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands.
|-
|-
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 6: Deserted Colony Area'''
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 6: Deserted Colony Area'''
|-
|-
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition: '''Argama is shot down.<br>'''Unit Acquisition:'''  
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition: '''Argama is shot down.<br>'''Unit Acquisition:'''  
*<span class="lost">Blue Destiny III
*Blue Destiny III => <span class="lost">Blue Destiny III</span> <span class="secret">(secret)
*<span class="unlock">Yuu gains a new ID Command to replace his old EXAM-related one.  
*<span class="unlock">Yuu gains a new ID Command to replace his old EXAM-related one.  
*<span class="secret">(Marion) & Extra Scenario 6 (3/3):
**Have Yuu defeat Nimbus. This will also cause Yuu to lose the Blue Destiny III.
|-
|-


|}
|}

Revision as of 12:14, 14 June 2023

Units in Black join your team.
Units and Pilots in Orange are NPCs, or are only playable for that stage.
Units in Blue have special requirements. Check the Secrets page for more details.
Units in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Information in Green are upgrades for units already in your party.

All Extra Scenarios in this game are completely optional to play and can be skipped (aside from Extra Scenario 4 and Extra Scenario 6). Playing them will not force you to skip any other scenarios.

Main Scenario 1: Side 7
Victory Condition: Shoot down all enemies.
Defeat Condition: Gundam or White Base is shot down.
Unit Acquisition:
  • Gundam (Amuro)
  • Guncannon (Kai)
  • Guntank (Hayato)
  • Core Fighter (Ryuu)
  • White Base (Bright)
  • White Base cannot take action.

Unit Acquisition (Post-Stage):

  • Core Fighter
  • (Sayla)
  • Part: Bazooka
Main Scenario 2: Atmosphere
Victory Condition: Survive for 9 turns, or shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Salamis (Reed)
  • White Base cannot move.

Unit Acquisition (Post-Stage):

  • Sayla (If communicated with Char).

Communication Events:

  • Amuro can communicate with Char.
  • After Sayla attacks Char, Sayla can communicate with Char.

Secret Requirements:

  • Keeping Sayla after Main Scenario 18 (1/2):
    • Let Sayla fight Char, then have her communicate with Char. This event will also cause Sayla to leave after this scenario and sortie in a Prototype GM as a temporary NPC in Main Scenario 3.
Main Scenario 3: North America Continent
Victory Condition: Shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Prototype GM (Sayla)
    • Rejoins Player Team if communicated with.
  • GM Command (Yuu)
  • GM Ground Type (Phillip)
  • GM Ground Type (Samana)
  • Gunperry (Alph)
  • Core Fighter (Federation Soldier)
  • Core Fighter (Federation Soldier)
  • Gunperry (Matilda)
  • Zaku II J (Doan) (secret)

Unit Acquisition (Post-Stage):

  • Prototype GM (Sayla) (if hadn't been communicated with yet).
  • GM Command (Yuu)
  • GM Ground Type (Phillip)
  • GM Ground Type (Samana)
  • Gunperry (Alph)
  • Zaku II J (Doan)

Communication Events:

  • Amuro can communicate with Sayla from Turn 2 onwards. This will allow Sayla to be controllable again. She will still rejoin your team after the scenario even if Amuro doesn't communicate with her.
  • Sayla can communicate with Char
  • Let Amuro or Hayato fight Doan, then after Doan's hesitation event, either of them can communicate with Doan.
  • Anyone in the Player Team can communicate with Yuu, Phillip, Samana, and Alph.

Secret Requirements:

  • Zaku II J (Doan)
    • After Amuro or Hayato fights Doan, there will be an event where Doan refuses to fight the Player Team, causing Garma to order his troops to kill Doan as well. Have Amuro or Hayato communicate with Doan, and he will become an ally NPC. After the scenario, he will join your team.
  • Extra Scenario 1:
    • Clear this scenario within 16 turns.
Extra Scenario 1: North American Zeon Research Lab
Victory Condition: Any ally unit reaches the Zeon Research Lab, or all enemies are shot down.
Defeat Condition: White Base is shot down.
Unit Acquisition: None

Secret Requirements:

  • (Marion) & Extra Scenario 6 (1/3):
    • Shoot down the Efreet Kai. You will receive the "EXAM System" part after Main Scenario 5, allowing you to build the Blue Destiny I.
Main Scenario 4: Mexico
Victory Condition: Shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Amuro cannot use any ID Commands.
    • Remedied when Ryuu communicates with Amuro.

Communication Events:

  • Ryuu can communicate with Amuro.
  • Sayla can communicate with Ramba Ral.
  • Amuro can communicate with Ramba Ral.

Secret Requirements:

  • ID Command upgrade for Amuro:
    • Have Ryuu communicate with Amuro. This will allow Amuro use ID Commands again, while also granting him a new, enhanced set of ID Commands.
Main Scenario 5: Jaburo
Victory Condition: (1) Shoot down all enemies; (2) Move White Base to the southern edge of the map, or shoot down all enemies.
Defeat Condition: White Base is shot down.
Unit Acquisition:
  • Gundam Ground Type (Shiro)
  • Gundam Ground Type (Karen)
  • Gundam Ground Type (Terry)
  • Hover Truck (Eledore)
  • Mass-Production Guntank (Michel)

Unit Acquisition (Post-Stage):

  • White Base (Bright) => Grey Phantom (Bright)
  • Gundam => MC Gundam
  • Part: EXAM System
  • Part: Thermonuclear Hover

Communication Events:

  • Shiro can communicate with Aina. This will also cause Aina to immediately retreat.

Secret Requirements:

  • Gundam Ez8 (1):
    • Have Shiro fight Aina. You will receive the Ez8 after Main Scenario 6.
  • NPC ally Apsalus III (Aina) during Main Scenario 9 (1/2) / Gelgoog JG (Aina) (1/1):
    • Have Shiro communicate with Aina.
  • Extra Scenario 2:
    • Clear this scenario within 12 turns.
Extra Scenario 2: Murasame Research Lab
Victory Condition: Shoot down all enemies.
Defeat Condition: Grey Phantom is shot down.
Unit Acquisition:
  • RX-78 Murasame Lab Custom (Zero)
  • Gundam Mk-II (Garrod) (secret)

Unit Acquisition (Post-Stage):

  • RX-78 Murasame Lab Custom
  • (Zero)

Secret Requirements:

  • Gundam Mk-II (Garrod) (1/3):
    • Lure any of the Frost Brothers near the Research Lab (at least 1 square away). Garrod will then appear in the Gundam Mk-II as an NPC ally.
Main Scenario 6: Torrington Base
Victory Condition: Shoot down all enemies.
Defeat Condition: Grey Phantom is shot down.
Unit Acquisition:
  • GP01 Zephyranthes (Kou)
  • Zaku II F (Keith)
  • Powered GM (Burning)
  • RX-78NT1 Alex (Chris)
  • Powered GM (Monsha)
  • Powered GM (Alpha)
  • GM Cannon II (Chap)
  • Albion (Synapse)
  • Gundam Mk-II (Garrod) (secret)

Unit Acquisition (Post-Stage):

  • Albion (Synapse)
  • Gundam Ez8

Communication Events:

  • Kou can communicate with Gato.
  • Amuro can communicate with Gato.
  • Chris can communicate with Monsha.

Secret Requirements:

  • Gundam Mk-II (Garrod) (2/3):
    • Let Grey Phantom be damaged. Garrod will then appear in the Gundam Mk-II as an NPC ally.
  • (Bernie) (1/2):
    • Shoot down Bernie with Chris still alive on the map.
Main Scenario 7: Kimberlite
Victory Condition: Shoot down all enemies.
Defeat Condition: Grey Phantom is shot down.
Unit Acquisition:
  • Shining Gundam (Domon)
  • Kowloon Gundam (Master Asia)
  • Gundam Mk-II (Kamille)
  • Gundam Mk-II (Garrod)

Communication Events:

  • After Garrod appears, Bright can communicate with him.

Secret Requirements:

  • Gundam Mk-II (Garrod) (3/3):
    • Let Grey Phantom be damaged. Garrod will then appear in the Gundam Mk-II as an NPC ally. Have Bright communicate with Garrod, and he will join your team.
  • (Bernie) (2/2):
    • Reduce the enemy count on the map down to 17 units, but with Steiner, Garsia and Misha still alive. Their kamikaze attack event on the Grey Phantom will then play out. After the stage, Bernie will join your team.
Main Scenario 8: South America
Victory Condition: (1) Shoot down all enemies; (2) Move Grey Phantom to the northern edge of the map.
Defeat Condition: Grey Phantom is shot down.
Unit Acquisition:
  • None

Communication Events:

  • Amuro can communicate with Ramba Ral.
  • Amuro can communicate with Hamon.
  • Sayla can communicate with Ramba Ral thrice.
Main Scenario 9: Jaburo
Victory Condition: (1) Shoot down all enemies; (2) Move any ally unit to the designated point on the map, or shoot down all enemies.
Defeat Condition: (1) Grey Phantom is shot down; (2) 6 turns pass.
Unit Acquisition:
  • Medea (Woody)
  • Powered GM (Federation Soldier)
  • Powered GM (Federation Soldier)
  • Apsalus III (Aina) (secret)

Unit Acquisition (Post-Stage):

  • Grey Phantom (Bright) => Argama (Bright)
  • Gunperry (Alph) => Grey Phantom (Alph)

Communication Events:

  • Let Shiro fight Aina. She will turn into an NPC ally in the following event. Shiro can then communicate with her.

Secret Requirements:

  • NPC ally Apsalus III (Aina) (2/2):
    • Let Shiro fight Aina. She will turn into an NPC ally in the following event.
  • Extra Scenario 3:
    • Clear this scenario within 12 turns.
Extra Scenario 3: Kasarelia
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Kampfer (Uso)
    • Joins the Player Team when communicated with.

Communication Events:

  • Bright can communicate with Uso.

Secret Requirements:

  • Kampfer (Uso):
    • Uso will appear in the Kampfer as an NPC ally. Have Bright communicate with him, and he will join your team.
Main Scenario 10: Gibraltar
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Mobile FLAT (Loran)
  • Gelgoog JG (Aina)

Unit Acquisition (Post-Stage):

  • Grey Phantom (Alph) => Irish (Alph)
  • Gundam Ez8 => Gundam Ez8 Kai

Communication Events:

  • Shiro can communicate with Aina.

Secret Requirements:

  • Gelgoog JG (Aina):
    • After Aina's Apsalus III is shot down by Ginias' Apsalus III, she will reappear 2 turns later in a Gelgoog JG and join your team.
  • Mobile FLAT (Loran):
    • Lure any enemy unit near the base area (at least adjacent to it). Loran will then appear in a Mobile FLAT and join your team.
Main Scenario 11: Sweetwater
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition (Post-Stage):
  • Part: Sturm Booster
  • (Amuro)
  • (Sayla)

Communication Events:

  • Sayla can communicate with Char.

Secret Requirements:

  • Keeping Sayla after Main Scenario 18 (2/2):
    • Have Sayla communicate with Char. If you miss this requirement, you will have one more chance to complete it in the following scenario.
Main Scenario 12: Texas Colony (en-route)
Victory Condition: (1) Shoot down all enemies; (2) Have the Argama escape to the left side of the map, or shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Re-GZ (Amuro)
    • Rejoins Player Team when communicated with.
  • Methuss (Sayla)

Unit Acquisition (Post-Stage):

  • Part: Psycommu

Communication Events:

  • Sayla can communicate with Char (twice if you did not have her communicate with Char in the previous scenario). This MUST be done on Turn 1, since he will retreat by Turn 2 after Lalah's Elmeth is shot down.

Secret Requirements:

  • Keeping Sayla after Main Scenario 18 (2/2):
    • If you missed the communication event between Char and Sayla in the previous scenario, you can have them communicate again in this scenario. If that is the case, then Sayla can communicate with Char twice during this scenario: the contents of the first dialogue (the necessary Secret Condition) will be similar to what was planned for Scenario 11, while the second dialogue is prepared for this scenario only and has no effect on the secret.
  • Extra Scenario 4:
    • Have the Argama escape to the RIGHT side of the map. This is also the hidden alternate Victory Condition. You will then be led directly to Extra Scenario 4.
Extra Scenario 4: Shangri-La
Victory Condition: Capture or destroy all enemy units (in fact just capture or destroy the stolen Jegan).
Defeat Condition: Argama is shot down.
Unit Acquisition (Post-Stage):
  • Jegan (if captured)
  • (Judau)
  • Part: High Clearance Parts (if Jegan is captured)
Main Scenario 13: Texas Colony
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition (Post-Stage):
  • Part: INCOM Unit
  • Part: Psycommu

Communication Events:

  • None

Secret Requirements:

  • Extra Scenario 5:
    • Clear this scenario within 10 turns (could be tricky).
Extra Scenario 5: Frontier Side
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Jegan (Seabook)
  • Jegan (Birgit)
  • GM Sniper (Federation Pilot) x6

Communication Events:

  • All Newtype pilots can communicate with Seabook.
  • Amuro can communicate with Birgit.
Main Scenario 14: Side 6 (en-route)
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Gundam Spiegel (Kyouji)
  • Rising Gundam (Rain)
  • Alexandria (Federation Officer)
  • GM Juggler (Monsha)
  • Jegan (Alpha)
  • Guncannon Detector (Chap)

Unit Acquisition (Post-Stage):

  • Gundam Spiegel (Kyouji)
  • Rising Gundam (Rain)
  • Blue Destiny III (Yuu)

Communication Events:

  • Domon can communicate with Rain (this will not be possible after Domon's power-up event).
  • Domon can communicate with Kyouji.
  • Kou can communicate with Monsha.
  • Chris can communicate with Monsha.

Secret Requirements:

  • ID Command upgrade for Domon:
    • Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands.
  • (Marion) & Extra Scenario 6 (2/3):
    • Have the Blue Destiny I, and then the Blue Destiny III built by the end of this stage.
Main Scenario 15: Side 6
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Wing Gundam (Heero)

Unit Acquisition (Post-Stage):

  • Gundam Spiegel (Kyouji)
  • Rising Gundam (Rain)
  • Blue Destiny III (Yuu)

Communication Events:

  • Yuu can communicate with Heero.

Secret Requirements:

  • ID Command upgrade for Domon:
    • Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands.
Extra Scenario 6: Deserted Colony Area
Victory Condition: Shoot down all enemies.
Defeat Condition: Argama is shot down.
Unit Acquisition:
  • Blue Destiny III => Blue Destiny III (secret)
  • Yuu gains a new ID Command to replace his old EXAM-related one.
  • (Marion) & Extra Scenario 6 (3/3):
    • Have Yuu defeat Nimbus. This will also cause Yuu to lose the Blue Destiny III.