| https://akurasu.net/downloads/Mazin_head.png | Come hang out with us in the Discord server.
Account creation is disabled due to spam. If you want to help out on the Wiki, poke us in on our Discord server in #wiki. Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help. | https://akurasu.net/downloads/Flonne_cheer.png |
SD Gundam G Generation/Gather Beat/Flow Chart: Difference between revisions
No edit summary |
No edit summary |
||
| Line 213: | Line 213: | ||
*<span class="secret">Gelgoog JG (Aina): | *<span class="secret">Gelgoog JG (Aina): | ||
**After Aina's Apsalus III is shot down by Ginias' Apsalus III, she will reappear 2 turns later in a Gelgoog JG and join your team. | **After Aina's Apsalus III is shot down by Ginias' Apsalus III, she will reappear 2 turns later in a Gelgoog JG and join your team. | ||
*<span class="secret">Keeping Shiro: | |||
**Do not have your allies shoot down Aina or Shiro will then permanently leave. | |||
*<span class="secret">Mobile FLAT (Loran): | *<span class="secret">Mobile FLAT (Loran): | ||
**Lure any enemy unit near the base area (at least adjacent to it). Loran will then appear in a Mobile FLAT and join your team. | **Lure any enemy unit near the base area (at least adjacent to it). Loran will then appear in a Mobile FLAT and join your team. | ||
| Line 284: | Line 286: | ||
*Gundam Spiegel (Kyouji) | *Gundam Spiegel (Kyouji) | ||
*Rising Gundam (Rain) | *Rising Gundam (Rain) | ||
'''Communication Events:''' | '''Communication Events:''' | ||
*Domon can communicate with Rain (this will not be possible after Domon's power-up event). | *Domon can communicate with Rain (this will not be possible after Domon's power-up event). | ||
| Line 294: | Line 295: | ||
**Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands. | **Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands. | ||
*<span class="secret">(Marion) & Extra Scenario 6 (2/3): | *<span class="secret">(Marion) & Extra Scenario 6 (2/3): | ||
**Have the Blue Destiny I, and then the Blue Destiny III built by the end of this stage. | **Have the Blue Destiny I, and then the Blue Destiny III built by the end of this stage. Yuu and Blue Destiny III will then temporarily leave at the end of the next scenario. | ||
*<span class="secret">Keeping Kamille: | |||
**If Kamille is piloting Zeta Gundam, do not let Alex or Muller shoot down any ally unit, or he will permanently leave after a temporary berserk event. | |||
|- | |- | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 15: Side 6''' | |class="fc-std-sc" colspan="12"|'''Main Scenario 15: Side 6''' | ||
| Line 303: | Line 306: | ||
*<span class="secret">'''Part:''' Salamis Cannon | *<span class="secret">'''Part:''' Salamis Cannon | ||
*<span class="secret">'''Part:''' High Mobility Thruster | *<span class="secret">'''Part:''' High Mobility Thruster | ||
*<span class="lost">Blue Destiny III (Yuu) <span class="secret">(secret) | |||
'''Communication Events:''' | '''Communication Events:''' | ||
*Yuu can communicate with Heero. | *Yuu can communicate with Heero. | ||
'''Secret Requirements:''' | '''Secret Requirements:''' | ||
*<span class="secret">Upgrade parts for Gundam Ez8: | *<span class="secret">Upgrade parts for Gundam Ez8: | ||
**Have Gundam Ez8 in your arsenal. You will then receive the parts to upgrade the Ez8 into 2 different forms by the end of this | **Have Gundam Ez8 in your arsenal. You will then receive the parts to upgrade the Ez8 into 2 different forms by the end of this scenario. | ||
*<span class="secret">Kamille ID Command upgrade: | |||
**Have Kamille pilot Zeta Gundam, and then let Alex or Muller shoot down any of Amuro, Shiro, Seabook, Domon or Yuu. This will grant Kamille a new, enhanced set of ID Commands. If you miss this, you have one more chance to achieve this condition in Scenario 19. | |||
|- | |- | ||
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 6: Deserted Colony Area''' | |class="fc-sp-sc" colspan="12"|'''Extra Scenario 6: Deserted Colony Area''' | ||
Revision as of 12:31, 14 June 2023
Units in Black join your team.
Units and Pilots in Orange are NPCs, or are only playable for that stage.
Units in Blue have special requirements. Check the Secrets page for more details.
Units in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Information in Green are upgrades for units already in your party.
All Extra Scenarios in this game are completely optional to play and can be skipped (aside from Extra Scenario 4 and Extra Scenario 6). Playing them will not force you to skip any other scenarios.
| Main Scenario 1: Side 7 | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Gundam or White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 2: Atmosphere | |||||||||||
| Victory Condition: Survive for 9 turns, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 3: North America Continent | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 1: North American Zeon Research Lab | |||||||||||
| Victory Condition: Any ally unit reaches the Zeon Research Lab, or all enemies are shot down. Defeat Condition: White Base is shot down. Unit Acquisition: None Secret Requirements:
| |||||||||||
| Main Scenario 4: Mexico | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 5: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move White Base to the southern edge of the map, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 2: Murasame Research Lab | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Secret Requirements:
| |||||||||||
| Main Scenario 6: Torrington Base | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 7: Kimberlite | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 8: South America | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move Grey Phantom to the northern edge of the map. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
| |||||||||||
| Main Scenario 9: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move any ally unit to the designated point on the map, or shoot down all enemies. Defeat Condition: (1) Grey Phantom is shot down; (2) 6 turns pass. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 3: Kasarelia | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 10: Gibraltar | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 11: Sweetwater | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 12: Texas Colony (en-route) | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Have the Argama escape to the left side of the map, or shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 4: Shangri-La | |||||||||||
| Victory Condition: Capture or destroy all enemy units (in fact just capture or destroy the stolen Jegan). Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 13: Texas Colony | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 5: Frontier Side | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
| |||||||||||
| Main Scenario 14: Side 6 (en-route) | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 15: Side 6 | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 6: Deserted Colony Area | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
|