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Super Robot Wars/Z/Spirit Commands: Difference between revisions
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< Super Robot Wars | Z
Iron wall is still a full-turn effect. |
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'''SP Commands''' | '''SP Commands''' | ||
The English names, by default, are the names given to the spells in the US localization of Super Robot Wars Original Generation/2, and in parentheses are the names that they have been commonly referred to as in the past. | |||
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Revision as of 13:27, 21 October 2008
SP Commands
The English names, by default, are the names given to the spells in the US localization of Super Robot Wars Original Generation/2, and in parentheses are the names that they have been commonly referred to as in the past.
| English | Japanese | Target | Description |
|---|---|---|---|
| Attune (Inspire) | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Focus (Concentrate) | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
| Strike (Lock-On) | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Sense (Instinct) | 直感 | Self | Gain effects of Strike (Lock-On) and Flash. |
| Alert (Flash) | ひらめき | Self | 100% chance to evade the next attack. |
| (Invincible) | 不屈 | Self | The next attack that hits this unit will deal 10 damage. |
| Guard (Iron Wall) | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Vigor (Guts) | 根性 | Self | Recovers 30% of MAX HP. |
| Guts (Great Guts) | ド根性 | Self | Fully recovers HP. |
| Luck | 幸運 | Self Platoon | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Gain (Effort) | 努力 | Self Platoon | Gain double experience after the next attack. |
| Mercy | てかげん | Self Platoon | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Fury (Direct Attack) | 直撃 | Self Platoon | The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers. |
| Accel (Accelerate) | 加速 | Self Platoon | +2 to movement, effect remains until unit moves. |
| (Boost) | 迅速 | Self Platoon | +4 to movement, effect remains until unit moves. |
| Valor (Hot Blood) | 熱血 | Self | Next attack deals double damage. |
| (Soul) | 魂 | Self | Next attack deals 2.5x damage. |
| Zeal (Awaken) | 覚醒 | Self Platoon | Unit can act again after moving/attacking. Does not stack. |
| Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Yell, Luck and Effort at once. |
| (Bravery) | 勇気 | Self | Use Accelerate, Valor, Invincible, Strike, Yell, and Fury at once. |
| Spirit (Yell) | 気合 | Self | +10 to Will. |
| Drive (Vigor) | 気迫 | Self | +30 to Will. |
| Rouse (Encourage) | 激励 | Self Platoon | +5 to Will. |
| Scan (Inspect) | 偵察 | Any Enemy Platoon | View enemies stats. |
| (Analyze) | 分析 | Any Enemy Platoon | Platoon Attack/Defense lowered by 10% for the turn. |
| Daunt (Exhaust) | 脱力 | Any Enemy Platoon | -10 to Will. |
| (Confuse) | 脱力 | All Enemies | All enemy pilot's Hit rates halved. |
| Trust | 信頼 | 1 Ally | Recovers 2500 HP. |
| Faith (Friendship) | 友情 | Any Platoon | Fully recovers HP. |
| (Bonds) | 絆 | All Allies | Recovers 50% HP. |
| Bless | 祝福 | Any Platoon | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Cheer | 応援 | Any Platoon | Gain double experience after the next attack. |
| Renew (Resupply) | 補給 | 1 Ally | Recovers all Ammo/EN. |
| (Hope) | 希望 | Any Platoon | Platoon pilots gain +10 Will each, along with Bless, Cheer and Faith (Friendship) effects. |