| https://akurasu.net/downloads/Mazin_head.png | Come hang out with us in the Discord server.
Account creation is disabled due to spam. If you want to help out on the Wiki, poke us in on our Discord server in #wiki. Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help. | https://akurasu.net/downloads/Flonne_cheer.png |
Brave Saga 2/Game System: Difference between revisions
From Akurasu
Jump to navigationJump to search
Created page with "General gameplay flow: Player and Enemy units take turns taking actions depending on the Wait gauge, displayed on the right side of the screen. Some units have a shorter Wait time compared to others, allowing them to return to action quicker." |
No edit summary |
||
| Line 1: | Line 1: | ||
General gameplay flow: Player and Enemy units take turns taking actions depending on the Wait gauge, displayed on the right side of the screen. Some units have a shorter Wait time compared to others, allowing them to return to action quicker. | ==Combat== | ||
*General gameplay flow: Player and Enemy units take turns taking actions depending on the Wait gauge, displayed on the right side of the screen. Some units have a shorter Wait time compared to others, allowing them to return to action quicker. | |||
===Actions=== | |||
====Attack==== | |||
Deal damage to enemies. | |||
*Height aspect: | |||
**Some attacks can only damage enemies on a certain height level compared to the attack owner. | |||
**Flight-capable units will always be one height level higher than the block that they are positioned on. For example, a flight-capable unit on a height level 1 block will be treated as if they are at height level 2, and if it has an attack which can only damage enemies on the same height level as itself, the flight-capable unit will only be able to damage grounded enemies standing on a height level 2 block. | |||
Revision as of 18:49, 11 April 2024
Combat
- General gameplay flow: Player and Enemy units take turns taking actions depending on the Wait gauge, displayed on the right side of the screen. Some units have a shorter Wait time compared to others, allowing them to return to action quicker.
Actions
Attack
Deal damage to enemies.
- Height aspect:
- Some attacks can only damage enemies on a certain height level compared to the attack owner.
- Flight-capable units will always be one height level higher than the block that they are positioned on. For example, a flight-capable unit on a height level 1 block will be treated as if they are at height level 2, and if it has an attack which can only damage enemies on the same height level as itself, the flight-capable unit will only be able to damage grounded enemies standing on a height level 2 block.