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Brave Saga 2/Game System: Difference between revisions
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==Combat== | ==Combat== | ||
*General gameplay flow: Player and Enemy units take turns taking actions depending on the order of the units listed on the Turn Bar, located to the right side of the screen. Some units have a shorter Wait time compared to others, allowing them to return to action quicker. | *General gameplay flow: Player and Enemy units take turns taking actions depending on the order of the units listed on the Turn Bar, located to the right side of the screen. Some units have a shorter Wait time compared to others, allowing them to return to action quicker. | ||
===Movement | ===Movement=== | ||
Travel around the map. There are 3 types of movement methods assigned to units: | Travel around the map. There are 3 types of movement methods assigned to units: | ||
*'''Walk''': grounded, can only climb up 1 height level at once. | *'''Walk''': grounded, can only climb up 1 height level at once. | ||
*'''Leap''': grounded, can climb up 2 height levels at once. | *'''Leap''': grounded, can climb up 2 height levels at once. | ||
*'''Flight''': no movement restrictions, but will always be treated as being 1 height level higher than the block they are on. | *'''Flight''': no movement restrictions, but will always be treated as being at 1 height level higher than the block they are on. | ||
===Attack=== | ===Attack=== | ||
Deal damage to enemies with a variety of attacks. Each attack has their own damage amount, property, range, element, accuracy bonus, critical bonus, and cost. All attacks in this game can be used pre- or post-movement. | Deal damage to enemies with a variety of attacks. Each attack has their own damage amount, property, range, element, accuracy bonus, critical bonus, and cost. All attacks in this game can be used pre- or post-movement. | ||
*Direction | *'''Direction:''' | ||
**All units in the game are capable of changing the direction that they face. A player unit is capable of changing their direction at all times during their turn, even after they have taken an action (choosing the direction will then properly end their turn), with attacking being the only exception (ending their turn immediately). Attacking an opponent will automatically change a unit's direction towards the target. | **All units in the game are capable of changing the direction that they face. A player unit is capable of changing their direction at all times during their turn, even after they have taken an action (choosing the direction will then properly end their turn), with attacking being the only exception (ending their turn immediately). Attacking an opponent will automatically change a unit's direction towards the target. | ||
**Attacking enemies from their North-Northwest-Northeast side is not recommended: accuracy is low, along with a 100% probability of getting counterattacked. | **Attacking enemies from their North-Northwest-Northeast side is not recommended: accuracy is low, along with a 100% probability of getting counterattacked. | ||
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**Attacking enemies from their South side is the most recommended tactic: +50% accuracy, and counterattacks will not happen. | **Attacking enemies from their South side is the most recommended tactic: +50% accuracy, and counterattacks will not happen. | ||
**Of course, the same applies when enemy units attack player units. | **Of course, the same applies when enemy units attack player units. | ||
*Height | *'''Height:''' | ||
**Some units' attacks can only damage enemies on a certain height level relative to that unit. | **Some units' attacks can only damage enemies on a certain height level relative to that unit. | ||
**Flight-capable units will always be at one height level higher than the block that they are positioned on. For example, a flight-capable unit on a height level 1 block will be treated as if they are at height level 2, and if it has an attack which can only damage enemies on the same height level as itself, the flight-capable unit positioned on a height level 1 block will only be able to damage grounded enemies standing on a height level 2 block. | **Flight-capable units will always be at one height level higher than the block that they are positioned on. For example, a flight-capable unit on a height level 1 block will be treated as if they are at height level 2, and if it has an attack which can only damage enemies on the same height level as itself, the flight-capable unit positioned on a height level 1 block will only be able to damage grounded enemies standing on a height level 2 block. | ||
*Element | *'''Element:''' | ||
**Nearly every unit in the game, along with various attacks, are assigned to a specific element. An attack assigned to a certain element will be effective against a unit bearing another certain element. | **Nearly every unit in the game, along with various attacks, are assigned to a specific element. An attack assigned to a certain element will be effective against a unit bearing another certain element. | ||
**Element list: | **Element list: | ||
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***Darkness (Black) - weak against Light attacks | ***Darkness (Black) - weak against Light attacks | ||
**Of course, elementless units are not affected by this system. | **Of course, elementless units are not affected by this system. | ||
*'''Status Effects:''' | |||
Some attacks come with status effects that can affect the opponent in various ways. | |||
**Status effect list: | |||
***Poison Rust (毒さび): reduces HP with each turn. | |||
***Sleep (眠り): incapable of taking action for several turns. | |||
***Confuse (混乱): unit goes haywire and takes action by itself for several turns. | |||
***Paralyze (麻痺): unit can only move, use Guts commands (except for Guts Attacks), or end their turn for several turns. | |||
***Attack Down (攻撃力ダウン): damage reduced for several turns. | |||
***Attack Down (防御力ダウン): defense reduced for several turns. | |||
Revision as of 19:51, 11 April 2024
Combat
- General gameplay flow: Player and Enemy units take turns taking actions depending on the order of the units listed on the Turn Bar, located to the right side of the screen. Some units have a shorter Wait time compared to others, allowing them to return to action quicker.
Movement
Travel around the map. There are 3 types of movement methods assigned to units:
- Walk: grounded, can only climb up 1 height level at once.
- Leap: grounded, can climb up 2 height levels at once.
- Flight: no movement restrictions, but will always be treated as being at 1 height level higher than the block they are on.
Attack
Deal damage to enemies with a variety of attacks. Each attack has their own damage amount, property, range, element, accuracy bonus, critical bonus, and cost. All attacks in this game can be used pre- or post-movement.
- Direction:
- All units in the game are capable of changing the direction that they face. A player unit is capable of changing their direction at all times during their turn, even after they have taken an action (choosing the direction will then properly end their turn), with attacking being the only exception (ending their turn immediately). Attacking an opponent will automatically change a unit's direction towards the target.
- Attacking enemies from their North-Northwest-Northeast side is not recommended: accuracy is low, along with a 100% probability of getting counterattacked.
- Attacking enemies from their East and West sides still result in a counterattack, but the attacker's accuracy rises by 25%.
- Attacking enemies from their Southeast-Southwest sides will reduce the probability of a counterattack.
- Attacking enemies from their South side is the most recommended tactic: +50% accuracy, and counterattacks will not happen.
- Of course, the same applies when enemy units attack player units.
- Height:
- Some units' attacks can only damage enemies on a certain height level relative to that unit.
- Flight-capable units will always be at one height level higher than the block that they are positioned on. For example, a flight-capable unit on a height level 1 block will be treated as if they are at height level 2, and if it has an attack which can only damage enemies on the same height level as itself, the flight-capable unit positioned on a height level 1 block will only be able to damage grounded enemies standing on a height level 2 block.
- Element:
- Nearly every unit in the game, along with various attacks, are assigned to a specific element. An attack assigned to a certain element will be effective against a unit bearing another certain element.
- Element list:
- Fire (Red) - weak against Water attacks
- Water (Blue) - weak against Earth attacks
- Earth (Brown) - weak against Wind attacks
- Wind (Green) - weak against Fire attacks
- Light (Yellow) - weak against Darkness attacks
- Darkness (Black) - weak against Light attacks
- Of course, elementless units are not affected by this system.
- Status Effects:
Some attacks come with status effects that can affect the opponent in various ways.
- Status effect list:
- Poison Rust (毒さび): reduces HP with each turn.
- Sleep (眠り): incapable of taking action for several turns.
- Confuse (混乱): unit goes haywire and takes action by itself for several turns.
- Paralyze (麻痺): unit can only move, use Guts commands (except for Guts Attacks), or end their turn for several turns.
- Attack Down (攻撃力ダウン): damage reduced for several turns.
- Attack Down (防御力ダウン): defense reduced for several turns.
- Status effect list: