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Gensou Shoujo Wars Complete Box/Generic Skills: Difference between revisions
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| Tipsy || ほろ酔い || 60/180 || Increases starting Power by 5/10. | | Tipsy || ほろ酔い || 60/180 || Increases starting Power by 5/10. | ||
|- | |- | ||
| | | High Spirits || 気分高揚 || 140 || Every turn, Power increases by 3. | ||
|- | |- | ||
| Shotgunning || 張り付き || 180/320 || Increases final damage of Shooting weapons used at 1 range by 10%/20%. Has no effect for Support Attacks and Assist attacks. | | Shotgunning || 張り付き || 180/320 || Increases final damage of Shooting weapons used at 1 range by 10%/20%. Has no effect for Support Attacks and Assist attacks. | ||
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| Instinct || 気合避け || 50/(+15 each rank) || Increases Accuracy and Evasion rates as HP decreases. Levels up to 9. | | Instinct || 気合避け || 50/(+15 each rank) || Increases Accuracy and Evasion rates as HP decreases. Levels up to 9. | ||
|- | |- | ||
| | | Potential || 底力 || 50/(+15 each rank) || Increases Defense and Critical rate as HP decreases. Levels up to 9. | ||
|- | |- | ||
| Random Dodge || 嘘避け || 100/150 || Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy. | | Random Dodge || 嘘避け || 100/150 || Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy. | ||
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| Blocking || ブロッキング ||180/270/360 || Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat. | | Blocking || ブロッキング ||180/270/360 || Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat. | ||
|- | |- | ||
| | | Fast Movement || 高速移動 || 180 || Increases Fast Mode movement range by 1. | ||
|- | |- | ||
| | | Slow Movement || 低速移動 || 180 || Increases Slow Mode movement range by 1. | ||
|- | |- | ||
| P | | P Gain (Damaged) || P回収(被弾) || 60 || Increases Power by 2 when unit takes damage. | ||
|- | |- | ||
| P | | P Gain (Hit) || P回収(命中) || 60 || Increases Power by 1 when unit successfully lands a hit on an enemy. | ||
|- | |- | ||
| P | | P Gain (Evade) || P回収(回避) || 90 || Increases Power by 1 when unit successfully evades an attack. | ||
|- | |- | ||
| P | | P Gain (Defeat) || P回収(撃破) || 80 || Increases Power by 1 when an enemy unit is defeated. | ||
|- | |- | ||
| Guard || ガード || 180/360 || At 130 Power, reduces damage taken by 10%/20%. | | Guard || ガード || 180/360 || At 130 Power, reduces damage taken by 10%/20%. | ||
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| Extend || エクステンド || 250/400 || At 150 Power, recover 20%/33% (or 20/30, whichever is higher) SP. Only activates once per stage. | | Extend || エクステンド || 250/400 || At 150 Power, recover 20%/33% (or 20/30, whichever is higher) SP. Only activates once per stage. | ||
|- | |- | ||
| Ignore | | Distance Ignore || 距離補正無視 || 140 || Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher. | ||
|- | |- | ||
| Ignore | | Size Ignore || サイズ差補正無視 || 270 || Ignores damage penalty when attacking an enemy of larger Size. | ||
|- | |- | ||
| | | Power Limit Break || パワー限界突破 || 240 || Raises unit's Power limit to 170. | ||
|- | |- | ||
| MP Save || 霊力節約 || 190 || Reduces MP costs by 20%. | | MP Save || 霊力節約 || 190 || Reduces MP costs by 20%. | ||
Revision as of 03:47, 18 May 2024
Innate Skills (Cannot be learned)
| Skill | Japanese | Description | Users | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shrine Maiden | 巫女 | +5% Accuracy & Evasion per Skill level. Level cap is 9. | Reimu, Sanae, Yorihime | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Magician | 魔法使い | Increases attack power, attack accuracy bonus, and Magic Barrier's nullification/reduction amount. Level cap is 9.
|
Marisa, Alice, Patchouli, Mima, Byakuren | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Dharmic Power | 法力 | As Power rises, increases damage dealt and reduces damage taken. Also increases Accuracy per Skill level. Level cap is 5.
|
Nazrin, Shou, Murasa, Ichirin, Byakuren | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Precise Danmaku | 精密弾幕 | +15% Critical damage. | Alice | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Elegant | 瀟洒 | At 130 Power, restores 10 SP when unit shoots down an enemy. | Sakuya | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Wisdom | 叡智 | At 130 Power, +30% Accuracy & Evasion rates, +10% Critical rate. | Yukari, Eiki, Makura (NG+) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Supreme | 極 | At 130 Power, +20% Accuracy & Evasion rates, -20% damage taken. | Mima, Yorihime | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Genius | 天才 | +20% Accuracy & Critical rates. | Eirin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Lucky | 強運 | +20% Points gained. | Tewi, Toyohime | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| SP Regen | SP回復 | Unit restores 10 SP at the beginning of each turn. | Shinki, Makura (NG+) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Musician | 奏者 | -20% MP costs. Stacks with MP Save. | Lunasa, Merlin, Lyrica | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Oni Power | 鬼力 | Ignores decrease in damage dealt or increase in damage received due to size difference. At 130 Power, -10% damage taken. | Suika, Yuugi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Mind Reading | 読心 | Casts Alert at the beginning of each turn. Increases Accuracy and Evasion rates depending on level (+10% at L1, +30% at L9). | Satori, Koishi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Child of Miare | 御阿礼の子 | Increases damage dealt and all character stats depending on completion rate of the Library. A specific formula is unknown, but it is discernible that at 99% Library completion, damage dealt +98%. | Akyuu | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Manifest Dream | 夢顕 | Consumes less SP for "Dream" spirit command as level increases. | Makura (NG+) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Purchasable Skills
| Skill | Japanese | PP Cost | Description | ||
|---|---|---|---|---|---|
| Tipsy | ほろ酔い | 60/180 | Increases starting Power by 5/10. | ||
| High Spirits | 気分高揚 | 140 | Every turn, Power increases by 3. | ||
| Shotgunning | 張り付き | 180/320 | Increases final damage of Shooting weapons used at 1 range by 10%/20%. Has no effect for Support Attacks and Assist attacks. | ||
| Hit & Away | ヒット&アウェイ | 350 | Unit can move after attacking if it attacks an enemy without moving. | ||
| Support Attack | 援護攻撃 | 160/200/240/280 | A unit that has not attacked can support an adjacent unit with a follow-up attack at reduced damage. | ||
| Support Defense | 援護防御 | 160/240/320/400 | Can defend an adjacent allied unit in the same terrain from an oncoming attack. | ||
| Assist Boost | 支援強化 | 150/300 | Increases damage of Assist attacks by 10%/20%. | ||
| Combo Attack | 連携攻撃 | 150 | Unit's Support Attack is guaranteed to be a critical hit. Does not affect Assist attacks. | ||
| Instinct | 気合避け | 50/(+15 each rank) | Increases Accuracy and Evasion rates as HP decreases. Levels up to 9. | ||
| Potential | 底力 | 50/(+15 each rank) | Increases Defense and Critical rate as HP decreases. Levels up to 9. | ||
| Random Dodge | 嘘避け | 100/150 | Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy. | ||
| Grazing | かすり | 140/220 | Reduces damage taken while Grazing by 50%/75%. | ||
| Pattern Type | パターン化 | 160/200/240 | Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat. | ||
| Cut Back | 切り返し | 130/370 | Reduces danmaku Defense/Evasion penalties by 30%/50%. | ||
| Blocking | ブロッキング | 180/270/360 | Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat. | ||
| Fast Movement | 高速移動 | 180 | Increases Fast Mode movement range by 1. | ||
| Slow Movement | 低速移動 | 180 | Increases Slow Mode movement range by 1. | ||
| P Gain (Damaged) | P回収(被弾) | 60 | Increases Power by 2 when unit takes damage. | ||
| P Gain (Hit) | P回収(命中) | 60 | Increases Power by 1 when unit successfully lands a hit on an enemy. | ||
| P Gain (Evade) | P回収(回避) | 90 | Increases Power by 1 when unit successfully evades an attack. | ||
| P Gain (Defeat) | P回収(撃破) | 80 | Increases Power by 1 when an enemy unit is defeated. | ||
| Guard | ガード | 180/360 | At 130 Power, reduces damage taken by 10%/20%. | ||
| Predict | 見切り | 140/320 | At 130 Power, increases Hit and Evasion stats by 20/35. | ||
| Belief | 信念 | 140/320 | At 130 Power, increases Melee and Shooting stats by 10/20, and Critical rates by 10%/15%. | ||
| Diligence | 克己 | 250/300 | At 130 Power, increases activation chance of Parry, Shield Defense, Counter, and Double Image by 10%/15%. | ||
| Extend | エクステンド | 250/400 | At 150 Power, recover 20%/33% (or 20/30, whichever is higher) SP. Only activates once per stage. | ||
| Distance Ignore | 距離補正無視 | 140 | Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher. | ||
| Size Ignore | サイズ差補正無視 | 270 | Ignores damage penalty when attacking an enemy of larger Size. | ||
| Power Limit Break | パワー限界突破 | 240 | Raises unit's Power limit to 170. | ||
| MP Save | 霊力節約 | 190 | Reduces MP costs by 20%. | ||
| Ammo Save | 弾数節約 | 190 | Increases Weapon Ammo capacity by 50% (rounds up). | ||
| SP Up | 精神上昇 | 30/(+50 each rank) | Increases max SP by 5 per level. | ||
Enemy-only Skills
| Skill | Japanese | Description |
|---|---|---|
| Double Action | 二回行動 | Unit gets a second action on their turn. |
| Triple Action | 三回行動 | Unit gets two more actions on their turn. |
| P-All | P回収(オール) | Combined effects of P-Damage, P-Hit, P-Evade, P-Defeat. |
| Prevail+ | 底力+ | Combined effects of Instinct and Prevail. |
| Break Power Limit+ | パワー限界突破+ | Raises Power Limit to 200. |
| SP Regen+ | SP回復+ | Unit restores 30 SP at the beginning of each turn. |
| Morale+ | 気分高揚+ | Every turn, Power increases by 7. |
| Manifest Dream | 夢顕 | At 130 Power, gets an extra action every turn and reduces damage taken by 20%. Consumes less SP for "Dream" spirit command as level increases. |