https://akurasu.net/downloads/Mazin_head.png
Come hang out with us in the Discord server.
Account creation is disabled due to spam.
If you want to help out on the Wiki, poke us in on our Discord server in #wiki.
Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help.
https://akurasu.net/downloads/Flonne_cheer.png

Super Robot Wars/Z2.2/Spirits: Difference between revisions

From Akurasu
Jump to navigationJump to search
No edit summary
DynamicFan (talk | contribs)
mNo edit summary
Line 22: Line 22:


===Seishin List===
===Seishin List===
Text in <span style="color:red;">red</span> indicate the spirit names in the menu only English translation patch
{|
{|
|-
|-
Line 30: Line 31:
| Focus || {{caption|集中|しゅうちゅう}} || Self || For 1 turn, hit & evade rates increase by 30%.
| Focus || {{caption|集中|しゅうちゅう}} || Self || For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Sure Hit || {{caption|必中|ひっちゅう}} || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Strike <span style="color:red;">(Aim)</span> || {{caption|必中|ひっちゅう}} || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Instinct || {{caption|直感|ちょっかん}} || Self || Gain effects of Strike (Lock-On) and Flash.
| Instinct <span style="color:red;">(Sense)</span> || {{caption|直感|ちょっかん}} || Self || Gain effects of Strike and Flash.
|-
|-
| Flash || ひらめき || Self || 100% chance to evade the next attack.
| Flash <span style="color:red;">(Alert)</span> || ひらめき || Self || 100% chance to evade the next attack.
|-
|-
| Fortitude || {{caption|不屈|ふくつ}} || Self || The next attack that hits this unit will deal 10 damage.
| Fortitude <span style="color:red;">(Invincible)</span> || {{caption|不屈|ふくつ}} || Self || The next attack that hits this unit will deal 10 damage.
|-
|-
| Iron Wall || {{caption|鉄壁|てっぺき}} || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Iron Wall || {{caption|鉄壁|てっぺき}} || Self || For 1 turn, decrease damage received from enemy to 1/4.
Line 42: Line 43:
| Accel (Accelerate) || {{caption|加速|かそく}} || Self || +3 to movement, effect remains until unit moves.
| Accel (Accelerate) || {{caption|加速|かそく}} || Self || +3 to movement, effect remains until unit moves.
|-
|-
| Hotblood || {{caption|熱血|ねっけつ}} || Self || Next attack deals double damage.
| Hot Blood <span style="color:red;">(Valor)</span>  || {{caption|熱血|ねっけつ}} || Self || Next attack deals double damage.
|-
|-
| Soul || {{caption|魂|たましい}} || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
| Soul || {{caption|魂|たましい}} || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
Line 48: Line 49:
| Snipe || {{caption|狙撃|そげき}} || Self || +2 to weapons range except for MAP and weapons with 1 range.
| Snipe || {{caption|狙撃|そげき}} || Self || +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Direct Hit || {{caption|直撃|ちょくげき}} || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
| Direct Hit <span style="color:red;">(Fury)</span> || {{caption|直撃|ちょくげき}} || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
|-
|-
| Assault || {{caption|突撃|とつげき}} || Self || Can attack with any non-MAPW after movement.
| Assault || {{caption|突撃|とつげき}} || Self || Can attack with any non-MAPW after movement.
|-
|-
| Awaken || {{caption|覚醒|かくせい}} || Self || Unit can act again after moving/attacking. Does not stack.
| Awaken <span style="color:red;">(Zeal)</span> || {{caption|覚醒|かくせい}} || Self || Unit can act again after moving/attacking. Does not stack.
|-
|-
| Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Line 64: Line 65:
| Bravery || {{caption|勇気|ゆうき}} || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
| Bravery || {{caption|勇気|ゆうき}} || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
|-
|-
| Yell || {{caption|気合|きあい}} || Self || +10 to Will.
| Spirit <span style="color:red;">(Yell)</span>  || {{caption|気合|きあい}} || Self || +10 to Will.
|-
|-
| Drive || {{caption|気迫|きはく}} || Self || +30 to Will.
| Drive || {{caption|気迫|きはく}} || Self || +30 to Will.

Revision as of 03:32, 22 June 2024

SP Commands

SP Commands as in the Search screen, check below for their effects:

Column 1 Column 2 Column 3 Column 4 Column 5
Inspire Accel Luck Bless Exhaust
Focus Hotblood Great Effort Cheer Analyze
Sure-Hit Soul Mercy Trust Disturbance
Instinct Snipe Love Friendship Scan
Flash Direct Hit Bravery Resupply Rally
Fortitude Assault Spirit Guts Enable
Iron Wall Awaken Drive Super Guts Hope

Seishin List

Text in red indicate the spirit names in the menu only English translation patch

English Japanese Target Description
Inspire 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Focus 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike (Aim) 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Instinct (Sense) 直感 Self Gain effects of Strike and Flash.
Flash (Alert) ひらめき Self 100% chance to evade the next attack.
Fortitude (Invincible) 不屈 Self The next attack that hits this unit will deal 10 damage.
Iron Wall 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Accel (Accelerate) 加速 Self +3 to movement, effect remains until unit moves.
Hot Blood (Valor) 熱血 Self Next attack deals double damage.
Soul Self Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Direct Hit (Fury) 直撃 Self The next attack ignores enemy barriers, defensive skills and size modifiers.
Assault 突撃 Self Can attack with any non-MAPW after movement.
Awaken (Zeal) 覚醒 Self Unit can act again after moving/attacking. Does not stack.
Luck 幸運 Self Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Great Effort 努力 Self Gain double experience after the next attack.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Love Self Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
Bravery 勇気 Self Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
Spirit (Yell) 気合 Self +10 to Will.
Drive 気迫 Self +30 to Will.
Bless 祝福 1 Ally Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Cheer 応援 1 Ally Gain double experience after the next attack.
Trust 信頼 1 Ally Recovers 2500 HP.
Friendship 友情 1 Ally Fully recovers HP.
Resupply 補給 1 Ally Recovers all Ammo/EN.
Guts 根性 Self Recovers 30% of MAX HP.
Super Guts ド根性 Self Fully recovers HP.
Exhaust 脱力 1 Enemy -10 to target's Will.
Analyze 分析 1 Enemy For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
Disturbance かく乱 All Enemies All enemy pilot's Hit rates halved for 1 full turn.
Scan 偵察 1 Enemy View enemies stats.
Encouragement 激励 Adjacent Allies +5 to Will to adjacent allies.
Enable 再動 1 Ally Allows targeted unit to act again.
Expectation 期待 1 Ally Restores 50 SP to the targeted unit.