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Gensou Shoujo Wars Complete Box/Difficulty: Difference between revisions

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Created page with "=Overview= Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games). Normal+ is the base line difficulty, Below is an overview of the changes relative to difficulty. {| class="wikitable" |+ Caption text |- ! Header text !! Header text !! Header text |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Example |- | Example || Example || Exa..."
 
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Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).
Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).


Normal+ is the base line difficulty,  
Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.


Below is an overview of the changes relative to difficulty.
Below is an overview of the changes relative to difficulty.
{| class="wikitable"
{| class="wikitable"
|+ Caption text
|+
|-
|-
! Header text !! Header text !! Header text
! !! Normal !! Normal+ !! Hard !! Lunatic
|-
|-
| Example || Example || Example
| Enemy Stats Upgrades || -20% || +- 0% || +40% || +80%
|-
|-
| Example || Example || Example
| Enemy Skills || Removal of some skills || Unchanged || Addition of some skills || Addition of lots of skills
|-
|-
| Example || Example || Example
| Enemy Weapon Boosts || -200 || 0 || +200 || +400~600
|-
|-
| Example || Example || Example
| Enemy Accuracy Boosts || -25% || 0 || +15% || +40%
|-
|-
| Example || Example || Example
| Enemy Initial Power || 95 || 100 || 105 || 110
|-
|-
| Example || Example || Example
| Enemy gain Extra Power during combat || 0 || 0 || +1 || +2
|-
|-
| Example || Example || Example
| Bomb Drops || Unchanged || Unchanged || Removed from some enemies || Removed from some enemies
|-
|-
| Example || Example || Example
| Defend/Dodge Commands || Unused || Unused || Bosses || All enemies
|-
|-
| Example || Example || Example
| Enemy Spirit Commands || Unused || Unused || Used by bosses || Used by all enemies
|-
|-
| Example || Example || Example
|-
| Example || Example || Example
|}
|}


=Hard Difficulty=
=Hard Difficulty=
=Lunatic Difficulty==
=Lunatic Difficulty==

Revision as of 14:03, 20 July 2024

Overview

Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).

Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.

Below is an overview of the changes relative to difficulty.

Normal Normal+ Hard Lunatic
Enemy Stats Upgrades -20% +- 0% +40% +80%
Enemy Skills Removal of some skills Unchanged Addition of some skills Addition of lots of skills
Enemy Weapon Boosts -200 0 +200 +400~600
Enemy Accuracy Boosts -25% 0 +15% +40%
Enemy Initial Power 95 100 105 110
Enemy gain Extra Power during combat 0 0 +1 +2
Bomb Drops Unchanged Unchanged Removed from some enemies Removed from some enemies
Defend/Dodge Commands Unused Unused Bosses All enemies
Enemy Spirit Commands Unused Unused Used by bosses Used by all enemies

Hard Difficulty

Lunatic Difficulty=