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Gensou Shoujo Wars Complete Box/Difficulty: Difference between revisions

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'''Enemy Stats Upgrades:''' The stats of all enemy units are calculated using base stats + upgrade levels, similar to player units. Enemy units receives different upgrade level amounts on different difficulties. If enemy's upgrade level reaches 100%, they will, much like player units, gain a Full Upgrade Bonus (typically +3000 HP).
'''Enemy Skills:''' Each enemy can gain Skills, lose Skills, gain Skill Levels, or replace a Skill with a stronger variant dependent on the difficulty. Enemy's Personal Skills can also have different levels of effects dependent on the difficulty.
'''Enemy Weapon Boosts:''' Each enemy can gain or lose weapon ratings dependent on the difficulty.
'''Enemy Accuracy Boosts:''' Enemies can a hidden final accuracy modifier during combat dependent on the difficulty.
'''Enemy Initial Power:''' The starting Power of all enemies.
'''Enemy gain Extra Power during combat:''' Additional Power gained by enemies from combat-related actions.
'''Bomb Drops:''' Enemies which drop bombs may no longer have bombs on higher difficulties.
'''Defend/Dodge Commands:''' Enemies may choose to Defend or Dodge instead of counterattacking, if they will be shot down by the incoming attack.
'''Enemy Spirit Commands:''' Enemies may use Spirit Commands from their Spirit list during their action.


=Hard Difficulty=
=Hard Difficulty=
=Lunatic Difficulty==
=Lunatic Difficulty==

Revision as of 14:20, 20 July 2024

Overview

Complete Box features 4 difficulty levels: Normal, Normal+, Hard, Lunatic (Changed from Easy, Normal, Hard and Lunatic from the previous games).

Normal+ is the base line difficulty, and other difficulties makes changes based on Normal+.

Below is an overview of the changes relative to difficulty.

Normal Normal+ Hard Lunatic
Enemy Stats Upgrades -20% +- 0% +40% +80%
Enemy Skills Removal of some skills Unchanged Addition of some skills Addition of lots of skills
Enemy Weapon Boosts -200 0 +200 +400~600
Enemy Accuracy Boosts -25% 0 +15% +40%
Enemy Initial Power 95 100 105 110
Enemy gain Extra Power during combat 0 0 +1 +2
Bomb Drops Unchanged Unchanged Removed from some enemies Removed from some enemies
Defend/Dodge Commands Unused Unused Bosses All enemies
Enemy Spirit Commands Unused Unused Used by bosses Used by all enemies

Enemy Stats Upgrades: The stats of all enemy units are calculated using base stats + upgrade levels, similar to player units. Enemy units receives different upgrade level amounts on different difficulties. If enemy's upgrade level reaches 100%, they will, much like player units, gain a Full Upgrade Bonus (typically +3000 HP). Enemy Skills: Each enemy can gain Skills, lose Skills, gain Skill Levels, or replace a Skill with a stronger variant dependent on the difficulty. Enemy's Personal Skills can also have different levels of effects dependent on the difficulty. Enemy Weapon Boosts: Each enemy can gain or lose weapon ratings dependent on the difficulty. Enemy Accuracy Boosts: Enemies can a hidden final accuracy modifier during combat dependent on the difficulty. Enemy Initial Power: The starting Power of all enemies. Enemy gain Extra Power during combat: Additional Power gained by enemies from combat-related actions. Bomb Drops: Enemies which drop bombs may no longer have bombs on higher difficulties. Defend/Dodge Commands: Enemies may choose to Defend or Dodge instead of counterattacking, if they will be shot down by the incoming attack. Enemy Spirit Commands: Enemies may use Spirit Commands from their Spirit list during their action.

Hard Difficulty

Lunatic Difficulty=