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Super Robot Wars/Z/Spirit Commands: Difference between revisions

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Netmonmatt (talk | contribs)
Major revamp of spirit page, still need to add Quick layout
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'''SP Commands'''
=精神/Spirit List=
 
{|
{|
! English || 日本語 || Abv. || Duration || Targets || Description
|-
|-
! Name (English) !! Name (Japanese) !! Target !! Description
| Focus || {{Caption|集中|しゅうちゅう}} || 集 || Start of turn || Self || For 1 turn, hit & evade rates increase by 30%.
|-class="even"
| Disrupt || {{Caption|かく乱|かくらん}} || 乱 || Start of turn || All Enemies || Halves all enemy final hit% for one turn.
|-
|-
| Inspire || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Strike || {{Caption|必中|ひっちゅう}} || 必 || Start of turn || Self || For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-class="even"
| Attune || {{Caption|感応|かんの}} || 感 || Start of turn || Single Ally || For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Focus || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
| Pierce || {{Caption|直撃|ちょくげき}} || 直 || Attack || Self Platoon || The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
|-class="even"
| Snipe || {{Caption|狙撃|そげき}} || 狙 || Attack || Self || Increases range by 2 for one battle for all weapons (except MAPW and Range 1 weapons). PLA attacks do not expend the effect.
|-
|-
| Sure-Hit || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Mercy || てかげん || ん || Attack || Self || Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself.
|-class="even"
| Flash || {{Caption|閃き|ひらめき}} || 閃 || Defend || Self || 100% chance to evade the next attack.
|-
|-
| Instinct || 直感 || Self || Gain effects of Strike (Lock-On) and Flash.
| Sense || {{Caption|直感|ちょっかん}} || * || Instant || Self || Grants the effects of Strike/必中 and Flash/閃き.
|-class="even"
| Persist || {{Caption|不屈|ふくつ}} || 不 || Damage || Self || The next attack that hits this unit will deal 10 damage.
|-
|-
| Flash || ひらめき || Self || 100% chance to evade the next attack.
| Wall || {{Caption|鉄壁|てっぺき}} || 鉄 || Start of turn || Self || Decrease damage taken by 75% for one turn.
|-class="even"
| Vigor || {{Caption|根性|こんじょう}} || - || Instant || Self || Recovers HP equal to 30% of max HP.
|-
|-
| Fortitude || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
| Guts || {{Caption|ド根性|だいこんじょう}} || - || Instant || Self || Fully recovers HP.
|-class="even"
| Trust || {{Caption|信頼|しんらい}} || - || Instant || Single Ally || Recovers 2500 HP.
|-
|-
| Iron Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Faith || {{Caption|友情|ゆうじょう}} || - || Instant || Single Squad || Recovers all HP.
|-class="even"
| Bonds || {{Caption|絆|きずな}} || - || Instant || All Allies || All allies recover 50% of their max HP.
|-
|-
| Guts || 根性 || Self || Recovers 30% of MAX HP.
| Accel || {{Caption|加速|かそく}} || 加 || Move || Self Squad || Increases squad's movement by 2 until you move.
|-class="even"
| Dash || {{Caption|迅速|じんそく}} || 速 || Move || Self Squad || Increases squad's movement by 4 until you move.
|-
|-
| Great Guts || ド根性 || Self || Fully recovers HP.
| Scan || {{Caption|偵察|ていさつ}} || - || Start of turn || Enemy Squad || Allows you to inspect an enemy squad, and reveals their stats without fighting them.
|-class="even"
| Analyze || {{Caption|分析|ぶんせき}} || 分 || Start of turn || Enemy Squad || Increases damage dealt to that squad by 1.1x and reduces damage taken from that squad by 10% for one turn.
|-
|-
| Luck || 幸運 || Self Platoon || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Gain || {{Caption|努力|どりょく}} || 努 || Attack || Self Squad || Increases EXP and PP gained by 100% for one battle.
|-class="even"
| Cheer || {{Caption|応援|おうえん}} || 努 || Defeat || Single Ally || Increases EXP and PP gained by 100% for one battle.
|-
|-
| Effort || 努力 || Self Platoon || Gain double experience after the next attack.
| Luck || {{Caption|幸運|こううん}} || 幸 || Defeat || Self Squad || Increases Funds gained by 100% the next time an enemy is shot down.
|-class="even"
| Bless || {{Caption|祝福|しゅくふく}} || 祝 || Defeat || Single Squad || Increases Funds gained by 100% the next time an enemy is shot down.
|-
|-
| Mercy || てかげん || Self Platoon || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| Daunt || {{Caption|脱力|だつりょく}} || - || Instant || Single Squad || Decreases an enemy squad's Morale by 10.
|-class="even"
| Spirit || {{Caption|気合|きあい}} || - || Instant || Self || Increases Morale by 10.
|-
|-
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
| Drive || {{Caption|気迫|きはく}} || - || Instant || Self || Increases Morale by 30.
|-class="even"
| Rouse || {{Caption|激励|げきれい}} || - || Instant || Self Squad || Increases Morale by 5 for all the entire squad.
|-
|-
| Fury (Direct Attack)|| 直撃 || Self Platoon || The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
| Wish || {{Caption|希望|きぼう}} || * || Instant || Single Squad || Increases Morale by 10, recovers all HP, and applies Gain/努力 and Fortune/幸運.
|-class="even"
| Resupply || {{Caption|補給|ほきゅう}} || - || Instant || Single Ally || Refreshes one ally's EN and ammo.
|-
|-
| Accel (Accelerate) || 加速 || Self Platoon || +2 to movement, effect remains until unit moves.
| Valor || {{Caption|熱血|ねっけつ}} || 血 || Attack || Self || Next attack deals 2x damage. Will not be applied or consumed on support attacks. If Soul is also active, Soul is applied first.
|-class="even"
| Soul || {{Caption|魂|たましい}} || 魂 || Attack || Self || Next attack deals 2.5x damage. Will not be applied or consumed on support attacks. If Valor is also active, Soul is applied first.
|-
|-
| Rapid || 迅速 || Self Platoon || +4 to movement, effect remains until unit moves.
| Love || {{Caption|愛|あい}} || * || Instant || Self || Commands Accel/加速, Strike/必中, Flash/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Luck/幸運  will take effect.
|-class="even"
| Courage || {{Caption|勇気|ゆうき}} || * || Instant || Self || Commands Accel/加速, Strike/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Pierce/直撃 will take effect.
|-
|-
| Hot Blood || 熱血 || Self || Next attack deals double damage.
| Zeal || {{Caption|覚醒|かくせい}} || || Action || Self Squad || Squad can act again after ending their turn. You cannot layer this effect.
|-
| Soul || 魂 || Self || Next attack deals 2.5x damage.
|-
| Awaken || 覚醒 || Self Platoon || Unit can act again after moving/attacking. Does not stack.
|-
| Love || 愛 || Self || Use Accelerate, Hotblood, Flash, Sure-Hit, Yell, Luck and Effort at once.
|-
| Courage || 勇気 || Self || Use Accelerate, Hotblood, Fortitude, Sure-Hit, Yell, and Direct Hit at once.
|-
| Yell || 気合 || Self || +10 to Will.
|-
| Drive || 気迫 || Self || +30 to Will.
|-
| Encourage || 激励 || Self Platoon || +5 to Will.
|-
| Scan (Inspect) || 偵察 || Any Enemy Platoon || View enemies stats.
|-
| Analyze || 分析 || Any Enemy Platoon || Platoon Attack/Defense lowered by 10% for the turn.
|-
| Exhaust || 脱力 || Any Enemy Platoon || -10 to Will.
|-
| Disturbance || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
|-
| Trust || 信頼 || 1 Ally || Recovers 2500 HP.
|-
| Friendship || 友情 || Any Platoon || Fully recovers HP.
|-
| Bonds || 絆 || All Allies || Recovers 50% HP.
|-
| Bless || 祝福 || Any Platoon || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
| Cheer || 応援 || Any Platoon || Gain double experience after the next attack.
|-
| Resupply || 補給 || 1 Ally || Recovers all Ammo/EN.
|-
| Hope || 希望  || Any Platoon || Platoon pilots gain +10 Will each, along with Bless, Cheer and Friendship effects.
|}
|}

Revision as of 13:15, 11 August 2024

精神/Spirit List

English 日本語 Abv. Duration Targets Description
Focus 集中 Start of turn Self For 1 turn, hit & evade rates increase by 30%.
Disrupt かく乱 Start of turn All Enemies Halves all enemy final hit% for one turn.
Strike 必中 Start of turn Self For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Attune 感応 Start of turn Single Ally For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Pierce 直撃 Attack Self Platoon The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
Snipe 狙撃 Attack Self Increases range by 2 for one battle for all weapons (except MAPW and Range 1 weapons). PLA attacks do not expend the effect.
Mercy てかげん Attack Self Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself.
Flash 閃き Defend Self 100% chance to evade the next attack.
Sense 直感 * Instant Self Grants the effects of Strike/必中 and Flash/閃き.
Persist 不屈 Damage Self The next attack that hits this unit will deal 10 damage.
Wall 鉄壁 Start of turn Self Decrease damage taken by 75% for one turn.
Vigor 根性 - Instant Self Recovers HP equal to 30% of max HP.
Guts ド根性 - Instant Self Fully recovers HP.
Trust 信頼 - Instant Single Ally Recovers 2500 HP.
Faith 友情 - Instant Single Squad Recovers all HP.
Bonds - Instant All Allies All allies recover 50% of their max HP.
Accel 加速 Move Self Squad Increases squad's movement by 2 until you move.
Dash 迅速 Move Self Squad Increases squad's movement by 4 until you move.
Scan 偵察 - Start of turn Enemy Squad Allows you to inspect an enemy squad, and reveals their stats without fighting them.
Analyze 分析 Start of turn Enemy Squad Increases damage dealt to that squad by 1.1x and reduces damage taken from that squad by 10% for one turn.
Gain 努力 Attack Self Squad Increases EXP and PP gained by 100% for one battle.
Cheer 応援 Defeat Single Ally Increases EXP and PP gained by 100% for one battle.
Luck 幸運 Defeat Self Squad Increases Funds gained by 100% the next time an enemy is shot down.
Bless 祝福 Defeat Single Squad Increases Funds gained by 100% the next time an enemy is shot down.
Daunt 脱力 - Instant Single Squad Decreases an enemy squad's Morale by 10.
Spirit 気合 - Instant Self Increases Morale by 10.
Drive 気迫 - Instant Self Increases Morale by 30.
Rouse 激励 - Instant Self Squad Increases Morale by 5 for all the entire squad.
Wish 希望 * Instant Single Squad Increases Morale by 10, recovers all HP, and applies Gain/努力 and Fortune/幸運.
Resupply 補給 - Instant Single Ally Refreshes one ally's EN and ammo.
Valor 熱血 Attack Self Next attack deals 2x damage. Will not be applied or consumed on support attacks. If Soul is also active, Soul is applied first.
Soul Attack Self Next attack deals 2.5x damage. Will not be applied or consumed on support attacks. If Valor is also active, Soul is applied first.
Love * Instant Self Commands Accel/加速, Strike/必中, Flash/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Luck/幸運 will take effect.
Courage 勇気 * Instant Self Commands Accel/加速, Strike/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Pierce/直撃 will take effect.
Zeal 覚醒 Action Self Squad Squad can act again after ending their turn. You cannot layer this effect.