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Super Robot Wars/Z/Flow Chart: Difference between revisions
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'''Unit Acquisition:''' | '''Unit Acquisition:''' | ||
*<span class="temp">SUMO Gold Type (Harry)</span> | *<span class="temp">SUMO Gold Type (Harry)</span> | ||
*<span class="temp">Freedom Gundam (Kira)</span> (ally NPC) | |||
|'''Victory Condition:''' (1) Defeat the Gran Trooper; (2) Defeat all enemies.<br>'''Defeat Condition:''' (1) Ally battleships or God Gravion is defeated; (2) Ally battleships, God Gravion, or Gran Trooper is defeated.<br>'''SR Point:''' Clear the map within 5 turns.<br>'''Unit Acquisition:''' | |'''Victory Condition:''' (1) Defeat the Gran Trooper; (2) Defeat all enemies.<br>'''Defeat Condition:''' (1) Ally battleships or God Gravion is defeated; (2) Ally battleships, God Gravion, or Gran Trooper is defeated.<br>'''SR Point:''' Clear the map within 5 turns.<br>'''Unit Acquisition:''' | ||
Revision as of 01:43, 2 October 2024
Those in Black join your team.
Those in Orange are available for that stage, then leave.
Those in Blue have special requirements. Check the Secrets page for more details.
Those in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Those in Green are upgrades for units already in your party.
Stages 01 - 20
| Setsuko Route | Rand Route |
Scenario 1 - The Right Stuff |
Scenario 1 - The Wandering Mechanics |
| Victory Condition: (1) Defeat all enemies; (2) Reduce Gundam Mk-II or Rick Dias (Quattro) below 4000 HP. Defeat Condition: Any ally unit is defeated. SR Point: Defeat either Gundam Mk-II or Rick Dias (Quattro). Both retreat below 4000 HP. Secret Requirements:
Unit Acquisition:
|
Victory Condition: Defeat Promeus. Defeat Condition: Any ally unit is defeated. SR Point: Defeat all enemies within turn 4 player phase. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
|
Scenario 2 - Angry Eyes |
Scenario 2 - Day of Departure |
| Victory Condition: (1) Defeat all enemies; (2) [Escape from colony option] Defeat Sword Impulse Gundam or Zaku Warrior, or all allies reach the escape point / [Subdue the hijacked Gundams option] Defeat either Chaos Gundam, Abyss Gundam, or Gaia Gundam. Defeat Condition: Any ally unit is defeated. SR Point: Defeat all enemies within 2 turns. Secret Requirements:
Unit Acquisition (Subdue the hijacked Gundams option only):
Unit Acquisition (post-stage):
|
Victory Condition: Defeat all enemies. Defeat Condition: Any ally is defeated. SR Point: Defeat Dogozzo (Adette) (retreats below 3000 HP). Unit Acquisition:
|
Scenario 3 - Two Worlds |
Scenario 3 - Lawbreaking Helpers |
| Victory Condition: Defeat the Girty Lue or Exus. Defeat Condition: Any ally unit is defeated. SR Point: Defeat the Girty Lue within 4 turns. Alternatively, defeat Chaos Gundam, Abyss Gundam, and Gaia Gundam, then defeat Exus within 4 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
|
Victory Condition: (1) Defeat all enemies; (2) Defeat Rushrod. Defeat Condition: (1) Gatchiko or Panther (Sara) is defeated; (2) King Gainer or Panther (Sara) is defeated; (3) Iron Gear is defeated. SR Point: Defeat the Buffalo by turn 3 player phase. Unit Acquisition:
|
Scenario 4 - Alien Invasion |
Scenario 4 - Respective Journeys, Respective Circumstances |
| Victory Condition: (1) Defeat King of Vega; (2) Defeat all enemies. Defeat Condition: Any ally unit is defeat. SR Point: Reduce King of Vega below 10000 HP within 3 turns. Unit Acquisition:
|
Victory Condition: (1) Defeat all enemies; (2) Defeat Rushrod. Defeat Condition: (1) Any ally unit is defeated; (2) Iron Gear is defeated. SR Point: Defeat all other enemies, then defeat Rushrod by turn 5 player phase. |
Scenario 5 - Day of Awakening |
Scenario 5 - Moon Riders |
| Victory Condition: Defeat all enemies. Defeat Condition: Any ally unit is defeated. SR Point: After enemy reinforcements arrive, defeat all enemies within 3 turns. Unit Acquisition:
|
Victory Condition: Defeat all enemies. Defeat Condition: (1) Any ally unit is defeated; (2) Iron Gear or Gekkougou is defeated. SR Point: Clear the map within 3 turns. Unit Acquisition:
|
Scenario 6 - Descend, Super Gravity God |
Scenario 6 - The Night of the Festival |
| Victory Condition: (1) Defeat all enemies; (2) Defeat Dicreel within 3 turns after God Gravion appears. Defeat Condition: (1) Any ally unit is defeated; (2) Any ally unit is defeated, or 3 turns pass after God Gravion appears. SR Point: Defeat all enemies within 2 turns. Secret Requirements:
Unit Acquisition:
|
Victory Condition: Defeat the Wodom. Defeat Condition: Iron Gear or ∀ Gundam is defeated. SR Point: Defeat all other enemies, then defeat Wodom by turn 3 player phase. Unit Acquisition:
|
Scenario 7 - Moonlight, Tainted by Rage |
Scenario 7 - Goddess of the Moon |
| Victory Condition: Defeat all enemies. Defeat Condition: Any ally unit is defeated. SR Point: Defeat 2 enemies within 2 turns. Unit Acquisition:
Unit Acquisition (post-stage):
|
Victory Condition: (1) Defeat all enemies; (2) Defeat the Almaiya. Defeat Condition: (1) ∀ Gundam is defeated; (2) ∀ Gundam or Iron Gear is defeated. SR Point: Destroy Gundam Virsago CB, Gundam Ashtaron HC, and Gold SUMO within 6 turns. Secret Requirements:
Unit Acquisition:
|
Scenario 8 - The End of the World |
Scenario 8 - Angel Memories |
| Victory Condition: Defeat all GINN High Maneuver Type IIs. Defeat Condition: Ally battleships, Kamille or Shinn is defeated; any GINN High Manuver Type II reaches the marked line. SR Point: Clear the map within 6 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
|
Victory Condition: Defeat all enemies. Defeat Condition: (1) Any ally unit is defeated; (2) Iron Gear or Solar Aquarion is defeated. SR Point: Defeat all enemies within 3 turns. Secret Requirements:
Unit Acquisition:
|
Scenario 9 - Dimension Crash |
Scenario 9 - The Day the World Ends |
| Victory Condition: Defeat all enemies. Defeat Condition: Any ally unit is defeated. SR Point: Clear the map within 3 turns. Unit Acquisition:
Unit Acquisition (post-stage):
|
Victory Condition: Defeat all enemies. Defeat Condition: Iron Gear or Aquarion is defeated. SR Point: Clear the map within 4 turns. Unit Acquisition:
Unit Acquisition (post-stage):
|
Scenario 10 - Break the World | |
| Victory Condition: Defeat all enemies. Defeat Condition: Any ally unit is defeated. SR Point: Defeat all enemies within 3 turns. Unit Acquisition:
(The above units are upgradable in the post-stage intermission)
| |
Scenario 11 - Paradigm Shift | |
| Victory Condition: (1) Defeat Beck Victory Deluxe; (2) Defeat Mummy. Defeat Condition: Any ally unit is defeated. SR Point: After enemy reinforcements arrive, defeat all other enemies before defeating Mummy within 3 turns. Unit Acquisition:
| |
Scenario 12 - Blue Sky Fish | |
| Victory Condition: Defeat all enemies. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships or Nirvash is defeated. SR Point: After the Messala arrives, destroy it within 2 turns. Unit Acquisition:
(The above units are upgradable in the post-stage intermission)
| |
Scenario 13 - Stand Tall, Warrior of Space! | |
| Victory Condition: Defeat all enemies. Defeat Condition: King Beal, or Kuuraiou/God Sigma is defeated. SR Point: Clear the map within 4 turns. Secret Requirements:
Unit Acquisition:
| |
Scenario 14 - The Gathering Strangers | |
| Victory Condition: (1) Defeat all enemies; (2) Defeat Wodom (Poe) and Eagail; (3) Defeat Wodom (Poe), Eagail, and either Gundam Virsago CB or Gundam Ashtaron HC. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships or Loran's unit is defeated. SR Point: Clear the map by turn 6 player phase. Secret Requirements:
Unit Acquisition:
| |
Scenario 15 - To an Unseen Tomorrow | |
| Victory Condition: (1) Defeat Ishkick Commander; (2) Defeat Windam (Neo); (3) Defeat Bandock or Elder Battleship; (4) [Rand route] Defeat all enemies / [Setsuko route] Defeat all Cherubim Soldiers & Mythology Beasts. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships or protagonist's unit is defeated; (3) Ally battleships, protagonist's unit, or Aquarion is defeated; (4) Ally battleships, protagonist's unit, Aquarion, or Shurouga [Rand route] / Virgola Unit 2 [Setsuko route] is defeated. SR Point: Clear the map within 9 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
| |
| 太平洋部隊を希望する Volunteer for the Pacific Division Gravion Gundam X God Sigma Gundam SEED Destiny Zeta Gundam |
ガリア部隊を希望する Volunteer for the Galia Division Xabungle Orguss King Gainer Zambot 3 Grendizer Turn A Gundam |
Scenario 16 - Crossing Resolves |
Scenario 16 - Singularity Point |
| Victory Condition: (1) Reduce the Gekkougou to 10% HP; (2) Defeat all enemies. Defeat Condition: (1) Ally battleships, or any enemy unit is defeated; (2) Ally battleships are defeated. SR Point: After enemy reinforcements arrive, destroy all enemies within 4 turns. Secret Requirements:
Unit Acquisition:
|
Victory Condition: (1) Defeat all enemies; (2) Defeat the Ishkick Commander. Defeat Condition: Ally battleships are defeated. SR Point: Destroy all enemies within 3 turns. Secret Requirements:
Unit Acquisition (post-stage):
|
Scenario 17 - Blue Drifter |
Scenario 17 - The Relay from Hell |
| Victory Condition: Defeat all enemies. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships, Grendizer, or Marine Spazer is defeated. SR Point: Clear the map by turn 6 player phase. Unit Acquisition:
Unit Acquisition (post-stage):
|
Victory Condition: Defeat the Golem. Defeat Condition: (1) Gatchiko is defeated; (2) Ally battleships are defeated. SR Point: After Big O arrives, defeat the Golem within 4 turns. Unit Acquisition:
|
Scenario 18 - Bloodstained Eyes |
Scenario 18 - Farewell, My Friend |
| Victory Condition: (1) Defeat all enemies; (2) Defeat the Zamzaza; (3) Defeat the Battle Airship or the Elder Battleship. Defeat Condition: (1) Ally battleships or Impulse Gundam is defeated; (2) Ally battleships, Impulse Gundam, or Amuro's unit is defeated; (3) Ally battleships are defeated. SR Point: Clear the map within 7 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
|
Victory Condition: Defeat all enemies. Defeat Condition: (1) Zambo Ace is defeated; (2) Ally battleships or Zambo Ace is defeated; (3) Ally battleships or Zambo Ace is defeated, or enemies reach the marked line; (4) Ally battleships or Aquarion is defeated, or enemies reach the marked line. SR Point: Clear the map within 7 turns. Secret Requirements:
Unit Acquisition:
|
Scenario 19 - Resurrected Wings |
Scenario 19 - Nation-Founding Blizzard |
| Victory Condition: (1) Defeat all enemies; (2) Defeat all enemies, or Archangel reaches the marked line. Defeat Condition: (1) Freedom Gundam is defeated; (2) Any ally unit is defeated; (3) Ally battleships, Freedom Gundam or Murasame (Waltfeld) is defeated. SR Point: Defeat all enemies within 3 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
|
Victory Condition: (1) Defeat Wodom (Poe) & SUMO Gold Type; (2) Defeat Jinba & Beck Victory Deluxe (Beck). Defeat Condition: (1) Any ally unit or the Soleil is defeated; (2) Ally battleships, Big O, Turn A Gundam, or the Soleil is defeated; (3) Ally battleships, Big O, or Turn A Gundam is defeated. SR Point: Achieve the first victory condition within 4 turns. Secret Requirements:
Unit Acquisition (post-stage):
|
Scenario 20 - A World Without Lies | |
| Victory Condition: (1) Defeat the Planetta or Mexbrute; (2) Defeat the Planetta and Emperor Kai. Defeat Condition: (1) Any ally is defeated; (2) Ally battleships are defeated. SR Point: Defeat the Mexbrute within 3 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
| |
Stages 21 - 25
| Setsuko Route | Rand Route |
Scenario 21 - That Which Remains |
Scenario 21 - Memories of Father |
| Victory Condition: (1) Defeat all enemies; (2) Defeat Shurouga; (3) Defeat all enemies. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships, Virgola Unit 1 or Virgola Unit 2 is defeated. SR Point: Defeat Shurouga within 5 turns. Unit Acquisition:
|
Victory Condition: Defeat all enemies. Defeat Condition: (1) Gunleon is defeated; (2) Ally battleships, Gunleon or Shurouga is defeated. SR Point: Defeat all enemies within 3 turns. Unit Acquisition:
|
Scenario 22 - My Own Exodus | |
| Victory Condition: (1) Defeat all enemies; (2) Defeat the Dominator; (3) Defeat all eneies. Defeat Condition: (1) Ally battleships, King Gainer or Panther (Gauli) is defeated; (2) Ally battleships or King Gainer is defeated. SR Point: Defeat all other enemies, and then defeat the Dominator within 5 turns. Secret Requirements:
Unit Acquisition (pre-deployment intermission):
Unit Acquisition:
Unit Acquisition (post-stage):
| |
Scenario 23 - Challenge from the Hyakki | |
| Victory Condition: (1) Defeat all enemies; (2) Defeat Mecha Dokuganki and Big Duo. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships are defeated. SR Point: Clear the map within 7 turns. Secret Requirements:
Unit Acquisition:
| |
Scenario 24 - The Photon Power Laboratory Recapture Operation | |
| Victory Condition: (1) Defeat all enemies; (2) Defeat Mecha Tekkouki. Defeat Condition: Ally battleships are defeated. SR Point: Defeat all other enemies, then defeat Mecha Dokuganki within 3 turns. Secret Requirements:
Unit Acquisition:
| |
Scenario 25 - Darkness' Lair | |
| Victory Condition: (1) Defeat all enemies; (2) Defeat Mecha Tekkouki. Defeat Condition: (1) Ally battleships or Aquarion is defeated; (2) Ally battleships, Aquarion, or Mecha Tekkouki is defeated; (3) Ally battleships or Getter Robo G is defeated. SR Point: Clear the map within 6 turns (Dueling Tekkouki does not count against the turn limit). Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
| |
Stages 26 - 40
| Setsuko Route Gravion Gundam SEED Destiny Zeta Gundam God Sigma Zambot Mazinger/Grendizer Turn A Gundam |
Rand Route Eureka Seven Baldios Aquarion Xabungle Orguss Getter Robo G Gundam X King Gainer | ||
Scenario 26 - Hong Kong City |
Scenario 26 - Into the Nature | ||
| Victory Condition: (1) Defeat all enemies; (2) Defeat Psycho Gundam. Defeat Condition: (1) Ally battleships are defeated; (2) Gran Kaiser/God Gravion is defeated. SR Point: Defeat Psycho Gundam within 6 turns. Secret Requirements:
Unit Acquisition (pre-deployment intermission):
|
Victory Condition: (1) Have Nirvash reach the marked point; (2) Have Nirvash reach the marked point, or defeat Nirvash theEND. Defeat Condition: Ally battleships or Nirvash is defeated. SR Point: Defeat all other enemies, then defeat Nirvash theEND within 6 turns. Secret Requirements:
Unit Acquisition (post-stage):
| ||
Scenario 27 - Rising Fissure |
Scenario 27 - The Ghost From 15 Years Ago | ||
| Victory Condition: Defeat all enemies. Defeat Condition: (1) Ally battleships, ∀ Gundam or SUMO Gold Type is defeated; (2) Ally battleships, ∀ Gundam, SUMO Gold Type, or Impulse Gundam is defeated. SR Point: Defeat all enemies within 4 turns. Secret Requirements: Unit Acquisition (pre-stage):
|
Victory Condition: (1) Defeat the Rasveht; (2) Move the Terminus 909 into the marked area within 5 turns; (3) Defeat the Patulia. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships or Terminus 909 is defeated; or 5 turns pass; (3) Ally battleships, Gundam DX or Gundam X is defeated. SR Point: Defeat all enemies, then have Terminus 909 reach the marked area within 4 turns. Secret Requirements:
Unit Acquisition:
| ||
Scenario 28 - Silver Fang |
Scenario 28 - Spirit Cosplayer | ||
| Victory Condition: (1) Defeat all enemies; (2) Defeat the Elder Battleship or all Krahgens; (3) Defeat Hyuduel. Defeat Condition: (1) Ally battleships or God Sigma is defeated; (2) Ally battleships, God Sigma, or Gran Kaiser/God Gravion is defeated. SR Point: Defeat at least 4 Krahgens, or defeat the Elder Battleship before all Krahgens leave the map. Secret Requirements:
Unit Acquisition:
|
Victory Condition: Defeat all enemies. Defeat Condition: [1st half] Any ally unit is defeated; [2nd half] (1) Ally battleships, Aquarion or Getter Robo G is defeated; (2) Ally battleships or Getter Robo G is defeated. SR Point: Clear the second half of the stage within 6 turns. Secret Requirements:
Unit Acquisition:
| ||
Scenario 29 - The Boiling Sea |
Scenario 29 - Outsider | ||
| Victory Condition: (1) Defeat Asshimar (Bran), Gaplant (Rosamia), and Windam (Neo); (2) Defeat Mahiroo (Sweatson). Defeat Condition: Ally battleships, Gundam Mk-II or Virgola Kai is defeated. SR Point: Achieve the first victory condition within 5 turns. Secret Requirements:
Unit Acquisition:
|
Victory Condition: (1) Defeat all enemies; (2) Defeat GOUF Ignited and Nikick (Olson). Defeat Condition: (1) Ally battleships or Eliphas is defeated; (2) Ally battleships, Eliphas, or Orguss is defeated. SR Point: Achieve the first victory condition within 3 turns. Secret Requirements:
Unit Acquisition:
| ||
Scenario 30 - The Place of Sin |
Scenario 30 - Acperience | ||
| Victory Condition: (1) Defeat all enemies; (2) Defeat the Garuda-class. Defeat Condition: Ally battleships, Saviour Gundam, or Impulse Gundam is defeated, or any enemy unit reaches the marked line. SR Point: Defeat Psycho Gundam within 5 turns. Secret Requirements:
|
Victory Condition: Defeat all enemies. Defeat Condition: (1) Ally battleships are defeated; (2) Ally battleships, Freedom Gundam, Murasame, or Esperanza is defeated. SR Point: Destroy all enemies within 6 turns. Secret Requirements:
Unit Acquisition:
| ||
Scenario 31 - Born From Our Bond |
Scenario 31 - Shattered Past | ||
| Victory Condition: (1) Defeat the Nikick; (2) Defeat the Eliphas. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships or Virgola Kai is defeated. SR Point: Defeat all other enemies, then defeat the Nikick within 3 turns. Unit Acquisition:
|
Victory Condition: (1) Move Nirvash or Terminus 909 adjacent to the Chiram Assault Aerial Mothership; (2) Defeat the Eliphas. Defeat Condition: (1) Ally battleships, Gunleon, Terminus 909, or the Chiram Assault Aerial Mothership is defeated; (2) Ally battleships, Gunleon, Terminus 909, or Shurouga is defeated. SR Point: Defeat all other enemies, then achieve the first victory condition within 3 turns. Unit Acquisition:
Unit Acquisition (post-stage):
| ||
Scenario 32 - The Power Called Sadness |
Scenario 32 - So I Can Be Myself | ||
| Victory Condition: (1) Defeat the Gunleon; (2) Defeat all enemies. Defeat Condition: (1) Virgola Kai (VWFS) is defeated; (2) Ally battleships are defeated. SR Point: After enemy reinforcements arrive, defeat all enemies within 4 turns. Secret Requirements:
Unit Acquisition:
|
Victory Condition: Defeat the Shurouga. Defeat Condition: Ally battleships are defeated. SR Point: Defeat all other enemies, then defeat the Shurouga within 4 turns. Secret Requirements:
Unit Acquisition:
| ||
| セツコをジブラルタル基地に向かわせる Have Setsuko head to the Gibraltar Base (Lowen) Zeta Gundam Gundam SEED Destiny Turn A Gundam |
セツコを周辺の警戒へ当たらせる Have Setsuko take part in border patrol (Lowen) Zambot Gravion God Sigma Mazinger/Grendizer |
レントンを探しに行く Search for Renton (Lowen) Gain Kei Jiron Chill Garrod |
艦で留守番 Look after the ship (Lowen) Eureka Seven Baldios King Gainer (minus Gain) Getter Robo G Gundam X (minus Garrod) Aquarion Xabungle (minus Jiron & Chill) Orguss (minus Kei) |
Scenario 33 - Pulse of Zeta |
Scenario 33 - When the Stars Shine |
Scenario 33 - Lonely Runaway |
Scenario 33 - O Distant Friend... |
| Victory Condition: (1) Defeat all enemies; (2) Defeat the Messala. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships are defeated. SR Point: Defeat all enemies within 5 turns. Unit Acquisition:
Unit Acquisition (post-stage):
|
Victory Condition: (1) Defeat all enemies; (2) Defeat Bandock. Defeat Condition: (1) King Beal or Zambot 3 is defeated; (2) King Beal or Zambot 3 is defeated, or 8 turns pass. SR Point: Prevent the King Beal from taking damage. Secret Requirements:
Unit Acquisition (post-stage):
|
Victory Condition: Defeat all enemies. Defeat Condition: (1) All allies are defeated; (2) Gundam DX is defeated; (3) Spearhead (Charles) or Spearhead (Ray) is defeated. SR Point: Clear the map within 4 turns. Secret Requirements:
Unit Acquisition:
|
Victory Condition: (1) Defeat Mecha Yousaiki; (2) Defeat all enemies; (3) After entering the Closed Space, defeat Jolar within 2 turns. Defeat Condition: (1) Ally battleships are defeated; (2) Ally battleships, Baldios or Jolar is defeated; (3) Ally battleships or Baldios is defeated; or 3 turns pass after entering the Closed Space. SR Point: Defeat Mecha Yousaiki within 3 turns. Unit Acquisition:
Unit Acquisition (post-stage):
|
Scenario 34 - The False Queen and the Masked Princess |
Scenario 34 - To Whom Does This Planet Belong? |
Scenario 34 - Strange Contact |
Scenario 34 - The Angry Railroad King |
| Victory Condition: (1) Defeat all enemies; (2) Move ∀ Gundam adjacent to the Soleil. Defeat Condition: (1) Methuss (Reccoa) is defeated; (2) ∀ Gundam or Soleil is defeated, or the Soleil reaches the edge of the map. SR Point: Destroy all Phantom Pain enemies (the red team) before moving ∀ Gundam adjacent to the Soleil. Secret Requirements:
Unit Acquisition:
|
Victory Condition: (1) Defeat the Elder Battleship; (2) Defeat all enemies. Defeat Condition: King Beal, God Sigma or Soleil is defeated. SR Point: Defeat all other enemies, then defeat the Elder Battleship before the Soleil leaves the map. Unit Acquisition:
|
Victory Condition: (1) Defeat the Ishkick Commander (Robert); (2) Defeat the Golem (Asuham), Galapagos (Horla), Dran, and Beck The Great RX3. Defeat Condition: (1) Any ally unit is defeated; (2) Nikick Olson, Nikick Athena, Walker Gallia, Emperanza, or Big O is defeated; (3) Nikick Olson, Nikick Athena, Walker Gallia, Emperanza, Big O, or Spearhead is defeated. SR Point: Clear the map within 6 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
|
Victory Condition: Defeat the Dominator. Defeat Condition: Ally battleships or King Gainer is defeated. SR Point: Defeat all other enemies, and then defeat the Dominator within 5 turns. Unit Acquisition:
Unit Acquisition (post-stage):
|
Scenario 35 - Shadow of the War God |
Scenario 35 - Rosary of Grief |
Scenario 35 - Morning Glory |
Scenario 35 - Over Battle |
| Victory Condition: Reduce the Soleil's HP to 10% within 7 turns. Defeat Condition: Ally battleships, SUMO Gold Type, or Soleil is defeated, or 7 turns pass. SR Point: Defeat all other enemies, then achieve the victory condition. Secret Requirements:
Unit Acquisition:
|
Victory Condition: (1) Defeat the Gran Trooper; (2) Defeat all enemies. Defeat Condition: (1) Ally battleships or God Gravion is defeated; (2) Ally battleships, God Gravion, or Gran Trooper is defeated. SR Point: Clear the map within 5 turns. Unit Acquisition:
|
Victory Condition: (1) Defeat all enemies; (2) Defeat Spearhead (Charles) & Spearhead (Ray). Defeat Condition: Any ally unit is defeated; (2) Ally battleships or Nirvash is defeated. SR Point: Defeat all other enemies, then defeat Spearhead (Charles) & Spearhead (Ray). Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
|
Victory Condition: Defeat the Overdevil. Defeat Condition: King Gainer is defeated. SR Point: Defeat all other enemies, then defeat Overdevil within 6 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition:
Unit Acquisition (post-stage):
|
Scenario 36 - The Wailing Night Sky |
Scenario 36 - Indicative Tomorrow | ||
| Victory Condition: (1) Defeat Destroy Gundam; (2) Defeat Destroy Gundam and Psycho Gundam. Defeat Condition: Ally battleships are defeated. SR Point: Defeat all other enemies before defeating Destroy Gundam and Psycho Gundam, within 6 turns. Secret Requirements:
Unit Acquisition (post-stage):
|
Victory Condition: Defeat Destroy Gundam. Defeat Condition: Ally battleships or Freedom Gundam is defeated. SR Point: Defeat all other enemies, then defeat Destroy Gundam within 6 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
| ||
Scenario 37 - Reshuffle in the New Earth Federation |
Scenario 37 - Purging Storm | ||
| Victory Condition: Defeat all enemies. Defeat Condition: Ally battleships are defeated. SR Point: Destroy all enemies by turn 4, player phase. Secret Requirements:
|
Victory Condition: Defeat all enemies. Defeat Condition: Ally battleships are defeated. SR Point: Defeat Gundam Virsago CB and Gundam Ashtaron HC within 3 turns (both retreats under 8000 HP). | ||
Scenario 38 - Dancing Nightmare |
Scenario 38 - Preplanned Showdown | ||
| Victory Condition: (1) Defeat Freedom Gundam or Archangel; (2) Defeat all enemies. Defeat Condition: Ally battleships are defeated. SR Point: Achieve the first victory condition within 4 turns. Secret Requirements:
Unit Acquisition:
|
Victory Condition: Defeat Force Impulse Gundam or Minerva. Defeat Condition: Ally battleships are defeated. SR Point: Achieve the victory condition within 4 turns. Secret Requirements:
Unit Acquisition (post-stage):
| ||
Scenario 39 - Raise the Flag |
Scenario 39 - Start It Up | ||
| Victory Condition: Defeat all Coralians. Defeat Condition: Ally battleships are defeated. SR Point: Defeat at least 75 Coralians within 5 turns. |
Victory Condition: Defeat all enemies. Defeat Condition: Ally battleships are defeated. SR Point: After the Coralians arrive, defeat all enemies within 3 turns. Secret Requirements:
Unit Acquisition:
| ||
Scenario 40 - Impact Again |
Scenario 40 - Prelude to Destruction | ||
| Victory Condition: Reduce the Garuda-class' HP to 2000. Defeat Condition: Ally battleships or the Garuda-class is defeated. SR Point: Achieve the victory condition within 6 turns. Secret Requirements:
|
Victory Condition: (1) Defeat the Garuda-class; (2) Defeat the Garuda-class or the Cherubim Sur le Kubera. Defeat Condition: Ally battleships are defeated. SR Point: Defeat the Cherubim Sur le Kubera within 6 turns. Secret Requirements:
Unit Acquisition:
| ||
Stages 41 - 47
Scenario 41 - Cross Point | |
| Victory Condition: (1) Defeat the Emaan Ship; (2) Defeat the Ishkick Commander II (Roberto). Defeat Condition: Ally battleships are defeated. SR Point: Clear the map within 5 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Scenario 42 - The Beginning of the End | |
| Victory Condition: Defeat all enemies. Defeat Condition: (1) Ally battleships, Zambot 3, Daitarn 3, or God Gravion is defeated; (2) Ally battleships, Zambot 3, Daitarn 3, or Gran Trooper is defeated. SR Point: Clear the map within 6 turns. Secret Requirements:
Unit Acquisition:
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Scenario 43 - Destiny and Freedom | |
| Victory Condition: [1st half] Defeat Saviour Gundam (or survive until turn 4); [2nd half] Defeat the Salamis Kai. Defeat Condition: [1st half] Any ally unit is defeated; [2nd half] (1) Eternal or SUMO Gold Type is defeated; (2) Eternal, SUMO Gold Type, or Turn X is defeated. SR Point: In the second half of the stage, defeat all other enemies, then defeat the Salamis Kai within 5 turns. Secret Requirements:
Unit Acquisition (first half):
Unit Acquisition (second half):
Unit Acquisition (post-stage):
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Scenario 44 - The Falling Sun | |
| Victory Condition: 1) Defeat the Artificial Sun; (2) After Sol Gravion arrives, defeat the Artificial Sun within 3 turns. Defeat Condition: (1) Ally battleships are defeated; (2) Ally battleships are defeated, or 3 turns pass after Sol Gravion appears. SR Point: Defeat all other enemies before defeating the Artificial Sun. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Scenario 45 - Inheritors of the Legacy | |
| Victory Condition: (1) Defeat all enemies; (2) Defeat all Destroy Gundams and Psycho Gundams. Defeat Condition: (1) Ally battleships, Terminus 909, Walker Gallia, or Xabungle is defeated; (2) Ally battleships, Terminus 909, or Dran is defeated. SR Point: Clear the map within 5 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Scenario 46 - Justice Amongst the Chaos | |
| Victory Condition: (1) Defeat all enemies; (2) Defeat the Crowda (Lancerow). Defeat Condition: (1) Ally battleships are defeated; (2) Ally battleships or Strike Freedom Gundam is defeated. SR Point: Clear the map within 4 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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| Setsuko Route | Rand Route |
Scenario 47 - Count Down |
Scenario 47 - What Lies Ahead |
| Victory Condition: (1) Defeat the enemy Virgola units; (2) Defeat either Chaos Leo, Chaos Anguis, or Chaos Caper. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships are defeated. SR Point: After enemy reinforcements arrive, clear the map within 4 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Victory Condition: (1) Defeat all enemies; (2) Defeat either Chaos Leo, Chaos Anguis, or Chaos Caper. Defeat Condition: (1) Any ally unit is defeated; (2) Ally battleships are defeated; (3) Ally battleships, or Dogozzo (Yassaba) is defeated. SR Point: After enemy reinforcements arrive, clear the map within 3 turns. The turn the Chimera forces arrive counts as the first turn. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Stages 48 - 57
| ZEUTHとして戦う Fight as part of ZEUTH (Requires ZEUTH Points) |
ザフトへ戻る Return to ZAFT (Default Route) |
Scenario 48 - Eden's Castaways |
Scenario 48 - Duplicitous Moonlight |
| Victory Condition: (1) Defeat Mecha Yousaiki; (2) Defeat Aquarion Alpha. Defeat Condition: Ally battleships or Aquarion is defeated. SR Point: Defeat all other enemies, then defeat Mecha Yousaiki within 4 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Victory Condition: (1) Defeat the Elder Battleship; (2) Defeat the GOUF Ignited (Yzak). Defeat Condition: Ally battleships are defeated. SR Point: Defeat all other enemies, then defeat the Elder Battleship within 4 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Scenario 49 - Illusionary Metropolis |
Scenario 49 - Light of Despair, Glimmer of Hope |
| Victory Condition: (1) Defeat Big Duo Inferno; (2) Defeat Kagaku Yousaitou. Defeat Condition: (1) Big O is defeated; (2) Ally battleships are defeated. SR Point: Defeat Big Duo Inferno within 4 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Victory Condition: [1st half] Defeat the Alexandria; [2nd half] Defeat all enemies. Defeat Condition: [1st half] Any ally unit is defeated; [2nd half] (1) Ally battleships, Gundam DX, or G-Falcon is defeated; (2) Ally battleships are defeated. SR Point: In the 2nd half of the stage, defeat all enemies within 6 turns. Secret Requirements:
Unit Acquisition (1st half):
Unit Acquisition (2nd half):
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Scenario 50 - A Human's Heart, An Angel's Dream |
Scenario 50 - I am D.O.M.E. ...... |
| Victory Condition: (1) Defeat the Overdevil; (2) Defeat Cherubim Mars or Cherubim Iskulon within 3 turns after they appear; (3) Defeat Gainer B; (4) Defeat the Overdevil. Defeat Condition: (1) Ally battleships, Esperanza, or Aquarion is defeated; (2) Ally battleships, Esperanza, or Aquarion is defeated, or 4 turns pass after the Fallen Angels appear; (3) Ally battleships or Aquarion is defeated. SR Point: Defeat all other enemies before defeating the Overdevil. Secret Requirements:
Unit Acquisition (pre-deployment intermission):
Unit Acquisition:
Unit Acquisition (post-stage):
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Victory Condition: [1st half] Defeat the Alexandria and the Girty Lue within 5 turns; [2nd half] (1) Defeat Gundam Virsago CB or Gundam Ashtaron HC; (2) Defeat Gundam Virsago CB or Gundam Ashtaron HC, and Aquarion Alpha. Defeat Condition: [1st half] Ally battleships, ∀ Gundam, or Aquarion is defeated, or 5 turns pass; [2nd half] Ally battleships or Aquarion is defeated. SR Point: In the 1st half of the stage, defeat all enemies within 3 turns. Secret Requirements:
Unit Acquisition [2nd half]:
Unit Acquisition (post-stage):
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Scenario 51 - Farewell |
Scenario 51 - The Crimson Path |
| Victory Condition: Defeat all enemies. Defeat Condition: Ally battleships, Destiny Gundam, Legend Gundam, or Impulse Gundam is defeated. SR Point: Clear the map within 6 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Victory Condition: (1) Defeat Aquarion Alpha; (2) Defeat either Aquarion Alpha, Cherubim Iskulon, or Cherubim Mars, and Mecha Yousaiki. Defeat Condition: Ally battleships or Aquarion is defeated. SR Point: Clear the map within 5 turns. Secret Requirements:
Unit Acquisition (post-stage):
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Scenario 52 - The Truth of the Black History |
Scenario 52 - Gain Over |
| Victory Condition: [1st half] Defeat the Alexandria and the Girty Lue within 3 turns; [2nd half] Defeat Gundam Virsago CB or Gundam Ashtaron HC. Defeat Condition: [1st half] Ally battleships, ∀ Gundam, or Gundam DX is defeated, or 3 turns pass; [2nd half] Ally battleships or ∀ Gundam is defeated. SR Point: Defeat all other enemies before defeating the Alexandria and the Girty Lue. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Victory Condition: (1) Defeat the Overdevil within 7 turns; (2) Defeat Jinba; (3) Defeat Gainer B; (4) Defeat the Overdevil within 7 turns. Defeat Condition: (1) Ally battleships or Emperanza is defeated, or 7 turns pass; (2) Ally battleships are defeated, or 7 turns pass. SR Point: Defeat all other enemies, then defeat the Overdevil within 7 (Easy) / 6 (Normal) / 5 (Hard) turns. Unit Acquisition (pre-deployment intermission):
Unit Acquisition:
Unit Acquisition (post-stage):
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Scenario 53 - Lunar Conflict |
Scenario 53 - Warped Judgement |
| Victory Condition: Defeat all enemies. Defeat Condition: Ally battleships or God Sigma is defeated. SR Point: Clear the map within 6 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Victory Condition: (1) Defeat all enemies; (2) Rescue the hostages; (3) Defeat all enemies. Defeat Condition: (1) Ally battleships or God Sigma is defeated; (2) Ally battleships, God Sigma, or the Elder Battleship is defeated; (3) Ally battleships are defeated. SR Point: Clear the map within 7 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Scenario 54 - Triumphal Song of the Soul | |
| Victory Condition: Defeat all enemies. Defeat Condition: Ally battleships are defeated. SR Point: Clear the stage within 6 turns. Secret Requirements:
Unit Acquisition (pre-deployment intermission):
Unit Acquisition:
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Scenario 55 - Shine Forevermore, Our Beloved Planet | |
| Victory Condition: [1st half] Defeat Gouma; [2nd half] Defeat Bandock. Defeat Condition: [1st half] (1) Ally battleships, Sol Gravion, or Zambot 3 is defeated, or Gouma reaches the southern edge of the map; (2) Ally battleships, Sol Gravion, or God Sigma Gravion is defeated, or Gouma reaches the southern edge of the map; [2nd half] Ally battleships are defeated. SR Point: Defeat all Zeravire enemies, then defeat the Gouma within 5 turns. Secret Requirements:
Unit Acquisition [1st half]:
Unit Acquisition [post-1st half]:
Unit Acquisition [post-2nd half]:
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| ZEUTHとして戦う Fight as part of ZEUTH |
ザフトへ戻る Return to ZAFT |
Scenario 56 - Your Self, My Self |
Scenario 56 - The Final Power |
| Victory Condition: ??? Defeat Condition: ??? SR Point: Destroy all enemies within 7 turns. Secret Requirements:
Unit Acquisition:
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Victory Condition: Defeat all enemies. Defeat Condition: Ally battleships are defeated. SR Point: Clear the map within 8 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Scenario 57 - Climactic Light |
Scenario 57 - Wish Upon a Star |
| Victory Condition: ??? Defeat Condition: ??? SR Point: Destroy the 5 enemies Anemone (アネモネ) (Nirvash the END), the Frost Brothers (フロスト兄弟), i.e. Shagia (シャギア) (Gundam Virsago CB) and Olba (オルバ) (Gundam Ashtaron HC), Ghingnham (ギンガナム) (Turn X), and Sirius (詩翅) (Cherubim Mars), within 6 turns. Secret Requirements:
Unit Acquisition:
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Victory Condition: (1) Defeat Cherubim Mars; (2) Defeat Cherubim Mars, Gundam Virsago CB, Gundam Ashtaron HC, and Turn X; (3) Defeat Cherubim Mars, Gundam Virsago CB, Gundam Ashtaron HC, Turn X, and Nirvash theEND; (4) Defeat the Gingagou. Defeat Condition: Ally battleships, Aquarion, Assault-type Aquarion, or ∀ Gundam is defeated. SR Point: Clear the map within 8 turns. Secret Requirements:
Unit Acquisition:
Unit Acquisition (post-stage):
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Stages 58 - END
Scenario 58 - Memories | ||||
| Victory Condition: (1) Defeat Big Fau; (2) After the enemy Big units arrive, have Big O reach the marked point within 5 turns. Defeat Condition: (1) Big O is defeated; (2) Ally battleships or Big O is defeated; (3) Ally battleships or Big O is defeated, or 5 turns pass after the enemy Big units arrive. SR Point: Defeat all enemies before having Big O reach the marked point. Secret Requirements:
Unit Acquisition:
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| Setsuko Route | Rand Route | |||
Scenario 59 - World in Black |
Scenario 59 - Overpainted Tomorrow | |||
| Victory Condition: Defeat all enemies. Defeat Condition: Ally battleships are defeated. SR Point: Clear the stage within 7 turns. Secret Requirements:
Unit Acquisition:
List of endings
The Black History repeats itself, and the world once again enters a never-ending cycle of war.
The world still remains unstable, but its destruction is averted.
The world is now somewhat stable.
The world is now fully stabilized. This is considered as the canon history that would lead to Z2.
The world is restored to its state before the Break The World incident. The UCW world is split back into the various dimensions which previously merged into it. Everyone returns to their respective worlds.
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Victory Condition: ??? Defeat Condition: ??? SR Point: Destroy all enemies within 7 turns. Secret Requirements:
Unit Acquisition:
List of endings
The Black History repeats itself, and the world once again enters a never-ending cycle of war.
The world still remains unstable, but its destruction is averted.
The world is now somewhat stable.
The world is now fully stabilized. This is considered as the canon history that would lead to Z2.
The world is restored to its state before the Break The World incident. The UCW world is split back into the various dimensions which previously merged into it. Everyone returns to their respective worlds.
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| Setsuko Good Ending | Bad Ending (Not enough Ending Points) | Rand Good Ending | ||
Final Scenario - My Future, Everyone's Future |
Final Scenario - Into an Endless Cycle of War |
Final Scenario - My Future, Your Future | ||
| Victory Condition: ??? Defeat Condition: ??? Secret Requirements: Unit Acquisition:
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Victory Condition: Defeat Lemures. Defeat Condition: Ally battleships are defeated. |
Victory Condition: ??? Defeat Condition: ??? Secret Requirements:
Unit Acquisition:
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