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Super Robot Wars/D/Gameplay Strategies: Difference between revisions
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< Super Robot Wars | D
Starman271 (talk | contribs) i really need super in-depth bit by bit information of this game because i super understand how the game because if i don't i will rage quit or not going to enjoy myself hance i need super in-depth bit by bit information Tags: Blanking Reverted |
m Reverted edits by Starman271 (talk) to last revision by VeryGoodBoy Tag: Rollback |
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* Consumable items, particularly repair kits and propellant tanks, are incredibly useful in D and should not be sold off for cash. D's early game is very dangerous and having access to immediate full restores can be lifesaving. | |||
*Prioritize upgrading EN before any other stat. It's the cheapest stat to upgrade and energy is a very valuable resource in D, as units run out of it fast without investment. | |||
*Prioritize setting up support attacks and keeping units in formation for support attacks. Support attacks can potentially double the damage output of a single round of combat. Units with long range attacks and support attacks, like the Stilva, are ''very'' strong in this game | |||
*Make use of spirit abilities. Strike is at its best in D with the amount of high evade units in the mid-late game. While Guard is expensive, it can effectively act as a turn-long version of Wall for the unit using it. Keep in mind that SP restores to full at the end of maps, so any SP left over may as well be wasted. | |||
*Make use of terrain bonuses. Damage in D is high but can be reduced heavily by terrain. | |||
Revision as of 21:09, 16 November 2024
- Consumable items, particularly repair kits and propellant tanks, are incredibly useful in D and should not be sold off for cash. D's early game is very dangerous and having access to immediate full restores can be lifesaving.
- Prioritize upgrading EN before any other stat. It's the cheapest stat to upgrade and energy is a very valuable resource in D, as units run out of it fast without investment.
- Prioritize setting up support attacks and keeping units in formation for support attacks. Support attacks can potentially double the damage output of a single round of combat. Units with long range attacks and support attacks, like the Stilva, are very strong in this game
- Make use of spirit abilities. Strike is at its best in D with the amount of high evade units in the mid-late game. While Guard is expensive, it can effectively act as a turn-long version of Wall for the unit using it. Keep in mind that SP restores to full at the end of maps, so any SP left over may as well be wasted.
- Make use of terrain bonuses. Damage in D is high but can be reduced heavily by terrain.