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Super Robot Wars/Y/Pilot Skills: Difference between revisions
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==Unique Skills== | |||
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level. | These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level. | ||
{| class="oddeven" | {| class="oddeven" | ||
Revision as of 09:36, 24 June 2025
Buyable Skills
| Skill Name JP | Skill Name EN | Cost | Max Lv | Effect |
|---|---|---|---|---|
| 底力 | Potential | 9 | As HP decreases, Hit/Evade/Critical rate and Defense Power increases. At L9 and if HP is 10% or less, Hit/Evade rates are increased by 45%, Critical rate by 54%, and damage taken is reduced by 0.3x. | |
| 援護攻撃 | Support Attack | 4 | ||
| サポートアタック | Enhance Attack | 1 | ||
| 援護防御 | Support Defend | 4 | ||
| 闘争心 | Fighter's Spirit | 3 | ||
| 気力+(ATK) | Morale+ (ATK) | 1 | ||
| 気力+(DEF) | Morale+ (DEF) | 1 | ||
| 気力限界突破 | Break Morale Limit | 12000 | 3 | Increases max Morale from the base of 150. L1: +5 / L2: +10 / L3: +20 Stacks with Power Parts and other effects that increase maximum Morale. |
| ヒット&アウェイ | Hit & Run | 40000 | 1 | If you attack without moving, you can move after attacking. |
| エースプラウド | Proud Ace | 16000 | 1 | Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead. |
| Eセーブ | Save E | 12000 | 2 | Reduces the EN cost of weapons. L1: -10 / L2: -20% |
| Bセーブ | Save B | 12000 | 2 | |
| 見切り | Instinct | 12000 | 3 | |
| ガード | Guard | 12000 | 3 | |
| サイズ差補正無視 | Ignore Size | 3 | ||
| 精神耐性 | Spirit Endurance | 12000 | 1 | |
| パーツ供給 | Supply Parts | 1 | ||
| ラッキースター | Lucky Star | 2 | Activates the "Fortune" Spirit on deployment. |
Unique Skills
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.
| Skill Name JP | Skill Name EN | Max Lv | Effect | Pilots |
|---|---|---|---|---|
| 反骨心 | Defiance | 1 | ||
| 地形利用 | Apply Terrain | 1 | ||
| 指揮官 | Commander | 4 | Suzukaze | |
| 気力上昇 | Morale Increase | |||
| 戦術待機 | Tactical Standby | 1 | ||
| 念動力 | Telekinesis | 9 | Akira | |
| エージェント | Agent | 1 | If unit's HP is 80% or less, damage taken is reduced by 0.8x, final Evade rate increased by 20%, and damage dealt increased by 1.2x. | |
| オーラ力 | Aura Power | 9 | Show | |
| 聖戦士 | Aura Battler | 1 | Show | |
| ゲッターの申し子 | Child of Getter | 1 | Activates when all 3 pilots' Morale is 140 or higher. At the start of each Player Phase, Morale increases by 5. When all 3 pilots' Morale is 160 or higher, increases final damage dealt by 1.2x. |
Takuma |
| インメルマン・ダンス | Immelman Dance | 1 | Increases final Hit/Evade rates and Movement as Morale increases (caps at 150 Morale). At 150 Morale, final Hit/Evade rates are increased by 20%, and Movement by 2. |
Hayate |
| 黒の騎士団 | Black Knights | 1 | Stat boosts granted by the "Tactical Command" Command is increased by 1.5x. | Kallen |
| NINJA | NINJA | 1 | Increases all pilot stats and damage dealt as Morale increases (caps at 150 Morale). At 150 Morale, stats increased by 10 and damage dealt increased by 1.2x. |
Cross, Forte |