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Super Robot Wars/Y/Mech Abilities: Difference between revisions
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| style="vertical-align:middle;" | Shield Equipment || style="vertical-align:middle;" | シールド装備 || style="vertical-align:middle;" | Reduces damage taken when selecting "Defend" | | style="vertical-align:middle;" | Shield Equipment || style="vertical-align:middle;" | シールド装備 || style="vertical-align:middle;" | Reduces damage taken when selecting "Defend" to 0.4x instead of 0.6x. <br> Effect may apply without defending based on difference in SKL stats. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || Multiple<span class="mw-collapsible mw-collapsed"> | ||
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Revision as of 06:49, 6 July 2025
| Name | Name (JP) | Effect | Morale | EN Cost | Units |
|---|---|---|---|---|---|
| Shield Equipment | シールド装備 | Reduces damage taken when selecting "Defend" to 0.4x instead of 0.6x. Effect may apply without defending based on difference in SKL stats. |
None | None | Multiple |
| Transform: Air | 変形移動:空 | Unit transforms into its flying form while moving. Unit is treated as "Flying," but it can only move to spaces its original form can move to. |
None | None |
|
| Divide | 単分離 | Unit can change form using the Divide command. It cannot return to its original form in the same map. Unit will automatically use Divide when HP reaches 0 |
None | None |
|
| Repair Device | 修理装置装備 | Restores self and adjacent ally's HP by using the Repair Commmand (usable after moving) | None | None | |
| Resupply Device | 補給装置装備 | Fully restores adjacent ally's EN and Ammo by using the Resupply Command (cannot be used after moving) | None | None |
|
| Zero System | ゼロシステム |
| |||
| GUND Format | GUNDフォーマット | Increases Mobility, Sight, Movement and Weapon Attack Power every 15 Morale above 100 (caps at 145 Morale). At 145 Morale, Mobility/Sight increases by 30, Movement by 1, and Weapon Attack Power by 300. |
None | None |
|
| Fold Wave System | フォールドウェーブシステム | If any of Freyja, Mikumo, Kaname, Makina, or Reina are on the Assist Crew list for the current map, increase the final Evade of self and allied units within 3 spaces by 20%. | None | None |
|
| Juria System | ジュリアシステム | Increases Critical rate (Max. +25%) and damage blocked by Defensive Shield (Max. +400) as Morale increases. If HP is below 30%, increases Mobility and Sight by 30. |
None | None |
|
| Harmonic Level | ハーモニック・レベル | Harmonic Level increases or decreases depending on the outcome of a battle. Increases pilot's SKL, EVD and ACC as Harmonic Level increases. |
None | None |
|
| Tactical Analysis | 戦術アナライズ | Activates the "Analyze" Spirit on attacking/counterattacking enemies and reduces their Morale by 10. Increases final Hit/Evade rates of allied units within 4 spaces by 15% (excluding self). |
None | None | |
| Combine Dragon | 合体竜人 | Increases Armor, Mobility and Sight as Morale increases. Penalties are applied below 100 Morale, and bonuses are at max value at 170 Morale. |
None | None |
|
| Energy Link | エナジー・リンク | None | None | ||
| System Nirai Kanai | システム・ニーラカナイ | At the start of each Player Phase, recover EN = (number of allied units on the map)%. | None | None |
|
| Escutcheon | エスカッシャン | Nullifies ranged beam attacks that deal less than 3000 damage. | 120 | 15 |
|
| Aura Barrier | オーラ・バリア |
| |||
| ECA SWAG | エネルギー転換装甲SWAG | Reduces damage from all attacks by 1000. | None | 5 |
|
| Radiant Wave Shield | 幅射障壁 | Reduces damage from all attacks by 1500. | None | 5 |
|
| Defensive Shield | 防御シールド | Reduces damage from all attacks by 1000. Effect is improved with the Juria System (Max. +400) |
None | 5 |
|
| Off Shoot | オフ・シュート |
| |||
| Mystic Moon | ミスティック・ムーン | Unit has a 20% chance of flat-out avoiding an enemy attack. | 120 | None |
|