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Super Robot Wars/Y/Pilot Skills: Difference between revisions

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| 地形利用 || Apply Terrain || 1 || || Jet Jaguar
| 地形利用 || Apply Terrain || 1 || || Jet Jaguar
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| 指揮官 || Commander || 4 || Increases the final Hit/Evade rates of allied units in range. Effects and range increase with level. Note that the effects don't stack and only the maximum effect is applied. || Suzukaze, Echika
| 指揮官 || Commander || 4 || Grants final hit/dodge rate bonuses to own forces out to (skill level+1) spaces away, equal to (skill level+2) times (6-distance)%.<br>If within range of multiple Commander effects, the higher value applies. || Suzukaze, Echika
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| 気力上昇 || Morale Boost || 1 || Grants +10 Morale to any ally within 3 spaces using the Unit Command "Morale Boost". (This ends the unit's turn.) || Suzukaze
| 気力上昇 || Morale Boost || 1 || Grants +10 Morale to any ally within 3 spaces using the Unit Command "Morale Boost". (This ends the unit's turn.) || Suzukaze

Revision as of 10:55, 11 August 2025

Buyable Skills

Skill Name JP Skill Name EN Cost Max Lv Effect
底力 Potential 9 Lost HP increases hit/dodge rates, critical rate, and Defense. Maxes at L9 while also below 10% of max HP. +45 hit/dodge rates / +54% critical rate / -70% damage taken.
援護攻撃 Support Attack 4 Makes an extra attack after an adjacent ally's. Skill level determines uses per turn and damage dealt. Check Help in the Database menu for a more detailed explanation.
サポートアタック Enhance Attack 1 Support attacks will always be critical hits. Does not apply to Second Attack.
援護防御 Support Defend 4 Unit can take an attack for an adjacent ally. Damage received (as if defending) and number of activations per turn depend on the skill's level. For details, check the Help section in the Database.
闘争心 Fighter's Spirit 3 Increases starting Morale. L1: +2 L2: +5 L3: +10
気力+(ATK) Morale+ (ATK) 1 When attacking, counterattacking, or Support Attacking, Morale increases by 1 in addition to the pilot's normal Morale gains.
気力+(DEF) Morale+ (DEF) 1 When taking damage, evading or defending with a Barrier, Special Armor, or Special Evasion, Morale increases by 1 in addition to the pilot's normal Morale gains.
気力限界突破 Break Morale Limit 12000 3 Increases max Morale from the base of 150. L1: +5 L2: +10 L3: +20
Stacks with Power Parts and other effects that increase maximum Morale.
ヒット&アウェイ Hit & Run 40000 1 If you attack without moving, you can move after attacking.
エースプラウド Proud Ace 16000 1 Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead.
Eセーブ Save E 12000 2 Reduces the EN cost of weapons. L1: -10% L2: -20%
Bセーブ Save B 12000 2
見切り Instinct 12000 3
ガード Guard 12000 3 Reduces damage taken at 130+ Morale. L1: -10% L2: -15% L3: -20%
サイズ差補正無視 Ignore Size 3 With larger enemies, units usually deal -10% damage per size difference. Ignores this for a size per skill level (eg., at L2, a size S unit would deal damage as if it were 1L).
精神耐性 Spirit Endurance 12000 1 Negates incoming weapon effects Stats Halved, Immobilized, Morale Down, and SP Down. When under 100 Morale, also negates the Daunt Spirit.
パーツ供給 Supply Parts 1
ラッキースター Lucky Star 2 Activates the "Fortune" Spirit on deployment.

Unique Skills

These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.

Skill Name JP Skill Name EN Max Lv Effect Pilots
反骨心 Defiance 1 If opponent's SKL is higher than unit's, +10% damage dealt, -10% damage received, and final Hit/Evade rates +10%. Hyoma, Hayate
Supreme 1 At 130+ Morale, +30% final hit/dodge rates and +30% critical rate. Suzaku
地形利用 Apply Terrain 1 Jet Jaguar
指揮官 Commander 4 Grants final hit/dodge rate bonuses to own forces out to (skill level+1) spaces away, equal to (skill level+2) times (6-distance)%.
If within range of multiple Commander effects, the higher value applies.
Suzukaze, Echika
気力上昇 Morale Boost 1 Grants +10 Morale to any ally within 3 spaces using the Unit Command "Morale Boost". (This ends the unit's turn.) Suzukaze
戦術待機 Tactical Standby 1 Jet Jaguar
念動力 Telekinesis 9 Final Hit/Evade/Critical rates increased. Recover SP at the start of each Player Phase. Akira
エージェント Agent 1 If unit's HP is 80% or less, -20% damage received, +20% final Evade, and 20% damage dealt when counterattacking. Heero, Duo, Trowa, Quatre, Wufei
オーラ力 Aura Power 9 Final Evade rate, damage blocked by Aura Barrier and Weapon Power of weapons requiring "Aura Power" increased. Show
聖戦士 Battler 1 +3 Morale at the start of each Player Phase. At 150+ Morale, +10% damage dealt. Show
ゲッターの申し子 Chosen Child of Getter 1 Activates when all 3 pilots' have 140+ Morale. +5 Morale at the start of each Player Phase. When all 3 pilots' have 160+ Morale, +20% final damage dealt. Takuma, Kamui, Baku
インメルマン・ダンス Immelman Dance 1 Increases final Hit/Evade rates and Movement as Morale increases (caps at 150 Morale). At 150+ Morale, +20% final Hit/Evade rates, and +2 Movement. Hayate
黒の騎士団 Black Knights 1 Stat boosts granted by the Unit Command "Tactical Command" is increased by 50%. (rounded up) Kallen
NINJA NINJA 1 Stats and damage dealt increase based on Morale. Maxes at 150+ Morale, granting +10 to all stats and +20% final damage dealt. Cross, Forte