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Super Robot Wars/Y/STG Memory: Difference between revisions

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|-
| RNG CRT Up ||  || RED || 7 || +4 CRT to all allies' RNG weapons. || 5000 || Squad Rank E
| RNG CRT Up ||  || RED || 7 || +4 CRT to all allies' RNG weapons. || 5000 || Squad Rank E
|-
| Max EN Up ||  || RED || 7 || +5 max EN to all allies. || 7500 || Squad Rank C
|-
| Max EN Up ||  || RED || 7 || +5 max EN to all allies. || 7500 || Squad Rank C
|-
| Morale Boost Up ||  || RED || 8 || All allied pilots gain 2 Morale at the start of the ally phase. || 7500 || Squad Rank C
|-
| CQB CRT Up ||  || RED || 8 || +4 CRT to all allies' CQB weapons. || 7500 || Squad Rank C
|-
| RNG CRT Up ||  || RED || 8 || +4 CRT to all allies' RNG weapons. || 7500 || Squad Rank C
|-
| Sight Up ||  || RED || 8 || +3 Sight to all allies. || 7500 || Squad Rank C
|-
| Morale Boost Up ||  || RED || 9 || All allied pilots gain 2 Morale at the start of the ally phase. || 7500 || Squad Rank C
|-
| MAP Attack Power Up ||  || RED || 9 || All allies' MAP weapons gain +50 Attack Power. || 7500 || Squad Rank C
|-
| Improved Pierce/Smash ||  || RED || 9 || -20% SP cost of the Pierce and Smash Spirits. || 7500 || Squad Rank C
|-
| Improved Snipe/Charge ||  || RED || 9 || -20% SP cost of the Snipe and Charge Spirits. || 7500 || Squad Rank C
|-
| MAP Attack Power Up ||  || RED || 9 || All allies' MAP weapons gain +50 Attack Power. || 7500 || Squad Rank C
|-
| Sight Up ||  || RED || 9 || +3 Sight to all allies. || 7500 || Squad Rank C
|-
| CQB Attack Power Up ||  || RED || 10 || +50 Attack Power to all allies' non-MAP CQB weapons. || 7500 || Squad Rank C
|-
| RNG Attack Power Up ||  || RED || 10 || +50 Attack Power to all allies' non-MAP RNG weapons. || 7500 || Squad Rank C
|-
| Damage Up ||  || RED || 11 || +5% final damage dealt. || 15000 || Squad Rank C
|-
|-
| Max HP Up ||  || BLUE || 1 || +50 max HP to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
| Max HP Up ||  || BLUE || 1 || +50 max HP to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
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|-
|-
| Mobility Up ||  || BLUE || 7 || +3 Mobility to all allies. || 5000 || Squad Rank E
| Mobility Up ||  || BLUE || 7 || +3 Mobility to all allies. || 5000 || Squad Rank E
|-
| Max HP Up ||  || BLUE || 7 || +50 max HP to all allies. || 7500 || Squad Rank C
|-
| Max HP Up ||  || BLUE || 7 || +50 max HP to all allies. || 7500 || Squad Rank C
|-
| Armor Up ||  || BLUE || 8 || +50 Armor to all allies. || 7500 || Squad Rank C
|-
| Max SP Up ||  || BLUE || 8 || +5 max SP to all allied pilots. || 7500 || Squad Rank C
|-
| Max HP Up ||  || BLUE || 8 || +50 max HP to all allies. || 7500 || Squad Rank C
|-
| Mobility Up ||  || BLUE || 8 || +3 Mobility. || 7500 || Squad Rank C
|-
| MAP Countermeasures ||  || BLUE || 9 || -10% damage from MAP weapons. || 7500 || Squad Rank C
|-
| Negate Repeated Targeting ||  || BLUE || 9 || Negates penalty from being repeatedly targeted. || 7500 || Squad Rank C
|-
| Improved Persist/Wall ||  || BLUE || 9 || -20% SP cost of the Persist and Wall Spirits. || 7500 || Squad Rank C
|-
| Improved Intuition/Focus ||  || BLUE || 9 || -20% SP cost of the Intuition and Focus Spirits. || 7500 || Squad Rank C
|-
| Special Evasion Proc Up ||  || BLUE || 9 || +5% to special evasion trigger rate. || 7500 || Squad Rank C
|-
| Return Attack ||  || BLUE || 9 || +10% damage dealt by counterattacks after dodging an enemy attack. || 7500 || Squad Rank C
|-
| Max SP Up ||  || BLUE || 10 || +10 max SP to all allied pilots. || 7500 || Squad Rank C
|-
| Starting SP Up ||  || BLUE || 10 || All allies' starting SP increases to 70% of max. || 7500 || Squad Rank C
|-
| Starting SP Up ||  || BLUE || 11 || All allies' starting SP increases to 80% of max. || 15000 || Squad Rank C
|-
|-
| Ship Maintenance Upgrade ||  || GREEN || 1 || Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
| Ship Maintenance Upgrade ||  || GREEN || 1 || Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
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|-
|-
| Mission MxP Bonus ||  || GREEN || 7 || +100 MxP on completing an Area Mission. || 5000 || Squad Rank E
| Mission MxP Bonus ||  || GREEN || 7 || +100 MxP on completing an Area Mission. || 5000 || Squad Rank E
|-
| Pilot EXP Bonus ||  || GREEN || 7 || +20% experience from combat. || 7500 || Squad Rank C
|-
| Ship Maintenance Upgrade ||  || GREEN || 7 || Units on board a ship regain 100% of their HP and EN at the start of the ally phase, up from 70%.  All weapon ammo will also be refilled. || 7500 || Squad Rank C
|-
| Weapon Upgrade Efficiency ||  || GREEN || 8 || -10% to weapon upgrade costs. || 7500 || Squad Rank C
|-
| Resupply EXP Bonus ||  || GREEN || 8 || +20% experience from using Resupply. || 7500 || Squad Rank C
|-
| Repair EXP Bonus ||  || GREEN || 8 || +20% experience from using Repair. || 7500 || Squad Rank C
|-
| Mech Upgrade Efficiency ||  || GREEN || 8 || -10% to mech upgrade costs. || 7500 || Squad Rank C
|-
| Skill Program Discount ||  || GREEN || 9 || Prices of Skill Programs in the Shop are reduced by 10% of their base price. || 7500 || Squad Rank C
|-
| Assist Charges Up ||  || GREEN || 9 || Deploy with 1 extra Assist Charge. || 7500 || Squad Rank C
|-
| Mission MxP Bonus ||  || GREEN || 9 || +100 MxP on completing an Area Mission. || 7500 || Squad Rank C
|-
| Mission MxP Bonus ||  || GREEN || 9 || +100 MxP on completing an Area Mission. || 7500 || Squad Rank C
|-
| Assist Charges Up ||  || GREEN || 9 || Deploy with 1 extra Assist Charge. || 7500 || Squad Rank C
|-
| Power Parts Discount ||  || GREEN || 9 || Prices of Parts in the Shop are reduced by 10% of their base price. || 7500 || Squad Rank C
|-
| Pilot EXP Bonus ||  || GREEN || 10 || +30% experience from combat. || 7500 || Squad Rank C
|-
| Destruction Credits Bonus ||  || GREEN || 10 || +20% credits from destroying enemies. || 7500 || Squad Rank C
|-
| Destruction Credits Bonus ||  || GREEN || 11 || +30% credits from destroying enemies. || 15000 || Squad Rank C
|}
|}

Revision as of 01:08, 29 August 2025

"Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points).

STG Memory is made up of 3 routes and in order to obtain more powerful abilities you must complete the previous route first.

New routes will be added as your Squad Rank increases. (Your Squad Rank increases as you acquire more units and upgrade them.)

The 3 routes are unique in that:

  • RED has more effects for attacking and Morale.
  • BLUE has more effects for defending, evading, and SP.
  • GREEN has more effects for Credits, EXP, and Assist Links.
Node (EN) Node (JP) Color Rank Effect Cost Unlock Requirements
Max EN Up RED 1 +5 max EN to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max EN Up RED 2 +5 max EN to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
CQB CRT Up RED 3 +4 CRT to all allies' CQB weapons. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
RNG CRT Up RED 3 +4 CRT to all allies' RNG weapons. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Operational Time Up RED 3 Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Morale Boost Up RED 4 All allied pilots gain 2 Morale at the start of the ally phase. 5000 Squad Rank E
Sight Up RED 4 +3 Sight to all allies. 5000 Squad Rank E
CQB Attack Power Up RED 5 +50 Attack Power to all allies' non-MAP CQB weapons. 5000 Squad Rank E
RNG Attack Power Up RED 5 +50 Attack Power to all allies' non-MAP RNG weapons. 5000 Squad Rank E
Max EN Up RED 5 +5 max EN to all allies. 5000 Squad Rank E
Max EN Up RED 5 +5 max EN to all allies. 5000 Squad Rank E
Morale Boost Up RED 6 All allied pilots gain 2 Morale at the start of the ally phase. 5000 Squad Rank E
Sight Up RED 6 +3 Sight to all allies. 5000 Squad Rank E
CQB CRT Up RED 7 +4 CRT to all allies' CQB weapons. 5000 Squad Rank E
RNG CRT Up RED 7 +4 CRT to all allies' RNG weapons. 5000 Squad Rank E
Max EN Up RED 7 +5 max EN to all allies. 7500 Squad Rank C
Max EN Up RED 7 +5 max EN to all allies. 7500 Squad Rank C
Morale Boost Up RED 8 All allied pilots gain 2 Morale at the start of the ally phase. 7500 Squad Rank C
CQB CRT Up RED 8 +4 CRT to all allies' CQB weapons. 7500 Squad Rank C
RNG CRT Up RED 8 +4 CRT to all allies' RNG weapons. 7500 Squad Rank C
Sight Up RED 8 +3 Sight to all allies. 7500 Squad Rank C
Morale Boost Up RED 9 All allied pilots gain 2 Morale at the start of the ally phase. 7500 Squad Rank C
MAP Attack Power Up RED 9 All allies' MAP weapons gain +50 Attack Power. 7500 Squad Rank C
Improved Pierce/Smash RED 9 -20% SP cost of the Pierce and Smash Spirits. 7500 Squad Rank C
Improved Snipe/Charge RED 9 -20% SP cost of the Snipe and Charge Spirits. 7500 Squad Rank C
MAP Attack Power Up RED 9 All allies' MAP weapons gain +50 Attack Power. 7500 Squad Rank C
Sight Up RED 9 +3 Sight to all allies. 7500 Squad Rank C
CQB Attack Power Up RED 10 +50 Attack Power to all allies' non-MAP CQB weapons. 7500 Squad Rank C
RNG Attack Power Up RED 10 +50 Attack Power to all allies' non-MAP RNG weapons. 7500 Squad Rank C
Damage Up RED 11 +5% final damage dealt. 15000 Squad Rank C
Max HP Up BLUE 1 +50 max HP to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max HP Up BLUE 2 +50 max HP to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Armor Up BLUE 3 +50 Armor to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Mobility Up BLUE 3 +3 Mobility to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Endurance Up BLUE 3 Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max HP Up BLUE 4 +50 max HP to all allies. 5000 Squad Rank E
Max HP Up BLUE 4 +50 max HP to all allies. 5000 Squad Rank E
Negate Flanking BLUE 5 Negates enemy placement bonuses. 5000 Squad Rank E
Armor Up BLUE 5 +50 Armor to all allies. 5000 Squad Rank E
SP Regen Up BLUE 5 +2 SP regen at the start of the ally phase. 5000 Squad Rank E
Max HP Up BLUE 5 +50 max HP to all allies. 5000 Squad Rank E
Barrier EN Efficiency BLUE 6 Barrier EN costs halved. 5000 Squad Rank E
Starting SP Up BLUE 6 All allies' starting SP increases to 60% of max. 5000 Squad Rank E
Max SP Up BLUE 7 +5 max SP to all allied pilots. 5000 Squad Rank E
Mobility Up BLUE 7 +3 Mobility to all allies. 5000 Squad Rank E
Max HP Up BLUE 7 +50 max HP to all allies. 7500 Squad Rank C
Max HP Up BLUE 7 +50 max HP to all allies. 7500 Squad Rank C
Armor Up BLUE 8 +50 Armor to all allies. 7500 Squad Rank C
Max SP Up BLUE 8 +5 max SP to all allied pilots. 7500 Squad Rank C
Max HP Up BLUE 8 +50 max HP to all allies. 7500 Squad Rank C
Mobility Up BLUE 8 +3 Mobility. 7500 Squad Rank C
MAP Countermeasures BLUE 9 -10% damage from MAP weapons. 7500 Squad Rank C
Negate Repeated Targeting BLUE 9 Negates penalty from being repeatedly targeted. 7500 Squad Rank C
Improved Persist/Wall BLUE 9 -20% SP cost of the Persist and Wall Spirits. 7500 Squad Rank C
Improved Intuition/Focus BLUE 9 -20% SP cost of the Intuition and Focus Spirits. 7500 Squad Rank C
Special Evasion Proc Up BLUE 9 +5% to special evasion trigger rate. 7500 Squad Rank C
Return Attack BLUE 9 +10% damage dealt by counterattacks after dodging an enemy attack. 7500 Squad Rank C
Max SP Up BLUE 10 +10 max SP to all allied pilots. 7500 Squad Rank C
Starting SP Up BLUE 10 All allies' starting SP increases to 70% of max. 7500 Squad Rank C
Starting SP Up BLUE 11 All allies' starting SP increases to 80% of max. 15000 Squad Rank C
Ship Maintenance Upgrade GREEN 1 Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Ship Maintenance Upgrade GREEN 2 Units on board a ship regain 50% of their HP and EN at the start of the ally phase, up from 40%. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Weapon Upgrade Efficiency GREEN 3 -5% to weapon upgrade costs. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Mech Upgrade Efficiency GREEN 3 -5% to mech upgrade costs. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Assist Charges Up GREEN 3 Deploy with 1 extra Assist Charge. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Pilot EXP Bonus GREEN 4 +10% experience from combat. 5000 Squad Rank E
Ship Maintenance Upgrade GREEN 4 Units on board a ship regain 70% of their HP and EN at the start of the ally phase, up from 50%. 5000 Squad Rank E
Mission MxP Bonus GREEN 5 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Morale Maintenance GREEN 5 The -10 Morale penalty from receiving Resupply is reduced to 0. 5000 Squad Rank E
Mission MxP Bonus GREEN 5 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Destruction Credits Bonus GREEN 5 +10% credits from destroying enemies. 5000 Squad Rank E
Skill Program Discount GREEN 6 Prices of Skill Programs in the Shop are reduced by 5% of their base price. 5000 Squad Rank E
Power Parts Discount GREEN 6 Prices of Parts in the Shop are reduced by 5% of their base price. 5000 Squad Rank E
Mission MxP Bonus GREEN 7 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Mission MxP Bonus GREEN 7 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Pilot EXP Bonus GREEN 7 +20% experience from combat. 7500 Squad Rank C
Ship Maintenance Upgrade GREEN 7 Units on board a ship regain 100% of their HP and EN at the start of the ally phase, up from 70%. All weapon ammo will also be refilled. 7500 Squad Rank C
Weapon Upgrade Efficiency GREEN 8 -10% to weapon upgrade costs. 7500 Squad Rank C
Resupply EXP Bonus GREEN 8 +20% experience from using Resupply. 7500 Squad Rank C
Repair EXP Bonus GREEN 8 +20% experience from using Repair. 7500 Squad Rank C
Mech Upgrade Efficiency GREEN 8 -10% to mech upgrade costs. 7500 Squad Rank C
Skill Program Discount GREEN 9 Prices of Skill Programs in the Shop are reduced by 10% of their base price. 7500 Squad Rank C
Assist Charges Up GREEN 9 Deploy with 1 extra Assist Charge. 7500 Squad Rank C
Mission MxP Bonus GREEN 9 +100 MxP on completing an Area Mission. 7500 Squad Rank C
Mission MxP Bonus GREEN 9 +100 MxP on completing an Area Mission. 7500 Squad Rank C
Assist Charges Up GREEN 9 Deploy with 1 extra Assist Charge. 7500 Squad Rank C
Power Parts Discount GREEN 9 Prices of Parts in the Shop are reduced by 10% of their base price. 7500 Squad Rank C
Pilot EXP Bonus GREEN 10 +30% experience from combat. 7500 Squad Rank C
Destruction Credits Bonus GREEN 10 +20% credits from destroying enemies. 7500 Squad Rank C
Destruction Credits Bonus GREEN 11 +30% credits from destroying enemies. 15000 Squad Rank C