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Super Robot Wars/Y/Spirit Commands: Difference between revisions
From Akurasu
< Super Robot Wars | Y
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| Snipe || {{Caption|狙撃|そげき}} || Sn || Attack || Self || +2 Range to non-MAP, non-Range 1 weapons. This effect lasts for one round of combat. | | Snipe || {{Caption|狙撃|そげき}} || Sn || Attack || Self || +2 Range to non-MAP, non-Range 1 weapons. This effect lasts for one round of combat. | ||
|- | |||
| Charge || {{Caption|突撃|とつげき}} || Ch || Attack || Self || All non-MAP weapons are usable once after moving. | |||
|- | |- | ||
| Daunt || {{Caption|脱力|だつりょく}} || || Instant || Single Enemy || Target enemy loses 10 Morale. | | Daunt || {{Caption|脱力|だつりょく}} || || Instant || Single Enemy || Target enemy loses 10 Morale. | ||
Revision as of 02:51, 1 September 2025
| English | 日本語 | Abbrv. | Duration | Targets | Description |
|---|---|---|---|---|---|
| Flash | 閃き | Fl | Defense | Self | Dodge all attacks in the next round of combat. |
| Persist | 不屈 | Pe | Damage | Self | Take 1/8th damage for one round of combat. |
| Wall | 鉄壁 | Wa | Start of Turn | Self | Take 1/4th damage for one turn. |
| Focus | 集中 | Fo | Start of Turn | Self | +30% final hit/dodge rates for one turn. |
| Bullseye | 必中 | BE | Start of Turn | Self | Hit rate becomes 100% for one turn. |
| Attune | 感応 | BE | Start of Turn | Single Ally | Target ally's hit rate becomes 100% for one turn. |
| Intuition | 直感 | * | Instant | Self | Activates the Bullseye and Flash Spirits. |
| Accel | 加速 | Ac | Move | Self | +3 Move once. The effect lasts until the unit moves. |
| Vigor | 根性 | Instant | Self | Restores 50% HP to the user's unit. | |
| Trust | 信頼 | Instant | Single Ally | Restores 3,000 HP to target ally. | |
| Spirit | 気合 | Instant | Self | Gain 10 Morale. | |
| Rouse | 激励 | Instant | Around Self | Main pilots of adjacent allied units gain 10 Morale. | |
| Mercy | てかげん | Me | Attack | Self | For the next combat, leave an enemy at 10 HP instead of destroying it. |
| Snipe | 狙撃 | Sn | Attack | Self | +2 Range to non-MAP, non-Range 1 weapons. This effect lasts for one round of combat. |
| Charge | 突撃 | Ch | Attack | Self | All non-MAP weapons are usable once after moving. |
| Daunt | 脱力 | Instant | Single Enemy | Target enemy loses 10 Morale. | |
| Disrupt | かく乱 | Di | Start of Turn | All Enemies | Halves the hit rate of all enemies for one turn. |
| Fortune | 幸運 | Fo | Destroy | Self | Gain double Credits from the next enemy destroyed. |
| Bless | 祝福 | Fo | Destroy | Single Ally | Activates the Fortune Spirit on target ally. |
| Gain | 努力 | Ga | Destroy | Self | Gain double experience from the next enemy destroyed. |
| Cheer | 応援 | Ga | Destroy | Single Ally | Activates the Gain Spirit on target ally. |
| Analyze | 分析 | An | Start of Turn | Single Enemy | Target enemy takes +10% damage and deals -10% damage for one turn. |
| Foresee | 先見 | Fl | Defense | Single Ally | Target ally will dodge all attacks in the next round of combat. |