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Super Robot Wars/Y/Shop: Difference between revisions

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|Long Range Impact || || +10% damage dealt to units 7+ spaces away. Does not affect MAP weapons. || 70,000 || C
|Long Range Impact || || +10% damage dealt to units 7+ spaces away. Does not affect MAP weapons. || 70,000 || C
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|Auxiliary Psycho-frame || || +15 Sight and Mobility and +1 Move. || 60,000 || B
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|Strengthened Aura Mulsce || || +20 Sight and Mobility. || 60,000 || B
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|Defender Arm || || +1.500 HP, +350 Armor, +60 EN, and +15 Mobility. || 60,000 || B
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|Causality Manipulator || || Equipped unit always hits when it's hit rate is 70% or more and always dodge attacks with hit rate of 30% or less. || 75,000 || A
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|A-Adapter || || All unit and weapon terrain adaptivities are set to A. If equipped to battleship, this affect weapon terrain adaptivities but not unit adaptivity. || 70,000 || A
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|Super Repair Kit || || Use with the Parts command to fully restore the unit's HP, EN, and Ammo. 1 use per map. || 75,000 || A
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Revision as of 07:54, 19 September 2025

Introduction

The A.Advent will open the shop at the start of Chapter 3, with new parts unlocking at as you raise your rank. Prices listed are for Normal difficulty, Hard increases prices by 10% and Expert increases prices by 40%.

Parts Store

Part Part (JP) Effect Cost Rank
High-Performance Radar Non-MAP and non-Range-1 weapons gain +1 40,000 F
Sniper Kit All weapons gain +10 CRT 40,000 F
Solar Panel Restores 10% of max EN at the start of own phase 40,000 F
Dynamometer At the end of turn, restores EN equal to spaces moved times 5. 40,000 F
Pep Boost +5 starting Morale 40,000 F
SP Aid The main pilot gains 5 more SP at the start of own phase. 40,000 F
Life-Size Chum Doll At the end of turn, restores SP to main pilot equal to spaces move. 40,000 F
Booster +1 Move. 40,000 F
Magnet Coating +10 Mobility. 30,000 F
Sub FCS +10 Sight. 30,000 F
Sniper's Sight +5 Sight. All weapons gain +5 CRT 30,000 F
Chobham Armor +500 HP and +100 Armor. 30,000 F
Thruster Module Unit and weapon Space adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. 30,000 F
Land Module Unit and weapon Land adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. 30,000 F
Aqua Module Unit and weapon Water adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. 30,000 F
Repair Kit Use with the Parts command to restore 6,000 HP to the unit. 1 use per map. 50,000 F
Propellant Tank Use with the Parts command to restore 60 EN to the unit. 1 use per map. 50,000 F
Cartridge Use with the Parts command to fully restore the unit's Ammo. 1 use per map. 50,000 F
SP Supplement Use with the Parts command to give 40 SP to one of the unit's pilots.1 use per map. 30,000 F
Assist Cheer Use with the Parts command to gain 2 Assist Charges. 1 use per map. 30,000 F
Saionji Stomach Medicine Use with the Parts command to cure any status ailment on the main pilot and give them 10 Morale. 1 use per map. 20,000 F
Apogee Motor +1 Move and +10 Mobility. 50,000 E
Aura Mulsce +10 Sight and Mobility. 50,000 E
Hybrid Armor +1500 HP and +200 Armor. 50,000 E
Energy Tank +50 EN. 50,000 E
Trajectory Predictor Equipped unit always dodges attacks with a hit rate of 30% or less 50,000 E
Motion Predictor Equipped unit always hits when its hit rate is 70% or more. 50,000 E
Hype Boost +10 starting Morale 50,000 E
External Repair Device Unit gains the Repair Device Ability. 60,000 E
External Resupply Device Unit gains the Resupply Device Ability. 60,000 E
Mega Booster +2 Move. 80,000 D
Servo Motor +20 Mobility. 60,000 D
Auto FCS +20 Sight. 60,000 D
Aim Assist +10 Sight. Non-MAP weapons and weapons unavailable until after movement gain +1 Range. All weapons gain +5 CRT. 60,000 D
Yggdrasil Drive +30 EN and +15 Mobility. 70,000 D
Energy Resistor Reduces all EN costs by 20%(to min of 1). Does not stack with other EN cost-reducing parts. 70,000 D
Flight Module Unit and weapon Air adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity 80,000 D
Infight Supporter CQB weapons gain +100 Attack Power. +1 Move. 70,000 C
Gunfight Supporter RNG weapons gain +100 Attack Power. Non-MAP and non-Range 1 weapons gain +1 Range. 70,000 C
Outrange Assist +15 Sight. Weapons with 6+ Range gain +200 Attack Power. 70,000 C
Close Range Assist +15 Mobility. Weapons with 3 Range or less gain +200 Attack Power. 70,000 C
Long Range Impact +10% damage dealt to units 7+ spaces away. Does not affect MAP weapons. 70,000 C
Auxiliary Psycho-frame +15 Sight and Mobility and +1 Move. 60,000 B
Strengthened Aura Mulsce +20 Sight and Mobility. 60,000 B
Defender Arm +1.500 HP, +350 Armor, +60 EN, and +15 Mobility. 60,000 B
Causality Manipulator Equipped unit always hits when it's hit rate is 70% or more and always dodge attacks with hit rate of 30% or less. 75,000 A
A-Adapter All unit and weapon terrain adaptivities are set to A. If equipped to battleship, this affect weapon terrain adaptivities but not unit adaptivity. 70,000 A
Super Repair Kit Use with the Parts command to fully restore the unit's HP, EN, and Ammo. 1 use per map. 75,000 A

Skill Programs

Part Part (JP) Effect Cost Rank
Break Morale Limit Program 15,000 F
Hit & Run Program 50,000 F
Proud Ace Program 20,000 F
Spirit Endurance Program 15,000 F
Morale+ (ATK) Program 15,000 F
Morale+ (DEF) Program 15,000 F
Potential Program 6,000 F
Fighter's Spirit Program 10,000 F
SP Up Program 10,000 F
CQB Up Program 50,000 F
RNG Up Program 50,000 F
DEF Up Program 50,000 F
SKL Up Program 50,000 F
EVD Up Program 50,000 F
ACC Up Program 50,000 F
Save E Program 15,000 E
Save B Program 15,000 E
Instinct Program 15,000 E
Guard Program 15,000 E
Ignore Size Program 15,000 E
Supply Parts Program 15,000 E