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Super Robot Wars/Y/Shop: Difference between revisions

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|Repair Kit ||リペアキット || Use with the Parts command to restore 6,000 HP to the unit. 1 use per map. || 50,000 || F
|Repair Kit ||リペアキット || Use with the Parts command to restore 6,000 HP to the unit. 1 use per map. || 50,000 || F
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|Propellant Tank ||プロペラントタンクII || Use with the Parts command to restore 60 EN to the unit. 1 use per map. || 50,000 || F
|Propellant Tank ||プロペラントタンク || Use with the Parts command to restore 60 EN to the unit. 1 use per map. || 50,000 || F
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|Cartridge ||カートリッジ || Use with the Parts command to fully restore the unit's Ammo. 1 use per map. || 50,000 || F
|Cartridge ||カートリッジ || Use with the Parts command to fully restore the unit's Ammo. 1 use per map. || 50,000 || F

Revision as of 01:31, 26 September 2025

Introduction

The A.Advent will open the shop at the start of Chapter 3, with new parts unlocking at as you raise your rank. Prices listed are for Normal difficulty; Hard increases prices by 10% and Expert increases prices by 50%.

Parts Store

Part Part (JP) Effect Cost Rank
High-Performance Radar 高性能レーダー Non-MAP and non-Range-1 weapons gain +1 40,000 F
Sniper Kit スナイパーキット All weapons gain +10 CRT 40,000 F
Solar Panel ソーラーパネル Restores 10% of max EN at the start of own phase 40,000 F
Dynamometer ダイナモメーター At the end of turn, restores EN equal to spaces moved times 5. 40,000 F
Pep Boost テンション・ターボ +5 starting Morale 40,000 F
SP Aid The main pilot gains 5 more SP at the start of own phase. 40,000 F
Life-Size Chum Doll At the end of turn, restores SP to main pilot equal to spaces move. 40,000 F
Booster ブースター +1 Move. 40,000 F
Magnet Coating マグネットコーティング +10 Mobility. 30,000 F
Sub FCS +10 Sight. 30,000 F
Sniper's Sight スナイパーサイト +5 Sight. All weapons gain +5 CRT 30,000 F
Chobham Armor チョバムアーマー +500 HP and +100 Armor. 30,000 F
Thruster Module スラスターモジュール Unit and weapon Space adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. 30,000 F
Land Module ランドモジュール Unit and weapon Land adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. 30,000 F
Aqua Module アクアモジュール Unit and weapon Water adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity. 30,000 F
Repair Kit リペアキット Use with the Parts command to restore 6,000 HP to the unit. 1 use per map. 50,000 F
Propellant Tank プロペラントタンク Use with the Parts command to restore 60 EN to the unit. 1 use per map. 50,000 F
Cartridge カートリッジ Use with the Parts command to fully restore the unit's Ammo. 1 use per map. 50,000 F
SP Supplement Use with the Parts command to give 40 SP to one of the unit's pilots.1 use per map. 30,000 F
Assist Cheer Use with the Parts command to gain 2 Assist Charges. 1 use per map. 30,000 F
Saionji Stomach Medicine 西園寺製薬の胃薬 Use with the Parts command to cure any status ailment on the main pilot and give them 10 Morale. 1 use per map. 20,000 F
Apogee Motor アポジモーター +1 Move and +10 Mobility. 50,000 E
Aura Mulsce オーラ・マルス +10 Sight and Mobility. 50,000 E
Hybrid Armor ハイブリッドアーマー +1500 HP and +200 Armor. 50,000 E
Energy Tank エネルギータンク +50 EN. 50,000 E
Trajectory Predictor 行動予測システム Equipped unit always dodges attacks with a hit rate of 30% or less 50,000 E
Motion Predictor 弾道予測システム Equipped unit always hits when its hit rate is 70% or more. 50,000 E
Hype Boost ハイテンション・ターボ +10 starting Morale 50,000 E
External Repair Device 外付け修理装置 Unit gains the Repair Device Ability. 60,000 E
External Resupply Device 外付け補給装置 Unit gains the Resupply Device Ability. 60,000 E
Mega Booster メガブースター +2 Move. 80,000 D
Servo Motor +20 Mobility. 60,000 D
Auto FCS +20 Sight. 60,000 D
Aim Assist +10 Sight. Non-MAP weapons and weapons unavailable until after movement gain +1 Range. All weapons gain +5 CRT. 60,000 D
Yggdrasil Drive ユグドラシルドライブ +30 EN and +15 Mobility. 70,000 D
Energy Resistor エナジーレジスタ Reduces all EN costs by 20%(to min of 1). Does not stack with other EN cost-reducing parts. 70,000 D
Flight Module フライトモジュール Unit and weapon Air adaptivities are set to A. If equipped to a battleship, this affects weapon terrain adaptivities but not unit adaptivity 80,000 D
Infight Supporter インファイトサポーター CQB weapons gain +100 Attack Power. +1 Move. 70,000 C
Gunfight Supporter ガンファイトサポーター RNG weapons gain +100 Attack Power. Non-MAP and non-Range 1 weapons gain +1 Range. 70,000 C
Outrange Assist アウトレンジアシスト +15 Sight. Weapons with 6+ Range gain +200 Attack Power. 70,000 C
Close Range Assist クロスレンジアシスト +15 Mobility. Weapons with 3 Range or less gain +200 Attack Power. 70,000 C
Long Range Impact ロングレンジインパクト +10% damage dealt to units 7+ spaces away. Does not affect MAP weapons. 70,000 C
Auxiliary Psycho-frame 補助サイコ・フレーム +15 Sight and Mobility and +1 Move. 60,000 B
Strengthened Aura Mulsce 強化オーラ・マルス +20 Sight and Mobility. 60,000 B
Defender Arm ディフェンダーアーム +1.500 HP, +350 Armor, +60 EN, and +15 Mobility. 60,000 B
Causality Manipulator 因果律操作装置 Equipped unit always hits when it's hit rate is 70% or more and always dodge attacks with hit rate of 30% or less. 75,000 A
A-Adapter A-アダプター All unit and weapon terrain adaptivities are set to A. If equipped to battleship, this affect weapon terrain adaptivities but not unit adaptivity. 75,000 A
Super Repair Kit スーパーリペアキット Use with the Parts command to fully restore the unit's HP, EN, and Ammo. 1 use per map. 75,000 A
Haro ハロ +2 Move and +25 Sight and Mobility. Non-MAP and non-Range 1 weapons gain +1 Range. 225,000 S
Turbo Penetrator ターボペネトレイター +3 Move. Unit ignores EN costs and terrain effects on movement. 225,000 S
Maxwell Motor マクスウェルモーター +25 Mobility. Non-MAP and non-Range 1 weapons gain +1 Range. All weapons' terrain adaptivities are set to A. 225,000 S
Hyper Reloader ハイパーリローダー Fully restores Ammo at the start of own phase. 225,000 S
Hyper Generator ハイパージェネレーター Fully restores EN at the start of own phase. 225,000 S
Spiral Effecter スパイラルエフェクター All weapons gain +300 Attack Power, Ignore Size, and Barrier Buster. 225,000 S
Range Extender レンジエクステンダー Non-MAP weapons gain +2 Range. This includes Range 1 weapons. 150,000 S

Skill Programs

Part Part (JP) Effect Cost Rank
Break Morale Limit Program 15,000 F
Hit & Run Program 50,000 F
Proud Ace Program 20,000 F
Spirit Endurance Program 15,000 F
Morale+ (ATK) Program 15,000 F
Morale+ (DEF) Program 15,000 F
Potential Program 6,000 F
Fighter's Spirit Program 10,000 F
SP Up Program 10,000 F
CQB Up Program 50,000 F
RNG Up Program 50,000 F
DEF Up Program 50,000 F
SKL Up Program 50,000 F
EVD Up Program 50,000 F
ACC Up Program 50,000 F
Save E Program 15,000 E
Save B Program 15,000 E
Instinct Program 15,000 E
Guard Program 15,000 E
Ignore Size Program 15,000 E
Supply Parts Program 15,000 E