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Gensou Shoujo Wars Complete Box/Generic Skills: Difference between revisions

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| Tipsy || ほろ酔い || 60/180 ||Level cap 2. Increases starting Power by 5/10.
| Tipsy || ほろ酔い || 60/180 || Increases starting Power equal to 5 x skill level.
|-
|-
| High Spirits || 気分高揚 || 140 || Every turn, Power increases by 3.
| Morale || 気分高揚 || 140 || Grants +3 Power at the beginning of each turn.
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| Shotgunning || 張り付き || 180/320 ||Level cap 2. Increases final damage of Ranged attacks used at range 1 by 10%/20%. Has no effect for Support Attacks and Assist Attacks.
| Shotgunning || 張り付き || 180/320 || When adjacent to the enemy, grants +10/20% to final damage of RNG weapons. Does not apply when using support or assist attacks.
|-
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| Hit & Away || ヒット&アウェイ || 350 || Unit can move after attacking if they attack an enemy without moving.
| Hit & Run || ヒット&アウェイ || 350 || Unit can move after their attack if they did not move prior to attacking.
|-
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| Support Attack || 援護攻撃 || 160/200/240/280 ||Level cap 4. A unit that has not attacked can support an adjacent unit with a follow-up attack at 2/3 damage for 1/2/3/4 times per turn.
| Support Attack || 援護攻撃 || 160/200/240/280 || Allows unit to perform a support attack for an adjacent ally if they haven't already acted this turn.
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| Support Defense || 援護防御 || 160/240/320/400 ||Level cap 4. Can defend an adjacent allied unit in the same terrain from an oncoming attack at 0.5 damage (no Shield Equipment) / 0.4 damage (with Shield Equipment) for 1/2/3/4 times per turn. Units in Slow Mode cannot Support Defend. Parry can still activate during Support Defend, but not Split Image.
| Support Defense || 援護防御 || 160/240/320/400 || Allows unit to perform a support defense for adjacent allies under attack.
|-
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| Assist Boost || 支援強化 || 150/300 || Level cap 2. Increases damage of Assist attacks by 10%/20%.
| Enhanced Assist || 支援強化 || 150/300 || Increases the damage of unit's assist attacks. Effect increases with skill level.
|-
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| Combo Attack || 連携攻撃 || 150 || Unit's Support Attack is guaranteed to be a Critical hit. Does not affect Assist Attacks.
| Coordination || 連携攻撃 || 150 || Unit's support attacks are guaranteed to be critical hits. Does not apply to assist attacks.
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| Instinct || 気合避け || 50/(+15 each level) || Level cap 9. Increases Accuracy and Evasion rates as HP decreases.
| Instinct || 気合避け || 50/65/80/95/110/125/140/155/170 || Increases accuracy and evasion rates as unit's HP decreases. Effect increases with skill level.
*Rate increase (%):
*Rate increase (%):
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| Potential  || 底力 || 50/(+15 each level) || Level cap 9. Increases Defense and Critical rates as HP decreases.  
| Prevail || 底力 || 50/65/80/95/110/125/140/155/170 || Increases defense and critical rate as unit's HP decreases. Effect increases with skill level.
*Rate increase (%):
*Rate increase (%):
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| Random Dodge || 嘘避け || 100/150 || Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy.
| Random Dodge || 嘘避け || 100/150 || If unit's SKL is lower than the enemy's, grants +10% evasion rate per skill level.
|-
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| Grazing || かすり || 140/220 || Reduces damage taken while Grazing by 50%/75%.
| Streaming || かすり || 140/220 || Reduces damage taken while grazing. At skill level 1, grants -50% graze damage., At skill level 2, grants -75% graze damage.
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| Pattern Type || パターン化 || 160/200/240 ||Level cap 3. Grants a chance to activate Counter when attacked by an enemy. Rate increases with level and Skill stat difference ally unit and enemy unit.
| Pattern Type || パターン化 || 160/200/240 || Chance to activate Counter when counterattacking. Activation rate increases based on skill level and difference in SKL.
*Activation rate (%):
*Activation rate (%):
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| Cut Back || 切り返し || 130/370 || Reduces danmaku Defense/Evasion penalties by 30%/50%.
| Cut Back || 切り返し || 130/370 || Reduces danmaku defense and evasion penalties by 30%. (50% reduction at level 2)
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| Blocking || ブロッキング ||180/270/360 ||Level cap 3. Activates Parry and/or Shield Defense if the unit has Sword/Shield Equipment. Rate increases with level and Skill stat difference between ally unit and enemy unit.
| Blocking || ブロッキング || 180/270/360 || Chance to activate Parry if unit wields a weapon, and Shield Defense if unit wields a shield. Activation rates increase based on skill level and difference in SKL.
*Activation rate (%):
*Activation rate (%):
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| Fast Movement || 高速移動 || 180 || Increases Fast Mode movement range by 1.
| Unfocused Movement || 高速移動 || 180 || Grants +1 Move when unfocused.
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| Slow Movement || 低速移動 || 180 || Increases Slow Mode movement range by 1.
| Focused Movement || 低速移動 || 180 || Grants +1 Move when focused.
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| P Gain (Damaged) || P回収(被弾) || 60 || Increases Power by 2 when unit takes damage.
| P-Damaged || P回収(被弾) || 60 || Grants +2 Power gained when unit takes damage from an attack.
|-
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| P Gain (Hit) || P回収(命中) || 60 || Increases Power by 1 when unit successfully lands a hit on an enemy.
| P-Hit || P回収(命中) || 60 || Grants +1 Power gained when unit hits an enemy with an attack.
|-
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| P Gain (Evade) || P回収(回避) || 90 || Increases Power by 1 when unit successfully evades or grazes an attack.
| P-Evade || P回収(回避) || 90 || Grants +1 Power gained when unit evades or grazes an attack.
|-
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| P Gain (Defeat) || P回収(撃破) || 80 || Increases Power by 1 when an enemy unit is defeated.
| P-Defeat || P回収(撃破) || 80 || Grants +1 Power gained when an allied unit defeats an enemy.
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| Guard || ガード || 180/360 ||Level cap 2. At 130 Power, reduces damage taken by 10%/20%.
| Guard || ガード || 180/360 || At 130+ Power, grants -10% damage taken from attacks. (-20% at level 2)
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| Predict || 見切り || 140/320 ||Level cap 2. At 130 Power, increases Accuracy and Evasion stats by 20/35.
| Predict || 見切り || 140/320 || At 130+ Power, increases ACC and EVD by +20. (+35 at level 2)
|-
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| Belief || 信念 || 140/320 ||Level cap 2. At 130 Power, increases Melee and Ranged stats by 10/20, and Critical rates by 10%/15%.
| Belief || 信念 || 140/320 || At 130+ Power, grants +10 CQB and RNG. Also grants +10% critical rate. (+20 and +15% at level 2)
|-
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| Diligence || 克己 || 250/300 ||Level cap 2. At 130 Power, increases activation rate of Parry, Shield Defense, Counter, and Split Image by 10%/15%.
| Diligence || 克己 || 250/300 || At 130+ Power, grants +10% to activation rates of Parry, Shield Defense, Counter, and Afterimage. (+15% at level 2)
|-
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| Extend || エクステンド || 250/400 ||Level cap 2. At 150 Power, recovers 20%/33% max SP (or at least 20/30 SP). Only activates once per stage.
| Extend || エクステンド || 250/400 || At 150+ Power, unit recovers 20% (or 20, whichever is higher) SP. Recovers 33% or 30 at level 2. Activates only once per stage.
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| Distance Ignore || 距離補正無視 || 140 || Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher.
| Ignore Distance || 距離補正無視 || 140 || Nullifies penalties to damage and accuracy rate when attacking from 6 or more spaces away.
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| Size Ignore || サイズ差補正無視 || 270 || Ignores damage penalty when attacking an enemy of larger Size.
| Ignore Size || サイズ差補正無視 || 270 || Nullifies penalty to damage dealt due to difference in size.
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| Power Limit Break || パワー限界突破 || 240 || Raises unit's Power limit to 170.
| Break Power Limit || パワー限界突破 || 240 || Increases unit's maximum Power to 170.
|-
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| MP Save || 霊力節約 || 190 || Reduces MP costs by 20%.
| MP Save || 霊力節約 || 190 || Grants -20% MP cost.
|-  
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| Ammo Save || 弾数節約 || 190 || Increases Weapon Ammo capacity by 50% (rounds up).
| Ammo Save || 弾数節約 || 190 || Increases unit's max Ammo count by x1.5. (Effect rounds up)
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| SP Up || 精神上昇 || 30/(+50 each rank) ||Level cap 9. Increases max SP by 5 per level.
| SP Up || 精神上昇 || 30/80/130/180/230/280/330/380/430 || Increases max SP by +5 per skill level.
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Revision as of 23:19, 28 September 2025

Innate Skills (Cannot be learned)

Skill Japanese Description Users
Shrine Maiden 巫女 +5% Accuracy & Evasion per Skill level. Level cap is 9. Reimu, Sanae, Yorihime
Magician 魔法使い Increases attack power, attack accuracy bonus, and Magic Barrier's nullification/reduction amount. Level cap is 9.
Statistics Skill Level
1 2 3 4 5 6 7 8 9
Attack Damage +50 +100 +150 +150 +200 +200 +250 +250 +300
Attack Accuracy Bonus 0 +5 +5 +10 +10 +15 +15 +20 +20
Magic Barrier Upgrade +50 +100 +150 +200 +250 +300 +350 +400 +450
Marisa, Alice, Patchouli, Mima, Byakuren
Dharmic Power 法力 As Power rises, increases damage dealt and reduces damage taken. Also increases Accuracy per Skill level. Level cap is 5.
Statistics Skill Level
1 2 3 4 5
Accuracy (%) +3 +6 +9 +12 +15
Statistics Power
100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250
Damage Dealt (%) 0 +2.5 +4.5 +6.5 +8.5 +10.5 +11.5 +12.5 +13.5 +14.5 +15.5 +16.5 +17.5 +18.5 +19.5 +20.5
Damage Taken (%) 0 -2.5 -4.5 -6.5 -8.5 -10.5 -11.5 -12.5 -13.5 -14.5 -15.5 -16.5 -17.5 -18.5 -19.5 -20.5
Nazrin, Shou, Murasa, Ichirin, Byakuren
Precise Danmaku 精密弾幕 +15% Critical damage. Alice
Elegant 瀟洒 At 130 Power, restores 10 SP when unit shoots down an enemy. Sakuya
Wisdom 叡智 At 130 Power, +30% Accuracy & Evasion rates, +10% Critical rate. Yukari, Eiki, Makura (NG+)
Supreme At 130 Power, +20% Accuracy & Evasion rates, -20% damage taken. Mima, Yorihime
Genius 天才 +20% Accuracy & Critical rates. Eirin
Lucky 強運 +20% Points gained. Tewi, Toyohime
SP Regen SP回復 Unit restores 10 SP at the beginning of each turn. Shinki, Makura (NG+)
Musician 奏者 -20% MP costs. Stacks with MP Save. Lunasa, Merlin, Lyrica
Oni Power 鬼力 Ignores decrease in damage dealt or increase in damage received due to size difference. At 130 Power, -10% damage taken. Suika, Yuugi
Mind Reading 読心 Casts Alert at the beginning of each turn. Increases Accuracy and Evasion rates depending on level (+10% at L1, +30% at L9). Satori, Koishi
Child of Miare 御阿礼の子 Increases damage dealt and all character stats depending on completion rate of the Library. A specific formula is unknown, but it is discernible that at 99% Library completion, all statistics +98, damage dealt +98%. Akyuu
Manifest Dream 夢顕 Consumes less SP for "Dream" spirit command as level increases. Makura (NG+)

Purchasable Skills

Skill Japanese PP Cost Description
Tipsy ほろ酔い 60/180 Increases starting Power equal to 5 x skill level.
Morale 気分高揚 140 Grants +3 Power at the beginning of each turn.
Shotgunning 張り付き 180/320 When adjacent to the enemy, grants +10/20% to final damage of RNG weapons. Does not apply when using support or assist attacks.
Hit & Run ヒット&アウェイ 350 Unit can move after their attack if they did not move prior to attacking.
Support Attack 援護攻撃 160/200/240/280 Allows unit to perform a support attack for an adjacent ally if they haven't already acted this turn.
Support Defense 援護防御 160/240/320/400 Allows unit to perform a support defense for adjacent allies under attack.
Enhanced Assist 支援強化 150/300 Increases the damage of unit's assist attacks. Effect increases with skill level.
Coordination 連携攻撃 150 Unit's support attacks are guaranteed to be critical hits. Does not apply to assist attacks.
Instinct 気合避け 50/65/80/95/110/125/140/155/170 Increases accuracy and evasion rates as unit's HP decreases. Effect increases with skill level.
  • Rate increase (%):
Remaining HP (%) Skill Level
1 2 3 4 5 6 7 8 9
100
90 3
80 4 7
70 5 8 11
60 6 9 12 15
50 7 10 13 16 19
40 8 11 14 17 20 23
30 9 12 15 18 21 24 27
20 10 13 16 19 22 25 28 31
10 11 14 17 20 23 26 29 32 35
Prevail 底力 50/65/80/95/110/125/140/155/170 Increases defense and critical rate as unit's HP decreases. Effect increases with skill level.
  • Rate increase (%):
Remaining HP (%) Skill Level
1 2 3 4 5 6 7 8 9
100
90 9
80 9 11
70 9 12 14
60 9 13 16 18
50 9 14 18 21 23
40 9 15 20 24 27 23
30 9 16 22 27 31 34 36
20 9 17 24 30 35 39 42 44
10 9 18 26 33 39 44 48 51 53
Random Dodge 嘘避け 100/150 If unit's SKL is lower than the enemy's, grants +10% evasion rate per skill level.
Streaming かすり 140/220 Reduces damage taken while grazing. At skill level 1, grants -50% graze damage., At skill level 2, grants -75% graze damage.
Pattern Type パターン化 160/200/240 Chance to activate Counter when counterattacking. Activation rate increases based on skill level and difference in SKL.
  • Activation rate (%):
Skill Level Formula
1 [Skill stat difference] +10
2 [Skill stat difference] x1.15 +20
3 [Skill stat difference] x1.3 +30
Cut Back 切り返し 130/370 Reduces danmaku defense and evasion penalties by 30%. (50% reduction at level 2)
Blocking ブロッキング 180/270/360 Chance to activate Parry if unit wields a weapon, and Shield Defense if unit wields a shield. Activation rates increase based on skill level and difference in SKL.
  • Activation rate (%):
Skill Level Formula
1 [Skill stat difference] +20
2 [Skill stat difference] x1.2 +30
3 [Skill stat difference] x1.4 +40
Unfocused Movement 高速移動 180 Grants +1 Move when unfocused.
Focused Movement 低速移動 180 Grants +1 Move when focused.
P-Damaged P回収(被弾) 60 Grants +2 Power gained when unit takes damage from an attack.
P-Hit P回収(命中) 60 Grants +1 Power gained when unit hits an enemy with an attack.
P-Evade P回収(回避) 90 Grants +1 Power gained when unit evades or grazes an attack.
P-Defeat P回収(撃破) 80 Grants +1 Power gained when an allied unit defeats an enemy.
Guard ガード 180/360 At 130+ Power, grants -10% damage taken from attacks. (-20% at level 2)
Predict 見切り 140/320 At 130+ Power, increases ACC and EVD by +20. (+35 at level 2)
Belief 信念 140/320 At 130+ Power, grants +10 CQB and RNG. Also grants +10% critical rate. (+20 and +15% at level 2)
Diligence 克己 250/300 At 130+ Power, grants +10% to activation rates of Parry, Shield Defense, Counter, and Afterimage. (+15% at level 2)
Extend エクステンド 250/400 At 150+ Power, unit recovers 20% (or 20, whichever is higher) SP. Recovers 33% or 30 at level 2. Activates only once per stage.
Ignore Distance 距離補正無視 140 Nullifies penalties to damage and accuracy rate when attacking from 6 or more spaces away.
Ignore Size サイズ差補正無視 270 Nullifies penalty to damage dealt due to difference in size.
Break Power Limit パワー限界突破 240 Increases unit's maximum Power to 170.
MP Save 霊力節約 190 Grants -20% MP cost.
Ammo Save 弾数節約 190 Increases unit's max Ammo count by x1.5. (Effect rounds up)
SP Up 精神上昇 30/80/130/180/230/280/330/380/430 Increases max SP by +5 per skill level.

Enemy-only Skills

Skill Japanese Description
Double Action 二回行動 Unit gets a second action on their turn.
Triple Action 三回行動 Unit gets two more actions on their turn.
P Gain (All) P回収(オール) Combined effects of P-Damage, P-Hit, P-Evade, P-Defeat.
Potential+ 底力+ Combined effects of Instinct and Potential.
Power Limit Break + パワー限界突破+ Raises Power Limit to 200.
SP Regen + SP回復+ Unit restores 30 SP at the beginning of each turn.
High Spirits + 気分高揚+ Every turn, Power increases by 7.
Manifest Dream 夢顕 At 130 Power, gets an extra action every turn and reduces damage taken by 20%. Consumes less SP for "Dream" spirit command as level increases.