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Super Robot Wars/Z/Pilot Skills Indepth: Difference between revisions
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== Psychic: == | == Psychic: == | ||
Lv1: +2% Acc / Eva | |||
Lv2: +4% Acc / Eva | Lv2: +4% Acc / Eva | ||
Lv3: +6% Acc / Eva | Lv3: +6% Acc / Eva | ||
Lv4: +8% Acc / Eva | Lv4: +8% Acc / Eva | ||
Lv5: +10% Acc / Eva | Lv5: +10% Acc / Eva | ||
Lv6: +12% Acc / Eva | Lv6: +12% Acc / Eva | ||
Lv7: +14% Acc / Eva | Lv7: +14% Acc / Eva | ||
Lv8: +16% Acc / Eva | Lv8: +16% Acc / Eva | ||
Lv9: +18% Acc / Eva | Lv9: +18% Acc / Eva | ||
== Ref Technique: == | == Ref Technique: == | ||
Revision as of 00:32, 14 November 2010
Counter activation rate: [(Defender's Competence - Attacker's Competence) / 8 + Counter's Level] / 16
Sword Cut / Shield Defense activation rate: (Defender's Competence - Attacker's Competence) + 10
- Shield Defense reduces overall damage by 60%.
- For enemy units, the final activation percentage is halved.
- Allied units can't have less than a 10% activation chance, and enemies can't have less than 5%.
Newtype / Newtype X:
Lv1: No bonuses.
Lv2: +5% Acc / Eva
Lv3: +10% Acc / Eva
Lv4: +15% Acc / Eva
Lv5: +20% Acc / Eva
Lv6: +25% Acc / Eva
Lv7: +25% Acc / Eva; Newtype weapon range +1
Lv8: +30% Acc / Eva; Newtype weapon range +1
Lv9: +30% Acc / Eva; Newtype weapon range +2
Enhanced Human / Artificial Newtype:
Lv1: No bonuses. Lv2: +4% Acc / Eva Lv3: +8% Acc / Eva Lv4: +12% Acc / Eva Lv5: +15% Acc / Eva Lv6: +20% Acc / Eva Lv7: +20% Acc / Eva; Newtype weapon range +1 Lv8: +25% Acc / Eva; Newtype weapon range +1 Lv9: N/A
Category F:
Lv1: No bonuses. Lv2: +4% Acc / Eva; +3% Critical Lv3: +8% Acc / Eva; +6% Critical Lv4: +12% Acc / Eva; +9% Critical Lv5: +15% Acc / Eva; +12% Critical Lv6: +20% Acc / Eva; +15% Critical Lv7: +20% Acc / Eva; +18% Critical Lv8: +25% Acc / Eva; +21% Critical Lv9: +30% Acc / Eva; +24% Critical
Extended:
Lv1: +3% Acc / Eva; +2% Critical Lv2: +6% Acc / Eva; +4% Critical Lv3: +9% Acc / Eva; +6% Critical Lv4: +12% Acc / Eva; +8% Critical Lv5: +15% Acc / Eva; +10% Critical Lv6: +18% Acc / Eva; +12% Critical Lv7: +21% Acc / Eva; +14% Critical Lv8: N/A Lv9: N/A
Over Sense:
Lv1: +2% Acc / Eva; +50 Attack; +100 Photon Mat Barrier Output
Lv2: +4% Acc / Eva; +50 Attack; +200 Photon Mat Barrier Output
Lv3: +6% Acc / Eva; +100 Attack; +300 Photon Mat Barrier Output
Lv4: +8% Acc / Eva; +100 Attack; +400 Photon Mat Barrier Output
Lv5: +10% Acc / Eva; +150 Attack; +500 Photon Mat Barrier Output
Lv6: +12% Acc / Eva; +150 Attack; +600 Photon Mat Barrier Output
Lv7: +14% Acc / Eva; +200 Attack; +700 Photon Mat Barrier Output
Lv8: +24% Acc / Eva; +200 Attack; +800 Photon Mat Barrier Output
Lv9: +27% Acc / Eva; +250 Attack; +900 Photon Mat Barrier Output
Psychic:
Lv1: +2% Acc / Eva
Lv2: +4% Acc / Eva
Lv3: +6% Acc / Eva
Lv4: +8% Acc / Eva
Lv5: +10% Acc / Eva
Lv6: +12% Acc / Eva
Lv7: +14% Acc / Eva
Lv8: +16% Acc / Eva
Lv9: +18% Acc / Eva
Ref Technique:
Lv1: +2% Acc; +3% Critical; 4% Bunshin Lv2: +4% Acc; +6% Critical; 8% Bunshin Lv3: +6% Acc; +9% Critical; 12% Bunshin Lv4: +8% Acc; +12% Critical; 16% Bunshin Lv5: +10% Acc; +15% Critical; 20% Bunshin Lv6: +12% Acc; +18% Critical; 24% Bunshin Lv7: +14% Acc; +21% Critical; 28% Bunshin Lv8: +16% Acc; +24% Critical; 32% Bunshin Lv9: +18% Acc; +27% Critical; 36% Bunshin
Leadership
(Increases accuracy and evasion):
Lv1: +12% / +10% / +5% Lv2: +18% / +15% / +12% / +9% Lv3: +24% / +20% / +16% / +12% / +8% Lv4: +30% / +25% / +20% / +15% / +10% / +5%
- Leadership increases the accuracy and evasion of the leader's squadmates by the first value on each level listing.
Thanks to SteveO 528 over at Gamefaqs and the SRTZ Complete Guide book