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Super Robot Wars/OGs/Bullet List: Difference between revisions

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| Critical Up, Hit Down || クリティカル↑ 命中↓ || Critical Rate +80, Hit Rate -40
| Critical Up, Hit Down || クリティカル↑ 命中↓ || Critical Rate +80, Hit Rate -40
|-
|-
| Will Up, ATK Down || 気力↑ 攻撃力↓ || Will Requirement -5, ATK -100
| Morale Up, ATK Down || 気力↑ 攻撃力↓ || Morale Requirement -5, ATK -100
|-
|-
| Will Up, Ammo Down || 気力↑ 弾数↓ || Will Requirement -5, Ammunition -1
| Morale Up, Ammo Down || 気力↑ 弾数↓ || Morale Requirement -5, Ammunition -1
|-
|-
| Weaken Barrier, Morale Down || バリア弱体 気力↓ || Half barrier effect, Morale Requirement +5
| Weaken Barrier, Morale Down || バリア弱体 気力↓ || Half barrier effect, Morale Requirement +5
Line 49: Line 49:
| Critical Up || クリティカル↑ || Critical Rate +40
| Critical Up || クリティカル↑ || Critical Rate +40
|-
|-
| Morale Up|| 気力↑ || Will Requirement -5
| Morale Up|| 気力↑ || Morale Requirement -5
|-
|-
| ATK Up, Critical Up || 攻撃力↑ クリティカル↑ || ATK +200, Critical Rate +30  
| ATK Up, Critical Up || 攻撃力↑ クリティカル↑ || ATK +200, Critical Rate +30  
Line 71: Line 71:
| Attack Down (Level 3) || Drops Enemy's Attack || Weaken Barrier, Morale down || Though Barrier, Morale down || None
| Attack Down (Level 3) || Drops Enemy's Attack || Weaken Barrier, Morale down || Though Barrier, Morale down || None
|-
|-
| Attack +200, Range +1, Hit +40, Critical +30, Morale Req. -5 || Barrier Weaken Add As A Bonus || ATK Up, Critical Up || Range Up, Hit Up || Terrain Adaptation
| Attack +200, Range +1, Hit +40, Critical +30, Morale Req. -5 || Half Enemy Barrier Effectiveness Add As A Bonus || ATK Up, Critical Up || Range Up, Hit Up || Terrain Adaptation
|-
|-
| Attack +200, Range +2, Ammo -5, Morale Req. -5 || Armor Down (Level 3) Add As A Bonus || ATK Up, Ammo Down || Range Up, Ammo Down || Morale Up, Ammo Down
| Attack +200, Range +2, Ammo -5, Morale Req. -5 || Armor Down (Level 3) Add As A Bonus || ATK Up, Ammo Down || Range Up, Ammo Down || Morale Up, Ammo Down
Line 77: Line 77:
| Barrier Weaken, Hit -20, Critical Rate +40 || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Up, Critical Down || None
| Barrier Weaken, Hit -20, Critical Rate +40 || Half Enemy Barrier Effectiveness  || Critical Up, Accuracy Down || Accuracy Up, Critical Down || None
|-
|-
| Barrier Weaken, Hit +20, Critical Rate +10 || Half Enemy Barrier Effectiveness  || Attack Up, Critical Down || Critical Up, Attack Down || None
| Barrier Weaken, Hit +20, Critical Rate +10 || Half Enemy Barrier Effectiveness  || Attack Up, Range Down || Range Up, Attack Down || None
|-
|-
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || <-- || <--
| Terrain Adaptation || All Terrain Grades Up 1 Level|| 3 Different Terrain Ups || <-- || <--
Line 85: Line 85:
| Post Movement, * Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Accuracy Up, Range Down || Critical Up, Range Down
| Post Movement, * Range +1 || Weapon Can Attack After Moving || Attack Up, Range Down || Accuracy Up, Range Down || Critical Up, Range Down
|-
|-
| Range -2, Hit +80, Critical -40 || Ability Down (Hit,Level 2) || Hit Up, Range Down || Hit Up, Critical Down || None
| Range -2, Hit +80, Critical -40 || Ability Down (Hit,Level 2) || Hit Up, Range Down || Hit Up, Critical Down || None
|}
|}
*<small> Reduces Range By A Total of 4, but normally it would be 5
*<small> Reduces Range By A Total of 4, but normally it would be 5

Revision as of 20:13, 17 November 2010

Bullet List Note: It's in the game's sort order.

How to create special bullets: On the Intermission Map, Search for "武器選択"(Weapon Selection)->"特殊弾"(Special Bullets)->"開発"(Develop). Choose "新規開発" (New Development) and choose 2 or 3 Bullets to combine them.

English Japanese Descriptions
ATK Up, Ammo Down 攻撃力↑ 弾数↓ +200 ATK, Ammunition -2
ATK Up, Range Down 攻撃力↑ 射程↓ +200 ATK, Maximum Weapon Range -2
Range Up, ATK Down 射程↑ 攻撃力↓ Range +2, -200 ATK
Range Up, Ammo Down 射程↑ 弾数↓ Range +2, Ammunition -2
Hit Up, Range Down 命中↑ 射程↓ Hit Range +40, Maximum Weapon Range -2
Hit Up, Critical Down 命中↑ クリティカル↓ Hit Rate +20, Critical Rate -40
Critical UP, Range Down クリティカル↑ 射程↓ Critical Rate +40, Maximum Weapon Range -1
Critical Up, Hit Down クリティカル↑ 命中↓ Critical Rate +80, Hit Rate -40
Morale Up, ATK Down 気力↑ 攻撃力↓ Morale Requirement -5, ATK -100
Morale Up, Ammo Down 気力↑ 弾数↓ Morale Requirement -5, Ammunition -1
Weaken Barrier, Morale Down バリア弱体 気力↓ Half barrier effect, Morale Requirement +5
Through Barrier, Morale Down バリア貫通 気力↓ Ignore barrier effect, Morale Requirement +10
Terrain Adaptation Sky 地形適応空↑ Increase Terrain Adaptation on Sky
Terrain Adaptation Land 地形適応陸↑ Increase Terrain Adaptation on Land
Terrain Adaptation Sea 地形適応海↑ Increase Terrain Adaptation on Sea
Terrain Adaptation Space 地形適応宇↑ Increase Terrain Adaptation on Space
Move & ATK 行動後攻撃可能 Can attack after moving the unit
ATK Up 攻撃力↑ ATK +100
Range Up 射程↑ Range +1
Hit Up 命中↑ Hit Rate +20
Critical Up クリティカル↑ Critical Rate +40
Morale Up 気力↑ Morale Requirement -5
ATK Up, Critical Up 攻撃力↑ クリティカル↑ ATK +200, Critical Rate +30
Range Up, Hit Up 射程↑ 命中↑ Weapon Range +1, Hit Rate +40
Terrain Adaptation 地形適応↑ Increase All Terrain Adaptation


Their are also special bullet adaptations that are obtained by combining certain bullets. The combination order doesn't matter. I'm missing a few, please add them if you know them.

Special Bullet Name Bullet Ability Bullet Part 1 Bullet Part 2 Bullet Part 3
Ability Down (Level 2), Hit +20 Drops Enemy Pilot's stats 20 points Morale Up Morale Up None
Ability Down (Level 3), Hit +30 Drops Enemy Pilot's stats 30 points Morale Up Morale Up Weaken Barrier, Morale Down
Attack Down (Level 3) Drops Enemy's Attack Weaken Barrier, Morale down Though Barrier, Morale down None
Attack +200, Range +1, Hit +40, Critical +30, Morale Req. -5 Half Enemy Barrier Effectiveness Add As A Bonus ATK Up, Critical Up Range Up, Hit Up Terrain Adaptation
Attack +200, Range +2, Ammo -5, Morale Req. -5 Armor Down (Level 3) Add As A Bonus ATK Up, Ammo Down Range Up, Ammo Down Morale Up, Ammo Down
Barrier Weaken, Hit -20, Critical Rate +40 Half Enemy Barrier Effectiveness Critical Up, Accuracy Down Accuracy Up, Critical Down None
Barrier Weaken, Hit +20, Critical Rate +10 Half Enemy Barrier Effectiveness Attack Up, Range Down Range Up, Attack Down None
Terrain Adaptation All Terrain Grades Up 1 Level 3 Different Terrain Ups <-- <--
Post Movement Weapon Can Attack After Moving Morale Up, Attack Down Morale Up, Ammo Down Attack Up, Range Down
Post Movement, * Range +1 Weapon Can Attack After Moving Attack Up, Range Down Accuracy Up, Range Down Critical Up, Range Down
Range -2, Hit +80, Critical -40 Ability Down (Hit,Level 2) Hit Up, Range Down Hit Up, Critical Down None
  • Reduces Range By A Total of 4, but normally it would be 5