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Super Robot Wars/OGs/Bullet List: Difference between revisions
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Revision as of 06:45, 27 December 2010
Bullet List Note: It's in the game's sort order.
How to create special bullets: On the Intermission Map, Search for "武器選択"(Weapon Selection)->"特殊弾"(Special Bullets)->"開発"(Develop). Choose "新規開発" (New Development) and choose 2 or 3 Bullets to combine them.
| English | Japanese | Descriptions |
|---|---|---|
| ATK Up, Ammo Down | 攻撃力↑ 弾数↓ | +200 ATK, Ammunition -2 |
| ATK Up, Range Down | 攻撃力↑ 射程↓ | +200 ATK, Maximum Weapon Range -2 |
| Range Up, ATK Down | 射程↑ 攻撃力↓ | Range +2, -200 ATK |
| Range Up, Ammo Down | 射程↑ 弾数↓ | Range +2, Ammunition -2 |
| Hit Accuracy Up, Range Down | 命中↑ 射程↓ | Hit Accuracy +40, Maximum Weapon Range -2 |
| Hit Accuracy Up, Critical Down | 命中↑ クリティカル↓ | Hit Accuracy +20, Critical Rate -40 |
| Critical UP, Range Down | クリティカル↑ 射程↓ | Critical Rate +40, Maximum Weapon Range -1 |
| Critical Up, Hit Accuracy Down | クリティカル↑ 命中↓ | Critical Rate +80, Hit Accuracy -40 |
| Morale Up, ATK Down | 気力↑ 攻撃力↓ | Morale Requirement -5, ATK -100 |
| Morale Up, Ammo Down | 気力↑ 弾数↓ | Morale Requirement -5, Ammunition -1 |
| Weaken Barrier, Morale Down | バリア弱体 気力↓ | Half Barrier Effect, Morale Requirement +5 |
| Pierce Barrier, Morale Down | バリア貫通 気力↓ | Ignore Barrier Effect, Morale Requirement +10 |
| Terrain Adaptation Sky | 地形適応空↑ | Increase Terrain Adaptation on Sky |
| Terrain Adaptation Land | 地形適応陸↑ | Increase Terrain Adaptation on Land |
| Terrain Adaptation Sea | 地形適応海↑ | Increase Terrain Adaptation on Sea |
| Terrain Adaptation Space | 地形適応宇↑ | Increase Terrain Adaptation on Space |
| Move & ATK | 行動後攻撃可能 | Can Attack After Moving The Unit |
| ATK Up | 攻撃力↑ | ATK +100 |
| Range Up | 射程↑ | Range +1 |
| Hit Accuracy Up | 命中↑ | Hit Accuracy +20 |
| Critical Up | クリティカル↑ | Critical Rate +40 |
| Morale Up | 気力↑ | Morale Requirement -5 |
| ATK Up, Critical Up | 攻撃力↑ クリティカル↑ | ATK +200, Critical Rate +30 |
| Range Up, Hit Accuracy Up | 射程↑ 命中↑ | Weapon Range +1, Hit Accuracy +40 |
| Terrain Adaptation | 地形適応↑ | Increase All Terrain Adaptation |
Their are also special bullet adaptations that are obtained by combining certain bullets.
The combination order doesn't matter. I'm missing a few, please add them if you know them.
| Bullet Real Properties | Bullet Bonuses | Bullet Ability | Bullet Part 1 | Bullet Part 2 | Bullet Part 3 |
|---|---|---|---|---|---|
| Ability Down (Level 2), Hit accuracy +20, Morale Req. -10 | Ability Down (Level 2), Hit +20 | Drops Enemy Pilot's Stats 20 Points | Morale Up | Morale Up | None |
| Ability Down (Level 3), Hit accuracy +30, Morale Req. -5, Half barrier effect | Ability Down (Level 3), Hit +30 | Drops Enemy Pilot's Stats 30 Points | Morale Up | Morale Up | Weaken Barrier, Morale Down |
| All Terrain Adaptation Grades Up | Grades Terrain Adaptation Up 1 Level | Weapon Effectiveness In All Terrain | 3 Different Terrain Adaptations | <-- | <-- |
| Attack Down (Level 2), Half barrier, Morale Req. +10 | Attack Down (Level 2) | Drops Enemy's Attack | Weaken Barrier, Morale Down | Weaken Barrier, Morale Down | None |
| Attack Down (Level 3), Pierce barrier, Morale Req. +15 | Attack Down (Level 3) | Drops Enemy's Attack | Weaken Barrier, Morale Down | Pierce Barrier, Morale Down | None |
| Attack +200, Range +1, Hit accuracy +40, Critical +30, Morale Req. -5, Half Enemy Barrier Effectiveness | Half Enemy Barrier Effectiveness | Enemy Barrier Effectiveness Reduce To Half | ATK Up, Critical Up | Range Up, Hit Up | Terrain Adaptation |
| Attack +200, Range +2, Ammo -5, Morale Req. -5, Armor Down (Level 3) | Armor Down (Level 3) | Reduce Enemy's Armor | ATK Up, Ammo Down | Range Up, Ammo Down | Morale Up, Ammo Down |
| Attack +100, Range -2, Ammo -1, Morale Req. -10, Post Movement | Post Movement | Weapon Can Attack After Moving | Morale Up, ATK Down | Morale Up, Ammo Down | ATK Up, Range Down |
| Attack +100, Range -4, Hit accuracy +40, Critical rate +40, Post Movement | Range +1, Post Movement | Weapon Can Attack After Moving | Attack Up, Range Down | Hit Up, Range Down | Critical Up, Range Down |
| Hit accuracy -20, Critical rate +40, Half Enemy's Barrier Effectiveness | Half Enemy's Barrier Effectiveness | Enemy's Barrier Effectiveness Reduce To Half | Critical Up, Hit Down | Hit Up, Critical Down | None |
| Hit accuracy +20, Critical rate +10, Half Enemy's Barrier Effectiveness | Half Enemy's Barrier Effectiveness | Enemy's Barrier Effectiveness Reduce To Half | ATK Up, Range Down | Range Up, ATK Down | None |
| Range -2, Hit accuracy +80, Critical rate -40, Hit Accuracy Down (Level 2) | Hit accuracy +20, Hit Accuracy Down (Level 2) | Reduce Enemy's Hit Accuracy | Hit Up, Range Down | Hit Up, Critical Down | None |
| Attack +300, Range +2, Ammo -4, Critical rate +15 | Critical rate +15 | Critical Rate Bonus | ATK Up, Ammo Down | Range Up, Ammo Down | ATK Up |
| Attack +300, Range +3, Ammo -4, Hit accuracy +20 | Attack +100, Hit accuracy +20 | Attack and Hit Bonus | ATK Up, Ammo Down | Range Up, Ammo Down | Range Up |
| Attack +200, Range -2, Ammo -2, Hit accuracy +70, Critical rate -40, Morale Req. -5 | Hit accuracy +10, Morale Req. -5 | Hit Accuracy and Morale Req. Bonus | ATK Up, Ammo Down | Hit Up, Range Down | Hit Up, Critical Down |
| Attack +200, Range +1, Ammo -2, Hit accuracy -40, Critical rate +80 | Attack -100, Range +1 | Attack Penalty and Range Bonus | ATK Up, Ammo Down | Critical Up, Hit Down | ATK Up |
| Attack +200, Range -1, Hit accuracy -40, Critical rate | ATK Up, Critical Up | Critical Up, Range Down | Crit Up, Hit Down | ||