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Super Robot Wars/Z2/Pilot Abilities: Difference between revisions
From Akurasu
< Super Robot Wars | Z2
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→Purchasable Abilities: Added original Z abilities - still need to check for removed abilities |
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== | ==Purchasable Skills== | ||
{| | {| | ||
|- | |- | ||
! | ! Skill !! Japanese !! PP Cost !! Description | ||
|- | |||
| Blocking || ブロッキング || 300 || Needed to activate abilities such as Shield Defense and Sword Cut. | |||
|- | |||
| Prevail || 底力 || 100 (+50) || When HP is low, Hit/Evade/Crit/Armor stats will be raised. | |||
|- | |||
| Counter || カウンター || 100 (+50) || Allows the pilot to attack first when targeted by the enemy. | |||
|- | |||
| Support Attack || 援護攻撃 || 500 (+100) || Allows the pilot to provide offensive support to an adjacent ally. | |||
|- | |||
| Attack Again || 再攻撃 || 1200 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. The attack counts as a support attack and works with Cooperative Attack. | |||
|- | |||
| Support Defend || 援護防御 || 500 (+100) || Allows the pilot to provide defensive support to an adjacent ally | |||
|- | |||
| SP Up || SPアップ || 100 (+50) || Increases a pilots maximum Spirit Points (+5 to MAX SP) | |||
|- | |||
| Resolve || 闘爭心 || 400 || Will+5 at beginning of stage | |||
|- | |||
|colspan=4| | |||
|- | |||
| Battle Spirit || 戦意高揚 || 700 || From turn 2 onwards, Will+3 every turn. | |||
|- | |||
| Will+ (Evade) || 気力+(回避) || 350 || Will+1 when unit evades attack. | |||
|- | |||
| Will+ (Hit) || 気力+(命中) || 350 || Will+1 when unit hits enemy. | |||
|- | |||
| Will+ (Damaged) || 気力+(ダメージ) || 350 || Will+2 when unit is damaged by enemy. | |||
|- | |||
| Will+ (Destroyed) || 気力+(撃破) || 350 || Will+1 when enemy is destroyed. | |||
|- | |||
| Will Limit Break || 気力限界突破 || 500 || Will limit is raised from 150 to 170. | |||
|- | |||
| E Save || Eセーブ || 800 || EN usage for weapons decreased to 80%. | |||
|- | |||
| B Save || Bセーブ || 800 || All weapon ammo multiplied 1.5x. | |||
|- | |||
|colspan=4| | |||
|- | |||
| Cooperative Attack || 連携攻撃 || 1000 || When doing a support attack, a critical hit is guaranteed. | |||
|- | |||
| Backup Attack || 支援攻撃 || 1000 || When doing a platoon attack, damage is increased by 20%. | |||
|- | |||
| Focused Attack || 集束攻撃 || 1000 || When doing an ALL attack, if the enemy platoon has 2/3 units, damage is reduced by 20%/40%. With this skill, the penalties are reduced to 5% and 25% respectively. | |||
|- | |||
| Ignore Size Penalty || サイズ差無視 || 800 || Pilot takes no damage or accuracy penalties when attacking a unit of a different size. | |||
|- | |||
| Predict || 見切リ || 700 || +10% to Evade, Critical & Hit on 130 Will | |||
|- | |||
| Guard || ガード || 700 || Takes 80% Damage when Will is more then 130 | |||
|- | |||
| Spiritual Fortitude || 精神耐性 || 400 || Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. | |||
|- | |||
| Hit&Away || ヒット&アウェイ || 1000 || Enables movement after attacking. | |||
|- | |||
|colspan=4| | |||
|- | |||
| Mechanic || 修理技能 || 500 || When Repair command is used, the HP regenerated will be 1.5 times the normal amount. | |||
|- | |||
| Refueler || 補給技能 || 700 || Allows the pilot to resupply other units after moving. | |||
|- | |- | ||
| Continuous Movement || 連続移動 || 300 PP || | | Continuous Movement || 連続移動 || 300 PP || | ||
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|Dash || ダッシュ || 150 PP || | |Dash || ダッシュ || 150 PP || | ||
A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2. | A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2. | ||
|} | |||
Revision as of 06:17, 13 April 2011
Purchasable Skills
| Skill | Japanese | PP Cost | Description |
|---|---|---|---|
| Blocking | ブロッキング | 300 | Needed to activate abilities such as Shield Defense and Sword Cut. |
| Prevail | 底力 | 100 (+50) | When HP is low, Hit/Evade/Crit/Armor stats will be raised. |
| Counter | カウンター | 100 (+50) | Allows the pilot to attack first when targeted by the enemy. |
| Support Attack | 援護攻撃 | 500 (+100) | Allows the pilot to provide offensive support to an adjacent ally. |
| Attack Again | 再攻撃 | 1200 | Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. The attack counts as a support attack and works with Cooperative Attack. |
| Support Defend | 援護防御 | 500 (+100) | Allows the pilot to provide defensive support to an adjacent ally |
| SP Up | SPアップ | 100 (+50) | Increases a pilots maximum Spirit Points (+5 to MAX SP) |
| Resolve | 闘爭心 | 400 | Will+5 at beginning of stage |
| Battle Spirit | 戦意高揚 | 700 | From turn 2 onwards, Will+3 every turn. |
| Will+ (Evade) | 気力+(回避) | 350 | Will+1 when unit evades attack. |
| Will+ (Hit) | 気力+(命中) | 350 | Will+1 when unit hits enemy. |
| Will+ (Damaged) | 気力+(ダメージ) | 350 | Will+2 when unit is damaged by enemy. |
| Will+ (Destroyed) | 気力+(撃破) | 350 | Will+1 when enemy is destroyed. |
| Will Limit Break | 気力限界突破 | 500 | Will limit is raised from 150 to 170. |
| E Save | Eセーブ | 800 | EN usage for weapons decreased to 80%. |
| B Save | Bセーブ | 800 | All weapon ammo multiplied 1.5x. |
| Cooperative Attack | 連携攻撃 | 1000 | When doing a support attack, a critical hit is guaranteed. |
| Backup Attack | 支援攻撃 | 1000 | When doing a platoon attack, damage is increased by 20%. |
| Focused Attack | 集束攻撃 | 1000 | When doing an ALL attack, if the enemy platoon has 2/3 units, damage is reduced by 20%/40%. With this skill, the penalties are reduced to 5% and 25% respectively. |
| Ignore Size Penalty | サイズ差無視 | 800 | Pilot takes no damage or accuracy penalties when attacking a unit of a different size. |
| Predict | 見切リ | 700 | +10% to Evade, Critical & Hit on 130 Will |
| Guard | ガード | 700 | Takes 80% Damage when Will is more then 130 |
| Spiritual Fortitude | 精神耐性 | 400 | Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. |
| Hit&Away | ヒット&アウェイ | 1000 | Enables movement after attacking. |
| Mechanic | 修理技能 | 500 | When Repair command is used, the HP regenerated will be 1.5 times the normal amount. |
| Refueler | 補給技能 | 700 | Allows the pilot to resupply other units after moving. |
| Continuous Movement | 連続移動 | 300 PP |
If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase. |
| Dash | ダッシュ | 150 PP |
A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2. |