https://akurasu.net/downloads/Mazin_head.png
Come hang out with us in the Discord server.
Account creation is disabled due to spam.
If you want to help out on the Wiki, poke us in on our Discord server in #wiki.
Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help.
https://akurasu.net/downloads/Flonne_cheer.png

Super Robot Wars/Z2/Pilot Abilities: Difference between revisions

From Akurasu
Jump to navigationJump to search
Guntank81 (talk | contribs)
No edit summary
MrSP (talk | contribs)
Purchasable Abilities: Added original Z abilities - still need to check for removed abilities
Line 1: Line 1:
==Pilot Abilities==
==Purchasable Skills==
 
{|
{|
|-
|-
! Name !! Japanese !! Cost !! Description  
! Skill !!     Japanese    !! PP Cost !! Description  
|-
| Blocking || ブロッキング || 300 || Needed to activate abilities such as Shield Defense and Sword Cut.
|-
| Prevail || 底力 || 100 (+50) || When HP is low, Hit/Evade/Crit/Armor stats will be raised.
|-
| Counter || カウンター || 100 (+50) || Allows the pilot to attack first when targeted by the enemy.
|-
| Support Attack || 援護攻撃 || 500 (+100) || Allows the pilot to provide offensive support to an adjacent ally.
|-
| Attack Again || 再攻撃 || 1200 || Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy.    The attack counts as a support attack and works with Cooperative Attack.
|-
| Support Defend || 援護防御 || 500 (+100) || Allows the pilot to provide defensive support to an adjacent ally
|-
| SP Up || SPアップ || 100 (+50) || Increases a pilots maximum Spirit Points (+5 to MAX SP)
|-
| Resolve || 闘爭心 || 400 || Will+5 at beginning of stage
|-
|colspan=4|
|-
| Battle Spirit || 戦意高揚 || 700 || From turn 2 onwards, Will+3 every turn.
|-
| Will+ (Evade) || 気力+(回避) || 350 || Will+1 when unit evades attack.
|-
| Will+ (Hit) || 気力+(命中) || 350 || Will+1 when unit hits enemy.
|-
| Will+ (Damaged) || 気力+(ダメージ) || 350 || Will+2 when unit is damaged by enemy.
|-
| Will+ (Destroyed) || 気力+(撃破) || 350 || Will+1 when enemy is destroyed.
|-
| Will Limit Break || 気力限界突破 || 500 || Will limit is raised from 150 to 170.
|-
| E Save || Eセーブ || 800 || EN usage for weapons decreased to 80%.
|-
| B Save || Bセーブ || 800 || All weapon ammo multiplied 1.5x.
|-
|colspan=4|
|-
| Cooperative Attack || 連携攻撃 || 1000 || When doing a support attack, a critical hit is guaranteed.
|-
| Backup Attack || 支援攻撃 || 1000 || When doing a platoon attack, damage is increased by 20%.
|-
| Focused Attack || 集束攻撃 || 1000 || When doing an ALL attack, if the enemy platoon has 2/3 units, damage is reduced by 20%/40%. With this skill, the penalties are reduced to 5% and 25% respectively.
|-
| Ignore Size Penalty || サイズ差無視 || 800 || Pilot takes no damage or accuracy penalties when attacking a unit of a different size.
|-
| Predict || 見切リ || 700 || +10% to Evade, Critical & Hit on 130 Will
|-
| Guard || ガード || 700 || Takes 80% Damage when Will is more then 130
|-
| Spiritual Fortitude || 精神耐性 || 400 || Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified.
|-
| Hit&Away || ヒット&アウェイ || 1000 || Enables movement after attacking.
|-
|colspan=4|
|-
| Mechanic || 修理技能 || 500 || When Repair command is used, the HP regenerated will be 1.5 times the normal amount.
|-
| Refueler || 補給技能 || 700 || Allows the pilot to resupply other units after moving.
|-
|-
| Continuous Movement || 連続移動 || 300 PP ||
| Continuous Movement || 連続移動 || 300 PP ||
Line 9: Line 68:
|Dash || ダッシュ || 150 PP ||
|Dash || ダッシュ || 150 PP ||
A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.
A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.
|}

Revision as of 06:17, 13 April 2011

Purchasable Skills

Skill     Japanese     PP Cost Description
Blocking ブロッキング 300 Needed to activate abilities such as Shield Defense and Sword Cut.
Prevail 底力 100 (+50) When HP is low, Hit/Evade/Crit/Armor stats will be raised.
Counter カウンター 100 (+50) Allows the pilot to attack first when targeted by the enemy.
Support Attack 援護攻撃 500 (+100) Allows the pilot to provide offensive support to an adjacent ally.
Attack Again 再攻撃 1200 Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. The attack counts as a support attack and works with Cooperative Attack.
Support Defend 援護防御 500 (+100) Allows the pilot to provide defensive support to an adjacent ally
SP Up SPアップ 100 (+50) Increases a pilots maximum Spirit Points (+5 to MAX SP)
Resolve 闘爭心 400 Will+5 at beginning of stage
Battle Spirit 戦意高揚 700 From turn 2 onwards, Will+3 every turn.
Will+ (Evade) 気力+(回避) 350 Will+1 when unit evades attack.
Will+ (Hit) 気力+(命中) 350 Will+1 when unit hits enemy.
Will+ (Damaged) 気力+(ダメージ) 350 Will+2 when unit is damaged by enemy.
Will+ (Destroyed) 気力+(撃破) 350 Will+1 when enemy is destroyed.
Will Limit Break 気力限界突破 500 Will limit is raised from 150 to 170.
E Save Eセーブ 800 EN usage for weapons decreased to 80%.
B Save Bセーブ 800 All weapon ammo multiplied 1.5x.
Cooperative Attack 連携攻撃 1000 When doing a support attack, a critical hit is guaranteed.
Backup Attack 支援攻撃 1000 When doing a platoon attack, damage is increased by 20%.
Focused Attack 集束攻撃 1000 When doing an ALL attack, if the enemy platoon has 2/3 units, damage is reduced by 20%/40%. With this skill, the penalties are reduced to 5% and 25% respectively.
Ignore Size Penalty サイズ差無視 800 Pilot takes no damage or accuracy penalties when attacking a unit of a different size.
Predict 見切リ 700 +10% to Evade, Critical & Hit on 130 Will
Guard ガード 700 Takes 80% Damage when Will is more then 130
Spiritual Fortitude 精神耐性 400 Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified.
Hit&Away ヒット&アウェイ 1000 Enables movement after attacking.
Mechanic 修理技能 500 When Repair command is used, the HP regenerated will be 1.5 times the normal amount.
Refueler 補給技能 700 Allows the pilot to resupply other units after moving.
Continuous Movement 連続移動 300 PP

If a pilot has 120 morale, this skill grants a pilot one additional movement if he/she successfully makes a kill. This special can only be done once per turn per pilot per phase.

Dash ダッシュ 150 PP

A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.