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Super Robot Wars/Z2/Spirits: Difference between revisions
From Akurasu
< Super Robot Wars | Z2
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| Rouse (Encourage) || 激励 || Self || +5 to Will. | | Rouse (Encourage) || 激励 || Self || +5 to Will. | ||
|- | |- | ||
| Scan (Inspect) || 偵察 || Any Enemy | | Scan (Inspect) || 偵察 || Any Enemy || View enemies stats. | ||
|- | |- | ||
| (Analyze) || 分析 || Any Enemy | | (Analyze) || 分析 || Any Enemy || Platoon Attack/Defense lowered by 10% for the turn. | ||
|- | |- | ||
| Daunt (Exhaust) || 脱力 || Any Enemy | | Daunt (Exhaust) || 脱力 || Any Enemy || -10 to Will. | ||
|- | |- | ||
| Disturbance (Confuse) || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn. | | Disturbance (Confuse) || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn. | ||
| Line 65: | Line 65: | ||
| Trust || 信頼 || 1 Ally || Recovers 2500 HP. | | Trust || 信頼 || 1 Ally || Recovers 2500 HP. | ||
|- | |- | ||
| Faith (Friendship) || 友情 || Any | | Faith (Friendship) || 友情 || Any Ally || Fully recovers HP. | ||
|- | |- | ||
| (Bonds) || 絆 || All Allies || Recovers 50% HP. | | (Bonds) || 絆 || All Allies || Recovers 50% HP. | ||
|- | |- | ||
| Bless || 祝福 || Any | | Bless || 祝福 || Any Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | ||
|- | |- | ||
| Cheer || 応援 || Any | | Cheer || 応援 || Any Ally || Gain double experience after the next attack. | ||
|- | |- | ||
| Renew (Resupply) || 補給 || 1 Ally || Recovers all Ammo/EN. | | Renew (Resupply) || 補給 || 1 Ally || Recovers all Ammo/EN. | ||
|- | |- | ||
| (Hope) || 希望 || Any | | (Hope) || 希望 || Any Ally || Platoon pilots gain +10 Will each, along with Bless, Cheer and Faith (Friendship) effects. | ||
|} | |} | ||
Revision as of 07:28, 14 April 2011
SP Commands
Note: This is the data from SRW Z1 - so mentions of squads and other Z1 elements are still in this list, when proper data for Z2 becomes available, this list will be edited.
The English names, by default, are the names given to the spells in the US localization of Super Robot Wars Original Generation/2, and in parentheses are the names that they have been commonly referred to as in the past.
| English | Japanese | Target | Description |
|---|---|---|---|
| Attune (Inspire) | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Focus (Concentrate) | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
| Strike (Lock-On) | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Sense (Instinct) | 直感 | Self | Gain effects of Strike (Lock-On) and Flash. |
| Alert (Flash) | ひらめき | Self | 100% chance to evade the next attack. |
| (Invincible) | 不屈 | Self | The next attack that hits this unit will deal 10 damage. |
| Guard (Iron Wall) | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Vigor (Guts) | 根性 | Self | Recovers 30% of MAX HP. |
| Guts (Great Guts) | ド根性 | Self | Fully recovers HP. |
| Luck | 幸運 | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Gain (Effort) | 努力 | Self | Gain double experience after the next attack. |
| Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Fury (Direct Attack) | 直撃 | Self | The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers. |
| Accel (Accelerate) | 加速 | Self | +3 to movement, effect remains until unit moves. |
| Valor (Hot Blood) | 熱血 | Self | Next attack deals double damage. |
| (Soul) | 魂 | Self | Next attack deals 2.5x damage. |
| Zeal (Awaken) | 覚醒 | Self | Unit can act again after moving/attacking. Does not stack. |
| Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once. |
| (Bravery) | 勇気 | Self | Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. |
| Spirit (Yell) | 気合 | Self | +10 to Will. |
| Drive (Vigor) | 気迫 | Self | +30 to Will. |
| Rouse (Encourage) | 激励 | Self | +5 to Will. |
| Scan (Inspect) | 偵察 | Any Enemy | View enemies stats. |
| (Analyze) | 分析 | Any Enemy | Platoon Attack/Defense lowered by 10% for the turn. |
| Daunt (Exhaust) | 脱力 | Any Enemy | -10 to Will. |
| Disturbance (Confuse) | かく乱 | All Enemies | All enemy pilot's Hit rates halved for 1 full turn. |
| Trust | 信頼 | 1 Ally | Recovers 2500 HP. |
| Faith (Friendship) | 友情 | Any Ally | Fully recovers HP. |
| (Bonds) | 絆 | All Allies | Recovers 50% HP. |
| Bless | 祝福 | Any Ally | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Cheer | 応援 | Any Ally | Gain double experience after the next attack. |
| Renew (Resupply) | 補給 | 1 Ally | Recovers all Ammo/EN. |
| (Hope) | 希望 | Any Ally | Platoon pilots gain +10 Will each, along with Bless, Cheer and Faith (Friendship) effects. |