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Super Robot Wars/Z2/Flow Chart: Difference between revisions

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| colspan="12" | SR Point: Defeat all enemies within 4 turns, player phase
| colspan="12" | SR Point: Defeat all enemies within 4 turns, player phase
|-
|-
| colspan="12" style="background:#F99B52" | '''第15話:世界を覆う影<br>Scenario 15: The World's Deceptive Shadow'''
| colspan="12" style="background:#F99B52" | '''第15話:世界を覆う影<br>Scenario 15: The Shadow That Covers The World'''
|-
|-
| colspan="12" | SR Point: Defeat all initial enemies withing 2 turns.
| colspan="12" | SR Point: Defeat all initial enemies withing 2 turns.
|-
|-
| colspan="6" style="background:#A7A7FF" | '''A Route'''<br>Trider<br>Godmars<br>Mazinger Z<br>Dai-Guard<br>Gurren-Lagann<br>Macross Fronter<br>
| colspan="6" style="background:#A7A7FF" | '''「表部隊と行く」<br>Go with the open team'''<br>Trider<br>Godmars<br>Mazinger Z<br>Dai-Guard<br>Gurren-Lagann<br>Macross Fronter<br>
| colspan="6" style="background:#7ED9A9" | '''B Route'''<br>Dancougar Nova<br>Gundam 00<br>Getter Robo<br>Gundam Wing<br>Code Geass<br>VOTOMs
| colspan="6" style="background:#7ED9A9" | '''「裏部隊と行く」<br>Go with the covert team'''<br>Dancougar Nova<br>Gundam 00<br>Getter Robo<br>Gundam Wing<br>Code Geass<br>VOTOMs
|-
|-
| colspan="6" style="background:#5160E9" | '''第16话: BIRD-HUMAN<br>Scenario 16: BIRD-HUMAN'''
| colspan="6" style="background:#5160E9" | '''第16话: BIRD-HUMAN<br>Scenario 16: BIRD-HUMAN'''
Line 112: Line 112:
|-  
|-  
| colspan="6" style="background:#5160E9" | '''第17话: ???<br>Scenario 17: ???'''
| colspan="6" style="background:#5160E9" | '''第17话: ???<br>Scenario 17: ???'''
| colspan="6" style="background:#7ED9A9" | '''第17话:夢の続き<br>Scenario 17: Continuing Dream'''
| colspan="6" style="background:#7ED9A9" | '''第17话:夢の続き<br>Scenario 17: After The Dream'''
|-
|-
| colspan="6" | SR Point: AFTER defeat all other enemies, defeat the Heterodyne within 3 turns of Daiguard's appearance USING the Knot Punisher to finish it.
| colspan="6" | SR Point: AFTER defeat all other enemies, defeat the Heterodyne within 3 turns of Daiguard's appearance USING the Knot Punisher to finish it.
Line 127: Line 127:
| colspan="12" | SR Point: Clear map within 5 turns.
| colspan="12" | SR Point: Clear map within 5 turns.
|-
|-
| colspan="12" style="background:#F99B52" | '''第20話:砂塵に舞う悪意<br>Scenario 20: ???'''
| colspan="12" style="background:#F99B52" | '''第20話:砂塵に舞う悪意<br>Scenario 20: Malice in the Sands'''
|-
|-
| colspan="12" | SR Point: Clear map within 3 turns of enemy reinforcements.
| colspan="12" | SR Point: Clear map within 3 turns of enemy reinforcements.
|-
|-
| colspan="12" style="background:#F99B52" | '''第21話:明かされる真実<br>Scenario 21: The Revealed Truth'''
| colspan="12" style="background:#F99B52" | '''第21話:明かされる真実<br>Scenario 21: The Truth Revealed'''
|-
|-
| colspan="12" | SR Point: Defeat reinforcement boss, Zule, within 2 turns of his appearance. He runs away when his HP is below 10K.
| colspan="12" | SR Point: Defeat reinforcement boss, Zule, within 2 turns of his appearance. He runs away when his HP is below 10K.

Revision as of 01:01, 16 April 2011

第1話:100万Gの男
Scenario 1: The Million Dollar Man
SR Point: Destroy all enemies in 3 turns.
第2話:変わる世界
Scenario 2: Changing World
SR Point: Destroy all enemies in 3 turns.
 「日本へ向かう」
Head to Japan

Mazinger Z
Dai-Guard
「ソレスタルビーイングを追う」
Go after Celestial Being

Gundam Wing
Gundam 00
第3話:始動!マジンガー!
Scenario 3: Power Up! Mazinger!
第3話:戦火を呼ぶ流星
Scenario 3: The Meteor That Calls For War
SR Point: Destroy Doublas M2 or Garada K7 within three turns of their arrival. SR Point: Destroy all enemies in 3 turns.
第4話:やってきた災厄
Scenario 4: Coming Disaster
第4話:混沌の戦場
Scenario 4: Battlefield in Chaos
SR Point: Destroy Doublas M2 within 3 turns of its arrival. SR Point: Destroy all enemies except Patrick, then defeat Patrick, within 3 turns.
Celestial Being is available regardless of choice at Chapter 2; the other two are unique.
Head to Japan
Mazinger Z
Dai-Guard
Trider
Godmars
Go after Celestial Being
Gundam 00
Getter Robo
Dancougar Nova
Head to Area 11
Code Geass
VOTOMs
Gundam Wing
第5話:こちら宇宙のなんでも屋
Scenario 5: We are the Universe’s Jack of all Trades
第5話:超獣合神!
Scenario 5: Super Beast God Combination!
第5話:バトリング
Scenario 5: Battling
SR Point: Destroy all Mechanical Beast reinforcements within 3 turns of their arrival. SR Point: Destroy all enemies in 3 turns. SR Point: Destroy all enemies except Conin, then defeat Conin, within 2 turns after the arrival of Heero and Duo.
第6話:目覚める力
Scenario 6: Chaos! The Devil's Army
第6話:遠い平和へ
Scenario 6: Gundam Meister
第6話:魔神が生まれた日
Scenario 6: The Day The Devil Is Born
SR Point: Defeat all enemies within 5 turns. SR Point: Defeat all initial enemies, prior to enemy reinforcements, within 3 turns. SR Point: Defeat all enemies within 3 turns of Karen's arrival.
第7話:脅威の六神合体
Scenario 7: The Threat Of The Six God Combination
第7話:出撃!!ゲッターロボ!
Scenario 7: Sortie! Getter Robo!
第7話:その名はゼロ
Scenario 7: His Name Is Zero
SR Point: Defeat Bizzaro within 4 turns. SR Point: Defeat the initial enemy reinforcements within 3 turns of their arrival; ignore neutral reinforcements. SR Point: Destroy all enemies in 4 turns.
第8話:試される覚悟
Scenario 8: To Attempt A Solution
第8話:引き金は誰がために
Scenario 8: For Whom The Trigger Is Pulled
第8話:皇女と魔女
Scenario 8: The Princess and the Witch
SR Point: Defeat all enemies and initial reinforcements within 3 turns, defeating the Hetereodyne last. SR Point: Defeat the Tieren Tiaozi before clearing the stage within 5 turns. SR Point: Defeat the Dimensional Beast reinforcements within 3 turns of their arrival.
第9話:次元震
Scenario 9: Dimensional Quake
SR Point: Defeat all reinforcements except for Dimensional Beast "???" within 3 turns of their arrival.

If you are on the Japan or Area 11 routes, you will automatically continue with that route. The Celestial Being route may choose to go Japan or Area 11 here.
Japan Route (Continued)
Mazinger Z
Dai-Guard
Trider
Godmars
Gurren-Lagann
Dancougar Nova
Gundam 00
Getter Robo
Area 11 Route (Continued)
VOTOMS
Gundam Wing
Code Geass
Macross Frontier
Dancougar Nova
Gundam 00
Getter Robo
第10話:お前のドリルで天を突け!!
Scenario 10: Pierce the Heavens With Your Drill!
第10話:クロース・エンカウンター
Scenario 10: Close Encounter
SR Point: Defeat all enemies within 4 turns of player reinforcements. SR Point: Defeat all enemies within 3 turns.
第11話:顔が2つたあ生意気なッ!!
Scenario 11: That Things Has Two Faces!
第11話:オン・ユア・マークス
Scenario 11: On Your Marks
SR Point: Defeat all enemies, including Invader reinforcements, within 4 turns. SR Point: Defeat all enemies, including Invader reinforcements, within 4 turns.
第12話:俺にはさっぱりわからねえ!
Scenario 12: I Don't Get It, Not One Bit!
第12話:ファースト・アタック
Scenario 12: Fast Attack
SR Point: Defeat all enemies within 3 turns SR Point: Defeat all enemies, leaving the Knight-class Vajra last, within 4 turns.
第13話:黒の騎士団
Scenario 13: The Black Knights
SR Point: Defeat all enemies within 3 turns.
第14話:信頼と覚悟と
Scenario 14: With Trust and Resolution
SR Point: Defeat all enemies within 4 turns, player phase
第15話:世界を覆う影
Scenario 15: The Shadow That Covers The World
SR Point: Defeat all initial enemies withing 2 turns.
「表部隊と行く」
Go with the open team

Trider
Godmars
Mazinger Z
Dai-Guard
Gurren-Lagann
Macross Fronter
「裏部隊と行く」
Go with the covert team

Dancougar Nova
Gundam 00
Getter Robo
Gundam Wing
Code Geass
VOTOMs
第16话: BIRD-HUMAN
Scenario 16: BIRD-HUMAN
第16话:接触
Scenario 16: Contact
SR Point: Defeat all enemies in 4 turns, player phase, leaving the Dimensional Beast MD for last. SR Point: Defeat all initial enemies in 2 turns.
第17话: ???
Scenario 17: ???
第17话:夢の続き
Scenario 17: After The Dream
SR Point: AFTER defeat all other enemies, defeat the Heterodyne within 3 turns of Daiguard's appearance USING the Knot Punisher to finish it. SR Point: Defeat all enemies in 3 turns from arrival, leaving the Dimensional Beast MD for last.
第18话: オーペニング・ステージ
Scenario 18: Opening Stage
第18话:交差する明日
Scenario 18: Crossing Over Into Tomorrow
SR Point: Defeat the initial enemies within 2 turns. SR Point: Defeat the initial ennemies before the end of player phase turn 2.
第19話:みんなの正義
Scenario 19: Everyone's Justice
SR Point: Clear map within 5 turns.
第20話:砂塵に舞う悪意
Scenario 20: Malice in the Sands
SR Point: Clear map within 3 turns of enemy reinforcements.
第21話:明かされる真実
Scenario 21: The Truth Revealed
SR Point: Defeat reinforcement boss, Zule, within 2 turns of his appearance. He runs away when his HP is below 10K.
第22話:リモネシア強襲
Scenario 22: ???
SR Point: Defeat the initial enemies within 3 turns.
第23話:新世界の幕開け
Scenario 23: The Curtain Rises On The New World
SR Point: Deal at least 45,000 damage to enemy boss within first 3 turns.
Earth Route
Trider G7
Godmars
Mazinger Z
Dai-Guard
Getter Robo
Gurren Lagann
Eureka Seven
Recruit:
Zambot 3
Xabungle
King Gainer
Gundam X
Turn A Gundam
Orguss
Celestial Being Route
Gundam 00
Dancougar Nova
Macross Frontier
Recruit:
Mobile Suit Z Gundam
Gundam SEED Destiny
Gravion Zwei
Aquarion
Area 11 Route
Votoms
Gundam Wing
Code Geass
第24話:異邦人の来訪
Scenario 24: ???
第24話:相容れぬ遂行者
Scenario 24: ???
第24話:ナリタ攻防戦
Scenario 24: Battle for Narita
SR Point: Defeat all enemies within 6 turns. SR Point: Defeat all enemies within 3 turns. SR Point: ???
第25話:遠い世界
Scenario 25: ???
第25話:新たな来訪者
Scenario 25: ???
第25話:絆
Scenario 25: Bonds
SR Point: Defeat all enemies, saving Endiku for last, within 3 turns. SR Point: Defeat all enemies within 4 turns. SR Point: ???
第26話:集う力
Scenario 26: ???
第26話:断ち切られる帰路
Scenario 26: ???
第26話:ギアス対ギアス
Scenario 26: Geass vs. Geass
SR Point: Defeat all enemies, including invader reinforcements, within 5 turns. SR Point: Defeat all enemies within 5 turns. SR Point: Defeat the MD Dimensional Beast. It retreats when its HP falls below 5000.
第27話:呪われし放浪者
Scenario 27: ???
第27話:黒衣の狩人
Scenario 27: ???
第27話:神の島
Scenario 27: Island of the Gods
SR Point: ??? SR Point: Defeat enemy boss (will retreat on turn 4 or when HP below 5000). SR Point: ???
第28話:放浪のZEUTH
Scenario 28: Wandering ZEUTH
SR Point: Defeat all enemies within 4 turns.