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Super Robot Wars/Alpha 3/Pilot Skills: Difference between revisions

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=Pilot Skills=
{|
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! Skill !! PP Cost !! Description
|-
| Sword Cut || 25+5/level || If the pilot is in a machine with a sword, there is a chance of "cutting" an incoming missile or sword attack, reducing damage to 0. Chance of activation improves with each level up to level 9.
|-
| Shield Defense || 25+5/level || If the pilot is in a machine with a shield, there is a chance of guarding against an incoming attack, reducing damage dealt.  Chance of activation improves with each level up to level 9.  Automatically activates if the pilot uses the Defend action.
|-
| Prevail || 25+5/level || Increases hit, dodge, defense, and critical rates as the pilot's HP decreases. Improves with each level up to level 9.
|-
| Counter || 25+5/level || The pilot has a chance of attacking before the enemy on the enemy phase.  Chance of activation improves with each level up to level 9.
|-
| Support Attack || 100+20/level || Pilot can support an attack made by an adjacent squad.  The attack, as well as the attack being supported, must not be an ALL or MAP attack.  One support attack per turn can be made with each level up to level 4.
|-
| Support Defend || 100+20/level || Pilot can take an attack meant for the squad leader at reduced damage, provided the attack being made is not an ALL or MAP attack.  If PLA attacks are used, the support defender will take all of the PLA attacks for the squad leader but not the primary attack.  One support defense per turn can be made with each level up to level 4.
|-
|"colspan=4"|
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| SP Up || 25+5/level || Increases maximum SP by 6 per level, up to level 9.
|-
| Warring Heart || 80 || Increases starting morale by 5.
|-
| Battle Spirit || 70 || Increases morale by 2 per turn, starting from turn 2.
|-
| Morale+ (Evade) || 70 || Increases morale by 1 on a successful dodge.
|-
| Morale+ (Hit) || 70 || Increases morale by 1 on successfully hitting an enemy.
|-
| Morale+ (Damage) || 70 || Increases morale by 1 upon taking damage.
|-
|"colspan=4"|
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| Morale+ (Destroy) || 70 || Increases morale by 1 whenever an enemy squad is destroyed.
|-
| Energy Save || 150 || Reduces EN cost of attacks to 80% of normal.
|-
| Bullet Save || 150 || Multiplies the ammo capacity of all attacks by x1.5.
|-
| Learning || 100 || Pilot gains full EXP/PP when not a squad leader.
|-
| Cooperative Attack || 200 || When performing a support attack, the attack is always a critical hit.
|-
| Squad Attack || 150 || While supporting the squad leader, increases the damage from a PLA attack by x1.5.
|-
|"colspan=4"|
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| Focused Attack || 200 || Increases the damage from an ALL attack by 10%.
|-
| Predict || 150 || At 130 morale, increases final hit and evade rates by 10%.
|-
| Guard || 150 || At 130 morale, reduces incoming damage to 80%.
|-
| Break Morale Limit || 100 || Increases the morale limit from 150 to 170.
|-
| Improved Repair || 80 || When performing the Repair command, the HP recovered is multiplied by x1.5.
|-
| Improved Resupply || 100 || The Resupply command can be used after moving.
|-
|"colspan=4"|
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| Ignore Size Modifier || 150 || Eliminates the damage penalty for attacking a larger unit.
|}

Revision as of 16:53, 7 June 2011

Pilot Skills

Skill PP Cost Description
Sword Cut 25+5/level If the pilot is in a machine with a sword, there is a chance of "cutting" an incoming missile or sword attack, reducing damage to 0. Chance of activation improves with each level up to level 9.
Shield Defense 25+5/level If the pilot is in a machine with a shield, there is a chance of guarding against an incoming attack, reducing damage dealt. Chance of activation improves with each level up to level 9. Automatically activates if the pilot uses the Defend action.
Prevail 25+5/level Increases hit, dodge, defense, and critical rates as the pilot's HP decreases. Improves with each level up to level 9.
Counter 25+5/level The pilot has a chance of attacking before the enemy on the enemy phase. Chance of activation improves with each level up to level 9.
Support Attack 100+20/level Pilot can support an attack made by an adjacent squad. The attack, as well as the attack being supported, must not be an ALL or MAP attack. One support attack per turn can be made with each level up to level 4.
Support Defend 100+20/level Pilot can take an attack meant for the squad leader at reduced damage, provided the attack being made is not an ALL or MAP attack. If PLA attacks are used, the support defender will take all of the PLA attacks for the squad leader but not the primary attack. One support defense per turn can be made with each level up to level 4.
SP Up 25+5/level Increases maximum SP by 6 per level, up to level 9.
Warring Heart 80 Increases starting morale by 5.
Battle Spirit 70 Increases morale by 2 per turn, starting from turn 2.
Morale+ (Evade) 70 Increases morale by 1 on a successful dodge.
Morale+ (Hit) 70 Increases morale by 1 on successfully hitting an enemy.
Morale+ (Damage) 70 Increases morale by 1 upon taking damage.
Morale+ (Destroy) 70 Increases morale by 1 whenever an enemy squad is destroyed.
Energy Save 150 Reduces EN cost of attacks to 80% of normal.
Bullet Save 150 Multiplies the ammo capacity of all attacks by x1.5.
Learning 100 Pilot gains full EXP/PP when not a squad leader.
Cooperative Attack 200 When performing a support attack, the attack is always a critical hit.
Squad Attack 150 While supporting the squad leader, increases the damage from a PLA attack by x1.5.
Focused Attack 200 Increases the damage from an ALL attack by 10%.
Predict 150 At 130 morale, increases final hit and evade rates by 10%.
Guard 150 At 130 morale, reduces incoming damage to 80%.
Break Morale Limit 100 Increases the morale limit from 150 to 170.
Improved Repair 80 When performing the Repair command, the HP recovered is multiplied by x1.5.
Improved Resupply 100 The Resupply command can be used after moving.
Ignore Size Modifier 150 Eliminates the damage penalty for attacking a larger unit.