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Super Robot Wars/2G/Mech Abilities

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Revision as of 23:39, 25 April 2023 by Longsun zhao (talk | contribs) (revamped, completed, and standardized)
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Mech Abilities

Ability Japanese Name Description
Apogee Motor アポジモーター Movement +1.
Beam Absorption ビ-ム吸収 Beam attacks are absorbed.
Beam Barrier Generator ビ-ムバリアジェネレ-タ- Beam attacks are reflected.
Beam Barrier ビ-ムバリア Beam attacks are reflected.
Beam Coat ビ-ムコ-ト Beam attacks are reflected.
Beam Shield ビ-ムシ-ルド When morale is 130 or above, damage is reduced by 50%.
Biosensor バイオセンサ- Mobility +15.
Booster ブ-スタ- Movement +2.
Chobham Armor チョバムア-マ- HP +800.
Defensive Shield シ-ルド防御 When morale is 130 or above, damage is reduced by 50%.
Getter Vision ゲッタ-ビジョン When morale is 130 or above, 50% chance of dodging attacks.
I-Field Generator Iフィ-ルドジェネレ-タ- 1/2 chance to evade every attack. Activates at 130 Will.
I-Field Iフィ-ルド Beam attacks are negated.
Mach Special マッハスぺシャル When morale is 130 or above, 50% chance of dodging attacks.
Magnet Coating マグネットコ-ティング Mobility +20.
MAP Attack Negation マップ攻撃無効 MAP attacks are negated.
Minovsky Craft ミノフスキ-クラフト Grants air movement type.
Proof of Bravery ゆうきのしるし Restores 100 HP each of your turns.
Proof of Vitality げんきのしるし Restores 10 EN each of your turns.
Psychoframe サイコフレ-ム HP +800.
Ranged Attack Negation 間接攻撃無効 Ranged attacks (greater than 1 space away) are negated.
Shadow 分身 When morale is 130 or above, 50% chance of dodging attacks.
Super Alloy Z ちょうごうきんZ Armor +100.
Transform 変形 Unit can transform.