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Super Robot Wars/X/Pilot Skills

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Skill Route System

TacP

TacP (Tactical Points) are awarded after an enemy unit has been defeated. TacP are not gained individually, but are shared across all units. TacP is spent to purchase new skills and enhancements.

Skill Route

The Skill Route is where you purchase skills and unlocking further skills for your pilots by spending TacP.

  • The Skill Route is independent of any particular pilot, and all skills are obtainable by all pilots
  • The total limit of skills on a single pilot is 30
  • Multiple copies of the skill can be purchased to be given to multiple pilots up to the maximum level


Skill Name JP Skill Name EN Cost Required Skill Effect
底力 Potential 50 None As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9.
サイズ差補正無視 Ignore Size 100 Potential Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 3.
精神耐性 Spirit Endurance 200 Potential Ignores weapon special effects such as Status Drain, Unable to Act, Focus Drain, and SP Drain. If your Focus is below 100, also ignores Haze. This skill has no effect on sub-pilots
パーツ供給 Supply Parts 150 Potential Consumable parts can be used on own team or on a member of an adjacent team
援護攻撃 Support Attack 250 Ignore Size Allows the pilot to provide offensive support to an adjacent ally. Maximum level 4. Attack power is reduced by 50%
援護防御 Support Defend 250 Ignore Size Allows the pilot to provide defensive support to an adjacent ally. Maximum level 4
闘爭心 Fighter's Spirit 100 Spirit Endurance Increases starting Will. Effect increases alongside skill level. (2/5/10)
SPアップ SP Up 100 Supply Parts Increases the pilot's maximum Spirit Points by 5 per level.
サポートアタック Enhance Attack 300 Support Attack When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again.
ガード Guard 100 Support Defend At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20%)
見切り Instinct 100 Support Defend At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3.
気力+ATK Morale+ (ATK) 250 Fighter's Spirit After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus
気力+DEF Morale+ (DEF) 250 Fighter's Spirit Gain Focus on Defending
レスキュー技能 Maintenance Skill 300 SP Up The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 as well as allow for Resupply after moving
Eセーブ Save E 150 Enhance Attack Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN
Bセーブ Save B 150 Enhance Attack Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo
ヒット&アウェイ Hit & Run 300 Guard/Instinct If the unit has not moved yet, it can move after performing an attack.
気力限界突破 Break Morale Limit 100 Focus+ Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3.
エースプラウド Proud Ace 200 Rescue Skill Lowers kill count for Ace status to 50 and Great Ace to 70.
再攻撃 Second Attack 350 Save E/B Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy.
先制攻撃 Preemptive Strike 400 Hit & Run Allows for the Spirit Commands Invincible, Assault and Accel to be cast on a unit on initial sortie
ラッキースター Lucky Star 350 Proud Ace Allows for Spirit Command Fortune to be cast on a unit on initial sortie


Chart

底力
Potential
50
- サイズ差補正無視
Ignore Size
100 (150)
- 援護攻撃
Support Attack
250 (400)
- サポートアタック
Enhance Attack
300 (700)
- Eセーブ
Save E
150 (850)
> 再攻撃
Second Attack
350 (1350)
- Bセーブ
Save B
150 (850)
- 援護防御
Support Defend
250 (400)
- ガード
Guard
100 (500)
- ヒット&アウェイ
Hit & Run
300 (900)
- 先制攻撃
Preemptive Strike
400 (1300)
- 見切り
Instinct
100 (500)
- 精神耐性
Spirit Endurance
200 (250)
- 闘爭心
Fighter's Spirit
100 (350)
- 気力+ATK
Morale+ (ATK)
250 (600)
> 気力限界突破
Break Morale Limit
100 (950)
- 気力+DEF
Morale+ (DEF)
250 (600)
- パーツ供給
Supply Parts
150 (200)
- SPアップ
SP Up
100 (300)
- レスキュー技能
Maintenance Skill
300 (600)
- エースプラウド
Proud Ace
200 (800)
- ラッキースター
Lucky Star
350 (1150)


Special Skills

Skill Name JP Skill Name EN Cost Effect
Tactical Standby 2,500 If you end the player phase without taking action, main pilot activates Zeal and Accel and recovers 5SP at the start of the next player phase.
SP Recovery 2,500 Pilot recovers 10 SP at the start of player phase.
ExC Bonus 2,000 Gain +2 ExC when sortie.
Full Counter 2,000 When counter-attacking, you attack first.
Attacker 2,500 When Morale is 130 or higher, increases damage dealt by 20%.
Dash 1,500 Movement +1.

Parameter Skills

The Parameter Skills are a separate system that allows you to increase pilots stats & terrain rankings.

  • There are no requirements to use Parameter Skills
  • Parameter Skills require TacP


Skill Name JP Skill Name EN Cost Effect
格闘アップ CQB Up 100 Increase Melee by 5 points
射撃アップ RNG Up 100 Increase Range by 5 points
技量アップ SKL Up 100 Increase Skill by 5 points
防御アップ DEF Up 100 Increase Defense by 5 points
回避アップ EVN Up 100 Increase Evasion by 5 points
命中アップ HIT Up 100 Increase Accuracy by 5 points
地形適応アップ-空 Terrain Handling Up - Air 250 Increase Terrain Rank for Sky by 1
地形適応アップ-陸 Terrain Handling Up - Grd 250 Increase Terrain Rank for Ground by 1
地形適応アップ-海 Terrain Handling Up - Wtr 250 Increase Terrain Rank for Water by 1
地形適応アップ-宇 Terrain Handling Up - Spc 250 Increase Terrain Rank for Space by 1