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Super Robot Wars/OGs/Formulas

From Akurasu
Revision as of 01:24, 30 August 2021 by Ghost (talk | contribs) (Updated wording to use the translation patch names, updated hyperlinks.)
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Terrain Rating Modifiers

Pilot →

Unit ↓

S

(4)

A

(3)

B

(2)

C

(1)

D

(0)

S (4) x1.1 x1.1 x1.0 x0.9 x0.9
A (3) x1.1 x1.0 x0.9 x0.9 x0.8
B (2) x1.0 x0.9 x0.9 x0.8 x0.8
C (1) x0.9 x0.9 x0.8 x0.8 x0.4
D (0) x0.9 x0.8 x0.8 x0.4 x0.4


Unit Size Modifiers

Size Modifier
LL x1.4
L x1.2
M x1.0
S x0.8
SS x0.1


Accuracy and Evade

Basic Accuracy

= (Accuracy stat / 2 + 140) * pilot's Terrain Rating + weapon's Hit + other modifiers


Basic Evade

= (Evade stat / 2 + unit's Mobility) * pilot's Terrain Rating + other modifiers


Overall Accuracy

= (Basic Accuracy - Basic Evade) * defending unit's size + distance modifier + Command modifier - terrain bonus


Final Accuracy

= Overall Accuracy + final modifiers


Notes

  • "Other modifiers" includes Telekinesis, Genius, and Potential, Friendship, and certain Ace Bonuses.
  • "Final modifiers" includes Predict and Precognition, Focus, and certain Ace Bonuses.
  • The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.
  • For the purposes of the Basic Accuracy formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.


Critical Hit

= Attacking pilot's Skill stat - Defending pilot's Skill stat + weapon's Critical Rate + other modifiers


Notes


Damage

Basic Attack Power

= (Melee or Ranged stat + Will) / 200 * weapon's Attack Power * weapon's Terrain Rating


Basic Defense

= (Defense stat + Will) / 200 * unit's Armor * unit's Terrain Rating


Final Damage

= (Basic Attack Power - Basic Defense) * defender's terrain bonus * final modifiers


Notes


Experience

Kill Experience

= (Pilot EXP + Unit EXP) * Level Modifier


Attack Experience

= Kill Experience / 10


Repair Module Experience

= (Amount of HP recovered / 20) * Level Modifier


Resupply Module Experience

= 200 * Level Modifier


Level Modifier >= -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 >= +7
Modifier x4.0 x3.7 x3.4 x3.1 x2.8 x2.5 x2.2 x1.9 x1.6 x1.3 x1.0 x0.7 x0.5 x0.35 x0.2 x0.1 x0.05 x0.02


Notes

  • All pilots and units have their own EXP value (Pilot EXP and Unit EXP). Examples:
    • Elite Soldier: 5
    • Last Battalion Soldier: 10
    • Atad: 200
    • Last Battalion Guarlion: 172
    • Guarlion Trombe: 190
    • Most Guarlions: 175 (some have 170)
  • MAPWs reduce the experience gained to 33% (x0.33)
  • Sub-units in a Twin get 75% EXP (x0.75).
  • Battleship supporters get 50% EXP (x0.5).
  • The minimum guaranteed experience when killing an enemy unit is 10 and when attacking an enemy unit is 1.