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Super Robot Wars/30/Pilot Skills

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Buyable Skills

(WORK IN PROGRESS)

Normal Skills

Skill Name JP Skill Name EN PP Max Lv Effect
援護攻撃 Support Attack 250 4 Makes an extra attack after an adjacent ally (for half of normal damage). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu.
再攻撃 Second Attack 350 1 If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage.
サポートアタック Enhance Attack 300 1 Support attack will be critical hit. Does not apply to second attacks.
援護防御 Support Defend 250 4 Takes an attack instead of an adjacent ally (as if defending in combat). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu.
闘爭心 Fighter's Spirit 100 3 Increases Morale on sortie. L1: +2 / L2: +5 / L3: +10 / EX: +20
気力+ATK Morale+ (ATK) 250 1 When attacking, counterattacking or using Support Attack, +1 Morale on top of base Morale Gain.
気力+DEF Morale+ (DEF) 250 1 When taking damage, evading, or avoiding damage with a barrier ability, +1 Morale on top of base Morale Gain.
気力限界突破 Break Morale Limit 100 3 Increases maximum Morale from the normal 150. L1: +5 / L2: +10 / L3: +20 / EX: +30. Stacks with parts and effects that raise maximum Morale.
底力 Potential 100 9 Lost HP increases Accuracy, Evasion, Critical Rate, and Defense. The higher the level, the greater the effect. At L9 and below 10% HP, +45% final Accuracy and Evasion, +72% Critical Rate, and -90% damage taken.
Eセーブ Save E 150 2 Reduces the EN cost of weapons. L1: -10% / L2: -20% / EX: -30%
Bセーブ Save B 150 2 Increases Ammo capacity of weapons (rounds up). L1: +20% / L2: +50% / EX: +100%
見切り Instinct 100 3 At 130+ Morale, increase final Accuracy and Evasion. If an enemy hits with a 30% or less chance, the unit takes half damage. L1: +5% / L2: +10% / L3: +15% / EX: +25%.
ガード Guard 100 3 Reduces damage taken at 130+ Morale. L1: 10% / L2: 15% / L3: 20% / EX: 30%
先制攻撃 Preemptive Strike 300 1 Casts the Persist and Accel Spirits on sortie.
サイズ差補正無視 Ignore Size 100 4 Reduces the damage penalty incurred when attacking larger units. Each skill level removes one rank from the size penalty. For instance, an M-sized unit with Ignore Size L1 will deal normal damage to an L-sized target. The maximum skill level that can be obtained depends on the size of the pilot's unit.
精神耐性 Spirit Endurance 200 1 Negates the weapon effects Immobilize, Stats Halved, Morale Down, and SP Down, and the Daunt Spirit while under 100 Morale.
ヒット&アウェイ Hit & Run 300 1 If you attack without moving, you can move after attacking.
レスキュー技能 Maintenance Skill 300 1 +1 Range to the Repaid command, and restores an additional 50% HP. The Individual Command Resupply becomes usable after moving.
??? Lucky Star 350 2 Activates the Fortune Spirit on sortie. At L2, activates this Spirit if starting own phase with 130+ Morale.
パーツ供給 Supply Parts 150 1 Use of consumable Power Parts on adjacent allies. Excludes Power parts which can affect multiple units.
SPアップ SP Up 100 9 +5 max SP per skill level.
エースプラウド Proud Ace 200 1 Lowers the kill requirements for Ace and Great Ace by 10, to 50 and 70 respectively.
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??? Dash 1500 1 +1 Movement.
??? SP Recovery 2500 1 +10 SP at the start of the own phase, in addition to the base 5 SP regen.
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Parameter Skills

Skill Name JP Skill Name EN PP Effect
格闘アップ CQB Up 250 Increases CQB by 5.
射撃アップ RNG Up 250 Increases RNG by 5.
技量アップ SKL Up 250 Increases SKL by 5.
防御アップ DEF Up 250 Increases DEF by 5.
回避アップ EVD Up 250 Increases EVD by 5.
命中アップ HIT Up 250 Increases HIT by 5.


Non-Buyable Skills

Unique Skills

These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.

Skill Name JP Skill Name EN Max Lv Effect Pilots
指揮官 Commander 4 Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. Mitsuba, Bright
勇者 Brave 9 Increase Accuracy and Evasion. Increase Critical Rate. Mamoru, Ikumi
ヒーロー Hero 9 Increase Critical Rate and Armor. Weapons consume less energy Gridman
ニュータイプ Newtype 9 Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels. Uso
電光超人 Hyper Agent 1 After defeating 5 units on map, +10% damage dealt and Accuracy Gridman
??? ??? 1 At 140+ Morale, +5 to all stats. +10 damage dealt Edge, Az
??? Dual Kind 9 When piloting a Dual Kind System equipped unit, increase Sight and Mobility, +50 Weapon Attack and +10 Max EN Mamoru, Ikumi
??? Computer Genius 1 Against enemy with SKL, deal =10% damage and +15% final Accuracy and Evasion Ernie
??? OSP Commander 1 +3 Morale at the start of player phase, receive +20% PP from destroying enemies Ernie
??? Knight Runner 9 Increase Accuracy and Evasion. Increase Critical Rate and damage dealt Ernie, Kid, Addy
??? Telekinesis 9 Increase Accuracy and Evasion. TK Field blocks damage from all sources up to a certain point Ryusei
??? Magic Knight 1 Morale increases final Accuracy, damage dealt and taken. At Morale 151+, 15% fina; Accuracy, 15% damage dealt and 15% damage taken. Enables Magic Command (Fuu only) Hikaru, Umi, Fuu
YII YII 1 Higher Morale increases stats. At 170+ Will, +15 to all stats Van
??? Curse of Geass 1 At 120+ Morale, +10% damage dealt and effects of Prevail L9. (Maxes at under 10% HP, up to +45 Accuracy and Evasion, 72% Critical Rate, -90% damage taken) Suzaku
??? Supreme 1 At 130+ Morale, +30% final Accuracy, Evasion and Critical Rate Suzaku