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Super Robot Wars/Y/Pilot Skills
From Akurasu
< Super Robot Wars | Y
Buyable Skills
| Skill Name JP | Skill Name EN | Cost | Max Lv | Effect |
|---|---|---|---|---|
| 底力 | Potential | 9 | Lost HP increases hit/dodge rates, critical rate, and Defense. Maxes at L9 while also below 10% of max HP. +45 hit/dodge rates / +54% critical rate / -70% damage taken. | |
| 援護攻撃 | Support Attack | 4 | Unit can attack after an adjacent ally. Damage dealt and number of activations per turn depend on the skill's level. For details, check the Help section in the Database. | |
| サポートアタック | Enhance Attack | 1 | Support attacks will always be critical hits. Does not apply to Second Attack. | |
| 援護防御 | Support Defend | 4 | Unit can take an attack for an adjacent ally. Damage received (as if defending) and number of activations per turn depend on the skill's level. For details, check the Help section in the Database. | |
| 闘争心 | Fighter's Spirit | 3 | Increases starting Morale. L1: +2 L2: +5 L3: +10 | |
| 気力+(ATK) | Morale+ (ATK) | 1 | When attacking, counterattacking, or Support Attacking, Morale increases by 1 in addition to the pilot's normal Morale gains. | |
| 気力+(DEF) | Morale+ (DEF) | 1 | When taking damage, evading or defending with a Barrier, Special Armor, or Special Evasion, Morale increases by 1 in addition to the pilot's normal Morale gains. | |
| 気力限界突破 | Break Morale Limit | 12000 | 3 | Increases max Morale from the base of 150. L1: +5 L2: +10 L3: +20 Stacks with Power Parts and other effects that increase maximum Morale. |
| ヒット&アウェイ | Hit & Run | 40000 | 1 | If you attack without moving, you can move after attacking. |
| エースプラウド | Proud Ace | 16000 | 1 | Earn the Ace Pilot title (from achieving a total score of 70) and the Super Ace title (from a total score of 100) at 60 (Ace) and 90 (Super Ace) instead. |
| Eセーブ | Save E | 12000 | 2 | Reduces the EN cost of weapons. L1: -10% L2: -20% |
| Bセーブ | Save B | 12000 | 2 | |
| 見切り | Instinct | 12000 | 3 | |
| ガード | Guard | 12000 | 3 | Reduces damage taken at 130+ Morale. L1: -10% L2: -15% L3: -20% |
| サイズ差補正無視 | Ignore Size | 3 | Normally, units attacking larger units deal -10% less damage per size difference. Ignore 1 size difference per Skill Level. (eg. A 1S-size unit will deal damage as if they were 1L.) | |
| 精神耐性 | Spirit Endurance | 12000 | 1 | Negates incoming weapon effects Stats Halved, Immobilized, Morale Down, and SP Down. When under 100 Morale, also negates the Daunt Spirit. |
| パーツ供給 | Supply Parts | 1 | ||
| ラッキースター | Lucky Star | 2 | Activates the "Fortune" Spirit on deployment. |
Unique Skills
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.
| Skill Name JP | Skill Name EN | Max Lv | Effect | Pilots |
|---|---|---|---|---|
| 反骨心 | Defiance | 1 | If opponent's SKL is higher than unit's, +10% damage dealt, -10% damage received, and final Hit/Evade rates +10%. | Hyoma, Hayate |
| 極 | Supreme | 1 | At 130+ Morale, +30% final hit/dodge rates, +30% critical rate. | Suzaku |
| 地形利用 | Apply Terrain | 1 | Jet Jaguar | |
| 指揮官 | Commander | 4 | Increases the final Hit/Evade rates of allied units in range. Effects and range increase with level. Note that the effects don't stack and only the maximum effect is applied. | Suzukaze, Echika |
| 気力上昇 | Morale Boost | 1 | Grants +10 Morale to any ally within 3 spaces using the Unit Command "Morale Boost". (This ends the unit's turn.) | Suzukaze |
| 戦術待機 | Tactical Standby | 1 | Jet Jaguar | |
| 念動力 | Telekinesis | 9 | Final Hit/Evade/Critical rates increased. Recover SP at the start of each Player Phase. | Akira |
| エージェント | Agent | 1 | If unit's HP is 80% or less, -20% damage received, +20% final Evade, and 20% damage dealt when counterattacking. | Heero, Duo, Trowa, Quatre, Wufei |
| オーラ力 | Aura Power | 9 | Final Evade rate, damage blocked by Aura Barrier and Weapon Power of weapons requiring "Aura Power" increased. | Show |
| 聖戦士 | Battler | 1 | +3 Morale at the start of each Player Phase. At 150+ Morale, +10% damage dealt. | Show |
| ゲッターの申し子 | Chosen Child of Getter | 1 | Activates when all 3 pilots' have 140+ Morale. +5 Morale at the start of each Player Phase. When all 3 pilots' have 160+ Morale, +20% final damage dealt. | Takuma, Kamui, Baku |
| インメルマン・ダンス | Immelman Dance | 1 | Increases final Hit/Evade rates and Movement as Morale increases (caps at 150 Morale). At 150+ Morale, +20% final Hit/Evade rates, and +2 Movement. | Hayate |
| 黒の騎士団 | Black Knights | 1 | Stat boosts granted by the Unit Command "Tactical Command" is increased by 50%. (rounded up) | Kallen |
| NINJA | NINJA | 1 | Stats and damage dealt increase based on Morale. Maxes at 150+ Morale, granting +10 to all stats and +20% final damage dealt. | Cross, Forte |