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Super Robot Wars/Y/Mech Abilities
From Akurasu
< Super Robot Wars | Y
| Name | Name (JP) | Effect | Morale | EN Cost | Units |
|---|---|---|---|---|---|
| Shield Equipment | シールド装備 | Selecting "Defend" in combat reduces incoming damage by 40%. This ability improves that to 60%. It also gives a chance of defending even if "Defend" is not selected. |
None | None | Multiple
|
| Flight Mode Movement | 変形移動:空 | The unit transforms into flight mode while moving. While it's treated as flying while moving, it cannot land on any space its normal form couldn't enter. |
None | None |
|
| Separate | 単分離 | Enables the "Separate" command, transforming the unit into another form. The unit also separates automatically if reduced to 0 HP, instead of being destroyed. After separating, it cannot revert for the rest of that map. |
None | None |
|
| Repair Device | 修理装置装備 | Enables the "Repair" command, which restores HP to an adjacent allied unit (usable after moving). Restores more HP the higher level the pilot is. |
None | None |
|
| Resupply Device | 補給装置装備 | Enables the "Resupply" command, which restores all EN and Ammo to an adjacent allied unit (not usable after moving). All pilots of the receiving unit lose 10 Morale. |
None | None |
|
| Jamming | ジャミング機能 | +10% final hit/dodge rates for self and adjacent units. | None | None |
|
| Hyper Mode | ハイパーモード | Activates at 120+ Morale, buffing the unit until the end of the mission. | 120+ | None |
|
| Super Mode | スーパーモード | Activates at 120+ Morale, buffing the unit until the end of the mission. | 120+ | None |
|
| Berserker Mode | バーサーカーモード | Activates at 120+ Morale, buffing the unit and the pilot's stats until the end of the mission. | 120+ | None |
|
| Zero System | ゼロシステム | Increases the pilot's stats the higher their Morale is. CQB, RNG, ACC, and EVD increase by (Morale-90)/5, while DEF and SKL increase by (Morale-90)/3. |
130+ | None |
|
| GUND Format | GUNDフォーマット | For every 15 Morale over 100, increases the unit's Mobility and Sight (max +30), Move (max +1), and weapons' Attack Power (max +300). Maximums are achieved at 145 Morale. | None | None |
|
| GUND Format(2) | GUNDフォーマット | For every 10 Morale over 100, increases the unit's Mobility and Sight (max +50), Move (max +2), and weapons' Attack Power (max +500). Maximums are achieved at 150 Morale. | None | None |
|
| Getter Change | ゲッター変形 | Enables the "Transform" command, allowing the unit to take different forms that also switch the main pilot. Transforming doesn't spend and action and can be done after acting. |
None | None |
|
| Fold Wave System (VF-31J) | フォールドウェーブシステム | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +20% final dodge rate. | None | None |
|
| Fold Wave System (VF-31C) | フォールドウェーブシステム | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +10% critical rate. | None | None |
|
| Fold Wave System (VF-31F) | フォールドウェーブシステム | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +20% final hit rate. | None | None |
|
| Fold Wave System (VF-31S) | フォールドウェーブシステム | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain 2 Morale at the start of own phase. | None | None |
|
| Fold Wave System (VF-31E) | フォールドウェーブシステム | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces take -10% damage. | None | None |
|
| Juria System | ジュリアシステム | Higher Morale increases critical rate (max+ 25%) and the effect of Defensive Shield (max +400). When below 30% HP, +30 Mobility and Sight. |
None | None |
|
| Harmonic Level | ハーモニック・レベル | Harmonic Level changes as a result of combat, and SKL, EVA, and ACC are modified based on Harmonic Level. | None | None |
|
| Wide-Range Strategic Recon | 広域戦術警戒 | Enable the Wide-Range Strategic Recon command, which activates the Analyze Spirit on all enemies. Usable once per map. | None | None |
|
| Tactical Analysis | 戦術アナライズ | Any enemy attacked or counterattacked is affected by the Analyze Spirit and loses 10 Morale. Allied units within 4 spaces (but not self) gain +15% final hit/dodge rates. |
None | None |
|
| Combine Dragon | 合体竜人 | The main pilot's Morale modifies Armor, Mobility, and Sight. Inflicts penalties below 100 Morale, and maxes bonuses at 170+ Morale. |
None | None |
|
| Energy Link | エナジー・リンク | While the main pilot is within 5 spaces of the A. Advent, restores 30% of max EN at the start of own phase. | 130+ | None |
|
| System Nira-Kana-I | システム・ニーラカナイ | Restores a percentage of EN at the start of own phase equal to the number of allied units on the map. | None | None |
|
| I-Field | Iフィールド | If the pilot has Newtype or Cyber-Newtype, reduces damage from RNG beam attacks by 2,000. | 110+ | 10 |
|
| Active Cloak | アクティブクローク | Reduces damage from RNG beam attacks by 1,500. | None | 10 |
|
| Escutcheon | エスカッシャン | Nullifies RNG beam attacks that would deal less than 3,000 damage. | 120+ | 15 |
|
| Aura Barrier | オーラ・バリア | Reduces damage from RNG weapons by 1,000. Effect increases by +100 per Aura Power level (max +900). | 105+ | 5 |
|
| SWAG Energy Conversion Armor | エネルギー転換装甲SWAG | Reduces damage from all attacks by 1000. | None | 5 |
|
| Pinpoint Barrier | ピンポイントバリア | Reduces damage from all attacks by 1000. | None | 5 |
|
| Absolute Defense System | 絶対守護領域 | Nullifies any attack that would deal less than 4,000 damage. | 110+ | 20 |
|
| Blaze Luminous | ブレイズ・ルミナス | Reduces damage from all attacks by 1500. | None | 5 |
|
| Radiant Wave Shield | 幅射障壁 | Reduces damage from all attacks by 1500. | None | 5 |
|
| Defensive Shield | 防御シールド | Reduces damage from RNG beam attacks by 1,000. Improved by Juria System effect (max +400). | None | 5 |
|
| Beam Coat | ビーム・コート | Reduces damage from RNG beam attacks by 1,000. | None | 5 |
|
| VPS Armor | VPS装甲 | Reduces damage from non-beam attacks by 2000. | None | 15 |
|
| Zimmerit Coating | ツインメリットコーティング | Reduces damage from RNG beam attacks by 1,500. Also restores 10% of max EN at the start of own phase. | None | 5 |
|
| Hyper Jammer | ハイパージャマー | 30% chance to completely dodge an incoming attack. | 130+ | None |
|
| Offshoot | オフ・シュート | 30% chance to completely dodge an incoming attack. | 130+ | None |
|
| Getter Vision | ゲッタービジョン | 30% chance to completely dodge an incoming attack. | 130+ | None |
|
| Mystic Moon | ミスティック・ムーン | 20% chance to completely dodge an incoming attack. | 120+ | None |
|