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Super Robot Wars/OG2nd/Ability Slot
Melee up - Melee damage increased by 5%
Ranged up - Ranged damage increased by 5%
Counter up - Counterattack damage increased by 5%
Beam up - Beam-type weapon damage increased by 5%
Ammunition up - Ammo-based weapon damage increased by 5%
Nendou up - Nendou-based weapon damage increased by 5%
Support Attack up - Support Attack damage increased by 5%
Armour up - Damage received reduced by 5%
Support Defence up - Support Defence damage reduced by 5%
Hit up - Unit hit rate increased by 5
Dodge up - Unit dodge rate increased by 5
CRT up - Unit critical chance increased by 10
Experience+ - Unit receives additional 10% experience
Cash+ - Unit receives additional 10% cash
Repair+ - Repair amount is increased by 10%
HP+ - Unit maximum HP increased by 5%
EN+ - Unit maximum EN increased by 5%
Movement+ - Unit movement increased by 1
Block - Unit automatically activates "Full Block" skill
Barrier+ - Unit barrier ability increased by 200 (ineffective for units with no barriers)
Range+ - Unit's weapon range increased by 1, aside from Map and range-1 attacks.