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Super Robot Wars/Impact/Spirit
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精神/Spirit List
| Japanese | SP Cost | Spirit | Target | Effect | |
|---|---|---|---|---|---|
| 自爆 | 1 | (Self-Destruct) | - | Enemy | Sacrifices current unit while causing damage equivalent to current units HP to all adjacent units. |
| 偵察 | 1 | Scan | - | Enemy | View an enemy's stats. |
| 加速 | 5 | Accel (Accelerate) | 加 | Self | +3 to movement, effect remains until unit moves. |
| てかげん | 10 | Mercy | 手 | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| ひらめき | 15 | Alert (Flash) | 閃 | Self | 100% chance to evade the next attack. |
| 集中 | 15 | Focus (Concentrate) | 集 | Self | For 1 turn, hit & evade rates increase by 30%. |
| 根性 | 15 | Vigor | - | Self | Recovers 30% of MAX HP. |
| 信頼 | 20 | Trust | - | Ally | Recovers 30% of any ally's MAX HP. |
| 狙撃 | 20 | Snipe | - | Self | For 1 turn, increase the range of non-close range, non-MAP, weapons by 2. |
| 必中 | 25 | Strike (Sure hit) | 必 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert. |
| 突撃 | 25 | Assail (Assault) | 突 | Self | For one turn, use any weapon (except MAP weapons) after moving. |
| 誘爆 | 25 | ??? | - | Self | ??? |
| 努力 | 30 | Gain (Effort) | 努 | Self | Gain double experience after the next attack. |
| 威圧 | 30 | Daunt | - | Enemy | For 1 turn, the chosen enemy cannot guard. |
| 鉄壁 | 30 | Guard (Iron Wall) | 鉄 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| 見切り | 30 | Abandon | 必閃 | Self | Alert, Strike |
| かく乱 | 40 | Confusion | 撹 | All enemies | Decrease to-hit chances. |
| ド根性 | 40 | Guts | - | Self | Fully recovers HP. |
| 熱血 | 40 | Valor (Hot Blood) | 熱 | Self | Next attack deals 1.5x damage. |
| 気合 | 40 | Spirit (Yell) | - | Self | +10 to Will. |
| 幸運 | 40 | Luck | 幸 | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| 献身 | 40 | (Devotion) | - | Ally | A chosen ally pilot on the map receives 10 SP. |
| 応援 | 45 | Cheer | 努 | Ally | Gain double experience after the next attack. |
| 覚醒 | 50 | Zeal (Awaken) | 覚 | Self | Unit can act again after moving/attacking. Does not stack. |
| 脱力 | 50 | Exhaust | - | Enemy | -10 to Will. |
| 奇襲 | 55 | Suprise Attack | 加必閃熱 | Self | Accel, Strike, Alert, Valor |
| 祝福 | 60 | Bless | 幸 | Ally | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| 魂 | 60 | Soul | 魂 | Self | Next attack deals 2x damage. |
| 補給 | 60 | Renew (Resupply) | - | Ally | Recover all EN and Ammo, lowers Will by 15. |
| 愛 | 60 | Love | - | Ally | Fully Recovers the HP of all allies. |
| 激励 | 70 | Rouse (Encourage) | - | Ally | +10 to Will. |
| 再動 | 90 | Enable | - | Ally | Allow an ally that has already acted this turn to act again. |