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Super Robot Wars/OE/Weapon Attributes

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  • The level of a weapon's attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 10 bars of upgrade.
Attribute Effect Level
Breakthrough
(突破)
Attack will reposition unit to player's location of choice, damaging everything in a straight line between unit and their new position.
Continuous Breakthrough
(連続突破)
Similar to a Breakthrough Attack, except the unit can change directions in the middle of the attack. Press the O button to select the second path. The maximum range of the attack can't be exceeded by the two paths' total range.
Arc
(曲射)
Attack will arc over buildings and walls that would normally stop the attack.
Knockback
(押出)
Attack will knock enemy backwards the equivalent of one movement/attack range. If enemy hits another solid object, enemy will take additional damage. If enemy is knocked off a cliff or other high place, enemy will take increased damage. Level 1: Range 1 pushback, Collision:500, Fall:1000.
Level 2: Range 2 pushback, Collision:800, Fall:1500.
Level 3: Range 3 pushback, Collision:1100, Fall:2000.
Level 4: Range 3 pushback, Collision:1300, Fall:2500.
Level 5: Range 3 pushback, Collision:1500, Fall:3000
Throw
(押投)
Tosses the target away from the user, causing the target to take additional damage in the process. Throw can't be supported, nor can the target use support defense. Not all targets can be thrown. Level 1: Throw range 1, damage:1000.
Level 2: Throw range 2, damage:1500.
Level 3: Throw range 3, damage:2000.
Level 4: Throw range 3, damage:2500.
Level 5: Throw range 3, damage:3000.
MAP Weapon
(MAP武器)
Attack will damage all enemies within a selected area. All MAP attacks are ally friendly.
Combination attack
(合体攻撃)
Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time.
Coordinated Attack
(連携攻撃)
All units in the group attack the target consecutively, granting a surround bonus. Total damage is divided up evenly among the attacking units. Level 1: +30%
Level 2: +35%
Level 3: +40%
Level 4: +45%
Level 5: +50%
Hit & Away
(ヒット&アウェイ)
Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack's usage.
Lock-On
(ロックオン)
Increases the weapon's critical rate and critical damage, and disables support defense. Level 1: CT Rate +10%, Critical Damage +20%
Level 2: CT Rate +12%, Critical Damage +25%
Level 3: CT Rate +14%, Critical Damage +30%
Level 4: CT Rate +16%, Critical Damage +35%
Level 5: CT Rate +18%, Critical Damage +40%
Arm Guard
(ガードアーム)
Reduces the damage the user takes for the duration of the attack. Level 1: Damage -20%
Level 2: Damage -25%
Level 3: Damage -30%
Level 4: Damage -35%
Level 5: Damage -40%
Escape
(エスケープ)
Increases the user's evasion for the duration of the attack. Level 1: Evasion +18%
Level 2: Evasion +22%
Level 3: Evasion +26%
Level 4: Evasion +30%
Level 5: Evasion +34%
Beam Weapon
(ビーム兵器)
Beam weapons deal more critical damage than normal, and slightly lower the target's evasion for the duration of the attack. Level 1: Evasion -4% , Critical Damage +4%
Level 2: Evasion -6% , Critical Damage +6%
Level 3: Evasion -8% , Critical Damage +8%
Level 4: Evasion -10% , Critical Damage +10%
Level 5: Evasion -12%, Critical Damage +12%
Pierce
(貫通)
Ignores a portion of the target's defense Level 1: -30%
Level 2: -35%
Level 3: -40%
Level 4: -45%
Level 5: -50%
Barrier Pierce
(バリア貫通)
Ignores the target's special defensive abilities and a portion of their defense Level 1: -20%
Level 2: -25%
Level 3: -30%
Level 4: -35%
Level 5: -40%
Surround
(包囲)
Grants a surround bonus against the target. Doesn't take effect while countering. Level 1: +20%
Level 2: +25%
Level 3: +30%
Level 4: +35%
Level 5:40%
Anti-Air
(対空)
When used against an enemy air unit, this attack has extra accuracy and deals additional damage. Level 1: Accuracy +50%, 1.4x attack power
Level 2: Accuracy +55%, 1.6x attack power
Level 3: Accuracy +60%, 1.8x attack power.
Level 4: Accuracy +65%, 2.0x attack power
Level 5: Accuracy +70%, 2.2x attack power
Anti-Ground
(対地)
When used against an enemy ground unit, this attack has extra accuracy and deals additional damage. Level 1: Accuracy +40%, 1.3x attack power
Level 2: Accuracy +45%, 1.5x attack power
Level 3: Accuracy +50%, 1.7x attack power.
Level 4: Accuracy +55%, 1.9x attack power
Level 5: Accuracy +60%, 2.1x attack power
Anti-Space
(対宙)
When used against an enemy in space, this attack has extra accuracy and deals additional damage. Level 1: Accuracy +30%, 1.1x attack power
Level 2: Accuracy +35%, 1.2x attack power
Level 3: Accuracy +40%, 1.3x attack power
Level 4: Accuracy +45%, 1.4x attack power
Level 5: Accuracy +50%, 1.5x attack power
Anti-Ship
(対艦)
When used against a battleship, this attack has extra accuracy and deals additional damage. Level 1: Accuracy +70%, 1.8x attack power
Level 2: Accuracy +75%, 2.1x attack power
Level 3: Accuracy +80%, 2.4x attack power
Level 4: Accuracy +85%, 2.7x attack power
Level 5: Accuracy +90%, 3.0x attack power
Anti-Large
(対大型)
When used against a unit larger than the user, this attack deals additional damage and ignores a portion of the target's defense Level 1: Defense -20%, 1.1x attack power
Level 2: Defense -25%, 1.2x attack power
Level 3: Defense -30%, 1.3x attack power
Level 4: Defense -35%, 1.4x attack power
Level 5: Defense -40%, 1.5x attack power
Anti-Small
(対小型)
When used against a unit smaller than the user, this attack deals additional damage and ignores a portion of the target's evasion Level 1: Evasion -20%, 1.1x attack power
Level 2: Evasion -25%, 1.2x attack power
Level 3: Evasion -30%, 1.3x attack power
Level 4: Evasion -35%, 1.4x attack power
Level 5: Evasion -40%, 1.5x attack power
Fire
(ファイア)
If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. Level 1: 1,200 damage, 30% activation rate
Level 2: 1,600 damage, 50% activation rate
Level 3: 2,000 damage, 70% activation rate
Freeze
(フリーズ)
If attack hits, there is a chance you will reduce enemy stats based on level. Level 1: Evasion and Accuracy -10%, activation rate 60%
Level 2: Evasion and Accuracy -20, activation rate 70%
Level 3: Evasion and Accuracy -30%, success rate 80%
Stun
(スタン)
If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. Level 1: 500 damage, 30% activation rate
Level 2: 800 damage, 45% activation rate
Level 3: 1,200 damage, 60% activation rate
Repair
(修理)
Unit will restore friendly unit's HP by a fixed amount based on level. Level 1: 1,500 HP
Level 2: 2,000 HP
Level 3: 2,500 HP
Resupply
(補給)
Unit will restore friendly unit's EN by a fixed amount based on level. Level 1: 50 EN
Level 2: 75 EN
Level 3: 100 EN