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Super Robot Wars/T/Pilot Skills

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Revision as of 12:41, 11 April 2019 by Dancoulion (talk | contribs) (Created page with "{| |- ! Skill Name JP !! Skill Name EN !! Cost !! Effect |- | 底力 || Potential || 50 || As HP decreases, Hit, Evade and Critical rates increase and defense is increased. E...")
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Skill Name JP Skill Name EN Cost Effect
底力 Potential 50 As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level. Maximum level 9 (see Skill Details).
サイズ差補正無視 Ignore Size 100 Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. Maximum level 4.
援護攻撃 Support Attack 250 Allows the pilot to provide offensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Attack power is reduced by 50%
サポートアタック Enhance Attack 300 When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again.
Eセーブ Save E 150 Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN
Bセーブ Save B 150 Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo
再攻撃 Second Attack 350 Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy.
援護防御 Support Defend 250 Allows the pilot to provide defensive support to an adjacent ally. Number of times is equivalent to skill level. Maximum level 4. Damage taken is equivalent to when applying Defend.
ガード Guard 100 At 130 Will or more, damage taken is reduced. Effect increases with skill level (10/15/20%)
見切り Instinct 100 At 130 Will or more, final Hit, Evade and Critical rates are increased, effect increases with skill level. (5/10/15%) Maximum Level 3.
ヒット&アウェイ Hit & Run 300 If the unit has not moved yet, it can move after performing an attack.
先制攻撃 Preemptive Strike 400 Allows for the Spirit Commands Persist, Charge, and Accel to be cast on a unit on initial sortie.
精神耐性 Spirit Endurance 200 Ignores weapon special effects such as Status Down, Immobile, Morale Down, and SP Down. If your Focus is below 100, also ignores Daunt. This skill has no effect on sub-pilots
闘爭心 Fighter's Spirit 100 Increases starting Will. Effect increases alongside skill level. (2/5/10)
気力+ATK Morale+ (ATK) 250 After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus
気力+DEF Morale+ (DEF) 250 Gain Focus on Defending
気力限界突破 Break Morale Limit 100 Focus limit raised. Effect increases with level (5/10/20) Maximum Level 3.
パーツ供給 Supply Parts 150 Consumable parts can be used on own team or on a member of an adjacent team
SPアップ SP Up 100 Increases the pilot's maximum Spirit Points by 5 per level.
レスキュー技能 Maintenance Skill 300 The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 as well as allow for Resupply after moving
エースプラウド Proud Ace 200 Lowers kill count for Ace status to 50 and Great Ace to 70.
ラッキースター Lucky Star 350 Allows for Spirit Command Fortune to be cast on a unit on initial sortie